Remaking Links Face Animations and Adding Sounds! | Zelda: Wind Waker Unreal Engine 5 Remake [4K]

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Etan Solrac

Etan Solrac

Күн бұрын

Пікірлер: 19
@bigchez2342
@bigchez2342 5 ай бұрын
how is something this good this underrated?? hope the algorithm pushes you so more people can see your work, it's looking fantastic
@etansolrac7734
@etansolrac7734 5 ай бұрын
Hey I appreciate that! I will keep working till it does!
@impala67164
@impala67164 4 ай бұрын
No way i hope one day il get good at this stuff like you in order to be able to make smth similar to spirit tracks and phantom hourglass
@etansolrac7734
@etansolrac7734 4 ай бұрын
Ohhhh Spirit tracks would be great to see in Unreal- a super underrated game imo. I hope you start your journey soon!
@rybread69
@rybread69 5 ай бұрын
Hell yeah dude, this is looking better and better. I love this version of Link, the face gestures are great.
@etansolrac7734
@etansolrac7734 5 ай бұрын
Thanks dude
@mebrad13
@mebrad13 4 ай бұрын
You are so freaking smart and talented. Keep up the amazing work man!
@etansolrac7734
@etansolrac7734 3 ай бұрын
I appreciate that!
@TheGodhan
@TheGodhan 4 ай бұрын
Man I can't wait to try this out , if you need testing done pm me , I have unreal 5.4 on my comp. This game is one of my all time favorites.
@etansolrac7734
@etansolrac7734 4 ай бұрын
It's one of my favorites too (obviously) and I'll definitely consider testing soon. We're still in baby stages here and don't even have a sturdy method to send an .exe to anyone lol
@jjrivera5081
@jjrivera5081 5 ай бұрын
Omg I love wind waker wind waker is my life
@mikereisert2803
@mikereisert2803 4 ай бұрын
The arms being visible while swimming however looks weird af
@mikereisert2803
@mikereisert2803 4 ай бұрын
Let me just add, this is suppossed to be a constructive critic, the project itself is great!
@etansolrac7734
@etansolrac7734 4 ай бұрын
Don't worry, I completely understand! I am aware of the floating arms and stuff. It needs an actual water ripple effect and a water trail effect first before I polish that and even before that, I gotta polish the code a bit lol. It's a mess. I only show the things that work kinda right with selective camera angles lol 😉
@sdailey
@sdailey 5 ай бұрын
How did you manage to get the eyes/eyebrows to render above the hair? Is it using a seperate mesh and custom stencils?
@etansolrac7734
@etansolrac7734 5 ай бұрын
Neither, though I think that would yield a better result. I'm currently using the "CameraOffset" node in the material, and plugging the "camera offset" output (not the clamped one) into the world position offset. Adjusting the offset amount scalar strengthens the effect but you have to tweak it to get it just right. Which I haven't lol
@daly8510
@daly8510 5 ай бұрын
Not the side eye
@etansolrac7734
@etansolrac7734 5 ай бұрын
bombastic
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