All the additional files are now online, including the save file. Find and error with the build... I DARE YA. :) This was a very fun one, sorry it took a while. Next factory will likely be getting things together for a Space Elevator Parts Factory!
@denniswwilliams8387 ай бұрын
When unrar get this ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Refinery [3] Coke.sbpcfg ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Refinery [3] Coke.sbp ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Stacked Foundry [4] [CSteel] [A].sbpcfg ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Monorail Pillar Middle.sbpcfg ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Monorail Pillar Top.sbpcfg ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Stacked Foundry [4] [CSteel] [B].sbpcfg ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Monorail Pillar Top.sbp ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Stacked Foundry [4] [CSteel] [C].sbpcfg ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Stacked Foundry [4] [CSteel] [B].sbp ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Clean Ceiling Light [1x2].sbp ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Monorail Pillar Middle.sbp ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Monorail Section.sbp ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Stacked Foundry [4] [CSteel] [C].sbp ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Stacked Foundry [4] [CSteel] [A].sbp ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Monorail Section.sbpcfg ! The system cannot find the path specified. ! C:\Users\Denrooster\Downloads\KZbin Series - Update 8-20240523T072555Z-001.zip: Cannot create KZbin Series - Update 8\blueprint files\21. Coke Factory (Rubber, Plastic, Steel) Pt.2 \Clean Ceiling Light [1x2].sbpcfg ! The system cannot find the path specified. Any help is greatly appreciated. Thanks.
@ethangarofolo81705 ай бұрын
I appreciate the way you did the trains. Haven’t built any in-game yet, and most train tutorials aren’t in the context of an actual factory. It’s useful to see it how you did it.
@craftedworkshop5 ай бұрын
Man, after recently finding this game and getting completely addicted to it, this series has been incredibly satisfying to watch. I am continually impressed by your ludicrous levels of OCD and meticulous planning. Well done man! This really scratches that design and engineering itch for me and I'm loving building out my world. What are you planning to do when 1.0 comes out? Start fresh or update this world?
@ethanfrost76767 ай бұрын
Darren, that splitter bug can easily be resolved in your case by removing it altogether. Just make a 90 degree belt turn on that upper level. Then you can use the conveyor lift as originally designed. Hope this helps. Great content! Looking forward to the next build!
@QualityBabyMaker7 ай бұрын
'Powering on my Rubber...' = best notification ever XD
@halbouma67206 ай бұрын
Hi, I went to your live video and watched your screw problem and downloaded your latest save. You're looking at this backwards. No matter what you do on the screw side, it won't help the rotors fill up. You properly observe the issue on the live stream - you see the belt stopping on the rotor side. Your rotor belts aren't fast enough which is why the screws are backing up. Your belt math is off because you're assuming a constant pull rate. But each rotor assembler does 3.2 cycles a minute and doesn't pull an even amount every minute. In the first minute it will start 4 cycles (and pull 100 screws), and then pull 75 (6.4 cycles), 75 (9.6), 75 (12.8), 75 (16). 80% of the time an assembler will be in a 75/minute state - the first three machines have a ~50% chance of all being in that state (.80^3). During this time, 255/m screws are trying to go up to the next 3 assemblers. However, the rate will burst higher because each assembler has a 37.5% chance of being full (1 - 75/120) so a screw has a 5.2% of of skipping past the first three - or 25 screws a minute (480*.052). This increases the max rate to 280 (255+25 ) and exceeds your Mk3 lift rate - and is why you see the line briefly stutter. You need to increase it to a mk4 lift and that should resolve your screw bottleneck. An MK3 belt after that splitter is finally fast enough to handle the flow even when the first 4 assemblers are full (1.9% chance).
@deejeh94942 ай бұрын
So could you use a storage/ buffer to equalize the flow?
@mrbfros4547 ай бұрын
Thank you for another great video and more satisfactory content! I learned today that you can trash liquid inventory from a refinery by moving it to your trash can. That’s really helpful!
@maicito1237 ай бұрын
Darren is love, Darren is satisfactory
@jameshoole57096 ай бұрын
One of my favorite factories of yours! Missed a few episodes but so glad to be back!
@EddieGonzalez6 ай бұрын
I'd like to suggest two things for the blueprints files on drive: - A doc or spreadsheet with a full list of the the blueprints that contain the name, a short description, which video(s) it was used in, and version. - A single directory where all of them are present in the latest version.
@danmorgan7126 ай бұрын
Just fyi (and because any comment is considered "engagement" by the KZbin overlords): you don't need signals or anything for a push pull train. It's actually easily the most simple train design. You can do 90 degree bends with push pull trains too :D Doesn't mean your train is bad, but you actually made it more complicated and with a larger footprint than necessary. On the plus side, it would be a train line that can run multiple trains in the future, if you really want to complicated your train lines.
@Anaerin7 ай бұрын
Fun fact: If you're using OBS and the NVEnc encoder, all the capturing, compositing and compression is done on the graphics card, meaning the system overhead is very slight, just like GeForce Now.
@WhatDarrenPlays7 ай бұрын
CPU has to run obs though :P thats what I found the biggest issue to be. Seems to take 10% of my cpu for some reason.
@naiveninja98907 ай бұрын
Let's goooo. I may be behind on the series, but no harm in watching the most recent episode 😊
@BrettWms7 ай бұрын
A weird bug - I've seen that before. I was able to resolve it by removing the splitter, then doing the lifts and getting that link done.. Then add the splitter back in. That always has resolved it for me.
@bloodyto916 ай бұрын
Nice. Really like how clean the monorail looks.
@danielmario71386 ай бұрын
awesome build! a litle bit of every tthing, this are my fauvorite builds.i always have problems trouble shoting tthis kind of factories where therees so many chains that depend off eachother, they are a nighmare especially if they unbalanced after a while, Pretty smart of u to give the train its hown rail. Gj Darren, cant wait to see u start over in 1.0.
@Ceruleansins557 ай бұрын
What a great build! Loving the series and looking forward to more, thanks Darren!
@killerpaarntie54967 ай бұрын
man i started playing satisfactory when u started your first series. i see your video and i immediately want to start again XD this game is addicting XD
@ROPVoid6 ай бұрын
I still can't make signals to work on my save, so yeah, I'm eager to see that video with T jonctions :)
@danmorgan7126 ай бұрын
I'm not certain about if trains spit out 50/50, but I've taken to putting splitters on both exits and then combining each split line into two even lines. (2 lines come out. They're both split into 4. Those four take 2 from one from each split and merge them, resulting in 2 lines with perfectly even splits)
@MindResonator6 ай бұрын
Peak output from synced production cycles vs average throughput belt throughput can be tricky. To prevent backing up in machine output buffers, use faster belts. I find it better for lines to backup on inputs rather that at the outputs. The only times I use slower belts is small sections to restrict flow for load balancing (like valves).
@AdamoBS7 ай бұрын
6:00 Maybe it's the machine's cache, the machine has a buffer of manufactured parts. Maybe it's something related to that.
@Snuffa7 ай бұрын
Nice video, really enjoying this series. The sped up section adding the mergers and belts was a little disorientating. :D Also your trucks seem well behaved, can you have a word with mine and tell them to get their act together?
@WhatDarrenPlays7 ай бұрын
Honestly I'm not sure what made them all fall in line so nicely!
@joshrutledge51427 ай бұрын
great job on the video, and on the factory.. i love watching your builds!! hopefully i can catch you on a friday stream someday (my day off work) and i love that you include a small bit of the fast forward building, it's fun to watch all the connections needed in **Hyperdrive!!** haha!!
@Vyacheslavskiy7 ай бұрын
I think the bug is not exactly that. Try to build lift, do not connect conveyor to it and via dismantle mode look at lift and see if it has any ingots in it (I believe that there will be). If yes, then the bug is not with lift, but with belt. When a lift is so close to splitter, a belt is connected to splitter instead of lift. You even have it in video, 59:44 when I saw an ingot spawn on belt when a lift is already removed. To fix it, try to remove splitter, build a lift connect it to a belt and then build a splitter again. Hope that will help
@michaelwaegemans68027 ай бұрын
For the bug, you don't need a splitter there. Just leave the splitter out
@WhatDarrenPlays7 ай бұрын
Good point!
@Dude297 ай бұрын
At the end to fix that splitter and lift bug you could have just removed the last spitter and replaced it with a conveyor turn. Would look cleaner Love your vids man!
@alanmorrison78706 ай бұрын
Heya Darren, it's been 3 weeks since you've dropped any contnet. Are you sick buddy?
@michaelsmith-ch6mq7 ай бұрын
*gets notification* "Powers on Rubber..." lol im going back to work...
@1Mackinzoid2 ай бұрын
I cant imagine it being easy to make entertaining videos of this game. I commend you.
@Vyacheslavskiy7 ай бұрын
Hey, Daren, just a little question about recording issues: not as recommendation, but just out of curiosity for further investigation, how practical it would be to have a separate PC with capture card on it (like console setup often is)?
@WhatDarrenPlays7 ай бұрын
I used to do that, I streamed with a seperate PC using a capture card. I found it very tedious and annoying, so instead I invested more money into this PC to be powerful enough to be able to do it itself. I suppose buying and running two computers seems like overkill when this should just work, and did until very recently. I'm sure I just need to reinstall or reconfigure something. I just hate PC's and anything hardware related, but your suggestion is perfectly valid!
@Vyacheslavskiy7 ай бұрын
@@WhatDarrenPlays got it, thanks for answering. I was always interested in what is more easy to deal with: one very powerful PC which can do anything on it's own, or one still powerful PC and another PC with capture card.
@akkhor47393 ай бұрын
I love my family and friends ❤️
@mattclark60377 ай бұрын
Well done bub! Best steel factory I've seen. Looking forward to your stream. Hope life is treating you well.
@BiGG_X6 ай бұрын
Did they change how the animations work at a distance? I played a few years ago and I dont remember animations being so laggy at a distance. I even have a couple videos of a factory where all the animations are smooth as far as I can see. My computer definitely wasnt as good as the one I have now. I even disable DLSS thinking maybe that was the culprit but its the same no matter what settings I use. ODD adjustment if they did this on purpose.
@WhatDarrenPlays6 ай бұрын
They did, performance savings I guess. I would like if they added an animation render distance option
@BiGG_X6 ай бұрын
That would be nice. The jittering animations are weird to see. Considering they have DLSS now, why they do that? LoL... Thanks for the Vids, they really help me get back into it.
@bobbygodiva7 ай бұрын
Have you thought about using the infinite zoop mod? Or the mod that allows vertical nudge?
@WhatDarrenPlays7 ай бұрын
Yeah i don't want to use any mods, people watch and ask questions about how to do things, I don't want to tell them "oh its a mod" I'll probably do a modded playthrough when 1.0 is out for a bit.
@jamikellburns45517 ай бұрын
Yay! Best monday ever!
@KepperX33 ай бұрын
1:00:38 just get rid of the splitter on the end, it’s useless at the end of the manifold anyway. What are you trying to split? Just make the belt do a 90 degree turn straight into the machine.
@stevebelanger24486 ай бұрын
@whatdarrenplays, that bug you got at 1h on the video, i had the same exact thing, what i did to fix it was to delete the belt between the lift and the merger, and redraw it but from the merger to the lift, and it started to flow :)
@michaelward6026 ай бұрын
Hi Darren, love the your channel I watch all of your video and you've got me hooked on satisfactory I've downloaded your save file so I could continue along with you but in the crate at the hub there is only a parachute in there and nothing else. just wondering if I'm doing something wrong.
@X6HEADEDHYDRA7 ай бұрын
Im pretty sure the bug can be traced back splitters - I had something simillar with the Turbo Fuel Factory.....Coal and Sulpher kept switching lines. I still dont know how I fixed it.
@TheCentaury7 ай бұрын
Next big project : Do a big building in the shape of a soda can :D
@aque96087 ай бұрын
once again, I thank you for saving me from sinking 193248018234 hours into Satisfactory by playing it for me ;D
@pwdude68366 ай бұрын
Hi mr Darren. Are you ok. We hope youer health is ok.
@MilleniumLad217 ай бұрын
Hey man, loving this series. In regards to the weird splitter bug, would replacing the one splitter, next to the lift, which is causing issues with a smart splitter that's configured with zero output on that side help? I was just thinking as I watched this episode if the lift couldn't pull material from that side of the splitter, that might help with the bug. Not a huge issue since you found a work-around. But, if changing the splitter to a smart splitter works, that could help with the aesthetics of the build instead of re-routing the lifts.
@michaelwaegemans68027 ай бұрын
The splitter there is useless. He could just not have one
@walkthrough-scholar6 ай бұрын
I tried to delete one auto save of my first and only satisfactory world. It deleted all of my manual saves and all of the auto saves. I was under the impression you could delete just one autosave due to me being able to select it. I don't know if I'll ever play again.
@laroete2 ай бұрын
This is exactly what iwas planning to do! I got 720 oil ready to go
@ThiagoFavaC7 ай бұрын
I encountered a strange problem, I noticed that when I approached some machines they stopped producing the resource, in the end I ended up discovering that it was my jetpack that for some reason was automatically putting the machines in standby mode, I reloaded the game and the problem persisted. , I realized that by removing and putting the jetpack back on the problem stopped and so far it hasn't happened again. I forgot to mention that when I walked away from the machines they started working normally again.
@elijahmceachin28204 ай бұрын
I knew you were going to have that bug! I'm watching this like 3 months late so there was no point in saying anything and figured you figure it out eventually. you can't have a elevator touching a splitter/merger. I was watching your last video and said to my self he's going to have issues with that later.
@Zuesacoatl3 ай бұрын
with that lift bug, kill the splitter behind it, then place the lift , then the belt, and then replace the splitter and its belts, and all is well.
@Ooooooooooioiiiiiiii6 ай бұрын
Hey Darren can we please get more city skylines 2 love them❤
@KageKeeper6 ай бұрын
Hello Darren. I am receiving an 'Invite Invalid' error when clicking your Discord link.
@WhatDarrenPlays6 ай бұрын
Should be working now, apologies! The link is active because we have 14 "server boosts" from people who have paid for a discord membership, and sometimes when it lapses the link goes offline temporarily. It's back now!
@KageKeeper6 ай бұрын
I really appreciate the quick reply. :) However, I am still getting the 'Invite Invalid This invite may be expired, or you might not have permission to join.' error. 🤔
@WhatDarrenPlays6 ай бұрын
Oh sorry, I only saw this now. Hm it works for me: discord.gg/wdp
@pwdude68367 ай бұрын
Hey maaaaaan❤❤❤❤❤
@lectricdolphin72656 ай бұрын
Sad that the new video isn’t public :(
@WhatDarrenPlays6 ай бұрын
It’ll be out Sunday - sorry for the wait, its so I can lessen the gap between the next one and other videos in between.
@lectricdolphin72656 ай бұрын
Is there any way to become a member? I don’t see a button/link anywhere I look :(
@WhatDarrenPlays6 ай бұрын
Http://kzbin.infojoin I think works, it can depend what country youre in, and I’m not sure exactly how it works on the youtube app on phones. Ive heard mixed results on phones.
@JosiahLuten6 ай бұрын
U sound wayyyy different then in that stellarsis video
@ForthrightSatire2887 ай бұрын
Bro its been a month please upload cs2
@coatedturno20466 ай бұрын
You gonna do more cities skyline work soon?
@guiguim52646 ай бұрын
Came from TomSka.
@zacharyolson17557 ай бұрын
Crapppppp. I’ve been binge watching these videos and did not realize there weren’t more. Crap.
@lukesprigg91537 ай бұрын
Day 1 of asking for V RISING play through
@WhatDarrenPlays7 ай бұрын
Gonna be a long time asking. I love the game, streamed it when it released initially but it viewed very poorly so wont be playing it here. Sorry!