Ren'py Images and Action Editor Tutorial

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Visual Novel Design

Visual Novel Design

Күн бұрын

Пікірлер: 166
@Terrorose
@Terrorose 2 жыл бұрын
I-I-I didn't even know Ren'py action editor exist.
@vimi
@vimi 2 жыл бұрын
it is my duty on earth to spread the word of the action editor
@ByFreddyFudanshi
@ByFreddyFudanshi 3 ай бұрын
DUDE This is DUCKING AMAZINGGG!!! When i needed perspective, night efects or make an image totally black, a do it with external tools. I feel soo happy rn
@LongFlannel
@LongFlannel 2 жыл бұрын
Long term watcher, this has been the best video so far
@vimi
@vimi 2 жыл бұрын
hopefully that will change soon 🤞🤞🤞
@yabuki2923
@yabuki2923 2 жыл бұрын
This is WILD. Thank you so much for making these, I always work best with this format but it's difficult to find videos with consistent quality about this kind of stuff. Up-to-date Renpy documentation is hard to come by. Keep up the good work!
@vimi
@vimi 2 жыл бұрын
Thank you! I have a few more videos in the pipeline for Ren'py!
@arindika1
@arindika1 2 жыл бұрын
Your videos are honestly perfect. Perfect tutorial packages with emphasis on a specific subject, and they are always super fun and interesting. You're great! Thank you for making these KZbin videos.
@vimi
@vimi 2 жыл бұрын
Thank you! I try my best!
@khanondrum
@khanondrum Жыл бұрын
For anyone else who found this and it wouldn't work, you have to remove the align (1, 1) line and make the 2 instances of xalign=1.' from action_screens. Line 134. Then you have to add this to the top of your script file (and remove before you release the game): 'define config.developer = True'
@TarynnSunDragon
@TarynnSunDragon 2 жыл бұрын
I just started ren'py a few months ago. I just found your channel this week, and your videos have been SO helpful to me. especially how you explain thing in plain English. the documentation can get SO complicated to read and understand, sometimes. Personally, I'd LOVE it if you could please do a video about how to set up a basic, stacking item inventory, as well as how to have your VN character both pick up items, give them to another character (gifts for the character the reader is romancing, for example), and how to have your main character use the items (such as stat buffering items, heal potions, etc.) that would be REALLY helpful to many of us, I'm sure, and I haven't found a good tutorial on how to build an inventory system yet, or a bad one on how to do it, for that matter. Thank you for all the wonderful work you do!
@vimi
@vimi 2 жыл бұрын
I have an inventory system video in the works, but it probably won't be done for a few months. On a robust level, an inventory system requires knowledge of object oriented programming, which is a whole lesson unto itself! On a real basic level though, you need to think about what "having an item means" in terms of programming in your game, and be as REDUCTIVE as possible. When your character "has" an item, it usually means that you have '1' of a value, and when you use it, you have '1' less of that value. When you "use" an item, you have 1 less of that value, but when you do, other values get added or subtracted elsewhere (+1 to health, +2 to affection, -3 to charisma, etc.) As long as you use "items" in very specific circumstances and contexts, setting them up is actually really simple! But if you're not careful, your "modest" requirements for an inventory system can get very complicated, very fast!
@NicoleHam
@NicoleHam Жыл бұрын
Awesome, love your tutorials. For whatever reason, when I press Ctrl + P (Command P on mac) My game crashes. I'm not sure why. I moved the files into my parent/fonder that has my renpy script. Ive also tried the old and new versions. I'm using a web.3 as an image with a mask, could this be why? File "game/ActionEditor.rpy", line 2641, in open_action_editor action_editor_init() File "game/ActionEditor.rpy", line 162, in action_editor_init camera_state_org[current_scene][p] = getattr(pos, p, None) UnboundLocalError: local variable 'pos' referenced before assignment
@aaronlovin2263
@aaronlovin2263 Жыл бұрын
It's not working for me either
@trustnoone2152
@trustnoone2152 Жыл бұрын
I'm so grateful for all you do and all your videos! I wouldn't even know where to start without these wonderful tutorials and videos you make! I really appreciate how interesting you make these videos and how clear and concise you are
@vimi
@vimi Жыл бұрын
More will be coming soon!
@David-us7tr
@David-us7tr 2 жыл бұрын
I downloaded the action editor from the link, but the interface looks completely different. There is a grid that shows where my scene should be, but it's all black. I can't seem to get it to work.
@unitedstatesofsong467
@unitedstatesofsong467 2 жыл бұрын
The interface can be changed back to the "legacy ui" in the options menu. As for the 'black screen' problem, I was using an old version of Renpy. Downloading the next Renpy version (7.5) solved it. Don't know how it works with 8.x.
@ryant4871
@ryant4871 2 жыл бұрын
Neat! This was so helpful, especially being new to VN creation and code, thanks!
@vimi
@vimi 2 жыл бұрын
I'm glad I could be of some help!
@nido_ri
@nido_ri 4 ай бұрын
ive been trying to change the anchor point to the left of the image, and make it rotate from there (its a door swinging open) but It still is rotating from the center instead of the anchor I've placed. Edit: Figured it out! i was changing the X/Y anchors, I was supposed to change the Mitric X/Y Anchor
@SAnimaArt
@SAnimaArt 4 ай бұрын
Hey there, do you know of any way to set the camera to reset for each scene? Or a way to set a default camera position that would work for all bgs that I could call. Having to manually reset the camera for each scene is rough
@vimi
@vimi 4 ай бұрын
I'm not sure! I'd have to know more about what you're doing to give you some best practices, but what I'll do is if I often find myself writing the same line of code over and over again, is write it under it's own label, and then call it whenever it's needed. I'm sure there are some easier ways to do that stuff directly with python, but it makes it easier for me to organize a lot of my weird functions.
@andrevilardo6200
@andrevilardo6200 11 ай бұрын
This is video is awesome. But coud you please do an updated vídeo with the new version 3 of action editor? What whould be actualy amazing is if you could show how to make the animation you made in "LEVEL UP Your Visual Novel Sprites!" with the action editor, showing zoom in's to the chatacter changing of camera points, it be amazing.
@NickRamsay
@NickRamsay Жыл бұрын
This looks awesome, though ActionEditor3 looks quite a bit different to what showing here. I'd love to see a tutorial for the latest version. Thanks.
@vimi
@vimi Жыл бұрын
I'll give that some thought over the next year - most of the changes have been cosmetic, so a new video isn't super high priority for me right now, but I know there are some changes in the works that will necessitate a new video in the next year or two :)
@DrToxicology
@DrToxicology 2 жыл бұрын
Hey so I know that this video is just a *tad* old but whenever I press shift+p,it crashes my game with a crazy amount of things wrong and the title says “a exception has accred” (or something like that,if there’s something I’m doing wrong I would love to know :) All I’ve done is press “shift+p” and then it crashes
@vimi
@vimi 2 жыл бұрын
Make sure that all of the action editor files are in the correct locations - export the zip, and put all of the files directly in your game folder. If it's still crashing, try fo find what the "exception" is - it won't tell you exactly WHAT is wrong, but it will usually tell you WHERE it's wrong, which can give you a hint as to what can be fixed.
@DrToxicology
@DrToxicology 2 жыл бұрын
@@vimi ok :)
@ArachmadiPutra
@ArachmadiPutra 2 жыл бұрын
couple month ago i have tried to make the same tool to ease my project development using javafx, then i found this tool, that japanese guy is really smart of making this by make use of Ren'Py environment. I took almost 1 month trying to make that 3d studio but thats remain unfinished. and thanks for the explanation, i'll show this to my teammate
@Katy133
@Katy133 2 жыл бұрын
This is so comprehensive, thank you, Vimi!
@HRZN-xj9um
@HRZN-xj9um 2 жыл бұрын
Man's is speed-running KZbin.
@vimi
@vimi 2 жыл бұрын
Full disclosure: I gave myself two months to focus just on youtube. I'm switching back to game development in a couple weeks; I'll have Live2d tutorials and some soft skill videos made during development :)
@HRZN-xj9um
@HRZN-xj9um 2 жыл бұрын
@@vimi I wanted to start KZbin over the winter but there are just too many skills to learn that aren't parallel to my current skillset yet. But yeah, I can see all the work and research you've done. Good luck with it.
@glassicall3820
@glassicall3820 2 жыл бұрын
hey there! your video was amazing and this tool is such a gem! I have a question though, I managed to crop my insanely large sprite into the game format, but can't seem to figure out how to center it correctly. Any ideas?
@vimi
@vimi 2 жыл бұрын
I'm not sure exactly what could be happening without hearing more details, but sometimes Ren'py can have a problem differentiating between float values and integer values; that's usually the issue that results in images being misaligned from how they appear in the Ren'py Action Editor. If you put the image in game using the show tag, and then putting "at reset" at the end ("show image at reset", basically) that forces all the values of that image to be set for integer, and then when you modify it in Action Editor, all the values will be set for float, and the exported image adjustments should be formatted correctly. Let me know if that solves your issue!
@doodlemancy
@doodlemancy Жыл бұрын
THANK YOU FOR MY LIFE.
@rosesnscissors9200
@rosesnscissors9200 4 ай бұрын
How do you customize a character (hair color, skin color, gender) and code an illustration that resembles that character customization so that the illustration for that said character isn't in a default character state?
@vimi
@vimi 4 ай бұрын
That involves using layered images in ren'py: www.renpy.org/doc/html/layeredimage.html
@rosesnscissors9200
@rosesnscissors9200 4 ай бұрын
@@vimi THANK YOU!!!!!!!!!!!!
@lachatina
@lachatina 4 ай бұрын
“Hello, I really like your tutorials and I’m looking forward to creating my first visual novel. This plugin is very good but I’ve seen that the latest version has changed a lot and I barely have any knowledge. Could you create a new tutorial with the updates and functionality of Action Editor 3?”
@vimi
@vimi 4 ай бұрын
Last I checked, most of the functionality is the same, it's just that the UI is different, and they change it pretty frequently. If I see a big update, I'll definitely revisit it!
@lachatina
@lachatina 4 ай бұрын
Thanks 😊
@joesoap7546
@joesoap7546 8 ай бұрын
Any chance of redoing this video because the tool has changed completely from what's show here, so almost nothing is valid any more.
@vimi
@vimi 8 ай бұрын
The tool is still basically the same - it looks different, but all of the same functionality and utility is still there. It changed the aesthetics maybe 3 months after the video came out, and it's gonna change again soon after this comment. Once there's a BIG change, I'll be on it.
@verncompany6411
@verncompany6411 2 жыл бұрын
Hi, I need help with it when I try and close it won't let me, and then if I press a close button, it doesn't save my work do you know what to do? Also, great video!
@vimi
@vimi 2 жыл бұрын
You can't use the actioneditor to directly change your code - you have to press the "clipboard" button to save the positions to your clipboard, and then manually paste that in your code.
@verncompany6411
@verncompany6411 Жыл бұрын
@@vimi Thank you so much!😁
@nosywendigo592
@nosywendigo592 2 жыл бұрын
Great tutorial of the Ren'Py Action Editor. It definitely can cut down on the time!
@vimi
@vimi 2 жыл бұрын
It makes complicated animations SO much faster!
@chuck8240
@chuck8240 Жыл бұрын
everytime i change postions and copy the code to the clipboard it puts them on a completly different spot with the code and i need to redo again -.- is this some kinda bug with the current version?
@vimi
@vimi Жыл бұрын
When you place an image down, you need to add "with reset" to the end of the image (show imagename with reset) - instead of using the default positions, the image editor uses the reset positions, but once you copy that code down once, you shouldn't have to do it again! I'm pretty sure the latest version has been more finicky about this than past versions!
@chuck8240
@chuck8240 Жыл бұрын
@@vimiAh alright, thank you a lot for answering and esp. So quickly
@Chibilisous
@Chibilisous 10 ай бұрын
With this video being nearly 2 years old now, I'm wondering if you could do an updated video with the newest version of the Action Editor?
@vimi
@vimi 10 ай бұрын
Not quite yet - last I saw, Action Editor changed up its UI a bit, and I even called out in the video it would likely change in the near future, but most of the basic functionality is the same. I'd have to do some research and testing to figure out some of the back-end features it comes with now, in terms of how it affects workflow, but I have some other videos I'd like to prioritize. That being said, if the next Action Editor release has a new major feature, I will *definitely* want to make a new video ASAP.
@CyberTokyo_
@CyberTokyo_ 6 ай бұрын
How do you change the font size in the editor? It looks so small I have to get so close to the screen to be able to read ):
@crystalunit5926
@crystalunit5926 2 ай бұрын
If I were to publish a visual novel, would I have to remove the action editor files before I release it?
@flannerysnotebook
@flannerysnotebook Жыл бұрын
I actually have a question. You repeatedly mention how, effectively, all these effects are temporary. If, hypothetically, I were to attach them to a variable such as "Season" or "Time of Day" (probably best done through the use of a Class), would there be a way to guarantee these go into effect on all objects in a scene and stay until the end of the scene? Or would that not work well? I'm asking because I am considering for a VN project adding a time and seasons system and this seems like it would be a really cool trick to ease work on this.
@vimi
@vimi Жыл бұрын
If you want an effect applied uniformly to a bunch of objects, you can attach that effect to the camera itself, and yes, you can absolutely do that! I actually went over that briefly in my day/night video at this timestamp: kzbin.info/www/bejne/o5CQg6eJoap0o6M
@flannerysnotebook
@flannerysnotebook Жыл бұрын
@@vimi Ooh! Thank you! Glad to know I was somewhat on the right track with this. Now to prepare the hundred other things I want to do... Hey, any clue where I can pick up a few of those exploding canaries? I might need them to keep me on-track. lol
@martinbraga6655
@martinbraga6655 Жыл бұрын
I imported the action editor into my game folder and it literally broke everything. It didn't work and my game couldn't run afterwards. At first it said that the word copypaste wasn't a known character or something like that, and then when i removed the newly added files it threw ImportError: cannot import name Matrix
@vimi
@vimi Жыл бұрын
I haven't seen that sort of error before! You downloaded version v7.4.5, unzipped the files, and then threw everything in the zip folder directly into your game folder?
@martinbraga6655
@martinbraga6655 Жыл бұрын
The old version worked, so ill have to use that
@kynoVNs
@kynoVNs Жыл бұрын
I can already see this will be of no use to me. But still, great tutorials dude! There are for sure some i can use myself
@jamessnow9405
@jamessnow9405 Жыл бұрын
Hey there! I kept running into this "AttributeError: module 'renpy.display.accelerator' has no attribute 'quaternion'" after I downloaded the Action Editor files into my game files, how do I fix this?
@vimi
@vimi Жыл бұрын
I've never seen that error code before! Try making sure you have the most up to date versions of both Ren'py (go for the Renpy 8 if you can), and the Action Editor, and try again with a new game file.
@northernlight7161
@northernlight7161 10 ай бұрын
Great tutorial thank you for taking the time to do this.
@nido_ri
@nido_ri Жыл бұрын
does this work with layerimage sprites?
@vimi
@vimi Жыл бұрын
Nope! From what I recall, it broke my layered image sprites - just made them disappear! What you can do though, is you can set up a "testing" sprite for the animation stage, that has a static, unchanging version of the layered image sprite. Use that sprite to move it around the screen, and copy and paste the image changes both on the static sprite, and your layered image. If you wanna get really fancy, you could use a Dynamic Displayable that combines this test sprite and your layered sprite in a single image, if you want to simplify things: default testing = True image character = ConditionSwitch( "testing == True", "testimage.png", "testing == False", layeredimagename) And then set that variable to "True" or "False" depending on if you're actively testing or not!
@WoyaThePug
@WoyaThePug 2 жыл бұрын
Hey! Do you have a discord or somewhere where I can contact you directly? I'd love to ask you a few questions if possible!
@vimi
@vimi 2 жыл бұрын
I'm usually in the DevTalk discord - you can do an @Vimi in the associated channel, and if I can't answer your question, I know a few other hundred devs that can!
@ogsanart
@ogsanart 2 жыл бұрын
You just saved me so much time. Thank you.
@vimi
@vimi 2 жыл бұрын
As you can tell by the length of my tutorials, I don't like people to waste time :)
@aaronlovin2263
@aaronlovin2263 Жыл бұрын
This isn't working for me, I just get errors
@bagasraga7765
@bagasraga7765 Жыл бұрын
i wanna ask about this tool, after i resize my character image and launch the project, the character image position change position(not in the middle). am i have to edit the position too ? or theres another way to fix that ?
@bagasraga7765
@bagasraga7765 Жыл бұрын
nvm, i already solve this haha
@patnor7354
@patnor7354 Ай бұрын
This is great stuff
@catoblepag
@catoblepag Жыл бұрын
This is quite advanced for a beginner like me... but great tutorial as always, thank you very much! Could you please help me with a problem? I'm aaaalmost there... I've made an imagebutton for a painting on the wall of a background: when you click on it, it displays a zoomed image of the painting and a comment by the main character. I've used "show screen" instead of "call", 'cause I wanted the dialogue to continue if you click anywhere else. So far, so good: everything works, except for the fact that when you're done looking at the painting and you click, the game kicks you back to the title screen. I've looked everywhere and for the life of me I can't find the right script line to resume the gameplay! This is my code: screen living_room(): imagebutton auto "bg scene_3_painting_%s": focus_mask True hovered [ Play("sound", "audio/click.mp3") ] action Jump ("look_at_painting") label look_at_painting: show image "painting_see.png" with dissolve alice "It's a painting." hide image "painting_see.png"
@vimi
@vimi Жыл бұрын
Sorry I'm reading this so late - it looks like your label that it jumps to might be at the end of your script right before the "return" tag. In this case, you CAN use the Call action, because you're showing the painting, which should display over everything else with dialogue, and then at the end of the label, use a "return" tag to pop back from the call.
@catoblepag
@catoblepag Жыл бұрын
@@vimi Thank you for the help, and no need to apologize for bein' late - I'm grateful that you took the time to reply ;) In the meantime I've reconsidered my idea, 'cause it was awkward to have the dialogue stop and then resume after examining the object, but you're right, I've used the Call action instead of Show (with "modal True" in the Screen script to prevent advancing the dialogue). Now there's a "Investigation" mode that stops the game until you decide you're done, and a button to continue the story. My script's still very unelegant, 'cause after examining each object in the room the only way I could resume the Investigation mode was Jumping to the Investigation screen (basically resetting it) but it works. Thanks again for the reply and for your great tutorials!
@alpicoo
@alpicoo 2 жыл бұрын
Heads up - the editor doesn't seem to work with layeredimages... Really unfortunate
@vimi
@vimi 2 жыл бұрын
I'll keep that in mind for my layered image tutorial video!
@darkness212223
@darkness212223 Жыл бұрын
Keep up the good Work! I'm trying to make a Game on renpy but all These other Tutorials in KZbin Made me Wanna drop Out. Your content has a Lot of value and you make everything Look so easy. Thank you!
@vimi
@vimi Жыл бұрын
Thank you, that's very kind to say! Keep at it!
@hazels_emporium
@hazels_emporium 24 күн бұрын
Is this action editor still relevant? I reeeeally want to use it! But this vid is 2years old
@vimi
@vimi 24 күн бұрын
Yes, the UI looks different, but it's functionally the same.
@danielmunoz530
@danielmunoz530 2 жыл бұрын
hello cheers from brazil, question. this has to be an scene? or could be any image?
@vimi
@vimi 2 жыл бұрын
Any image!
@TrueMonkeyNinja
@TrueMonkeyNinja 2 жыл бұрын
Already hit subscribe before you said XD Thank you, this is a great video!
@vimi
@vimi 2 жыл бұрын
Thanks for subscribing!
@UltraMathi
@UltraMathi 2 жыл бұрын
manipulating images via an interface and not lines of codes is very practical, but the wolor-changing effects seem very situationnal to me, I don't know about their utility right now. Great production value on your tutorial tho !
@vimi
@vimi 2 жыл бұрын
I agree! The Tintcolor effect is usually for any scenes where the lighting changes significantly (characters are lit differently at sunset vs. afternoon vs. interior garage lighting, etc), but a lot of other uses I've seen feel pretty particular to that VN's look and feel.
@MaybePlato
@MaybePlato Жыл бұрын
I never even knew about this. This is such a game changer!
@amethyst_moon12
@amethyst_moon12 11 ай бұрын
This tutorial is amazing but I'm having some problems. When I create the animations in the editor, its works just fine, but when I try to implement it in my code and test it out, it doesn't work the way it's supposed to. For example: If I wanted a sprite to come in from offscreen and move to the left of the screen completely, the sprite will only come half the distance and will appear only partially on screen. Also, for some reason, whenever I try to clarify the specific xpos in my code, it always draws my sprite slightly above where its supposed to be on the yaxis. But when I just show the sprite or put something like "at left" on the end, it works perfectly fine. I'm not sure if all this has to do with the action editor or not as this is my first game in renpy. Here's my code in case it helps: window auto hide show upsetlookmn: subpixel True xpos 1.15 ypos 0.0 linear 0.46 xpos 0.85 with Pause(0.56) show upsetlookmn: xpos 0.85 window auto show
@vimi
@vimi 11 ай бұрын
Before you manipulate the images, you need to set them at the transform "at reset". Images shown at the "at default" transform position, but for some reason that's different from the "at reset" position. It's super dumb, I know.
@amethyst_moon12
@amethyst_moon12 11 ай бұрын
@@vimi That worked. Thank you so much! I’ve been trying to figure it out for hours
@arindika1
@arindika1 2 жыл бұрын
I'm having trouble resetting the camera after changing it. Is there a command for that?
@vimi
@vimi 2 жыл бұрын
Not as far as I know! I usually get a default value for the camera, and copy and paste it whenever I need to. camera: matrixtransform ScaleMatrix(1.0, 1.0, 1.0)*OffsetMatrix(0.0, 0.0, 0.0)*RotateMatrix(0.0, 0.0, 0.0) perspective True
@hapatech3592
@hapatech3592 Жыл бұрын
Hello, Is Ren'py action editor free for commercial use? I can't find any information about it and I am confused! BTW, this tool seems very helpful for creating VN.
@vimi
@vimi Жыл бұрын
Yup! Free for commercial use! If you see code shared online, it's very rarely under a license!
@hapatech3592
@hapatech3592 Жыл бұрын
@@vimi Thank you so much for the answer! I love your videos so much!
@ramoncujokurile5966
@ramoncujokurile5966 8 ай бұрын
When in the action editor after doing all the changes that you want done, how do you save them? So they can be applied in the script files? I see no save/apply option
@vimi
@vimi 8 ай бұрын
You gotta copy it from the action editor clipboard, and then paste it in your code.
@ramoncujokurile5966
@ramoncujokurile5966 8 ай бұрын
@@vimi Thank you sir
@SpacyCatgirl
@SpacyCatgirl Жыл бұрын
Hey the Camera perspective True isnt working for me, did the new update it change how it works or something?
@vimi
@vimi Жыл бұрын
I don't think so? Can I see how you're using it in context?
@SpacyCatgirl
@SpacyCatgirl Жыл бұрын
@@vimi there was a typo, it’s all working now!
@godzyllaa
@godzyllaa Жыл бұрын
Is there a way to use the editor without SHIFT + P? My SHIFT key's broken and I can't replace it for now, so I was wondering whether there was an alternative/a way to activate the editor through another combination.
@NoiGS
@NoiGS Жыл бұрын
Broooooooooooooooooooooooooooooooooo what the hell has I been doing?!
@vimi
@vimi Жыл бұрын
I don't knooooooooooow
@DarkChibiShadowYT
@DarkChibiShadowYT 2 жыл бұрын
Your videos rule thank you for making them
@vimi
@vimi 2 жыл бұрын
Thanks!
@TheGaboefects
@TheGaboefects 2 жыл бұрын
When I put the Camera statement is not highlighted in orange like in your video it remains in white and it says parsing the script failed when I try to load the game.
@vimi
@vimi 2 жыл бұрын
And you downloaded the latest version of actionscript and added it to your game folder?
@TheGaboefects
@TheGaboefects 2 жыл бұрын
@@vimi That was the problem, I was using an older version 😅 Thank you.
@TheGaboefects
@TheGaboefects 2 жыл бұрын
@@vimi I have another question, I made the images in the slider folder transparent but it doesnt matter if I close the game or renpy the sliders remain green, how do I refresh the assets?
@TheGaboefects
@TheGaboefects 2 жыл бұрын
@@vimi nevermind again, I figured it out. I was using the old version of action editor that didnt used slides, mistery solved 😅
@DariDariDari
@DariDariDari 2 жыл бұрын
You are absolutely amazing. Thank you.
@vimi
@vimi 2 жыл бұрын
I promise to let this compliment go straight to my head! I'm amazing!
@qaqCuCumber
@qaqCuCumber 5 ай бұрын
After repeatedly watching videos and trying many times, I found out whether the z-axis is still damaged even in version 8.2.2? May I ask which version of renpy is in the video? Thank you very much.
@qaqCuCumber
@qaqCuCumber 5 ай бұрын
also don't work neither in 7.71v😭😭😭
@qaqCuCumber
@qaqCuCumber 5 ай бұрын
The rotate of y has been unable to display normally. There is no rotation, and the picture seems to have been cropped.
@qaqCuCumber
@qaqCuCumber 5 ай бұрын
I just Like an idiot, I solved part of the problem I didn't enable gl_depth, but how the rotation function works in screen I still need to study
@Paragon_north
@Paragon_north Жыл бұрын
You are a genius!!! I implemented these tricks just now, saved so much time. It really enhanced the user experience of the VN. Subscription earned
@merkoo7
@merkoo7 Жыл бұрын
When I change the slider in the GUI/sliders folder to 0 opacity nothing happens in the editor.
@_MilkMan_
@_MilkMan_ Жыл бұрын
THIS. VIDEO. CHANGED. MY. LIFE.
@vimi
@vimi Жыл бұрын
that's roughly how i felt about the action editor lol
@Markzyan247
@Markzyan247 Жыл бұрын
pasting the components of the action editor pulls up an error and wont let me open the game
@vimi
@vimi Жыл бұрын
That's weird! Delete the action editor files, redownload a zip of the latest version, and try again?
@Markzyan247
@Markzyan247 Жыл бұрын
Ill try. But the files are different than the ones you have. For instance: It doesnt have the "camera" file. I'll update you later. Thank you for responding 💕
@vimi
@vimi Жыл бұрын
@@Markzyan247 Yeah, that's the older version - I've been using the new version, and that one still works great - keep me posted!
@UserAvailabilityZero
@UserAvailabilityZero 2 жыл бұрын
Godbless you for this video!
@vimi
@vimi 2 жыл бұрын
I cannot extol the virtues of the Action Editor enough!
@n_o_marsh
@n_o_marsh 2 жыл бұрын
Really well presented and helpful info here. Thanks!
@vimi
@vimi 2 жыл бұрын
😁👍
@camilovallejo5024
@camilovallejo5024 Жыл бұрын
Dude I love you! I've been using renpy for years and this tool will certainly change how I do some stuff.
@inallcaps1715
@inallcaps1715 Жыл бұрын
ur dso cute vusyal nobrl desuign
2 жыл бұрын
Dude, you are the best.
@vimi
@vimi 2 жыл бұрын
😳
@fraxbnezl
@fraxbnezl Жыл бұрын
dang
@dirt5913
@dirt5913 2 жыл бұрын
its not copy to my clipbored
@biety8501
@biety8501 2 жыл бұрын
i pressed shift p and nothing happened
@vimi
@vimi 2 жыл бұрын
Make sure you include the action editor files in your ren'py project!
@frocoshake2107
@frocoshake2107 Жыл бұрын
@@vimi So I have checked this, and still absolutely nothing happens for me. The files are there, absolutely no errors, and I have placed the exact same files in a new project, and that works, but nothing works for the existing project. The problem is that it worked fine before, and now there is just nothing. I press shift + P absolutely nothing happens.
@moodlemcdoodle5746
@moodlemcdoodle5746 Жыл бұрын
I'm having the exact same issue!!! the files are all in there but nothing happens at all when i press shift+p, not even any error codes or anything :(
@gilran3857
@gilran3857 2 жыл бұрын
can we use 3d character in renpy and animate it? some kind like vroid character
@vimi
@vimi 2 жыл бұрын
Ren'py does not natively support 3d models. There are things you can do to fake it, to a certain degree (exporting video files with a mask, or Live2d models with elaborate meshes), but nothing robust, as far as I know, without some huge reworks to the engine.
@deathy8529
@deathy8529 2 жыл бұрын
Hey so I used the plugin. The first time I zoomed my bg image, clicked close ,and the image was zoomed, but something happened and whatever I'm editing with the tool don't change after i clicked close, it just comes back to the default image before I edited anything to it. Any idea why this is happening ?
@vimi
@vimi 2 жыл бұрын
The Action editor tool only gives you a preview of the image as you're working on it. You need to press "clipboard", which saves the code changes to your clipboard, and then paste it in your code where you need it. The latest version of Action Editor may have some features that streamline this feature, but honestly, I have not explored the latest version as I should have!
@deathy8529
@deathy8529 2 жыл бұрын
@@vimi Oh I see I made a mistake 🤣🤣. Thanks for the quick reply my man I love you and your content !
@hashibaisubaki5160
@hashibaisubaki5160 2 жыл бұрын
Hello. Could i ask some question ? i got the problem which is the preview animation in action editor and the real expression is completely different. How to fix this problem ? Thanks
@vimi
@vimi 2 жыл бұрын
When you say "completely different", what do you mean?
@hashibaisubaki5160
@hashibaisubaki5160 2 жыл бұрын
@@vimi i mean when i set the location of the picture to the left in the preview and then i paste the code in script. Idk why but the picture show up in the right instead of left. Sorry for my English. 🥹
@vimi
@vimi 2 жыл бұрын
@@hashibaisubaki5160 The latest version of action editor has been setting things by new default values - when you place an object in your scene, before you use the action editor, put "at reset" behind your image (for example, "show sprite at reset"). Try that, and if it doesn't work, I'd have to mess around more to try to replicate the issue!
@ShadowWolf1307
@ShadowWolf1307 2 жыл бұрын
IN DIRE NEED OF HELP PLEASE Whenever i change things with action editor my images become invisible in the game! i've tried out the action editor rn but whenever i change an image it turns invisible. For example: i open a game, open the editor and change position of a sprite to ypos 1.8 xzoom 1.8 yzoom 1.8 (to make the sprite look closer to the player in the center). In the editor that looks fine. I copy and close, go to script put it in: show [sprite name]: ypos 1.8 xzoom 1.8 yzoom 1.8 with fade aaand its gone. If i take out the "positions" and the ":" it's shown again in the center... What am i missing? I'd love to use the editor but idk what i am doing wrong help pls :( Edit/added: I also tried transformations just now (using positions i got from action editor) and it also makes the images disappear where i use the transition?! example: transform alternativecenter: ypos 1.1 used as: show LJ normal at alternativecenter -> sprite LJ is suddenly not visible anymore, where as with "show LJ normal at center" it is HEEELP
@vimi
@vimi 2 жыл бұрын
Before you set images in action editor, add "at reset" at the end. ex. show imagename at reset For some reason, the action editor assumes this by default, so when you place characters on the screen, the values in engine are wildly different what what the editor shows natively. I'm hoping it's something that's fixed soon - the action editor has gotten a LOT of updates in a very short amount of time (and still works with Renpy 8, which I wasn't expecting!), so the reset workaround should be fine until stuff starts settling down.
@ShadowWolf1307
@ShadowWolf1307 2 жыл бұрын
@@vimi understood! TYVM for the quick reply! may i ask where i would "set" that line tho? Like in the normal code or in console or how would that work? EDIT: in the console it worked!!! THANK YOU SO MUCH FOR YOU HELP AND ALL THESE TUTORIALS!!! i'm having the time of my life rn and you are a big part of why it goes so smoothly rn, really thank you and have a great day!
@vimi
@vimi 2 жыл бұрын
@@ShadowWolf1307 You can write it in the normal code too - "at reset" is a transform just like "at center" or "at right". I'm glad you're enjoying my tutorials! Hopefully I'm making it less scary to do really complicated things in code!
@ShadowWolf1307
@ShadowWolf1307 2 жыл бұрын
@@vimi Definitely! I learned incredible things and you picked up right were the Renpy tutorial in the program felt lacking :)
@toyo8460
@toyo8460 Жыл бұрын
That's amazing!
@SaneKoi13
@SaneKoi13 2 жыл бұрын
Wait.. Im confused show zeil delighted at reset: ypos 1.01 zoom 2.27 with dissolve ???
@vimi
@vimi 2 жыл бұрын
First, write "show zeil delighted at reset", before you go in the action editor. Then, when you get the positional data from the action editor, replace it with what the action editor gave you. The action editor goes in assuming that the images are set for the anchor to be at "reset", aka "topleft", instead of the "default" or "center". This means that "ypos 1.01" is likely positioning your character below the screen (since the top point would be placed at ypos 1.01, which is below the bottom of the screen). If you set it for "at reset" first, it will give you very different positions than if you left it at "default". www.renpy.org/doc/html/transforms.html#default-transforms
@LEFF-NUT
@LEFF-NUT 2 жыл бұрын
Dear Mr VimislikArt. I have done everything you said in the video but every time I enable camera perspective true the game crashes. How do I fix this?
@vimi
@vimi 2 жыл бұрын
I would have to see your code to know for certain. Sometimes it's something as simple as forgetting a colon!
@LEFF-NUT
@LEFF-NUT 2 жыл бұрын
@@vimi Me who actually forgot the colon: 😶
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