Bro I've been using and learning c4d for 12 months paid £39.99 per month for redshift and been unhappy with animations such as a car moving down the road over 240 frames that takes 20 hours to render all frames.. today I actually realised that physical render and the materials are just as good when tweaked plus seeing this video will help too thanks.
7 жыл бұрын
whatching this video after a 4 hour rendering time. This will save my life next time!
@alekos59166 жыл бұрын
4 hours is nothing bro
@mattwesney7 жыл бұрын
For someone that's always in physical such as myself this is a huge huge huge helper! Can't thank you enough, Nick! Oh and awesome stuff from NAB too
@134504228447 жыл бұрын
No one would noticed this, but you did. I will try it later see if it is true. What a great tut!
@jeremysolterbeck67135 жыл бұрын
I like the short ones! Sometimes the long ones are daunting. I like them too, but a mix of single or short tips is great.
@Greyscalegorilla5 жыл бұрын
Thanks! Look for more short ones coming soon.
@EQUILOUD6 жыл бұрын
In the end i find the Lambertian Method is still too slow. You have to use high quality sampling in the physical renderer to get clean results and it took ages to render. Otherwise it´s noisy as hell. I still fake GI with a bunch of area lights. It´s clean, it´s fast and good for animation.
@userinfo31194 жыл бұрын
I ended up with HEAPS of noise on the materials that I used this with. Seems like it happened on GSG's render too but was less noticeable since he didn't have many flat areas.
@ashish_banjare3 жыл бұрын
Am having the same problem please if you have any solution Share with me
@pietrogallori1017 жыл бұрын
WoooW! the final confirmation, you're the best channel in Yt to see tips! Awesome!
@martineaglen6 жыл бұрын
Thanks guys, you just saved a project that was going to be binned as render times were unacceptable, also managed to bin all the unnecessary stuff so now it’s a goer!!!
@rinusworldzm5 жыл бұрын
Dude... This is amazing... I'm done with the diffuse layer... and lol use g.i waaaaayyyyy less now... Thank you so much Nick and GSG
@Darksagan6 жыл бұрын
Probably the most helpful tip ive ever learned in cinema 4d. Thanks
@LunaBianca18053 жыл бұрын
To someone using Cinema 4d to render architecture modeled in Allplan, your initial 40 second render sounds like a dream outcomd. My workstation PC has been rendering for a whopping 8 hours and is still miles away from being finished ^^'
@royalicecream2 жыл бұрын
This might have been my personal favorite advice, as I'm always rendering 3 second clips for 3 days :D
@Greyscalegorilla2 жыл бұрын
Glad I could help!
@ubik21126 ай бұрын
Simply amazing, thank you @Grayscalegorilla, thank you Nick
@Greyscalegorilla6 ай бұрын
Thanks for watching!
@jay2theloo7 жыл бұрын
Wow - it seems like the Reflectance Channel is taking over the Material Editor completely... Thanks for this tip!
@Greyscalegorilla7 жыл бұрын
Thanks for watching!
@ed61730 Жыл бұрын
I remember this video :) Thank the heavens for Redshift and octane!
@Greyscalegorilla Жыл бұрын
Totally Agree!
@Rinedida3 жыл бұрын
This is great, so helpful. Thank You Nick
@DiazEffect3 жыл бұрын
Mate this is really awesome, thanks for this info !!!!!
@brunovaz7 жыл бұрын
RENDER 300% FASTER WITH THIS ONE WEIRD TRICK. DOCTORS HIDE THIS!
@hatsunemikuchannel20233 жыл бұрын
A Very Helpful Tutorial For Everyone, Thank You!! 😃😄😃😄😍🥰😍🥰🤗🤗
@knowledgecodepro5941 Жыл бұрын
Hi Nick, Thanks for this tutorial. I have mentioned something about my problem but I should also specify that the problem of getting even slower renders I am facing is in R23. Your tutorial is from 2017 and we are in 2023 now. So kindly when you get a chance please check if my findings are correct and that this technique does not yield the desired results in R23 at least.
@hdcestudio30014 жыл бұрын
Oh men you are amazing! Wow I'm really exited with this technics. Thankyou
@roochikarattanyadav47153 жыл бұрын
Hey! Thanks for the awesome tutorial. Can you please tell me how to cache/calculate my hair and know their poly count?
@mShykot4 жыл бұрын
Thanks a lot, you deserve a hot coffee from me. You have saved lots of my life.
@kraphik3d7 жыл бұрын
thank you so much my c4d hipster friend
@Greyscalegorilla7 жыл бұрын
Any time!
@irgendwaer30007 жыл бұрын
This only works in a specific setup. Also doesn't work with caustics. In the end, I ended up having more rendertime with this technique.
@redfalconvfx70505 жыл бұрын
without this technique for me it tack 27 scd but with it, it takes 34 scd but finally I think I found a better way now it tack 14 scd
@deekay4676 жыл бұрын
sweet great tip, but then why would we ever use the color channel at all?
@lucinefilmsllc10 ай бұрын
Cant wait to try this today
@protools30007 жыл бұрын
Thanks Nick, saw this tip yesterday on NAB Show! My tip: for a better A/B comparison, determine each render to the equivalent A/B button in the tools palette and use the slider bar (horizontally or vertically)... Best regards
@Greyscalegorilla7 жыл бұрын
Thanks! That would have been a better way to AB for sure.
@FJPMGDesigner3 жыл бұрын
Hi Nick, excelent tutorial, but you promise teach us how configure our team render. Please Give me Light!
@eddierobbertse89577 жыл бұрын
Simply awesome! Super tip!
@iami04 жыл бұрын
damn awesome !!! will try it now !!!
@whitbystudios7 жыл бұрын
Great work Nick, Physical render settings, Blurriness Subdivision (Max) 4 or more does help the graininess...Cheers
@kellykurtzdesign5 жыл бұрын
Ugh my mind just got BLOWN - thanks for this Nick!
@Greyscalegorilla5 жыл бұрын
Thanks!
@rubenbt79187 жыл бұрын
That's crazy awesome! :) Thank for sharing!
@zacanowski7 жыл бұрын
Great tip, thanks Nick!
@danivicario4 жыл бұрын
It works really well. thanks!
@BulletWhizza7 жыл бұрын
fantastic tip! thank you soo much for sharing
@CreativetoolsSe7 жыл бұрын
A super workflow tip in a perfect tutorial format, as always!
@modeun-users6 жыл бұрын
omg... I saved tons of my time by this 6 minutes...
@iami04 жыл бұрын
This tutorial helps me a lot, thxxxxx.
@anthonyleonstudio4327 жыл бұрын
The problem I have is using the lambertian channel in reflectance always gives me a grainy texture.
@daveyp2tm7 жыл бұрын
I have this problem too
@anthonyleonstudio4327 жыл бұрын
Yep, I can only get rid of the grain by cranking the physical render settings and then all the time saving goes out the window. I`ve tried this more than once and it is always the same.
@ron_moon7 жыл бұрын
I have the same problem, its super grainy...not just in my render, but also in my little shader viewport image. Please let us know a fix if/when you can. Thanks!
@anthonyleonstudio4327 жыл бұрын
Hey Ron, what I have found from experimenting with this... if you add a lambertian layer in reflectence then you have to set the specular to 100 and the reflection to 0. This is in the lambertian layer only. Not the global settings. This gets rid of the grain. But you have to make your reflection layer, GGX or Beckman, set to add and give it some fresnel so it doesn`t over ride your color layer. Give it a try it works for me.
@SakshamThukral7 жыл бұрын
Anthony Leon Studio yeah that gets rid of the grain, but now the lightning and shadows look shit WITH or WITHOUT GI
@DELTAGRAFICS7 жыл бұрын
that wins my fake GI and blury mats by far damn great tutorial guys
@DELTAGRAFICS3 жыл бұрын
@ApolloDzn stop stalking me yo lol
@dgtlist5 жыл бұрын
Very Helpful
@realita907 жыл бұрын
Another great tutorial. Thank you!
@darknightstudio25437 жыл бұрын
Mate Great stuff!!!! Keep up the good work.
@PopSquadAnimation7 жыл бұрын
That's amazing! I will be using this all the time now!
@shivamsoni81366 жыл бұрын
Sir....ur guideline is really helpful for me......😃
@Usselino7 жыл бұрын
Nice One! Recommend to turn of Automatic Light in the Render Options. Otherwise you want see the real effect of Lambertian Diffus, cause there is always a fake light running on top of the HDRI.
@onataltn45963 жыл бұрын
This is strange because when I do add the color under reflectance the render time triples.
@fedoragfx31107 жыл бұрын
Thanks! This was a very helpful tutorial
@DJQaz4 жыл бұрын
Bro you just quantum leaped my workflow!
@Fr00ter6 жыл бұрын
This did neither work nor help me with future renderings.
@leroystone28945 жыл бұрын
thank you for sharing this! my render time was @ 1 hour and 30 mins. Now it's 14 mins per frame!
@seagal50713 жыл бұрын
How did you make that Gorillia is there any tutorial about it?
@benjamineshagpoor98547 жыл бұрын
Great tip!
@Triken1237 жыл бұрын
Great vid, thanks
@francisbeausoleil46205 жыл бұрын
Seems I need to push the Lambertian channel's Specular strength to 100% in order to get the same render as the Color Channel... Otherwise the color was very dark. Nick didn't seem to have changed it from the default 20%, just wondering why?
@juanleon80975 жыл бұрын
Very Good!
@dartmoor19887 жыл бұрын
Great advice man thx!😎
@TatoSantiago7 жыл бұрын
amazing. Thanks Chris, you're the best!
@NachoHoyos7 жыл бұрын
Thanks Nick!! Any tip to achieve the same result with liquids textures (the transparency takes a long time to render)! Thanks dude!
@irynahadzhan6218 Жыл бұрын
As I understood, this technique substitutes the global illumination too. So we can turn the global illumination off, right?
@mudamudisain7 жыл бұрын
thanks nick, very usefull tutorial.,
@Ya2n_saputra2 жыл бұрын
How do u put the channel rack in the playlist
@MESHQuality7 жыл бұрын
Wow,this is an awesome technic!
@Gokhan_B7 жыл бұрын
absolutely great technic, thanks for share,very useful, big time saver.
@p2mthedirector6 ай бұрын
Thank you
@julienboreau7 жыл бұрын
Incredible, awesome, amazing Tricks ! Thanks a looot
@HeiDude5 жыл бұрын
thank you my bro.
@rajibsutradhar16842 жыл бұрын
what is your system configration. i wanna purchase a macbook
@davidireland65105 жыл бұрын
But without GI in a more complicated scene utilising the bouncing rays from nearby objects will it be good enough ? I guess the reflectance map is giving a GI effect by taking in the information of objects nearby, but for materials that have very little reflectivity this wont really work ?
@markelliot29944 жыл бұрын
awesome! ty
@FUNHOUSEGuymer7 жыл бұрын
thanks for sharing!
@e11world7 жыл бұрын
Good tip Nick but is there a way to apply this for footage being tracked in Cinema?
@lauritzoffe67496 жыл бұрын
wow thaks so much dude
@javiersprang7 жыл бұрын
Hi Nick... I need a tutorial about how to rebuild a Building... and second how to make a dirty glass. Thanks Budy.
@AntonisKimonis7 жыл бұрын
brilliant thank you
@islamben96075 жыл бұрын
wow amazing technique bro tank's a lot
@Greyscalegorilla5 жыл бұрын
Thanks!
@RajeshKumar-yh5ff2 жыл бұрын
Not enough memory error show while rendering. Any solution?
@MrPada1437 жыл бұрын
Woooow thank you
@yayang927 жыл бұрын
Wow, amazing!
@bluebearcreativeAU7 жыл бұрын
Gold!
@joelee84104 жыл бұрын
the color layer I created inside Reflectance don't show up because the specular layer on top...
@esporch71406 жыл бұрын
This is awesome !!! thx for this way bro !!
@Greyscalegorilla6 жыл бұрын
Thanks!!!
@xSk3lx7 жыл бұрын
Of course it's half the render time because you disabled the GI, and you don't see a difference because you're only using a HDRI for lighting, but in a scene with lights it would be much different, or am I missing something ?
@sicfxmusic7 жыл бұрын
But you're achieving the GI look without using GI, that's the catch!
@mattwesney7 жыл бұрын
Yea, that's what the common sense part of the brain wants to think...but it's a render hack...and this is the matrix so deal with it.
@ply3_ply37 жыл бұрын
Steal Tomorrow haha xD
@LorisRavera7 жыл бұрын
It's also faster because he uses Team Render...
@ProfessorPflaume7 жыл бұрын
When you use the diffuse modes in Reflectance it will use it's own built in GI even when you turn off the "real" GI in the render settings. So basically, if you plan to use GI anyways this method is faster. If you don't want to use GI leave the diffuse modes within the reflectance channel alone and use the standard color channel instead. Compared to non GI these will slow down your render even when you turn of GI in the render settings. It took me a while to wrap my head around this and please correct me if I'm wrong. Pavel Zoch, an official Maxon 3d asset modeller from Czech, calls this the "semi-unbiased rendering" (misleading name). He has got a nice tutorial on this. It's a paid tutorial. You can google this and watch a trailer though.
@smartkrafter2853 Жыл бұрын
Does anyone know why I'm getting a lot of noise on my render when I use the lambertian diffusion?
@CrimsonedRenz6 жыл бұрын
Does this work with standard renderer as well?
@Azuniite6 жыл бұрын
For some reason this method just darkens my colors by a lot, anyone know why this might be?
@davidireland65105 жыл бұрын
probably because there is no Global Illumination anymore to bounce the light around your scene
@roswell8512 жыл бұрын
Its working opposite atm. at least in scene with GI and AC on. Lowpoly city. C4D R20. using this method increase render time 2x time
@roswell8512 жыл бұрын
oh w8. iput it in the color layer instead of texture...
@roswell8512 жыл бұрын
doesnt matter rendering is slower 2x times +-. looks like in R20 this was fixed so color doesnt slow render time
@knowledgecodepro5941 Жыл бұрын
Something has gone terribly wrong in my case as the renders take 5 times more time. In my case, I had previously used a color channel with default reflectance only. Just trying to figure it out where things ended up in a mess!
@MADRTX7 жыл бұрын
how i render with gpu ? there is no option to select i am rendering with cpu. i want to render with gpu .
@Juay_deRito7 жыл бұрын
To do that you need a rendering engine (a plugin) but they are expesive.
@MADRTX7 жыл бұрын
Juay DeRito rendering engine ? I have gtx 1070 , how can I render with it ?
@erikr44196 жыл бұрын
HOW TO octane, redshift or another GPU rendering plugin
@IOStudios6 жыл бұрын
As of Cinema 4D R19 there is a built in GPU renderer: Pro Render
@Lowenmensch4087 жыл бұрын
Thanks for sharing, once again:D
@techelastic10867 жыл бұрын
Wooooo! best video on Cinema4D I subscribed . Keep making videos.
@lillarryv3504 жыл бұрын
whats the difference between physical and standard rendering?
@AyanCreations7 жыл бұрын
Thanks
@fabiov57874 жыл бұрын
You sir have my subscrition and like!
@MoboCompers3 жыл бұрын
is 100% CPU usage during rendering is Normal?? 2-3 %GPU consumption just recorder
@blancadenissesv54804 жыл бұрын
Hi, I tried following your tips but I came across an issue. Whenever I paste the texture or the color in de reflectance layer, the material remains black, just like when I desactivated the color channel. Can you help me with that?
@FlavioDiniz7 жыл бұрын
that's beautiful
@Greyscalegorilla7 жыл бұрын
Thanks!
@paulreed073 жыл бұрын
In my case this trick took me almost double the time to render vs using the color channel unfortunately