that wins my fake GI and blury mats by far damn great tutorial guys
@DELTAGRAFICS3 жыл бұрын
@ApolloDzn stop stalking me yo lol
@EQUILOUD6 жыл бұрын
In the end i find the Lambertian Method is still too slow. You have to use high quality sampling in the physical renderer to get clean results and it took ages to render. Otherwise it´s noisy as hell. I still fake GI with a bunch of area lights. It´s clean, it´s fast and good for animation.
@FlavioDiniz7 жыл бұрын
that's beautiful
@Greyscalegorilla7 жыл бұрын
Thanks!
@sigradesign98333 жыл бұрын
That doesn't work... it almost double the rendertime, or did something changed for R21+? PBR workflow + physical render seams always slow.
@PiperOW3 жыл бұрын
MY VIEWPORT IS LAGGY AF AND I HAVE A BEEFY PC HELP
@brunovaz7 жыл бұрын
RENDER 300% FASTER WITH THIS ONE WEIRD TRICK. DOCTORS HIDE THIS!
@hatsunemikuchannel20233 жыл бұрын
A Very Helpful Tutorial For Everyone, Thank You!! 😃😄😃😄😍🥰😍🥰🤗🤗
@mattwesney7 жыл бұрын
For someone that's always in physical such as myself this is a huge huge huge helper! Can't thank you enough, Nick! Oh and awesome stuff from NAB too
@userinfo31194 жыл бұрын
I ended up with HEAPS of noise on the materials that I used this with. Seems like it happened on GSG's render too but was less noticeable since he didn't have many flat areas.
@ashish_banjare3 жыл бұрын
Am having the same problem please if you have any solution Share with me
7 жыл бұрын
whatching this video after a 4 hour rendering time. This will save my life next time!
@alekos59165 жыл бұрын
4 hours is nothing bro
@Fr00ter6 жыл бұрын
This did neither work nor help me with future renderings.
@victycoon5 жыл бұрын
Render much faster, but the texture became horrible, grainy. It did not help
@irgendwaer30007 жыл бұрын
This only works in a specific setup. Also doesn't work with caustics. In the end, I ended up having more rendertime with this technique.
@redfalconvfx70505 жыл бұрын
without this technique for me it tack 27 scd but with it, it takes 34 scd but finally I think I found a better way now it tack 14 scd
@kabeltelevizio5 жыл бұрын
Actually made my render slower, so I guess this is very scene sensitive.
@DIRTYAP35 жыл бұрын
same for me, my render time jumped up, plus it somehow messed up my materials when I switched them back to the color chanel, they became way darker when using GI
@onataltn45963 жыл бұрын
same.
@rinusworldzm5 жыл бұрын
Dude... This is amazing... I'm done with the diffuse layer... and lol use g.i waaaaayyyyy less now... Thank you so much Nick and GSG
@ed61730 Жыл бұрын
I remember this video :) Thank the heavens for Redshift and octane!
@Greyscalegorilla Жыл бұрын
Totally Agree!
@dartmoor19887 жыл бұрын
But do you really think that this is the time to say arrivederci to GI?
@R3DMyst7 жыл бұрын
No, in no way this will replace GI, GI does a lot more than just "lighting up a scene with an HDRI"
@ProfessorPflaume7 жыл бұрын
It's still using GI when you use diffuse modes within Reflectance channel even when GI is turned officially off in the render settings. Check my commentary above...
@amaury_permer7 жыл бұрын
Yes it will, lambertian and oren-nayar BSDF are physically correct in reflectance channel, you can tweak GI setting to get a brighter scene but it won't be physically accurate, those BSDF GI are based on Monte Carlo, just make sure you create all your materials with them, use photometric values in your light sources and make them visible on reflections, if you want to create a good sun light use an infinite light, set shadows to area and photometric set lumens to 28,000 - 32,000.
@deekay4676 жыл бұрын
sweet great tip, but then why would we ever use the color channel at all?
@mShykot4 жыл бұрын
Thanks a lot, you deserve a hot coffee from me. You have saved lots of my life.
@anthonyleonstudio4327 жыл бұрын
The problem I have is using the lambertian channel in reflectance always gives me a grainy texture.
@daveyp2tm7 жыл бұрын
I have this problem too
@anthonyleonstudio4327 жыл бұрын
Yep, I can only get rid of the grain by cranking the physical render settings and then all the time saving goes out the window. I`ve tried this more than once and it is always the same.
@ron_moon7 жыл бұрын
I have the same problem, its super grainy...not just in my render, but also in my little shader viewport image. Please let us know a fix if/when you can. Thanks!
@anthonyleonstudio4327 жыл бұрын
Hey Ron, what I have found from experimenting with this... if you add a lambertian layer in reflectence then you have to set the specular to 100 and the reflection to 0. This is in the lambertian layer only. Not the global settings. This gets rid of the grain. But you have to make your reflection layer, GGX or Beckman, set to add and give it some fresnel so it doesn`t over ride your color layer. Give it a try it works for me.
@SakshamThukral6 жыл бұрын
Anthony Leon Studio yeah that gets rid of the grain, but now the lightning and shadows look shit WITH or WITHOUT GI
@KurtSoul5 ай бұрын
Bro I've been using and learning c4d for 12 months paid £39.99 per month for redshift and been unhappy with animations such as a car moving down the road over 240 frames that takes 20 hours to render all frames.. today I actually realised that physical render and the materials are just as good when tweaked plus seeing this video will help too thanks.
@MoboCompers3 жыл бұрын
is 100% CPU usage during rendering is Normal?? 2-3 %GPU consumption just recorder
@hadryannovanebueno5 жыл бұрын
Para seus videos serem perfeitos só faltam legendas em Português do Brasil PT-BR Ainda sim aprendo muito com seus videos tutoriais , meus parabéns pelo canal Estou usando a versão do Cinema 4D R21 e isso atrapalha um pouco mas suas videos aulas são dinâmicas e objetivas E da pra aprender muita coisa com seus tutoriais . Valeu por compartilhar seus conhecimentos Like #Greyscalegorilla
@DOCTORFANPRODUCTIONS3 жыл бұрын
Hello friends I already know that the theme is not related to the subject of the video but has to do with the 4d r24 2021 cinema, if anyone can help I will be very happy. The problem is that my VIEWPORT doesn't show the desktop, and it doesn't have the OPENGL option and I've tried reinstalling the NvÍdia drivers (in my case). Does anyone know a magic there? Thanks.
@privateportall2 жыл бұрын
Very cool! but this might be something that has been "fixed" in R26. I'm getting zero improvements.
@phm68344 жыл бұрын
Didn't work for me, nor did it work for any of my fellow artists. neither pc nor mac machines sped up at all. Id rather check out "renderbaron" who does super intelligent pseudo-gi shaders which defenitely help speed up things. though in times of redshift and octane... who needs cpu rendering in cinema 4d anyway?
@aboboraloca27 жыл бұрын
Man, teach us how do something like HDRI Studio Rig... no money =////
@ActuallyArmaniProductions5 жыл бұрын
I doubt someone like him would do something like that lol his time is more than likely dedicated to subtly suggesting the viewers purchase it as opposed to setting up a no budget rig.
@ben10533162 жыл бұрын
but had absolutely no problems to follow Nice tutorials words. You don't have to understand all of tNice tutorials in 10 seconds, just take one step, stop the
@irynahadzhan6218 Жыл бұрын
As I understood, this technique substitutes the global illumination too. So we can turn the global illumination off, right?
@tobykiefer70867 жыл бұрын
Oh how I wish I had seen this video prior to my last project. Ugh!
@FJPMGDesigner3 жыл бұрын
Hi Nick, excelent tutorial, but you promise teach us how configure our team render. Please Give me Light!
@patjehuitinga66134 жыл бұрын
Doesn’t work.
@Gameboy-20005 жыл бұрын
I Tried This Technique. I Felt like It Was Taking Screenshots From View Port. It Doesn't Suitable For Beautiful Scenes.
@hfunhost2 жыл бұрын
explanation of tNice tutorialngs and how they work 11/10 video
@Azuniite6 жыл бұрын
For some reason this method just darkens my colors by a lot, anyone know why this might be?
@davidireland65105 жыл бұрын
probably because there is no Global Illumination anymore to bounce the light around your scene
@smartkrafter2853 Жыл бұрын
Does anyone know why I'm getting a lot of noise on my render when I use the lambertian diffusion?
@xavierincepierre77734 жыл бұрын
if anything color is 1000x faster for me idk what you have been smoking this month
@TheDede5083 жыл бұрын
Why do you have GI on if you're using a Physical render doesn't it give you GI for free?
@paulreed072 жыл бұрын
In my case this trick took me almost double the time to render vs using the color channel unfortunately
@realita907 жыл бұрын
Another great tutorial. Thank you!
@onataltn45963 жыл бұрын
This is strange because when I do add the color under reflectance the render time triples.
@xSk3lx7 жыл бұрын
Of course it's half the render time because you disabled the GI, and you don't see a difference because you're only using a HDRI for lighting, but in a scene with lights it would be much different, or am I missing something ?
@sicfxmusic7 жыл бұрын
But you're achieving the GI look without using GI, that's the catch!
@mattwesney7 жыл бұрын
Yea, that's what the common sense part of the brain wants to think...but it's a render hack...and this is the matrix so deal with it.
@ply3_ply37 жыл бұрын
Steal Tomorrow haha xD
@LorisRavera7 жыл бұрын
It's also faster because he uses Team Render...
@ProfessorPflaume7 жыл бұрын
When you use the diffuse modes in Reflectance it will use it's own built in GI even when you turn off the "real" GI in the render settings. So basically, if you plan to use GI anyways this method is faster. If you don't want to use GI leave the diffuse modes within the reflectance channel alone and use the standard color channel instead. Compared to non GI these will slow down your render even when you turn of GI in the render settings. It took me a while to wrap my head around this and please correct me if I'm wrong. Pavel Zoch, an official Maxon 3d asset modeller from Czech, calls this the "semi-unbiased rendering" (misleading name). He has got a nice tutorial on this. It's a paid tutorial. You can google this and watch a trailer though.
@rajibsutradhar16842 жыл бұрын
what is your system configration. i wanna purchase a macbook
@Darksagan6 жыл бұрын
Probably the most helpful tip ive ever learned in cinema 4d. Thanks
@runidjurhuus39373 жыл бұрын
Thank God this guy doesn’t speak Indian/English
@warriorwizard60394 жыл бұрын
If u are new and need to make an easy conveyor here's the video :) kzbin.info/www/bejne/l5nLfHaAmtOSh7c
@CoffeeTheDragon3 жыл бұрын
Time cut in half! (puts 300% in title) MATHS
@RajeshKumar-yh5ff2 жыл бұрын
Not enough memory error show while rendering. Any solution?
@MADRTX6 жыл бұрын
how i render with gpu ? there is no option to select i am rendering with cpu. i want to render with gpu .
@Juay_deRito6 жыл бұрын
To do that you need a rendering engine (a plugin) but they are expesive.
@MADRTX6 жыл бұрын
Juay DeRito rendering engine ? I have gtx 1070 , how can I render with it ?
@erikr44196 жыл бұрын
HOW TO octane, redshift or another GPU rendering plugin
@IOStudios6 жыл бұрын
As of Cinema 4D R19 there is a built in GPU renderer: Pro Render
@pietrogallori1017 жыл бұрын
WoooW! the final confirmation, you're the best channel in Yt to see tips! Awesome!
@jeremysolterbeck67135 жыл бұрын
I like the short ones! Sometimes the long ones are daunting. I like them too, but a mix of single or short tips is great.
@Greyscalegorilla5 жыл бұрын
Thanks! Look for more short ones coming soon.
@xaytheartist442 Жыл бұрын
Doing this method in 2022 increased my render times 3.
@whitbystudios7 жыл бұрын
Great work Nick, Physical render settings, Blurriness Subdivision (Max) 4 or more does help the graininess...Cheers
@seagal50713 жыл бұрын
How did you make that Gorillia is there any tutorial about it?
@modeun-users6 жыл бұрын
omg... I saved tons of my time by this 6 minutes...
@Rinedida3 жыл бұрын
This is great, so helpful. Thank You Nick
@aitch_tv7 жыл бұрын
Boooooom. Now that's a tippy top tip.
@Greyscalegorilla7 жыл бұрын
Thanks, Craig!
@Bobonautti4 жыл бұрын
My render actually got 50% slower (:
@floriankroh25994 жыл бұрын
mine too ^^
@davidp1584 жыл бұрын
Time is money, but only if you can charge by the hour.
@fabiov57874 жыл бұрын
You sir have my subscrition and like!
@Ya2n_saputra2 жыл бұрын
How do u put the channel rack in the playlist
@TheDripGodz Жыл бұрын
Welp, my render time is 11 hours, hopefully.
@MisterWestbam7 жыл бұрын
This feels like a c4d bug, but thanks for this one, I will be using it for sure!!
@leroystone28945 жыл бұрын
thank you for sharing this! my render time was @ 1 hour and 30 mins. Now it's 14 mins per frame!
@midphase7 жыл бұрын
I posted this on the GSG but for some reason the moderator didn't like it. Either way, for anyone interested in learning more about this technique, the guy who really pioneered it is Pavel Zoch, he's got a great tutorial where he really goes in depth about it at this link: www.c4d.cz/article.aspx?a=127 It's a really interesting and fascinating technique to basically achieve an unbiased-look from the Physical renderer. Some additional info on this thread at C4D Cafe: www.c4dcafe.com/ipb/forums/topic/96767-not-sure-what-renderer-to-pick-this-might-help/?page=2#comment-643099
@Greyscalegorilla7 жыл бұрын
Thanks for the link. Wish I would have known about this earlier for sure. Checking out the C4Dcafe link now. Cheers!
@midphase7 жыл бұрын
Awesome, hopefully you can chat with Pavel at some point and the two of you could come up with even better ideas. I like the technique that he describes (although it's not necessarily in an effort to cut down render time as much as it is trying to get more photorealistic rendering out of the Physical engine). Unfortunately (if you do decide to pick up the tutorial), his English isn't the greatest which can make for a challenging learning experience for most of us. Anyway, check it out if you get a chance. (I'd like to state just for clarity that I don't have any affiliation with Pavel, just happened on this tutorial and it seemed interesting).
@toutoubigbong16334 жыл бұрын
Why I render a 500 frame for many hrs?
@giuseppeprignano27552 жыл бұрын
Con la versione 24 di C 4d ho l'effetto contrario
@AndyCam836 жыл бұрын
I am the only one to whom this method rather slowed down the render?
@kellykurtzdesign5 жыл бұрын
Ugh my mind just got BLOWN - thanks for this Nick!
@Greyscalegorilla5 жыл бұрын
Thanks!
@RashtrahitKeliye4 жыл бұрын
majaa nahi aaya bhai isse fast to mai hi kar leta hoon
@blackreelentertainment6663 Жыл бұрын
Question, so how do this technique work with a animated clip and not a still image?
@Greyscalegorilla Жыл бұрын
Same technique works for animation.
@roswell8512 жыл бұрын
Its working opposite atm. at least in scene with GI and AC on. Lowpoly city. C4D R20. using this method increase render time 2x time
@roswell8512 жыл бұрын
oh w8. iput it in the color layer instead of texture...
@roswell8512 жыл бұрын
doesnt matter rendering is slower 2x times +-. looks like in R20 this was fixed so color doesnt slow render time
@iami04 жыл бұрын
damn awesome !!! will try it now !!!
@mudamudisain7 жыл бұрын
thanks nick, very usefull tutorial.,
@cretivno4 жыл бұрын
what is physical render?
@muhammadhammad86254 жыл бұрын
Colour is not coming same...
@NachoHoyos7 жыл бұрын
Thanks Nick!! Any tip to achieve the same result with liquids textures (the transparency takes a long time to render)! Thanks dude!
@Decco63064 жыл бұрын
i like how as expensive as macs are, you have to have multiple computers to render Like, stop useing a mac and get a real computer, one that's actually designed for the stuff you do instead of being a device with planned obsolescence in mind please stop wasting your money and falling for the consumer abusing marketing gimmicks that apple does. like for real
@lauritzoffe67495 жыл бұрын
300%? in my reder it is up to 500%
@sonamchukiwangdi4 жыл бұрын
Can someone help me out with this... if i copied the color and/or texture into the "Luminance" channel instead of the "Reflectance" channel, will the render time still be reduced? I am kind of new to the software and the world of 3d animation, so this will be a great help. For context on why, I want to apply Toon shader to get 2D style which required use of the "Luminance" channel...(ref. video: www.eyedesyn.com/tutorials/using-the-cel-shader-to-apply-an-illustrative-2d-style-to-3d-objects-in-cinema-4d/ )
@francisbeausoleil46205 жыл бұрын
Seems I need to push the Lambertian channel's Specular strength to 100% in order to get the same render as the Color Channel... Otherwise the color was very dark. Nick didn't seem to have changed it from the default 20%, just wondering why?
@blancadenissesv54804 жыл бұрын
Hi, I tried following your tips but I came across an issue. Whenever I paste the texture or the color in de reflectance layer, the material remains black, just like when I desactivated the color channel. Can you help me with that?
@Your_Delusiona13 жыл бұрын
This guy looks like simon sinek
@roochikarattanyadav47153 жыл бұрын
Hey! Thanks for the awesome tutorial. Can you please tell me how to cache/calculate my hair and know their poly count?
@lucinefilmsllc8 ай бұрын
Cant wait to try this today
@javiersprang7 жыл бұрын
Hi Nick... I need a tutorial about how to rebuild a Building... and second how to make a dirty glass. Thanks Budy.
@guilhermepaulinogoncalves97414 жыл бұрын
mines are getting too noisy :/
@knowledgecodepro5941 Жыл бұрын
Something has gone terribly wrong in my case as the renders take 5 times more time. In my case, I had previously used a color channel with default reflectance only. Just trying to figure it out where things ended up in a mess!
@mouadsalim27262 жыл бұрын
Thank you so much, please make more tutorials like tNice tutorials. You explain better than any other guide I've seen on youtube, very clear and
@knowledgecodepro5941 Жыл бұрын
Hi Nick, Thanks for this tutorial. I have mentioned something about my problem but I should also specify that the problem of getting even slower renders I am facing is in R23. Your tutorial is from 2017 and we are in 2023 now. So kindly when you get a chance please check if my findings are correct and that this technique does not yield the desired results in R23 at least.
@LunaBianca18053 жыл бұрын
To someone using Cinema 4d to render architecture modeled in Allplan, your initial 40 second render sounds like a dream outcomd. My workstation PC has been rendering for a whopping 8 hours and is still miles away from being finished ^^'
@e11world7 жыл бұрын
Good tip Nick but is there a way to apply this for footage being tracked in Cinema?
@joelee84104 жыл бұрын
the color layer I created inside Reflectance don't show up because the specular layer on top...
@Achildsan6 жыл бұрын
so in me trying this my render time for the still is now 1hr and 15mins
@ActuallyArmaniProductions5 жыл бұрын
Sounds like you're rendering the meaning of life
@Achildsan5 жыл бұрын
@@ActuallyArmaniProductions LOL
@hdcestudio30014 жыл бұрын
Oh men you are amazing! Wow I'm really exited with this technics. Thankyou
@CrimsonedRenz6 жыл бұрын
Does this work with standard renderer as well?
@hilaleab3 жыл бұрын
Hello Nick. I'm using C4d r24 and I don't have any render engine like octane - corona etc... what I can use in c4d to achieve a better render for my work is it physical render its same as corona and the render engines. appreciate your help. Thank you.
@albertsitoe73407 жыл бұрын
I have two questions why does this refection work so much faster and does cinema 4D R18 work on ryzen processors because R17 does but R18 will not even open :C no errors just does not work
@davidireland65105 жыл бұрын
But without GI in a more complicated scene utilising the bouncing rays from nearby objects will it be good enough ? I guess the reflectance map is giving a GI effect by taking in the information of objects nearby, but for materials that have very little reflectivity this wont really work ?