Thank you to Prosperous Universe for sponsoring this video, check out the game for yourself here: prosperousuniverse.com/?WhatDarrenPlays&
@KriemiX11 ай бұрын
I've made an account through your link in your last video. Been playing for about a week now and I'm enjoying it a lot. Great slow-paced gameplay so I don't feel pressured to check in all the time and I don't feel like I'm missing out on something just because I couldn't play for a day. Thank you for sharing this game with us!
@WhatDarrenPlays11 ай бұрын
That's good to hear, I've only had good feedback about it so far, so happy people are enjoying it! @@KriemiX
@BruceCarbonLakeriver10 ай бұрын
I'd highly suggest you to buffer after each programmed splitter. Imagine how the leaves are holding your production line back. Buffer them like pre-sorting and the whole thing will run way smoother :))
@TheRezro7 ай бұрын
I though it would be boring. But I absolutely love secret biolab vibe of this build 😁
@TheRezro7 ай бұрын
You should also add protein and biofuel bypasses. So those additional sorters actually would have purpose.
@thalandor4611 ай бұрын
Re 32:19: Freight Cars can hold either 32 stacks of items, or 1600 units of liquid. Each package holds 1 unit of liquid, and every type of packaged liquid stacks to 100 items. Therefore, if you package liquids, a single Freight Car can hold 3200 units of liquid, which is twice as much than it would if you just shipped the raw liquid. That's why some people package liquids before putting them onto trains.
@mrbfros45411 ай бұрын
Seems like it would be easier to just double the number of freight cars hauling liquid but I haven’t got that far yet.
@Pertcub11 ай бұрын
@@mrbfros454 the longer the train the slower it moves and you would need longer stations at each stop
@siggitiggi9 ай бұрын
@@Pertcub and fluid buffers so that refineries don't stop working. Which is another benefit of packaging, you can sink overflow.
@TheRezro7 ай бұрын
If I'm not mistaken, there was no fluid transportation in older version of the game. So you needed do that. Interesting that you can do that now. Though I'm now not sure why you would ever use fuel packaging, beside extreme cases?
@TheRezro7 ай бұрын
@@siggitiggi Oh, yes. That is good point!
@n8mo11 ай бұрын
That thumbnail is unhinged 😭
@krispy_kornflake9 ай бұрын
if you wanna save resources on supercomputers, smart splitters should be fine at 37:45 Edit: at 41:35 as well
@WhatDarrenPlays3 ай бұрын
from DanielCoffey67 - A little alteration needed for Satisfactory 1.0 : When placing the Diagonal Ramps in the access tunnel of the BioFuel Factory for diagonal Material painting, you will no longer be allowed to have two Diagonal Ramp 4m foundations in the same spot. You will get the "There is an identical Buildable in this place" error. The solution is to use one Diagonal Ramp 4m and one Diagonal Ramp 2m foundation to achieve the same effect.
@Hy5st772 ай бұрын
Haha, I was just about to comment on this. Your a lifesaver Darren
@MaxLastfogel11 ай бұрын
Absolutely gorgeous build ... I'll be adding this one to my world. Thanks for your hard work. FYI ... could have gotten away with only 2 programmable splitters at the beginning ... everything else could have been smart splitters with defined splits and Any Undefined flowing through.
@roddlez11 ай бұрын
Darren, when are parts 2, 3, and 4 of this biofuel factory coming?! 🤣 Great build, very inspiring...and it only took one episode? Factories, big or small, I'm here for it
@Dashsdailydoses3 ай бұрын
8 months late.... but it's called a cattle guard. The bars on them would actually be oriented the other way so different size tires wouldn't fall in between the bars when driving over them. Looks good though.
@carringtont763211 ай бұрын
Very nice built! Though I am wondering if it makes sense to turn the animal remains into Biofuel. Later on, it's probably a good idea, but in the beginning I prefer to turn it into DNA Capsules and then sink them, since that's probably the quickest way to get Awesome Shop unlocks in the early to mid game. The only other thing I'd change if I were to recreate this factory would probably be to switch most of the Programmable Splitters directly in front of the Constructors with Smart Splitters. Just to save some advanced resources. Since for the Splitters that just split two ways (one in a constructor, the rest further on), the Smart Splitter works well enough. Just define the resource you want to go into a Constructor and send the rest on with Any Undefined.
@WhatDarrenPlays11 ай бұрын
Yeah at this point in the game I already have all the unlocks from the awesome shop and used a bunch of remains early game to do that, so I agree!
@LightningA9811 ай бұрын
This Biofuel Factory is a gorgeous build! Outstanding!
@ElMayonesero11 ай бұрын
I gotta say, the soundtrack for this video was ON POINT! It's such a clever choice and I'm glad I noticed it! The fact that you are building inside a cave, full of luminescent vegetation, make me think of Azure Weald! (iykyk) Great job with the factory btw, I don't play Satisfactory because of my potato pc, but I enjoy your dedication and organization when playing this game. Hope that soon I will play along the series!
@jaredmerrill10 ай бұрын
Why not just use smart splitters? You could just filter each one for the one item and then have everything else pass through on "Any." (Outside of the first 2 obviously)
@Zettabyte711 ай бұрын
Looks great. Makes me want to build a factory there. For the railing, I think if you put a pillar horizontally, you can slide stuff along it's side with no grid restriction. This might allow you to get the corners to line up better. Also good for aligning walls, signs, and other things.
@craigchatterton416411 ай бұрын
I really enjoy the fact that you make these videos as "build along". That's my favorite thing to do; pause the video and place my item just where yours is, then press play and go onto the next thing. Building that hallway was very challenging! But enjoyable. You ended up moving the "angled asphalt" line over one foundation (56:55 vs 57:51) so I was grumbling at that part. But everything turned out nice looking in the end!
@necrosanctus11 ай бұрын
You have outdone yourself on this one. Never thought about biofuel before but looking at the numbers and the rarity of oil I will definitely create some in my workd now
@shimo_9611 ай бұрын
53:48 I believe you are referring to a cattle guard. It's a series of metal bars aligned in parallel designed to keep cattle from crossing it, but allowing people and vehicles to cross unobstructed.
@notabot1OO111 ай бұрын
@Darren - I know how to fix your color list issue. I had the same thing. It happens when you edit a color and resave it as the same name. The UI list looks like it correctly overwrote the color, but there is a behind-the-scenes list/index where it actually created a duplicate color. For example, the UI shows 25 colors, but there might be 28 colors in the index if you edited/overwrote a color 3 times. This creates a mismatch, and is why the colors become more "off" the further down the list you go. FIX: Load your save to SCIM, go to "Edit color swatches/presets" (next to Structures section), click "Color Presets" tab, then delete your duplicate colors. Fixed!
@WhatDarrenPlays11 ай бұрын
Good tip thanks!
@WhatDarrenPlays9 ай бұрын
By the way, just did this now, great fix!
@capr2ce5 ай бұрын
Thank you for this comment, this helped explain what I was seeing. I had weird behaviour with overwriting already saved colours and I was really confused about what was going on!
@gemmel319711 ай бұрын
Just some thoughts. Waste of alien remains you can get tickets from them. Waste of two mines where you could have used 2 storage containers filled with ore. Overkill on the programable splitters, smart splitters could be used on the final sorts to the constructors which can be used to filter specific items. Beautiful build.
@WhatDarrenPlays11 ай бұрын
Not sure I need dna capsules at this stage of the game, ive used them already to the point their cost isnt worth it now, and unlocked everything useful, just the statues are needed
@neelvaidya635411 ай бұрын
Why would you want to manually put in ore into an automated factory, granted you have to put in the biomass makers but why not automate everything else, why would you want to build a truck station and source ore from elsewhere rather than just tap the 2 perfectly good mines just outside the cave, you can split it off if you want to use it elsewhere anyways
@vkh805411 ай бұрын
And then Coffe Stain adds more post endgame trophies 😅 idk, I'd never waste meat for biofuel.
@chrisdewfall792011 ай бұрын
absolutely love this build, brilliant use of a cave i didn't know existed lol !! Looks amazing!!
@arthurod4411 ай бұрын
Another video, another amazing result. This bioluminescent cave looks astonishing Darren, really well done. The colors.. Love it. See you in the next 😉
@paulcollins19798 ай бұрын
I know you aren't particularly showcasing mods, but this is a similar setup to mine. Highly recommend the hopper mod. One click and it can dump anything bio related (or whatever you set it to) and job done
@rebrough11 ай бұрын
Tip: For the diagonal railing you should be able to lock the hologram of the road barrier, and then hold CTRL when you nudge it to move it half as far. I think the axis is aligned with the road barrier, not the foundation you're placing it on, so you may be able to line it up closer to the corner that way. Um, actually: If you wanted to save on super computers (for some reason), you could have used only 2 programmable splitters with your layout. The splitters feeding into the constructors only needed to be smart splitters. The output feeding into the constructors set to the right item, and the line to the next splitter set to 'any undefined'. Even the biomass bypass doesn't pose a conflict. Finally, great video as usual. The effort you put in really shows. (Even if I find the hand holding grating sometimes).
@DanielCoffey673 ай бұрын
A little alteration needed for Satisfactory 1.0 : When placing the Down Corner Ramps in the access tunnel of the BioFuel Factory for diagonal Material painting, you will no longer be allowed to have two Down Corner Ramp 4m foundations in the same spot. You will get the "There is an identical Buildable in this place" error. The solution is to use one Down Corner Ramp 4m and one Down Corner Ramp 2m foundation to achieve the same effect.
@rogerrabbit45204 ай бұрын
I am watching this from the basement, which is humid and a little cold. And I reached the part where you showcase the whole cave with the lights on. So fucking immersive, I can even smell the humidity of the cave. Beautiful building and amazing explanations as usual, thank you for this amazing series.
@MagermhАй бұрын
Really good build. One of Darrens best projects ever done and done well. Bravo.
@pliskenmovie8 ай бұрын
You don't need super-spendy programmable splitters fronting your constructors. Smart splitters will work just fine in that application. The only programmable you need is the one that splits the leaves/wood/flowers and spitter/hog/etc biomatter to the constructor line.
@Ellamental2111 ай бұрын
I think people package fuel to transport it because you can transport more liquid per carriage if you package it first. Doesn't make sense but it's how the game works
@nikolai235611 ай бұрын
i think that the reason people use to package fluid to transoprt them is because is more efficient. Idk the math behind it, but for what i understand is more practical to package the fluid, use the item freight platform and unpackage rather than use the fluid freight platform, i think both for throughput and power purposes.
@WhatDarrenPlays11 ай бұрын
Hmm I might have to look into why that is, just out of curiosity. I moved Oil in my last playthrough on 13 carriages across the map, and the math worked out great, nothing ever got slowed/or backed up. But throughput seems reasonable. I've just checked now, it seems each cannister stores 1m3 liquid in it, and you can stack 100 in one inventory slot, and a freight car has 32 slots. So 3200 fuel can be packaged and stored on a freight car. For liquid, it seems only 1600 can be stored on a freight car, so I guess throughput must be the reason, you can fit twice as much liquid on a train if you package it first. Interesting!
@WhatDarrenPlays11 ай бұрын
Oh and I think more importantly, you can only feed a fluid platform 1200 liquid per minute, but you can send in 1560 packaged liquid per minute... so yeah, throughput!
@nikolai235611 ай бұрын
@@WhatDarrenPlays oh okay so that's the reason. I remembered that from some video of curiosity on trains in satisfactory but didn't do the actual math. Now idk if hte packaging/ unpackaging is really viable due to the power consumption or if is more efficient to run another train on that route (considering the power other than throughput)
@nikolai235611 ай бұрын
@@WhatDarrenPlays just continuing watching the video and was thinking, why the programmable splitters in front of the biomass or protein machine? Why not using a smart splitter with the desired item output to the machine and the any undefined on the front to continue the manifold system? Or am i missing something?
@necrosanctus11 ай бұрын
It's also because of the stack sizes of packaged fuel versus the quantity of liquid in the liquid freight cars
@IAmPhos54811 ай бұрын
At 1:18:55, I know there's a button you can hold to shorten the nudge after locking it in position, I have it bound to K but I think the default is LCTRL (It might be the snap to world grid keybind I can't remember exactly), that should allow you to nudge to line up better on the diagonal
@RobTontsch3 ай бұрын
Great build. Appreciate the concept... I will make a setup like this near my main storage, having to travel to the back of a cave to dump would annoy me, almost as much as using programmable splitters where a smart splitter would do...
@skyshadow511 ай бұрын
That's a stunning build Darren so well complimented by use of Lumen 👍
@nehtomal10 ай бұрын
My favorite episode so far ! Great work, love the customization, When I first found that cave I also wanted to build in it. Such a good idea !
@marcorgp6 ай бұрын
Even for the people that only watch the playthrough, is so interesting to see how you make some alignements or how to place certain small builds.
@norsongaming11 ай бұрын
Cattle grids are the things you were thinking of!
@raeraeella642611 ай бұрын
Completion of this game should give you access to a new map with new challenges. That would be a better reward than what you receive now. It would also motivate players to complete the game.
@Nick-Forrest11 ай бұрын
As much as i love a good big build. I really enjoy these single episode factory builds!
@envue24896 ай бұрын
Hey, not sure what you have done since this video, I come and go, but maybe do a truck station carrying the ore into the factory. Love your content. I love the attention to detail you give us in these videos! I can only imagine how much work you put into this. Thank you!!
@CauseOfBSOD7 ай бұрын
1:05:43 alien protein is a single merger and a very short belt extra to handle (since you have a redundant splitter nearby the protein belt) - you dont need the conveyor lift
@Fawstah6 ай бұрын
For the ore coming in, I would use hole foundations to hide it- but I'd just clip through the cave entirely
@cerealsgames311811 ай бұрын
ROCK AND STONE!
@philycheezesteak517610 ай бұрын
ROCK AND STONE TO THE BONE!!
@daydayjoeyo10 ай бұрын
Did I hear a "Rock and Stone?"
@burningcaiman5 ай бұрын
ROCK AND STONE MINER!
@juicy-minecraft40594 ай бұрын
FOR KARL!
@jimnicholas73346 ай бұрын
46:49 I'm sure this has already been mentioned, but you don't need programable splitters for those constructor manifolds. Smart splitters would be enough.
@mattclark603711 ай бұрын
Absolutely breathtaking! I now know what my next factory will be!
@chrisbaeyens451311 ай бұрын
Really beautiful! I love creating those mini factories and love watching you build them!
@arthura7211 ай бұрын
Great Build, when you get to Nuclear would love to see you build in the swamp waterfall caves.
@DaveVisone11 ай бұрын
Love your Satisfactory videos, dude. I've learnt so much after coming back from a burn-out, aha. I need to know, though! How are you getting floor holes to work through your double flooring?!
@HenkMeilink11 ай бұрын
That is an awesome build in there. Never thought of doing that. Keep up your great work. I love it.👍🏻
@Darkkamikazegirl10 ай бұрын
nice build but while add it you could add powershards too.another thing i woul recommend when building something like this is adding buffers befor and after the processes. couse this way it would spit out all the leaves and then backs up couse the machine cant handle 5000 leaves at once. and the next cant handle 300 biomass/min. but if u just come once a time all fine.
@coachi98511 ай бұрын
Diagonal railing: If you nudge the barrier to the ‚outside‘ of the corner you should be able to clip a railing against it meeting directly in the corner and you can delete the barrier afterwards.
@blueeagle98838 ай бұрын
LOOKS GREAT! Are you worried about the possibility of issues when 1.0 drops? I think it was update 8 that they said we should not build factories in caves. ( I have done it so I am not calling you out.) Love all your work.
@kenricgrunwald117011 ай бұрын
Am I the only one that thinks of Gollums cave from LOTR where you built your biofuel factory?? It looks veru similar. I thought the same when i first discovered it
@daethalion172510 ай бұрын
Love the look of the entryway! Looks like something straight out of Jurassic Park.
@gordon86111 ай бұрын
A mk4/5 belt (for speed) pointing in the right direction and a bio fuel jetpack is a great way to get around the map, and it doesn't need power like a hyper tube cannon does.
@knightlysleeps6 ай бұрын
This is my favorite build of yours I've seen so far! Looks AWESOME!
@uncannypenguin820410 ай бұрын
Love the Build, any way you can put slash marks on the empty spaces on your floor plans? kept wondering what the size was in the middle of the lower floor
@Sushi23Cat11 ай бұрын
Hands down my favourite build of yours so far. Great job Darren!
@alexandertucker614011 ай бұрын
Visually this is the best bio-fuel factory Ive ever seen...
@protator11 ай бұрын
Not that it really matters for this facility, but you could add a belt for excess material that loops back from the last smart splitter to the beginning of the production line. Right now, especially with leaves being processed by the first machine in the row, each machine has the potential to clog the entire production.
@irazander11 ай бұрын
The reason people transport the packaged version is that its more efficient to transport it that way, liquid cars are like not as dense or compact as they need to be.
@cerealsgames311811 ай бұрын
My favourite series atm! Amazing work!
@xx_hades_xx63795 ай бұрын
You actually only need 2 programmable splitters, the ones feeding into the constructors can be smart splitters using any undefined
@shaunallen82567 ай бұрын
Cattle Guards. Designed to keep animals in a fenced area and have vehicle access at the same time.
@LightningA9811 ай бұрын
FACTORIES GO BRRRR! Love this game! Thanks Darren! :D
@herbsandamunition850111 ай бұрын
the cave build is super dope
@the_ghost__NL11 ай бұрын
Great job love these builds and yes even the mega 20+ hour cat cop factory 😅
@rihlus11 ай бұрын
I was originally just gonna watch these, but something about the hour-long single episode made it seem so digestible. I'm thinking about picking up the save file and going from where you're leaving off here! I've been looking for an excuse to get back into the game but always found it so overwhelming
@MrMarnus11 ай бұрын
This video was such a treat after the last mega build! Well done!
@ZigamusRainbowWizard2 ай бұрын
The name for that 'cattle drain' you mentioned is "Cattle Gap".
@ashonee11 ай бұрын
Rock and Stone!
@LabelsAreMeaningless11 ай бұрын
I will never understand why the game devs never bothered to put in planting systems. Automating farms would fit right in and it makes no sense with the demand for biofuel why they wouldn't.
@WhatDarrenPlays11 ай бұрын
I think the idea originally is to make you do something manually several times, so there’s a payoff when you automate it. I think they want you to feel the tedium of gathering biomass and loading it in manually so you can satisfaction when you dont have to do that anymore. But now Biofuel has more uses later on this philosophy doesnt really work as theres several times you might go back to biofuel for chainsaws or other things. I saw a great mod that modified the tractor in the game to have a grinder at the front and as you drove over vegetation it collected biomass in the inventory. Not full automation, but it mase gather so much faster. I’d like to see a farming update or dlc in future. As well as underwater biome with unique materials and mechanics like oxygen/gas down there.
@derekg.66113 ай бұрын
@@WhatDarrenPlays Late to the party, but I remember Jace saying on a Q/A stream that the point of this game is that you get dropped on this planet and harvest the resources for FICSIT without a care for it's world and inhabitants, and so that the farming idea would be nice but would go against the theme of the game.
@darkrugrat10 ай бұрын
Omg... It's awesome factory!!! Like from Brazil!
@darkrugrat10 ай бұрын
Please, change de thumb for a print of your build.
@jamikellburns455111 ай бұрын
Yeeeeeees! Lets Go! Loved waking up to this
@CauseOfBSOD7 ай бұрын
46:24 you could also get away with smart splitters instead of programmable splitters on a lot of these
@martinohnenamen614711 ай бұрын
Cool cave factory, well done.
@joshrutledge514211 ай бұрын
Really fantastic man!! Great job!! all around!
@delroyclarke198911 ай бұрын
Amazing biofuel factory, love this :) keep it up
@tulakhord347111 ай бұрын
I’m pretty sure there’s an alternate recipe for the refinery that makes mycelia so this could possibly be automated but idk if it’s still a thing
@Trew-vq9xq11 ай бұрын
This video genuinely made my day when I saw it pop up on my notifications
@tim.dedopulos11 ай бұрын
Gorgeous work, Darren. Thank you.
@ChampyOnPC11 ай бұрын
oh i didnt know you can sample build blueprints if you switch the dismantle mode to blueprint mode :o
@TimoNausch11 ай бұрын
I really like the look of the factory. But have I missed the reason why you do Biofuel at all? I simply use normal fuel that I divert from my oil production and package. It's much more automated for me than having to constantly kill wildlife or collect grasses. Did I miss any reason to use Biofuel over the normal Oil Fuel?
@WhatDarrenPlays11 ай бұрын
Its just for the jetpack, it burns far slower so you can gain way more height. I wouldnt use this fuel type for anything else because it cannot be automated. Thats why I was ok with building it in a remote location, because a stack of 100 lasts in the jetpack for a very long time.
@TechnoTone11 ай бұрын
Wow - Love this!! Amazing work!
@rogerjensen696311 ай бұрын
Love your builds, just a little comment on the cought biofuel.. Didn't you already have a bypass for that? Why don't you send it along to get processed?
@WhatDarrenPlays11 ай бұрын
I didnt make a bypass for solid biofuel, but it can be done easily enough. It just wasnt in my original plan (nor was handling biomass) so I’ll probably update the build to include sending biofuel all the way down the left line, out the end and over the machines to merge before it goes into the refinery.
@nicoramaekers162315 күн бұрын
sooo i just started to play around and the possibilities are huge. building a battery-lesdls battery system with a massive biomass generator plant among one of them, but im even convinced biofuel will beat fuel from oil in many circumstances at this moment my test rig can produce up to 300 kubed meters a minute from 1 refinery. one stack of mycelium gets me 54 stacks ans change, thats 5400 cubed metres so my single refinery could power 15 fuel gens so for 5400/300 = 15 mins so 1 stack of mycelium can equal 3750MW for 15 minutes. using animal remaind that would be 75000MW for 15 mins for a stack, tho it needs 5 sloops in stead of the 4 i use. am tempted to try to finish the game powered by biofuel 😂
@nicoramaekers162313 күн бұрын
update, got a 7500mw bio fuel plant and built a 1500MW power storage replacement with 50 biofuel reactors fed by packaged bio, which i can get to 3750w with overclocking once i get enough power shards. remember if you sloop the whole chain you can get about 600 cubes of fuel with 1 alien proteïne
@kolr287311 ай бұрын
Hey Darren, I've recently found your channel and have been enjoying the content. Personally I play your videos on a second monitor while I'm working on the same tech or previous tech in game to passively pick up some tips I can use myself. Unfortunately I've reached the point in my game (second save, first save was 4 years ago) where CPU performance is a real issue and I'm honestly pretty close to putting the game away until 1.0 or a hardware upgrade. I've noticed that your game runs incredibly smoothly, do you have a video sharing your in-game and PC settings with mods? I'm pretty sure my main problem is that a 5600 (3080 GPU) just struggles with late game saves, but I want to try to pinch as much performance as possible.
@LastKnight072711 ай бұрын
1:19:13 "More meat for the grinder!"
@_JustMonika11 ай бұрын
GI completely changes how you can play the game. My GPU is very weak so it's a big no-no for me, but as soon as I upgrade I'm starting a new save. It would be so cool (and probably unethical) if you could lure one of each enemy into the enclosure, but I think they'd despawn over time.
@Zezenbeltza11 ай бұрын
Gorgeous build. Love it
@AnchorJG11 ай бұрын
Definitely setting something like this up now, maybe even step for step.
@AnchorJG3 ай бұрын
Every playthrough, I come back to this video to make a biofuel cave.
@TheKewiChannel10 ай бұрын
I'm no expert, but couldn't you have just used Smart Splitters for anything past the first two splitters? The safety catch, the primary splitter that separates remains from plants make sense, but past that, if it's only one item going out the side, undefined could send everything else forward. Love the build, love the series, was just curious as to the reasoning
@thomashuckeba969811 ай бұрын
Moving package fuel transport more fuel than unpacked fuel. Bit of a hassle but more efficient to ship more fuel at once
@kentheknight8 ай бұрын
Cattle Guards, I believe is what they are called! :D
@hutchman4711 ай бұрын
Bravo! Looks great!
@Arc_hive11 ай бұрын
I think smart splitters enough for this build, no need to make supercomputers
@philippabels563111 ай бұрын
Hey, I’ve noticed that if you wanted to play the savefile, then you‘ve got an empty inventory. Maybe you can put your equipment in a container or two and then one can play along from the savefile with all the equipment etc. Would be a nice extra
@WhatDarrenPlays11 ай бұрын
I have done that! If you load the save you spawn at the hub. Right next to it is my inventory with everything in it. Its in a small box.
@philippabels563111 ай бұрын
Okay, i've found the box, but there is no equipment like parachutes or weapons... I dont know if you provide these. @@WhatDarrenPlays
@philippabels563111 ай бұрын
Sry, I'm just blind. xD
@AndreLuis-gj7yb11 ай бұрын
That is insanely beautiful
@void915811 ай бұрын
just one word : amazing 🙂
@raghavagrawal5211 ай бұрын
Packaged fuel or water allows you to transport double the amount at the same time
@frozenherolp907711 ай бұрын
Unless I don´t 100% understand how smart splitters work, I only see 2 reasons for the programmable splitter, the first 2. For the rest, smart splitters should do.
@frozenherolp907711 ай бұрын
Now that I think about it, you dont really need any programmable ones. The one for the undefined Items can be completely removed and just set one output of the last splitter on the constructors for Alien Protein and the third splitter on the biomass line to any undefined and merge these lines. That would only require a bit more cabeling. On the other hand, the one where you split into Petals / Mob Drops and Plant Stuff you´d need maybe twice the amount of splitters, meaning this programmable splitter is the biggest space saver.
@Arc_hive11 ай бұрын
People move liquids in packaged form by train becouse you can move much more volume of liquid that way