Thumbs up for reminding me how far you can go with the envelopes before even adding a DSP chain. Thx!
@MarcCarsonDeCalifornia10 жыл бұрын
Thanks, this is very helpful and fun to play around with. You may have spent thousands on synths but it's OK to be curious and try simple new tricks too.
@maddmax188111 жыл бұрын
Bless You Man!!! Thank You for sharing of the knowledge of this fantastic tracker!!
@NiVofHiR7 жыл бұрын
AWESOME TUT BRO! Thanks, keep up the great work! ;]
@dan_ward10 жыл бұрын
Very creative use of renoise. Thank you for this :)
@iblamesummers9 жыл бұрын
excellent tutorial.
@tone_butcher11 жыл бұрын
I agree...an absolute bomb of a tutorial...thx op
@brainpalace678111 жыл бұрын
Detuning is changing the pitch of an oscillator relative to another one a small amount, generating a chorusing effect for a bigger sound.
@robbycoker8410 жыл бұрын
Very good demonstration; So many amazing sounds can be created w/ this method. I've been using Renoise for around three years. I started using this technique a bit since late summer 2012 to create instruments, and I have always referred to it as "wave-shaping synthesis." I would name each waveform instrument as various shapes (based on what they resembled) such as ramp, crag, teeth, dome, staircase, diamond, etc.
@digitalbeat6668 жыл бұрын
good tutorial thanks
@rivethead1910 жыл бұрын
wow, really cool tutorial. Thanks
@mikemanuka10 жыл бұрын
Nice work man, good video.
@Hardpigeon11 жыл бұрын
Really nice tutorial, very usefull! TNX!
@GeorgeWWWBush11 жыл бұрын
you should normalize the sound of your voice during the video
@dannyd12249 жыл бұрын
wow...i can't wait to sample my micro brute and turn it into a poly synth :) how good is the pitch engine? should i take multiple samples each an octive away from each other to get better quality? or is that over kill?
@dannyd12249 жыл бұрын
also can you apply these settings to individual notes?
@VignerRodner11 жыл бұрын
Can you explain detuning of the sample, plz?? Very helpful thnx!! Do more tuts so that i can leearn from the pros, plz!! :)
@seriousgeorge8110 жыл бұрын
You rock!!
@peanatsu739810 жыл бұрын
Sampling a single-cycle saw-wave certainly doesn't turn anything into an "oscillator". The difference is that oscillators in (soft)synths produce band-limited waveforms (no aliasing) and they do it cpu-friendly. Samplers fail miserably at both of these aspects. (For example, in Kontakt you can use real-time sinc-interpolation, but it leaves your cpu shaking on the floor in convulsions, swallowing its own vomit.) Try layering 5 detuned saws with long releases in a sampler and watch the cpu-load go up as you play chord progressions. Now compare that with synth1 and its "detune" knob.
@tsvtsvtsv9 жыл бұрын
Most softsynths can certainly do this kind of thing EASIER, but Renoise offers near-infinite customization in that area because you're doing everything manually. Try using Sylenth1 to make a 200-voice supersaw with each voice 1.3 cents away from the next.
@tsvtsvtsv9 жыл бұрын
+The Short Vlogger Sorry, I meant Synth1.
@costinio39839 жыл бұрын
+peanatsu Interesting aspect. Renoise just put out a new beta version and I noticed this detail in the release notes: New, optional bandlimited/oversampled sample playback to reduce aliasing, which is especially useful when using small looped samples. If you prefer to draw your waveforms by hand, or are a heavy user of single-cycle sounds, this feature can make quite a difference.