Rendering Wireframe in Maya with Arnold

  Рет қаралды 38,681

David Bittorf

David Bittorf

Күн бұрын

Discover how to create stunning wireframes in Maya using Arnold with this free 10-minute tutorial. Learn the tips and tricks of rendering professional wireframes quickly and efficiently. Perfect for beginners and professionals alike, this tutorial will teach you the skills you need to take your 3D modeling to the next level. Watch now!
Download Scene to Practice: davidbittorf.com/p/render-pro...
My Online School: www.davidbittorf.com
I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
TIMECODES:
0:00 Intro
1:19 Assign Wireframe Shader
2:10 Changing Triangles to Quads
5:24 Adding AO to Wireframe Shader
6:48 Change Background Color
7:48 Adding Ground Plane
9:24 Adding Lighting
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Пікірлер: 54
@cadetri9716
@cadetri9716 2 ай бұрын
This is such a great tutorial. Something I've learned long ago is to never take anything you see on the internet for granted because at any moment it could disappear inexplicably, and you'll never see it again. I have this video backed up to my drive because of how often I have to revisit it and how easily you explain the process. Thank you friend.
@davidbittorf
@davidbittorf 2 ай бұрын
I'm so glad to hear that it helped! If you haven't check out my new site www.davidbittorf.com please take a look. It just launched this week and will have KZbin practice files, Courses, Tutoring and MasterClasses. Let me know what you think!
@cadetri9716
@cadetri9716 2 ай бұрын
@@davidbittorf Hi David, I took a look at your website, and I think it's very admirable that you're attempting to make CG more accessible. I also appreciate the variety in options. As someone privileged enough to already go to university for CG, I can't say that additional master classes would be in my future. However, I am dying to learn Zbrush, and would happily pay a lesser fee for asynchronous lesson videos. A 5 hour tutorial for $50 might be something many people would be interested in. I wish you luck on your side teaching project and hope you find students who are grateful for your time and skill.
@davidbittorf
@davidbittorf 2 ай бұрын
@@cadetri9716 Thank you so much for your feedback I really appreciate it! A ZBrush class is a great idea! I will defiantly do that. Please make sure to spread the word about my site if you come across anyone who you think could benefit from it. Perhaps we will cross paths in the future. Thanks again.
@grandaddyjesus
@grandaddyjesus Жыл бұрын
4:45 Good tip there for beginners, it took me a while to understand proper density.
@_Lucifurr_
@_Lucifurr_ Жыл бұрын
This was the most helpful of all the wireframe tutorials! Thank you 🤘
@davidbittorf
@davidbittorf Жыл бұрын
Thank you!!! I appreciate your feedback. Glad I could help you out.
@sauravixvutha4478
@sauravixvutha4478 9 ай бұрын
literally
@michaelwen4393
@michaelwen4393 2 жыл бұрын
Very helpful! Thanks.
@emmyq3568
@emmyq3568 5 ай бұрын
This is so helpful as I am putting together a portfolio. Thank you!
@davidbittorf
@davidbittorf 5 ай бұрын
So glad I could help!
@ericbruunk9120
@ericbruunk9120 Жыл бұрын
you are a legend, thank you
@jadeb1744
@jadeb1744 7 ай бұрын
Really helped me with my school project. Thank you so much!
@davidbittorf
@davidbittorf 7 ай бұрын
Glad to hear that. If you are subscribed I have new videos coming out every week if you want to stay in the loop.
@jomonkaichira931
@jomonkaichira931 2 жыл бұрын
really helpful thank u so much for ur valuable cls.......
@sebastianmaggio9657
@sebastianmaggio9657 2 жыл бұрын
ty for the tips dude, it was very straith to the point. I want to agree that I find a way if you want your model with subd preview but you want to avoid the dense mesh, u need to select every object of your model, go to the atributte editor, in the node mesh that has the name of "shape" u will find "smooth mesh", u need to click "subdivision levels" and finally uncheck were it say "use preview level for rendering" and set like "2" , with that I could see just what i needed, A render of my model not to low poly and not to high, just in the middle, so the hardsurface could see it better, then play with the colors, the lenght of the wire,etc. So all this will be like this: select the object of your model > Atribute Editor > in mesh node > Smooth mesh > subdivision levels > uncheck "use preview lvl for rendering" > set what u need or 2. Hope I help you, ty for the video. And sorry for my english.
@davidbittorf
@davidbittorf 2 жыл бұрын
Thank you for that! That's a great point. That is also a great idea if you are animating and want to keep the mesh low res in the viewport and high res in the render.
@just_me_mrsfreeze
@just_me_mrsfreeze 2 жыл бұрын
You Rule Mr. Bittorf!! Thank You!!
@davidbittorf
@davidbittorf 2 жыл бұрын
Thank you so much! Make sure to subscribe if you haven’t already to stay updated.
@tegkgiof
@tegkgiof 2 жыл бұрын
thanks a lot
@AXILdotCOM
@AXILdotCOM 6 ай бұрын
thanking u bro
@SMAARTIST
@SMAARTIST 9 ай бұрын
This was cool. I think that if you want to address the faceting, you could try turning on the shape node’s Arnold subdivide attributes. That should be a render time smoothing. It might make the wireframe smooth out without getting more dense. I’ll have to try it next time I’m around my computer. Haha stellar video dude.
@davidbittorf
@davidbittorf 9 ай бұрын
That’s a great idea. Let me know what you find out if you give that a try.
@monty5047
@monty5047 5 ай бұрын
most helpful vdo thank you so much
@davidbittorf
@davidbittorf 5 ай бұрын
Thank you! Glad to hear that.
@BenitaWinckler
@BenitaWinckler 8 ай бұрын
Thanks!
@davidbittorf
@davidbittorf 8 ай бұрын
Thank you so much! I really appreciate that! 🙏
@frantzjoseph3d188
@frantzjoseph3d188 2 жыл бұрын
Thanks a lot. I've been looking for a video like this. I find making a cube, cutting faces and then curving it to be a floor and background annoying.
@rimeoninkbubu1280
@rimeoninkbubu1280 Жыл бұрын
thanks !
@davidbittorf
@davidbittorf Жыл бұрын
You are welcome!
@aishuschus1115
@aishuschus1115 Жыл бұрын
i was so confused beacause it added more wireflame and it was just the "high and low poly" thing... thank you such a nice video
@davidbittorf
@davidbittorf Жыл бұрын
Glad I could help!
@forzamaya4087
@forzamaya4087 Жыл бұрын
Thanks
@davidbittorf
@davidbittorf Жыл бұрын
Glad I could help!
@dikrv5232
@dikrv5232 2 жыл бұрын
Thx for video)
@davidbittorf
@davidbittorf 2 жыл бұрын
You are welcome! What other types of video would you be interested in?
@dikrv5232
@dikrv5232 2 жыл бұрын
@@davidbittorf Hi! I'm currently studying Arnold, I want to learn how to beautifully present my work for a portfolio)
@davidbittorf
@davidbittorf 2 жыл бұрын
Have you checked out his video? kzbin.info/www/bejne/f3ucm2SqaJZjgLM It’s how I start all my Arnold renders. Cheers!
@ang2733
@ang2733 2 жыл бұрын
Excellent Tutorial! Can I easily change the Fill color 's opacity to 0 to only expose the wireframe?
@davidbittorf
@davidbittorf 2 жыл бұрын
Hmmm I haven’t tried that. If you want to show only the wireframe I would suggest rendering with maya vector instead of Arnold
@ang2733
@ang2733 2 жыл бұрын
@@davidbittorf okay
@trentonc9141
@trentonc9141 11 ай бұрын
Thanks for this tutorial. Is there a setting to have the geo render smoothed with display 3 and show the wireframe subdivided to dispay 1? In other words, can we render the geo smoothed but showing the wireframe lines unsmoothed? I am trying to achive a render exactly the way it shows the green/grey geo at 3:58. Hope that made sense. I'm thinking it might be in the geo attributes->smooth mesh settings but can't get the undivided wireframe yet.
@davidbittorf
@davidbittorf 11 ай бұрын
Great question. I know you can do what you are asking in ZBrush very easily. In ZBrush what ever level you turn your wireframe it will stay at that wire regardless of geometry level of smoothness. I don't believe you can do this easily in Maya. I would suggest the following hack. Render out an image (with smooth geo) using Ambient Occlusion (no wireframe). Then render out another image with wireframe at level 1. In the wire settings set your color to solid black surface shader and a solid black background. Then, in Photoshop "screen" the Wireframe image over the AO image.
@calpeshsharma4732
@calpeshsharma4732 2 күн бұрын
Thanks 🫡
@davidbittorf
@davidbittorf Күн бұрын
Thank you for watching!!
@djsandrocostaoficial
@djsandrocostaoficial 2 жыл бұрын
how to render, arnold shader together with wireframe?
@davidbittorf
@davidbittorf 2 жыл бұрын
The video shows how to do exactly that. You need to render with Arnold and not Maya Vector.
@gluttonyfang6674
@gluttonyfang6674 Жыл бұрын
Hello, aiWireframe1 doesn't appear to my attribute editor, i can't edit line width, please help.
@davidbittorf
@davidbittorf Жыл бұрын
Arnold must be loaded. Go to windows-> settings preferences-> plugin manager : mtoa “loaded” and “auto loaded”
@noohij
@noohij Жыл бұрын
how do i get this back to normal?
@davidbittorf
@davidbittorf Жыл бұрын
Simply right click and hold over the object and choose "Assign Existing Material" Then choose "Lambert1" if you want the default material otherwise choose your material.
@angrybidoof847
@angrybidoof847 2 жыл бұрын
the aiWireframe is showing edges that don't exist my actural model
@davidbittorf
@davidbittorf 2 жыл бұрын
Right click on the material and choose “material attributes “. Then make sure edge type is set to “polygon” instead of “triangle”
@angrybidoof847
@angrybidoof847 2 жыл бұрын
@@davidbittorf i tried that, still was funky I ended up playblasting it in the end Thanks for the help though
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