Render up to 300% Faster with this One Cinema 4D Physical Render Tip

  Рет қаралды 322,604

Greyscalegorilla

Greyscalegorilla

Күн бұрын

Пікірлер: 311
@KurtSoul
@KurtSoul 8 ай бұрын
Bro I've been using and learning c4d for 12 months paid £39.99 per month for redshift and been unhappy with animations such as a car moving down the road over 240 frames that takes 20 hours to render all frames.. today I actually realised that physical render and the materials are just as good when tweaked plus seeing this video will help too thanks.
7 жыл бұрын
whatching this video after a 4 hour rendering time. This will save my life next time!
@alekos5916
@alekos5916 6 жыл бұрын
4 hours is nothing bro
@mattwesney
@mattwesney 7 жыл бұрын
For someone that's always in physical such as myself this is a huge huge huge helper! Can't thank you enough, Nick! Oh and awesome stuff from NAB too
@13450422844
@13450422844 7 жыл бұрын
No one would noticed this, but you did. I will try it later see if it is true. What a great tut!
@jeremysolterbeck6713
@jeremysolterbeck6713 5 жыл бұрын
I like the short ones! Sometimes the long ones are daunting. I like them too, but a mix of single or short tips is great.
@Greyscalegorilla
@Greyscalegorilla 5 жыл бұрын
Thanks! Look for more short ones coming soon.
@EQUILOUD
@EQUILOUD 6 жыл бұрын
In the end i find the Lambertian Method is still too slow. You have to use high quality sampling in the physical renderer to get clean results and it took ages to render. Otherwise it´s noisy as hell. I still fake GI with a bunch of area lights. It´s clean, it´s fast and good for animation.
@userinfo3119
@userinfo3119 4 жыл бұрын
I ended up with HEAPS of noise on the materials that I used this with. Seems like it happened on GSG's render too but was less noticeable since he didn't have many flat areas.
@ashish_banjare
@ashish_banjare 3 жыл бұрын
Am having the same problem please if you have any solution Share with me
@pietrogallori101
@pietrogallori101 7 жыл бұрын
WoooW! the final confirmation, you're the best channel in Yt to see tips! Awesome!
@martineaglen
@martineaglen 6 жыл бұрын
Thanks guys, you just saved a project that was going to be binned as render times were unacceptable, also managed to bin all the unnecessary stuff so now it’s a goer!!!
@rinusworldzm
@rinusworldzm 5 жыл бұрын
Dude... This is amazing... I'm done with the diffuse layer... and lol use g.i waaaaayyyyy less now... Thank you so much Nick and GSG
@Darksagan
@Darksagan 6 жыл бұрын
Probably the most helpful tip ive ever learned in cinema 4d. Thanks
@LunaBianca1805
@LunaBianca1805 3 жыл бұрын
To someone using Cinema 4d to render architecture modeled in Allplan, your initial 40 second render sounds like a dream outcomd. My workstation PC has been rendering for a whopping 8 hours and is still miles away from being finished ^^'
@royalicecream
@royalicecream 2 жыл бұрын
This might have been my personal favorite advice, as I'm always rendering 3 second clips for 3 days :D
@Greyscalegorilla
@Greyscalegorilla 2 жыл бұрын
Glad I could help!
@ubik2112
@ubik2112 6 ай бұрын
Simply amazing, thank you @Grayscalegorilla, thank you Nick
@Greyscalegorilla
@Greyscalegorilla 6 ай бұрын
Thanks for watching!
@jay2theloo
@jay2theloo 7 жыл бұрын
Wow - it seems like the Reflectance Channel is taking over the Material Editor completely... Thanks for this tip!
@Greyscalegorilla
@Greyscalegorilla 7 жыл бұрын
Thanks for watching!
@ed61730
@ed61730 Жыл бұрын
I remember this video :) Thank the heavens for Redshift and octane!
@Greyscalegorilla
@Greyscalegorilla Жыл бұрын
Totally Agree!
@Rinedida
@Rinedida 3 жыл бұрын
This is great, so helpful. Thank You Nick
@DiazEffect
@DiazEffect 3 жыл бұрын
Mate this is really awesome, thanks for this info !!!!!
@brunovaz
@brunovaz 7 жыл бұрын
RENDER 300% FASTER WITH THIS ONE WEIRD TRICK. DOCTORS HIDE THIS!
@hatsunemikuchannel2023
@hatsunemikuchannel2023 3 жыл бұрын
A Very Helpful Tutorial For Everyone, Thank You!! 😃😄😃😄😍🥰😍🥰🤗🤗
@knowledgecodepro5941
@knowledgecodepro5941 Жыл бұрын
Hi Nick, Thanks for this tutorial. I have mentioned something about my problem but I should also specify that the problem of getting even slower renders I am facing is in R23. Your tutorial is from 2017 and we are in 2023 now. So kindly when you get a chance please check if my findings are correct and that this technique does not yield the desired results in R23 at least.
@hdcestudio3001
@hdcestudio3001 4 жыл бұрын
Oh men you are amazing! Wow I'm really exited with this technics. Thankyou
@roochikarattanyadav4715
@roochikarattanyadav4715 3 жыл бұрын
Hey! Thanks for the awesome tutorial. Can you please tell me how to cache/calculate my hair and know their poly count?
@mShykot
@mShykot 4 жыл бұрын
Thanks a lot, you deserve a hot coffee from me. You have saved lots of my life.
@kraphik3d
@kraphik3d 7 жыл бұрын
thank you so much my c4d hipster friend
@Greyscalegorilla
@Greyscalegorilla 7 жыл бұрын
Any time!
@irgendwaer3000
@irgendwaer3000 7 жыл бұрын
This only works in a specific setup. Also doesn't work with caustics. In the end, I ended up having more rendertime with this technique.
@redfalconvfx7050
@redfalconvfx7050 5 жыл бұрын
without this technique for me it tack 27 scd but with it, it takes 34 scd but finally I think I found a better way now it tack 14 scd
@deekay467
@deekay467 6 жыл бұрын
sweet great tip, but then why would we ever use the color channel at all?
@lucinefilmsllc
@lucinefilmsllc 10 ай бұрын
Cant wait to try this today
@protools3000
@protools3000 7 жыл бұрын
Thanks Nick, saw this tip yesterday on NAB Show! My tip: for a better A/B comparison, determine each render to the equivalent A/B button in the tools palette and use the slider bar (horizontally or vertically)... Best regards
@Greyscalegorilla
@Greyscalegorilla 7 жыл бұрын
Thanks! That would have been a better way to AB for sure.
@FJPMGDesigner
@FJPMGDesigner 3 жыл бұрын
Hi Nick, excelent tutorial, but you promise teach us how configure our team render. Please Give me Light!
@eddierobbertse8957
@eddierobbertse8957 7 жыл бұрын
Simply awesome! Super tip!
@iami0
@iami0 4 жыл бұрын
damn awesome !!! will try it now !!!
@whitbystudios
@whitbystudios 7 жыл бұрын
Great work Nick, Physical render settings, Blurriness Subdivision (Max) 4 or more does help the graininess...Cheers
@kellykurtzdesign
@kellykurtzdesign 5 жыл бұрын
Ugh my mind just got BLOWN - thanks for this Nick!
@Greyscalegorilla
@Greyscalegorilla 5 жыл бұрын
Thanks!
@rubenbt7918
@rubenbt7918 7 жыл бұрын
That's crazy awesome! :) Thank for sharing!
@zacanowski
@zacanowski 7 жыл бұрын
Great tip, thanks Nick!
@danivicario
@danivicario 4 жыл бұрын
It works really well. thanks!
@BulletWhizza
@BulletWhizza 7 жыл бұрын
fantastic tip! thank you soo much for sharing
@CreativetoolsSe
@CreativetoolsSe 7 жыл бұрын
A super workflow tip in a perfect tutorial format, as always!
@modeun-users
@modeun-users 6 жыл бұрын
omg... I saved tons of my time by this 6 minutes...
@iami0
@iami0 4 жыл бұрын
This tutorial helps me a lot, thxxxxx.
@anthonyleonstudio432
@anthonyleonstudio432 7 жыл бұрын
The problem I have is using the lambertian channel in reflectance always gives me a grainy texture.
@daveyp2tm
@daveyp2tm 7 жыл бұрын
I have this problem too
@anthonyleonstudio432
@anthonyleonstudio432 7 жыл бұрын
Yep, I can only get rid of the grain by cranking the physical render settings and then all the time saving goes out the window. I`ve tried this more than once and it is always the same.
@ron_moon
@ron_moon 7 жыл бұрын
I have the same problem, its super grainy...not just in my render, but also in my little shader viewport image. Please let us know a fix if/when you can. Thanks!
@anthonyleonstudio432
@anthonyleonstudio432 7 жыл бұрын
Hey Ron, what I have found from experimenting with this... if you add a lambertian layer in reflectence then you have to set the specular to 100 and the reflection to 0. This is in the lambertian layer only. Not the global settings. This gets rid of the grain. But you have to make your reflection layer, GGX or Beckman, set to add and give it some fresnel so it doesn`t over ride your color layer. Give it a try it works for me.
@SakshamThukral
@SakshamThukral 7 жыл бұрын
Anthony Leon Studio yeah that gets rid of the grain, but now the lightning and shadows look shit WITH or WITHOUT GI
@DELTAGRAFICS
@DELTAGRAFICS 7 жыл бұрын
that wins my fake GI and blury mats by far damn great tutorial guys
@DELTAGRAFICS
@DELTAGRAFICS 3 жыл бұрын
@ApolloDzn stop stalking me yo lol
@dgtlist
@dgtlist 5 жыл бұрын
Very Helpful
@realita90
@realita90 7 жыл бұрын
Another great tutorial. Thank you!
@darknightstudio2543
@darknightstudio2543 7 жыл бұрын
Mate Great stuff!!!! Keep up the good work.
@PopSquadAnimation
@PopSquadAnimation 7 жыл бұрын
That's amazing! I will be using this all the time now!
@shivamsoni8136
@shivamsoni8136 6 жыл бұрын
Sir....ur guideline is really helpful for me......😃
@Usselino
@Usselino 7 жыл бұрын
Nice One! Recommend to turn of Automatic Light in the Render Options. Otherwise you want see the real effect of Lambertian Diffus, cause there is always a fake light running on top of the HDRI.
@onataltn4596
@onataltn4596 3 жыл бұрын
This is strange because when I do add the color under reflectance the render time triples.
@fedoragfx3110
@fedoragfx3110 7 жыл бұрын
Thanks! This was a very helpful tutorial
@DJQaz
@DJQaz 4 жыл бұрын
Bro you just quantum leaped my workflow!
@Fr00ter
@Fr00ter 6 жыл бұрын
This did neither work nor help me with future renderings.
@leroystone2894
@leroystone2894 5 жыл бұрын
thank you for sharing this! my render time was @ 1 hour and 30 mins. Now it's 14 mins per frame!
@seagal5071
@seagal5071 3 жыл бұрын
How did you make that Gorillia is there any tutorial about it?
@benjamineshagpoor9854
@benjamineshagpoor9854 7 жыл бұрын
Great tip!
@Triken123
@Triken123 7 жыл бұрын
Great vid, thanks
@francisbeausoleil4620
@francisbeausoleil4620 5 жыл бұрын
Seems I need to push the Lambertian channel's Specular strength to 100% in order to get the same render as the Color Channel... Otherwise the color was very dark. Nick didn't seem to have changed it from the default 20%, just wondering why?
@juanleon8097
@juanleon8097 5 жыл бұрын
Very Good!
@dartmoor1988
@dartmoor1988 7 жыл бұрын
Great advice man thx!😎
@TatoSantiago
@TatoSantiago 7 жыл бұрын
amazing. Thanks Chris, you're the best!
@NachoHoyos
@NachoHoyos 7 жыл бұрын
Thanks Nick!! Any tip to achieve the same result with liquids textures (the transparency takes a long time to render)! Thanks dude!
@irynahadzhan6218
@irynahadzhan6218 Жыл бұрын
As I understood, this technique substitutes the global illumination too. So we can turn the global illumination off, right?
@mudamudisain
@mudamudisain 7 жыл бұрын
thanks nick, very usefull tutorial.,
@Ya2n_saputra
@Ya2n_saputra 2 жыл бұрын
How do u put the channel rack in the playlist
@MESHQuality
@MESHQuality 7 жыл бұрын
Wow,this is an awesome technic!
@Gokhan_B
@Gokhan_B 7 жыл бұрын
absolutely great technic, thanks for share,very useful, big time saver.
@p2mthedirector
@p2mthedirector 6 ай бұрын
Thank you
@julienboreau
@julienboreau 7 жыл бұрын
Incredible, awesome, amazing Tricks ! Thanks a looot
@HeiDude
@HeiDude 5 жыл бұрын
thank you my bro.
@rajibsutradhar1684
@rajibsutradhar1684 2 жыл бұрын
what is your system configration. i wanna purchase a macbook
@davidireland6510
@davidireland6510 5 жыл бұрын
But without GI in a more complicated scene utilising the bouncing rays from nearby objects will it be good enough ? I guess the reflectance map is giving a GI effect by taking in the information of objects nearby, but for materials that have very little reflectivity this wont really work ?
@markelliot2994
@markelliot2994 4 жыл бұрын
awesome! ty
@FUNHOUSEGuymer
@FUNHOUSEGuymer 7 жыл бұрын
thanks for sharing!
@e11world
@e11world 7 жыл бұрын
Good tip Nick but is there a way to apply this for footage being tracked in Cinema?
@lauritzoffe6749
@lauritzoffe6749 6 жыл бұрын
wow thaks so much dude
@javiersprang
@javiersprang 7 жыл бұрын
Hi Nick... I need a tutorial about how to rebuild a Building... and second how to make a dirty glass. Thanks Budy.
@AntonisKimonis
@AntonisKimonis 7 жыл бұрын
brilliant thank you
@islamben9607
@islamben9607 5 жыл бұрын
wow amazing technique bro tank's a lot
@Greyscalegorilla
@Greyscalegorilla 5 жыл бұрын
Thanks!
@RajeshKumar-yh5ff
@RajeshKumar-yh5ff 2 жыл бұрын
Not enough memory error show while rendering. Any solution?
@MrPada143
@MrPada143 7 жыл бұрын
Woooow thank you
@yayang92
@yayang92 7 жыл бұрын
Wow, amazing!
@bluebearcreativeAU
@bluebearcreativeAU 7 жыл бұрын
Gold!
@joelee8410
@joelee8410 4 жыл бұрын
the color layer I created inside Reflectance don't show up because the specular layer on top...
@esporch7140
@esporch7140 6 жыл бұрын
This is awesome !!! thx for this way bro !!
@Greyscalegorilla
@Greyscalegorilla 6 жыл бұрын
Thanks!!!
@xSk3lx
@xSk3lx 7 жыл бұрын
Of course it's half the render time because you disabled the GI, and you don't see a difference because you're only using a HDRI for lighting, but in a scene with lights it would be much different, or am I missing something ?
@sicfxmusic
@sicfxmusic 7 жыл бұрын
But you're achieving the GI look without using GI, that's the catch!
@mattwesney
@mattwesney 7 жыл бұрын
Yea, that's what the common sense part of the brain wants to think...but it's a render hack...and this is the matrix so deal with it.
@ply3_ply3
@ply3_ply3 7 жыл бұрын
Steal Tomorrow haha xD
@LorisRavera
@LorisRavera 7 жыл бұрын
It's also faster because he uses Team Render...
@ProfessorPflaume
@ProfessorPflaume 7 жыл бұрын
When you use the diffuse modes in Reflectance it will use it's own built in GI even when you turn off the "real" GI in the render settings. So basically, if you plan to use GI anyways this method is faster. If you don't want to use GI leave the diffuse modes within the reflectance channel alone and use the standard color channel instead. Compared to non GI these will slow down your render even when you turn of GI in the render settings. It took me a while to wrap my head around this and please correct me if I'm wrong. Pavel Zoch, an official Maxon 3d asset modeller from Czech, calls this the "semi-unbiased rendering" (misleading name). He has got a nice tutorial on this. It's a paid tutorial. You can google this and watch a trailer though.
@smartkrafter2853
@smartkrafter2853 Жыл бұрын
Does anyone know why I'm getting a lot of noise on my render when I use the lambertian diffusion?
@CrimsonedRenz
@CrimsonedRenz 6 жыл бұрын
Does this work with standard renderer as well?
@Azuniite
@Azuniite 6 жыл бұрын
For some reason this method just darkens my colors by a lot, anyone know why this might be?
@davidireland6510
@davidireland6510 5 жыл бұрын
probably because there is no Global Illumination anymore to bounce the light around your scene
@roswell851
@roswell851 2 жыл бұрын
Its working opposite atm. at least in scene with GI and AC on. Lowpoly city. C4D R20. using this method increase render time 2x time
@roswell851
@roswell851 2 жыл бұрын
oh w8. iput it in the color layer instead of texture...
@roswell851
@roswell851 2 жыл бұрын
doesnt matter rendering is slower 2x times +-. looks like in R20 this was fixed so color doesnt slow render time
@knowledgecodepro5941
@knowledgecodepro5941 Жыл бұрын
Something has gone terribly wrong in my case as the renders take 5 times more time. In my case, I had previously used a color channel with default reflectance only. Just trying to figure it out where things ended up in a mess!
@MADRTX
@MADRTX 7 жыл бұрын
how i render with gpu ? there is no option to select i am rendering with cpu. i want to render with gpu .
@Juay_deRito
@Juay_deRito 7 жыл бұрын
To do that you need a rendering engine (a plugin) but they are expesive.
@MADRTX
@MADRTX 7 жыл бұрын
Juay DeRito rendering engine ? I have gtx 1070 , how can I render with it ?
@erikr4419
@erikr4419 6 жыл бұрын
HOW TO octane, redshift or another GPU rendering plugin
@IOStudios
@IOStudios 6 жыл бұрын
As of Cinema 4D R19 there is a built in GPU renderer: Pro Render
@Lowenmensch408
@Lowenmensch408 7 жыл бұрын
Thanks for sharing, once again:D
@techelastic1086
@techelastic1086 7 жыл бұрын
Wooooo! best video on Cinema4D I subscribed . Keep making videos.
@lillarryv350
@lillarryv350 4 жыл бұрын
whats the difference between physical and standard rendering?
@AyanCreations
@AyanCreations 7 жыл бұрын
Thanks
@fabiov5787
@fabiov5787 4 жыл бұрын
You sir have my subscrition and like!
@MoboCompers
@MoboCompers 3 жыл бұрын
is 100% CPU usage during rendering is Normal?? 2-3 %GPU consumption just recorder
@blancadenissesv5480
@blancadenissesv5480 4 жыл бұрын
Hi, I tried following your tips but I came across an issue. Whenever I paste the texture or the color in de reflectance layer, the material remains black, just like when I desactivated the color channel. Can you help me with that?
@FlavioDiniz
@FlavioDiniz 7 жыл бұрын
that's beautiful
@Greyscalegorilla
@Greyscalegorilla 7 жыл бұрын
Thanks!
@paulreed07
@paulreed07 3 жыл бұрын
In my case this trick took me almost double the time to render vs using the color channel unfortunately
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