Rendering a Stylized Character in Marmoset Toolbag

  Рет қаралды 8,270

MR3D-Dev

MR3D-Dev

Күн бұрын

Пікірлер: 16
@MR3DDev
@MR3DDev 4 жыл бұрын
I see people are liking this format a lot, leave me a comment if you rather see longer videos like these or smaller multi part videos.
@mae2309
@mae2309 4 жыл бұрын
OHHH SNAPPPPP.. LOVE IT.. very useful, well explained.. thanks
@MR3DDev
@MR3DDev 4 жыл бұрын
Thanks, spread it around if you will :)
@farhanakhtar2390
@farhanakhtar2390 4 жыл бұрын
Awesom lighting. Will you please make substance painter texturing video tutorial and explain about emissive channel. And i always have confusion how many textures sets should have. How dens poly count should be as i don't have industry experience if you can explain this would be very helpful. And thanks for this video.
@MR3DDev
@MR3DDev 4 жыл бұрын
Yes, there is another texturing video coming soon, in the mean time you can watch this one for the emissive textures :)
@tetsuooshima832
@tetsuooshima832 4 жыл бұрын
I love Toolbag but since Blender 2.80 Eevee killed the game a bit lol. Toolbag is still more powerful and very nice to use, faster... and not very expensive ^^
@MR3DDev
@MR3DDev 4 жыл бұрын
I think they are different tools. If I were to use Blender I'd honestly use it in the cycles mode to get the more realistic render. Hey that's a video idea :)
@tetsuooshima832
@tetsuooshima832 4 жыл бұрын
@@MR3DDev It depends, I prefer Cycles too but right now I'm on a project where Eevee gives practically the same results, in 15 seconds instead of 2 min. Only the SSS is better with Cycles but of course it won't work that well with just any project :) So far Eevee is no good for SSS skin and realistic hairs, or at least I haven't found out how lol Come to think of it, I don't know how I would do that in Toolbag neither... hmmm
@Kurabiye.Canavari
@Kurabiye.Canavari 4 жыл бұрын
Is there an object tracking in the camera features? (object target)
@MR3DDev
@MR3DDev 4 жыл бұрын
If you are talking about animation there should be one
@Kurabiye.Canavari
@Kurabiye.Canavari 4 жыл бұрын
@@MR3DDev I would be very pleased with such a feature. Can you make a new training video about this feature?
@MR3DDev
@MR3DDev 4 жыл бұрын
@@Kurabiye.Canavari I will revisit marmoset, in future tutorials for sure
@Kurabiye.Canavari
@Kurabiye.Canavari 4 жыл бұрын
@@MR3DDev Switching between the two cameras. Thank you if you add my tutorial to the same video.
@sizlax
@sizlax 4 жыл бұрын
Question, Why are such render engines required, when most mainstream modelling software such as Maya/Blender come with render engines?
@MR3DDev
@MR3DDev 4 жыл бұрын
Good question. The reson is to render images as if they were in game scenarios which you would never be able to do with Maya/Blender renderers. At least in the past, now that Blender has Evee that's another reason why not to use this. You could also argue, that Unreal and Unity are free and you'd be safe using those as well. The deal with Marmoset is that is like using Unreal without having to deal with all the extras of an actual game engine so you can spend more time on the art side and less time on the technical side.
@sizlax
@sizlax 4 жыл бұрын
​@@MR3DDev But Maya has been used on such things as Pixar films. I can't see why you couldn't build and render a game scenario on Maya. Also, I personally got Vray for it, which I find looks and functions better than Arnold. Of course with cost being a factor, Maya/Vray would not be optimal if working on a commercial project, unless your company has a lot of money to spare.
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