Resident Evil 4 Remake is NOT a Masterpiece, it's PEAK Remake Culture.

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The Electric Underground

The Electric Underground

Күн бұрын

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@Galaxy40k
@Galaxy40k Жыл бұрын
I agree with you so hard here. While RE4R is a pretty good game in a vacuum, the remake culture surrounding it and all these other recent remakes drives me up a wall. Peoples most hyped up games are remakes instead of new ideas, and they treat every deviation away from the original and towards this homogenous blob of modern design sensibilities as some "objective" improvement. They talk about original games as if they're "outdated" now. I thought for so long that video games were art, but if people are willing to toss out an original the second a slightly shinier and newer version of it comes out, then it ain't art: It's a disposable toy.
@discoinferno701
@discoinferno701 Жыл бұрын
Yeah almost all media is like that including games most games and most things in general are artless garbage the original was never art same with the rest of this series they are just toys
@crawlingamongthestars3736
@crawlingamongthestars3736 Жыл бұрын
@Disco Inferno Yeah, most people are so quick to apply the "art" label to something, nowadays popularly video games, as if most games have something deep and interesting to say. They clearly don't. They are mostly designed to be diversions or challenges that generate money for their creators, publishers and investors. The original RE4 had absolutely zero depth to it from the perspective of art. Game design depth it had plenty of, but there was basically nothing important that it had to say, and that is ultimately what decides whether something is art or not. Maybe you could call it bad art, in the sense that a B movie is bad art (and RE4 is very B movie-esque). Sure, RE4 might have some good visual art direction, or good music composition, a bit of solid voice acting, and it might overall create a nice ambience in its world-building, but these things are all generally in service of creating a GAME, not ART with a substantial message to get across. But that's pop culture for you: typically shallow and ignorant. And I say this as a person who likes the original RE4 (the remake is the worst kind of blatant cash grab), but I can still recognize it for what it is and is not. There are some truly artistic games, but they are without a doubt the minority. Same goes for most music, tv shows, movies and even books. Games can be incredible as games without being the least bit artful (chess is fantastic, but it has nothing to do with art).
@magicjohnson3121
@magicjohnson3121 Жыл бұрын
@crawlingamongtyestars art is just a made up word people use to make people feel like they’re not wasting their time with their hobby
@crawlingamongthestars3736
@crawlingamongthestars3736 Жыл бұрын
@@magicjohnson3121 Do you mean literally everything that gets called art, or video games specifically?
@lukelindberg3503
@lukelindberg3503 Жыл бұрын
@@magicjohnson3121 aren’t all words made up? Lol
@midorifox
@midorifox Ай бұрын
This video is aging like wine. All these half-assed remakes, and none of them keep the art direction from the original. The dead rising remake being one of them.
@Leon_SKennnedy
@Leon_SKennnedy 11 күн бұрын
SH2 remake especially, SH2R feels like a game where the devs think they KNOW it's better than the original when it completely lost the point, storytelling techniques and focus of the original, it's good that the franchise is back, but for me it's the pinnacle of shallow video game remakes
@Ostnizdasht206
@Ostnizdasht206 8 ай бұрын
The original RE4 honestly didn't need a remake imo.
@robertkenny1201
@robertkenny1201 7 ай бұрын
I agree it needed a remake even less then Super Metroid does.
@Lalo-777
@Lalo-777 7 ай бұрын
Yeah but im still glad it got one lol
@vaporalight3670
@vaporalight3670 7 ай бұрын
You know what survival horror game needs a remake not just in individual games but also a revival of the IP? It's Dino Crisis.
@xXSonTJXxx
@xXSonTJXxx 5 ай бұрын
They never remade the og but remade re4 from the ground up if their remaking the og they should remake it like re1 which was the perfect remake
@Ostnizdasht206
@Ostnizdasht206 5 ай бұрын
@@vaporalight3670 Yeah, a Dino Crisis remake would be sick.
@athorem
@athorem 4 ай бұрын
The worst part about remakes are people's attitudes about them. In theory remakes could be great, but a lot of the people asking for them are not doing so out of love and respect for the original game. In many cases they actively dislike the games they are asking to be remade so they're more in line with what they want. And that's just sad. Now remakes have become a vessel to turn passionately made works of art into "content" to get hyped for, consume, and then promptly discard.
@Chaso-1124
@Chaso-1124 4 ай бұрын
Spot on. This is why I have grown to hate and despise the whole concept and idea of remakes in general. These days they are not being made for the right reasons, from both the creators and the audience perspective. The creators are just trying to lean on a known IP to prop up their product while having complete disregard for artistic value and integrity. Then the audience, like you said, often times actually hate or dislike the original source material and simply wish for it to be subverted and twisted into a version that better suits them, again having complete disregard for artistic value and integrity. Both of them have no respect for original source material, and especially having no respect for the fans of such source material.
@frogglen6350
@frogglen6350 3 ай бұрын
your last sentence describes gaming in general. It's a business. Not a charity. Capcom didn't just magically make RE4 from the good of their hearts. They made it to make more money. That's why it's so different from the og Resident Evils. RE4 arguably isn't even a real Resident evil....just call of duty zombies
@Chaso-1124
@Chaso-1124 3 ай бұрын
@frogglen6350 What an incredibly dumb thought process all around... Gaming has always been a business. They have always made games with the intent of making a profit and expanding. This did not hold them back from being passionate and caring about the industry and the products they create. This did not mean they didn't care about the art. That is no excuse for laziness and lack of passion and creativity found in many modern day games. Anyone claiming any resident evil besides umbrella corps is like call of duty just highlights how ignorant they are. It's proof you havnt even played the games or know what you are talking about.
@megamike15
@megamike15 2 ай бұрын
you onlyy see this with games as well. people can go back and watch old movies or read oldbooks but old video games are "outdated."
@bobdobbz9334
@bobdobbz9334 2 ай бұрын
@frogglen6350 That works both ways though. I'm not running a charity to support game devs, as an audience member. Either produce a work with artistic merit or I'm not paying.
@granpaNurgle
@granpaNurgle 8 ай бұрын
Gamers seem to have practically zero respect towards the classics of their medium, or they can only recognize such things as a "stepping stone" leading towards (current era). Authors don't do this, and nobody in cinema gets excited for remakes. But gamers? They eat this up, thinking "finally, now I can enjoy this thing I enjoyed 10yrs ago - but for REAL this time!" And then 10yrs later they'll buy the remake of this remake and call it a masterpiece too. Infinite tolerance for regurgitated franchise slop.
@Chaso-1124
@Chaso-1124 8 ай бұрын
Modern gamers are the worst. Worse than even the most depraved and desperate movie goer who eat up marvel and Disney movies. They'll spend thousands of dollars on a game, and bend over backwards for a company who outright screws them over again and again, all the while attacking you for daring to question the holy product. They have no respect at all for the medium. They don't even have respect for themselves
@ehrtdaz7186
@ehrtdaz7186 7 ай бұрын
Because games are pieces of software and software can get outdated. Not even talking about RE4 here, just in general.
@FMK03
@FMK03 7 ай бұрын
@@ehrtdaz7186 That's a fallacious generalization, though. In addition, they can simply either remaster the game or remake the game faithfully, both of which seem to be difficult to comprehend and understand by these sh*t companies.
@Chaso-1124
@Chaso-1124 7 ай бұрын
​@FMK03 It's not even the companies really. There are countless people out there who think a remaster or faithfully done remake, like re1 remake, are bad and not worth it. Can't tell you how many times I've heard "well if the remake is like the original then what's the point" or "if you want it to be similar to the original then just play the original". These people don't even know what they're talking about and unfamiliar with what the terms mean. There are so many people who will argue with you and say that the faithfully done remake of re1 was in fact not a remake, just a remaster. They're clueless drones, more like locusts in the industry. At the end of the day the consumers are driving these changes as companies will do what sells and what the consumer is willing to put up with
@Nintendofanboy101-yk8ro
@Nintendofanboy101-yk8ro 7 ай бұрын
Personally, there are games that have actually done very well because the remake wasn't just one to one. Look at kirby super star ultra, super mario advance, pokemon heart gold/soul silver, and kirby's return to dreamland deluxe. Personally I would love it if kirby's nightmare in dreamland got another remake because the director of the kirby games at that time did it dirty. It was my very first kirby game and I liked it but as a remake, it was too faithful and even took away some parts like meta knight giving you the invincible lolipop. There's just so much they could do. Add a intro cutscene where king dedede gives the pieces of the star rod to his minions, include most of the mechanics from the other kirby games shinya developed. Add the lore, have the post game just be meta knightmare with some updated moves and harder mini bosses and bosses. The mode should also have dark metaknight as a boss instead of another meta knight, it should feature a true arena and bosses that you can fight any time on the world map if you know what I'm talking about and very importantly, you don't lose your power up at the first hit. I know I have more ideas but anyways they could really do something great instead of what it was on the gameboy advance.
@johntitor272
@johntitor272 Жыл бұрын
I have noticed that compared to other mediums, gamers tend to disrespect their classics much more. They don’t accept concepts like authorial intent and act as if game designers back in the day were cavemen banging on rocks until someone invented the wheel. They talk about games like they're made of swappable car parts and view the entire medium as an endless chase for a new toy. If you prefer and old game over a new one (such as preferring the original over its remake) they will quickly dismiss your opinion and accuse you of being “blinded by nostalgia.” It's okay for our classics to be classics, to be examined with historical lenses instead of treated as machines in need of repair. Imagine movie buffs telling you not to bother with the iconic original Cape Fear and instead just watch the shiny remake. I honestly don’t believe that video games “age” as common as people think they do. I think what most people mean when they say that a game is “dated” is that it’s not homogenised. The original RE4 today is just as well designed as it was 18 years ago. Same thing with games like Super Metroid and Super Mario Bros. Good game design never dies.
@duduoson5278
@duduoson5278 Жыл бұрын
This is one of the better analogies I've read on the subject of remakes and the way "gamers" treat their games. The nostalgia argument always bugs the hell out of me. I played many games that are considered old time classics when I was in my late 20s. There was no "nostalgia" present (whatever that feels like) when I played the first Quake or a Fire Emblem game on an emulator in 2020, lol. People often fail to understand that, or maybe that's just my fault for thinking that everyone on the internet is an adult, lol.
@SonicAdventureEnjoyer
@SonicAdventureEnjoyer Жыл бұрын
@@duduoson5278 seriously dude. I grew up with RE4 with my dad before he passed away. I like the remake but I don't think it holds a candle on being revolutionary or as legendary as Original 4. I was on one YT video calling out people who used the notslagia dismissing for opinions and guess what? They STILL said "you're just blinded by nostalgia" People like Jack Jax are on every remake video and do go out of their way to comment on every comment positive about OG as "blinded by nostalgia"
@duduoson5278
@duduoson5278 Жыл бұрын
@@SonicAdventureEnjoyer This is seriously weird. Like, I can understand people liking the remake - and that's fine. But any dissenting opinion is met with the response you mentioned. It's sad. I know that youtube's comments section isn't exactly the pinnacle of civilized discussion, but here we are. If we can do it, then others can too, they just don't want to.
@GimmieDaDnB
@GimmieDaDnB Жыл бұрын
It's disturbing tbh, even I can admit some older games were terrible but you can compare those terrible classic games with other games that came out on same console and same year and know the difference between outdated and insanely clever design
@saisameer8771
@saisameer8771 Жыл бұрын
It's basically the attitude where it seems like we are almost ashamed of our classics instead of admiring them. I always get super triggered when people dismiss nes or snes classics as "archaic" or "just a remanant from the arcades" because it's so obvious they haven't played a single nes game in their life. I didn't play arcade games growing up. I played them a few years ago and was pleasantly surprised at how well designed and well paced they were. I actually became a huge megaman fan because of this. It's unfortunate that we are losing brilliant game design principles over movie games.
@Myth_or_Mystery76
@Myth_or_Mystery76 5 ай бұрын
People used to complain about remakes. Now, they’ve accepted them wholesale. Like everything else.
@Relugus
@Relugus Жыл бұрын
The "stop to shoot" mechanics were baked into RE4's gameplay, they were not a bug, they were a feature.
@christopherc4770
@christopherc4770 Жыл бұрын
yeah they made changes to account for now being able to move the gameplay is better in the remake in my humble opinion
@budthecyborg4575
@budthecyborg4575 Жыл бұрын
And that part of the game for the most part hasn't changed, you're just free to look around and aim in any direction now. 2005 RE4 with mouselook already plays almost identically to this game.
@the_sam_strong
@the_sam_strong Жыл бұрын
I replayed the original recently and never once I was bothered or felt like it was needed or that it was a problem that in the original you can't walk and shoot, because the overall gameplay in the original is faster, Leon moves, runs, aims and uses his melee attacks a lot faster than he does in the remake where he feels so realistic that often it's annoying to see him struggling to run away from enemies or move fast cause he is too tired or hurt, while in the original there wasn't this problem, Leon was always at the top of his form even on yellow/red health he barely became a little slower at walking and run, so the fact he couldn't walk and aim/shoot at the same time wasn't really a problem for me, the excessive realism of the remake it's what bugs me instead
@Chronicpatchkids
@Chronicpatchkids Жыл бұрын
It’s very funny that Krauser stops and shoots in Mercenaries when you use the Bow 🤫
@Chronicpatchkids
@Chronicpatchkids Жыл бұрын
@@the_sam_strongthat excessive realism that you’re talking about is even more apparent in the mercenaries. I think the mercenaries is a lot of fun but the characters are so damn slow
@gustGOW
@gustGOW 2 ай бұрын
It's just progressivism applied to video games, or culture in general. I know it might sound like a bit of a stretch, but it is-the accumulated knowledge of game design has stacked to such a degree that anything that came out a few years ago is just considered garbage because people were "stupid" back then and didn’t have the "enlightenment" we supposedly have now. And that window that magically makes everybody in the past seem stupid is getting smaller and smaller. It can be summarized as "modern = good" and "old = bad and outdated." It’s very common to find certain people who won’t consume media past a certain point in time because it’s "too dated." The comparison with software is brilliant, by the way.
@EQOAnostalgia
@EQOAnostalgia 26 күн бұрын
This PERFECTLY sums up my feeling on RE4R. It's not a bad game imo, but it's FRUSTRATING to play, especially for extended periods of time, and i'm sure much more so on higher difficulty levels. I played on standard and i hated the feeling of randomness with every encounter and watching this really summed up why that is. I couldn't quite put my finger on what was "wrong" Leon just feels more clunky to me despite technically having "more control" he's very imprecise, the sway is bs, the lack of i frames is bs, the inconsistency of landing a stagger is bs, knife being NEEDED to parry because you can't reliably stagger is bs, the knife BREAKING that you NEED because of a lack of stagger is bs lol. I didn't hate this remake, but i didn't love it. It's fun in small bursts. The best thing i can say is that quick time events are gone and the Krauser encounters etc, were MUCH better because of it. The knife fight with Krauser was epic. Separate Ways, especially towards the end made me want to punch my fking monitor. I don't think the game was hard, i got through it np, it was just FRUSTRATING.
@Leon_SKennnedy
@Leon_SKennnedy 11 күн бұрын
Leon feels incredibly slow especially, not only that but they somehow made Ashley's ai worse, it's like she's trying to end herself
@lionheart4424
@lionheart4424 Ай бұрын
What pains me the most is that they had the audacity to change how the limb hitboxes worked when impacted by gunshots so you can not play as efficiently as in the original. So you are effectively and always a worse player in the remake because now that works randomly.
@sameerhussain444
@sameerhussain444 Ай бұрын
I have to agree for now. I am 1/3 in the remake and not a fan of randomization. Takes away from the strategy.
@adamlindh9012
@adamlindh9012 5 ай бұрын
The technical term for this phenomenon is "the progressive fallacy". It is the idea that a product released subsequently to another one automatically entails the superiority of the former over the latter. C.S. Lewis referred to this fallacy as "chronological snobbery". One other note: the inability to move and shoot simultaneously is not an arbitrary restriction, as you aptly pointed out. It is a rule. Once upon a time, rules were a sine quo non of game design. (Imagine chess without its multitude of rules). It seems that the notion of player freedom has eclipsed the importance of rules, and the result is more akin to a "toy" than a "game". We do not play the game; rather, we play WITH the game.
@todesziege
@todesziege 5 ай бұрын
It often seems that neither players nor developers today understand what a game is. Rules are indeed what defines a game.
@Herpusderpus
@Herpusderpus 3 ай бұрын
You sound way more snobby than the people you’re trying to call out. People like the remake because it’s GOOD. Seethe all you want; if you don’t like it just fuckin play the original and leave everyone else alone to enjoy what they like.
@adamlindh9012
@adamlindh9012 3 ай бұрын
I actually love the remake. I only meant to vindicate the original and defend it against those that would say it has aged poorly due to its more restrictive mechanics.
@leiferikson5029
@leiferikson5029 2 ай бұрын
@@HerpusderpusImagine being this much of a triggered little subhuman over a different opinion lol.
@MaximumPayine
@MaximumPayine 2 ай бұрын
@@Herpusderpus Saying something is good, especially when you don't even define what "good" even means shows you have no idea what you are talking about. You just have a massive ego and access to a phone/keyboard.
@devonmiller113
@devonmiller113 Жыл бұрын
I think the issue is that games are being remade not to improve or revitalize an entry, but to simply milk the fanbase and reimagine old projects to fit in line with modern development teams.
@wangchung2157
@wangchung2157 Жыл бұрын
Playing RE4 Remake right now after being a DIE HARD RE4 fan and I completely feel you on this point
@ni9274
@ni9274 Жыл бұрын
RE4 remake improve and revitalize re4 original, you’re wrong
@ni9274
@ni9274 Жыл бұрын
@@wangchung2157it improve in every ways on the original
@catswork
@catswork Жыл бұрын
guys nobody is going back to play RE4 on a gamecube, especially with how strange the controls are compared to today. the fact that you can't shoot and walk is enough to put plenty of people off the game
@Chaso-1124
@Chaso-1124 Жыл бұрын
​@@catswork No, we go back and play on PC with the HD project mod You don't need to move and shoot because the game was built from the ground up around the movement and aiming mechanics
@rudy110
@rudy110 8 ай бұрын
When I first played the original I was taken back by the wierd tank controls. Then after like an hour or two of learning I got used to it. Shockingly, playing the game to get better at the game, takes time.
@userxy6987
@userxy6987 8 ай бұрын
Yeah I am a modern gamer and grow up with modern gaming design. But tank controls... what's the overwhelming hate with it? It just takes time to accustom to lol. I finished and loved every minute of OG RE 1-3 and SH2-3.
@ImAkira..
@ImAkira.. 6 ай бұрын
@@userxy6987dude tank controls are peak and I love them it really feels like it adds more character to the games
@ImAkira..
@ImAkira.. 6 ай бұрын
@@userxy6987you don’t want your game playing like another generic 3rd person shooter 😭
@itsarandomboy4094
@itsarandomboy4094 4 ай бұрын
Man fr, everyone talks about it like it's some kind of issue the game has, but the game is built around that movement, the enemies and stages are built with the idea of what the player can and can't do, meaning you don't really necessarily need to move sideways in order to win in re4, no enemies will take advantage of your limitations because they were made knowing what the player would do, these "modern" controls (Walking and shooting is purposeless too, you're too slow and less precise why do you need it in order to play bruh? are great but seeing ppl saying they can't handle other setting is just so lame, they can't play and then blame it on the games
@EQOAnostalgia
@EQOAnostalgia 26 күн бұрын
Spot on, tank controls felt wonky to every one of us at the start. I began in 1996 and even then it was brutal lol. You just had to get through the awkward phase and it was something that was extremely satisfying to perfect. Dodging zombies became an artform and felt so awesome. Gaming was just a lot different back then man, games don't get their hooks in me like that anymore and use this artificial difficulty bs that feels like RNG more than skill based. Likewise, when we made the leap from PS1 to PS2, early on in the PS2's lifecycle dual analog became standardized. It was awkward af to adapt to coming from the D-pad and single stick generation. But we did it, 1 or maybe 2 hours of Red Planet and i was playing like a pro.
@scalliano
@scalliano Жыл бұрын
Alien Resurrection on the PS1 was critically panned at release for its "absurd" controls - you used the left stick to move and the right stick to aim.
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
Amazing ha! The more things change the more they stay the same lol
@Relugus
@Relugus Жыл бұрын
That's literally what every game now uses. Imagine being one of the devs who made that game looking at how their "absurd" control scheme is now used by every game.
@jarltrippin
@jarltrippin Жыл бұрын
​@@Relugus And getting absolutely no credit for it.
@anthonyhiggins9799
@anthonyhiggins9799 Жыл бұрын
Resurrection didn't get it quite right though. It's still really awkward to play the way they set up the controls. If they had nailed it the way later games did, it would be held up as a historically important breakthrough in gaming, but their system was still flawed.
@Vulgarth1
@Vulgarth1 Жыл бұрын
Don't forget that in Goldeneye you couldn't aim and move at the same time. Apparently that one is one of the best games of all time to this day.
@tumulovermelho93
@tumulovermelho93 Жыл бұрын
What really is absurd is seeing how many people are saying RE4R is the best remake when the RE1 remake exists. That game is so faithful, so respectful and improves so much on the original it became the standard for RE remakes before this new age of remakes that cut content arbitrarily, and people are forgetting that just because RE4R is more fluid and prettier.
@bigpickenergy5321
@bigpickenergy5321 Жыл бұрын
I've never played re1 and from everything I gather even I know that statement is true. Re1 remake was the most faithful re-imagining of an RE game that elevated the standard...(I don't know why my second phrase was a carbon copy of what u said. Guess I feel the same way 😅)
@tonymetzger6769
@tonymetzger6769 Жыл бұрын
Honestly though the resident evil one is more of a remastered version while this is more of remake and yes resident evil 4 original is better but little COD kids now a days could never handle the controla
@dlbigdaddy163
@dlbigdaddy163 Жыл бұрын
Bro re 1 is boring af😂😂😂
@tonymetzger6769
@tonymetzger6769 Жыл бұрын
@@dlbigdaddy163 no it's not if you think it's boring you either never played all the way through or don't understand what OG resident evil is because it's the opposite from boring
@dlbigdaddy163
@dlbigdaddy163 Жыл бұрын
Re1=backtracking simulator
@Efgand0894
@Efgand0894 Жыл бұрын
Even the devs said it didn't need a remake. RE4 it's a timeless classic
@Jcrash71
@Jcrash71 Жыл бұрын
It definitely needed a remake, the original didn't age well
@7MileDae
@7MileDae Жыл бұрын
@@Jcrash71that name fits you well
@Jcrash71
@Jcrash71 Жыл бұрын
@@7MileDae so does your mum
@7MileDae
@7MileDae Жыл бұрын
@@Jcrash71 not like I cared about her.
@7MileDae
@7MileDae Жыл бұрын
@@Jcrash71 “mum” are u Bri-ish mate?
@anon.nobody6471
@anon.nobody6471 Жыл бұрын
It's odd how something like Doom 2016 was seen like a modern homage to the original whilst RE 4 remake is being hailed more like a perfect replacement. RE 4 was never meant to be replaced
@anon.nobody6471
@anon.nobody6471 Жыл бұрын
@FazeGeorgeFloyd yea it was more like a soft reboot. But it didn't get hailed as a good game because it modernized the classic gameplay of Doom, but rather it captured the essence of the original whilst standing on its own merit. Imo RE4 remake is a fun game but not some kind of masterpiece when stacked against its contemporaries; it doesnt carry the same weight as the original in that regard
@joejo4549
@joejo4549 Жыл бұрын
No one is saying it's a replacement
@Indigo_1001
@Indigo_1001 Жыл бұрын
NO one is calling or expecting RE4 to replace the original. You guys are criticizing it for not being a replacement, it went and did it’s own thing on the same story, thus created something new. Wanting a exact replica but in modern times would actually be souless
@stef-eg9sk
@stef-eg9sk Жыл бұрын
are the people who say this game is a replacement in the room with us right now?
@Sneeds_Feed_And_Seed69
@Sneeds_Feed_And_Seed69 Жыл бұрын
@@anon.nobody6471 What makes the story better is that the entirety of the new dev team were not involved with the og games development, they simply were massive fans who turned doom 4 around and cut it to make 2016, beautiful example that if devs are passionate and dedicated with talent they can make good new games or reboots in a series without disrespecting the original
@maximumkorb
@maximumkorb 9 ай бұрын
I found the Remake to be rather insulting. The first flaw was that they tell you Hardcore is for veterans of the original game. I don't know what veterans they talked to because the game does not play the same at all. The gameplay focus on knife-parrying rather than gunplay was stupid as all hell - it's THE thing RE4 does amazingly well, and this Remake sidelines the hell out of it for the dinky knife. I can't stand the knife focus at all. Nor can I stand how damn talkative all the characters are. I swear, someone needs to give these guys a nice glass of Shut The Hell Up. I don't need to hear "Sorry, must have slipped" after every kick. It's a perfect example of fixing what wasn't broken.
@Indigo_1001
@Indigo_1001 9 ай бұрын
What game you played? You still do a shit tone of shooting. And the parry was such a cool mechanics, ya”” are so lame in thinking the remake couldn’t change anything
@MuseBySecrecy
@MuseBySecrecy 9 ай бұрын
@@Indigo_1001Are you just replying to every comment? Who is forcing you to watch this video? Nobody.
@userxy6987
@userxy6987 8 ай бұрын
your reaction to AAA characters randomly spouting irritating lines during boss fights to emulate "realism" is my reaction to Jill in RE3make, especially in the final Nemesis fight: "You think I don't know how to fck you up?" 💀🤮 Half the time I feel like these people should just button up and fight for their life instead of acting like a high school bully in a drama series
@VTorner
@VTorner 2 ай бұрын
I have a feeling this video is gonna age better and better as this industry destroys itself with these aspects of rot. From overly politicized soulless shit to this remake trend shit.
@EQOAnostalgia
@EQOAnostalgia 26 күн бұрын
You're not wrong!
@Charles-jj2su
@Charles-jj2su Жыл бұрын
REmake is still the greatest example of a video game remake. It was made by many of the original team who did the game it’s based on, and with the express goal of “we have more experience, better tools at our disposal, and we don’t have to cut corners this time. Let’s make the game we really wanted to make back in 1996!” That’s how you do a remake.
@Serenity-tn4yn
@Serenity-tn4yn Жыл бұрын
Siren blood curse is also an example of a great remake, severely underrated and most people don't even know about it
@TheCyclicGamer
@TheCyclicGamer Жыл бұрын
Call me crazy but I actually prefer the original Resident Evil over it's remake.
@drioss99p50
@drioss99p50 Жыл бұрын
@@TheCyclicGamer explain yourself
@TheCyclicGamer
@TheCyclicGamer Жыл бұрын
@@drioss99p50 Better art direction, more unique vibe, funnier dialogue, better gameplay flow and pacing, better uncensored intro too.
@Charles-jj2su
@Charles-jj2su Жыл бұрын
Theirs some parts I actually like in the OG compared to the REmake. Both are a great time, tho I do like REmake more.
@saturnexplorers
@saturnexplorers 10 ай бұрын
Your critic of game devs shoving in popular mechanics really hits home for me. It's really frustrating to see every mainstream game becoming more and more like every other. I also agree that remakes are just fanfics most of the time. The AAA industry is probably in the worst state it's ever been in.
@miguelalonso9009
@miguelalonso9009 Жыл бұрын
Among all the existent languages in the world, this man chose to speak the language of FACTS
@pro.giciel9084
@pro.giciel9084 Жыл бұрын
You spelled OPINIONS wrong
@Gutek524
@Gutek524 Жыл бұрын
@@pro.giciel9084 what do you expect from brainlets?
@zawarudo8991
@zawarudo8991 Жыл бұрын
@@Gutek524U🧂af frfr
@Ezio999Auditore
@Ezio999Auditore Жыл бұрын
Ooofff seethe
@pro.giciel9084
@pro.giciel9084 10 ай бұрын
@MonkeMeanTheIIIth no u
@imonke5303
@imonke5303 Жыл бұрын
The art in the original is better, I wouldn't even say the remake looks better because of the graphical improvements, the art style is so glaringly different it's impossible to ignore
@dixienormus769
@dixienormus769 Жыл бұрын
I mean... it's kinda expected that the art style would change after nearly two decades.
@imonke5303
@imonke5303 Жыл бұрын
@@dixienormus769 I mean..... It doesn't have to, other remakes have followed the aesthetic of their originals, Capcom seems incapcable of doing that with re tho, they'd rather be unfaithful
@sebastiankulche
@sebastiankulche Жыл бұрын
​@@dixienormus769Wrong. There are remakes that did this right.
@Disconnect350
@Disconnect350 Жыл бұрын
Hate the art in the remakes. Characters look either ugly or inconsistent, most of the time it looks like characters' faces are going 3 different directions in the remake. RE Engine is just bad with faces.
@megamax898
@megamax898 Жыл бұрын
Yeah I agree. Leon looks so ugly now if you stare at his face. Poor guy seems to be aware of it too, because when I was looking at him he kept turning away from the camera. But not in the usual way a third person game does, Leon actually looked embarrassed that I was staring at his face.
@Raylightsen
@Raylightsen 9 ай бұрын
This guy truly knows what he is talking about. RE4 Remake is a downgrade.
@RonDangerSolo
@RonDangerSolo Жыл бұрын
One of my favorite stupid design issues with the remake is how they paint everything yellow, training the player to stop proactively looking around, but then they don't paint the bear traps (because that would defeat the point) so then EVERYONE steps on EVERY bear trap and I guess in testing they caught this so they just made the bear traps do no damage.
@maiqtheliar3502
@maiqtheliar3502 Жыл бұрын
The colouring scheme is done by many modern games nowadays. If I were to guess modern game designers follow this practice because of the new realistic graphics that make the world kind of over saturated to the point where if they didn’t colour a barrel or an important object it would absolutely blend in with the environment. Therefore they colour them so they stand out.
@RonDangerSolo
@RonDangerSolo Жыл бұрын
@@maiqtheliar3502 Yeah there's way too many details on screen now. It's a mess. In classic RE4 those same barrels were noticeable without the paint because of how much less was presented to the player at any given time. Obviously it was a limitation that we now don't consider, but is a good example of less being more. I'm worried we'll never get back to that as technology pushes forward and the masses demand unreasonable amounts of stuff in their games.
@maiqtheliar3502
@maiqtheliar3502 Жыл бұрын
@@RonDangerSolo yeah unfortunately this is a trade off for super realistic graphics. With so much detail in games nowadays, the game’s world will feel claustrophobic and also lose some of its artistic aesthetic. The biggest example I can give you is dmc5. That game is good but ultra realistic graphics just destroyed its anime aesthetic it used to have.
@RonDangerSolo
@RonDangerSolo Жыл бұрын
@@maiqtheliar3502 y'know for a liar u sure speak the truth
@grungeisdead5522
@grungeisdead5522 Жыл бұрын
“Uncharted” yellow
@vrturboprincessrescuercubed
@vrturboprincessrescuercubed Жыл бұрын
Jed Pressgrove, in his "Game Bias" blog, recently made a series on remakes. He prefaced it with the talking point that "audiences of other media groan when a remake is announced but gamers are excited?" and then proceeded to review several historically disappointing remakes. Even if a remake's good, it has no reason to exist if it isn't as good as the original. And it should never outright replace the original.
@ImaTroper
@ImaTroper Жыл бұрын
There is an example of a remake that replaces the original in a good way: RE1 Remake. The difference there is that Capcom had been "remaking" RE1 for years so RE1make was not just a remake, but also something of a definitive edition. Granted, that IS a special case.
@TheCyclicGamer
@TheCyclicGamer Жыл бұрын
​@@ImaTroper Call me crazy but I prefer the original RE1 over it's remake, and I played both games for the first time sometime before RE7 released. I think it's because the original has a more unique vibe to it, as well as better pacing, and is quite hilarious in it's dialogue. Also, the uncensored intro, God that's so bloody and horrifying I love it.
@yee6870
@yee6870 Жыл бұрын
​@@TheCyclicGamer same. I think RE1 is more fluid and has better weapons
@gracecalis5421
@gracecalis5421 Жыл бұрын
If he was truly flabbergasted by why gamers are more open to remakes than other media then he isn't aware enough of the medium's growth to warrant having a blog centered around video games. It's obvious why gamers are more receptive to remakes: The rate of technological progress in games is EXTREMELY fast compared to other media. The reason why audiences of, say, movies, groan at remakes is the same reason why readers would think that a "remake" of an already existing book would be fucking stupid. Those media have not felt the insane growth spurt that video games have had over the past few decades. You look at a movie that came out 10 years ago and compare to the ones today and the difference in visual and auditory fidelity is trivial. Iron Man 1 still has extremely good looking CGI that even looks better than some Marvel movies of recent. Davy Jones from the Pirates of the Caribbean movies still looks jaw-droppingly fantastic. But video games? The difference between video games 10 years ago and video games today is immense. That's it. That's your reason why gamers are open to remakes. They want to see what their beloved older games look like when they're no longer marred by the technical limitations of their time.
@ramenlover007
@ramenlover007 Жыл бұрын
Re code Veronica is game that need a remake, they can improve it whatever they want, well unless if it has heebie-jeebies goodies like og re2 Leon a Leon b and such.. while re4? When someone thought.. or dare to even think about it.. that they could remake re4... They better be making it as good as the original, cuz the og doesn't need a remake. And so far they fail imo
@jimbe4mxl410
@jimbe4mxl410 Жыл бұрын
The thing with the remake culture tells us 1 thing, that the gaming industry of today is not capable of producing good games anymore, its either bland, soulles jank, a "movie" game, or some multiplayer game monetized to hell and back to make as much money as possible. So they need to remake 20-30 year old games. Sad.
@ramenlover007
@ramenlover007 Жыл бұрын
Yeah I believe God of war gameplay changes are made because of money. I mean it's okay to change the gameplay I think, but make it less aesthetic? That's just idotic
@thomasffrench3639
@thomasffrench3639 Жыл бұрын
Yeah because ports and remakes weren’t common at all in the 80s, 90s, and 2000s. My favorite original game was Mario All Stars and Donkey Kong.
@gamble777888
@gamble777888 9 ай бұрын
@@thomasffrench3639 They weren't common at all. There were a bunch of ports, but those are warranted for completely different reasons. I think out of the 700+ game SNES library the only actual "remakes" were Mario All Stars and Ninja Gaiden trilogy, though those were really intended to be a collection of "ports" with slightly improved graphics rather than actual remakes. Gameplay and design is left 99.99% unchanged. In fact, All Stars was a huge hit because it was such a novelty at the time.
@thomasffrench3639
@thomasffrench3639 9 ай бұрын
@@gamble777888 I mean Dragon Quest I and II, Dragon Quest III, Super Castlevania IV, Super Adventure Island just to name a few.
@gamble777888
@gamble777888 9 ай бұрын
@@thomasffrench3639 Super Castlevania and Super Adventure Island were sequels not remakes. In no way shape or form were they released as remakes. I didn't even know Dragon Quest remakes existed so had to look it up, and they are japan exclusives. Out of the top 100 SNES games, the only remake is Super Mario All Stars, which again, is really a remastered port collection than actual remake. Out of the top 100 N64 and PS1 games exactly 0 of them are remakes. Out of the top PS2 games, 0 games are remakes. When RE1 remake came out on the gamecube it was one of the very first big AAA remakes ever made, it was also the only remake in the entire Gamecube library. During the Xbox360 and PS3 there was literally 0 remakes of note. To act like major AAA releases being remakes is a thing that always happened is completely false. It is something that started to happen somewhat regularly around 2015 and now is more prevalent than ever.
@DeFactoLeader
@DeFactoLeader Жыл бұрын
I'm glad that you highlighted the fact that one of the consistent problems with this 'remake culture' mindset is that devs are too afraid to remake a product that was bad or mediocre. There's something irritating about the arrogance that sometimes comes from people who make claims that a revolutionary game like RE4 is now outdated; blown out by a remake. The reality is that Capcom stood on the shoulders of giants and these games now feel like glossier replacements for the old RE system of "decent numbered game, worse spin-off title." The exception here is REmake, which did improve RE1 in ways it probably needed. The remake deserves praise and particular focus should be given to the areas where innovation and actual originality strike, but a real test of these devs would be to remake the troubled games; update them, make them proud additions to the franchise. Why not remake Code Veronica? Or maybe even RE0? Unlike RE4, there's a better argument to be made that these games _deserve_ remakes. Will they really do RE5 as some have postulated? Will we get an RE7 remake within 10 years? The rate that they've pumped out the last three is pretty crazy.
@zawarudo8991
@zawarudo8991 Жыл бұрын
Answer: Money. Corpo greed ruined the industry.
@dedecoVGMDJ
@dedecoVGMDJ Жыл бұрын
REmake was made by Mikami himself so that deffo makes a world of difference. It was an author going back to his own work
@HeavenlyEchoVirus
@HeavenlyEchoVirus Жыл бұрын
Yeah to me, a remake ought to be about accessibility. I LOVE Spyro and Crash Bandicoot. I actually probably would make it onto the list of 100% completion speed runs for Spyro. So I had many criticisms of those remakes/remasters. But all pretty minor: artistic changes, music, slight variations in game play. What I appreciated about them, is they totally made old games accessible to modern players. Especially Crash-I love the original, but even compared to Crash 2 it was frustrating to get through with the save system and lack of analog stick. The check points and modern save system were upgrades that made sense, even if I thought the hints were a bit unnecessary. With RE, the HD remake is an upgrade and an accessibility boost. I don’t understand the remakes for RE2 and 4. They feel like fan service generators to me. So many STORY and dialogue elements are altered, with no need and to the detriment of the gameplay. Silent Hill could use a faithful remake for accessibility. Silent Hill 2 also needs one for accessibility---but I’m deathly afraid of what they’re going to do to that.
@ryanthereaper5032
@ryanthereaper5032 Жыл бұрын
Because why improve shit that are bad when they could just make a new game entirely I'd rather them not be making remakes of every single resident evil game when they can make something new
@ramenlover007
@ramenlover007 Жыл бұрын
@@ryanthereaper5032 because shit you talking about here is not just shit, it's still part resident evil series that deserve to have remake, a game that fans acknowledge its good value and potential and it shouldn't be overlooked.
@bcb9180
@bcb9180 Жыл бұрын
It really tells you something when some of the best received games this year have been remakes of games that are more than a decade old. Shows you that even at best the medium has been stagnant, when people would rather look forward to a dolled-up version of a game that already exists rather than any attempt at innovating or creating something fresh.
@bigbrotherishere
@bigbrotherishere Жыл бұрын
I really despise modern gamer discourse. it has literally never been as toxic as it is now. And you can't spell Ignorance without IGN.
@cactoidpinata
@cactoidpinata 20 күн бұрын
I enjoyed the RE4 Remake, but I only played it once and it didn't have the same impact on me at all. I've played the original start to finish probably 30 times, maybe more. Next time I play RE4, it'll probably be the original again.
@GlazeonthewickeR
@GlazeonthewickeR 4 ай бұрын
Realizing I didn’t love the RE4 remake was a very sad moment for me. I finished it because I felt I had to, not because I was revisiting one of my all time favourite games.
@SaintsFan09-z3s
@SaintsFan09-z3s Жыл бұрын
I still felt like I was sacrificing my flank when I went to shoot, I got hit in the back or pressured a lot in the remake. I often would kill what was in front of me and run forward to reposition just like the old game.
@ardfard101
@ardfard101 Жыл бұрын
@Mac Marco It's the same like the original though? There's clear entrypoint where the enemies might show up, not just randomly spawning behind you. For example, in the village scene when you enter the scripted house where there's shotgun. If you fled upstair, the enemies can flank you by going up through the windows using stair. So you must aware of your positioning to not get ambushed from behind and take care to kick every stairs. It's exactly like the original.
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
I talked about this in my first vid, but this is because in order to compensate for the fact that leon can just freely walk around and shoot what the devs did is make the zombies go from their more grouping AI to a simple rush and tackle you ai. So you are not being crept up on in the remake, you are getting tackled ha. It's a completely different feel and removes the suspense and creeping of the enemies in favor of them swarming you all at once. I talk about this in depth in my first vid: kzbin.info/www/bejne/nKOUgmVunt9mp5o
@samf.s.7731
@samf.s.7731 Жыл бұрын
I have a confession, don't kill me please... I never played the OGRE4, I merely watched my brother (Who would not be convinced to relinquish the controller) and the rest of the free world play it like 1100 times. I have no idea what you mean when you say that because... I never even thought about how many times I had to stop moving while shooting 😂
@SHVRWK
@SHVRWK Жыл бұрын
Skill issues, it's always skill issues with these coping comments lmfao
@SHVRWK
@SHVRWK Жыл бұрын
@Mac Marco Or perhaps you haven't actually played the game.
@MikeyFADE
@MikeyFADE Жыл бұрын
Largely agreed. I don't want a remade SH2 with outsourced developers and dodging mechanics just because it's 'in'. 🙃
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
exactly mikey!
@InkfinityOkamix3
@InkfinityOkamix3 Жыл бұрын
I have low hopes for the SH2 remake
@garlicbread1107
@garlicbread1107 Жыл бұрын
I don't trust Bloober at all considering they made the Medium and that game is awful
@DeaR9990...
@DeaR9990... Жыл бұрын
¿So you want the extremely exciting combat of just stunt locking enemies for 30 seconds by spamming ligth attack and trying to move like a fucking tank? Nostalgia really do blind people. I loved the narrative, enemies and scenarios but holy shit the combat system was bad.
@MikeyFADE
@MikeyFADE Жыл бұрын
@@DeaR9990... You've completely misinterpreted the comment and the video fam
@LSK2K
@LSK2K Жыл бұрын
The pacing in this remake is 100% slower than the original. The remake doesn't respect your time. You even have to hold a key to skip cutscenes and some of them can't be skipped.
@bearzdlc2172
@bearzdlc2172 Жыл бұрын
i came so close to just shutting it off everytime id get to the slow carrying ashley part its so fucking stupid. just like the opening to village where you slowly have to go through the snow and the entire second part with the doll house is literally walking and waiting in elevators and shit.
@MamoMark
@MamoMark Жыл бұрын
All RE4R did was show me that people didn't really like RE4 and apparently disliked most of it.
@j-555
@j-555 5 ай бұрын
What? My disappointment with the remake is that it's not as good as the original. You say that like it's decidedly just as good as the original, which is obviously the issue here....
@MamoMark
@MamoMark 5 ай бұрын
@@j-555 Idk, I wasn't implying that. Since RE4R came out, people defend any criticisms of it. If you do critique it, people highlight all of the "bad" parts of OG RE4. From the music, level design, pacing, story, gunplay, characters, etc. I'm over here thinking RE4 is one of the most highly regarded games of all time but people now have a list of issues with it? RE4R did nothing for me. Mind you or anybody else, that I spent 90 hours on it, and got all the achievements too. RE4R did like two things better, but overall I vastly prefer RE4.
@j-555
@j-555 5 ай бұрын
@@MamoMark it's just because they're fanboys of the remake and trying to act like if you have a problem with it then surely you must have a problem with the original because they reall think it's just as good if not better. I feel bad for those idiots... after playing the opening village segment in the remake -- the part of the original that was unforgettably terrifying the first time I played -- I immediately thought it was trash. They achieved the impossible by making a boring, frustrating watered down version of RE4 that doesn't even look that good. The whole pacing of how the enemies chase and gradually overwhelm you is completely incorrect in the remake. In the original, it seemed like the devs had it down to a science. It was always tense but you never felt like there was no way out, and the villagers moved in on you *just* slow enough that you had a bit of time to react and move through the level. in the remake, they all just swarm you at one location immediately to the point where you can't even move, and their grapples are so f'ing annoying (like how they grab you or whatever). There's no incentive in the remake to actually move around, or it's not even possibe because in each area, I found that they would just all come to you right away. It's so stupid, and then after a while the game stopped giving me any ammo or health items. It's such a stupid terrible game, whether you compare it to the original or not. Many of the choices the devs made were just baffling, like buying a first aid spray and then you can't buy it again later, the almost slot machine type of randomness of what you find and how you lose everything you just expended after dying when you come back. I just broke the game disc because it was a stupid waste of time. Very poorly designed and awful overall. 1/10
@MamoMark
@MamoMark 5 ай бұрын
@@j-555 Yeah it just doesn't evoke what I like about RE4 in really in way. It feels like RE2R was forced into an action game, with needless crafting systems too. The action never reaches the fun heights of OG RE4. The game has abundance of randomness in its combat, that I think is fine in a horror title, but in an action game it ends up feeling frustrating and not fun. You'll even see speedrunners get super pissed because some shots don't stun enemies consistently. Imo an action game should be more or less predictable, but horror should keep you guessing and on your toes. RE4 and even RE5 you get into this dance like state with the fighting and melee, but RE4R wants this annoying slow paced, overwhelming mobs of enemies that just combo and grab constantly. Add on Leon's delayed movement and delayed repeat aiming for whatever reason, to make it more "horror" I guess... ffs
@j-555
@j-555 5 ай бұрын
@@MamoMark yeah i agree. The guns also just do not have stopping power. They feel weak like pea shooters, and for some reason there's an artifical delay whenever you attempt to draw a weapon. There were so many times I switched weapons and I PRESSED THE BUTTON but it would take a couple seconds for it to register. That got me killed so many times. It's RIDICULOUS. And the little run tied to the left analog/R3 is absolutely useless. It's like a brisk jog at best that NEVER gets you out of trouble. Most offensive of all was the removal of the laser in favor of the generic crosshair that just sucked. I know you can get a laser in the game eventually, but it's not the same. It's just a crappy dot and the game makes you work for it. What was so brilliant about the laser in the original was that it was actually on your character's weapon in the game, like a practical piece of equipment with full functionality, as opposed to a HUD element like in the remakes. I remember everyone complaining about RE5 that they still hadn't added walking while aiming yet, but I never cared about that. and when I played the RE2 and RE4 remake it occurred to me: you need to stop in order to make a good shot anyway. Unless you could actually run or strafe around the enemies while shooting like in Max Payne or something, there's really no reason to ever move while you're trying to aim. When you think about it that just ruins it. The original RE4 gave you complete control and it had you stop to enhance your focus and let you control. I just hated how the RE4 remake CONSTANTLY took control away from the player. And it never gave me enough of what I needed to survive -- ammo, health, etc. The art style is also so lackluster and uninspired. Honestly, if you play the HD version of the original on Xbox One X, PS4, etc you might be surprised. The original holds up and that HD version looks amazing, almost like it was updated because since I threw RE4R away, I started playing it and couldn't believe how good it looked.
@Hiushisan
@Hiushisan 9 ай бұрын
The original was made in an era of linear games. The remake was made in an era of open-world games, leeching mechanics from other games that don't exactly fit into an already great game. Spices that work great for some recipes are not guaranteed to work in every dish. We've just gotten used to the open-world style of things so much that a lot of games really don't have their own style of play anymore.
@Indigo_1001
@Indigo_1001 9 ай бұрын
The hell? RE4 remake is without question a linear game. Yes in a few section it does open up so you can explore more freely, but that sure case to MOST RE games. What type of dumb logic is that
@Hiushisan
@Hiushisan 9 ай бұрын
@@Indigo_1001 The game is indeed a linear game, but the current gaming landscape is primarily open-world, so aspects of those have made their way into the remake. Not the "open-world" part, but things open-world games tend to do. Like he was saying about the camera, the original was geared perfectly for the linear gameplay, while the remake changed that to a camera style more common to open-world type games. I was not saying the remake was open-world itself.
@Chaso-1124
@Chaso-1124 9 ай бұрын
​@Hiushisan One of the biggest examples is the side quests. There was 1 little side quest, kind of, in the original to get a gun for free that would otherwise be opened up and available to purchase later on anyway. Now you have a whole bunch of side quests, some of them repeating, in order to obtain items that are otherwise unable to be purchased normally
@itachiaurion3198
@itachiaurion3198 6 ай бұрын
@@Chaso-1124 What's the issue in expanding into a mechanic never reused after the first part of the game in the original?
@Chaso-1124
@Chaso-1124 6 ай бұрын
@itachiaurion3198 The whole idea is taken from modern open world games which quite often have "collect-athons" or useless side quests that offer little to nothing to the actual gaming experience. All of this is done to pad out the game and artificially extend it's length, rather than actually creating handcrafted meaningful content which requires more time and effort on the developers part. It also makes the game more of a grind and ruins the pacing, as you will be required to do a lot more meaningless and dull side quests in order to obtain certain items or to get the same amount of equipment you would have gotten in the original It was unnecessary, doesn't add anything meaningful, and is a waste of your time. None of this was properly expanded upon in any positive way. Just because something is expanded doesn't mean that's good
@realkingofantarctica
@realkingofantarctica 9 ай бұрын
I hate the fact that they're probably going to remake Resident Evil 5 before Dino Crisis. And if they do remake Dino Crisis, it won't be along the line of REmake, it will be more like the RE2 or RE3 remakes.
@HALFSQUASHED
@HALFSQUASHED 9 ай бұрын
I wouldn't count on them remaking Dino Crisis EVER bud
@massterwushu9699
@massterwushu9699 2 ай бұрын
no one’s wants Dino Crisis. Stop bitching already. Capcom already makes MH
@sandrothenecromancer6810
@sandrothenecromancer6810 Ай бұрын
Resident evil 4 remake feels stretched from the walking to the cabin, longe cutscenes, animation locks and the gtfo segments. Not only that but it can`t be a remake as they removed content (fire grenades), removed death animations, transformation and screwed up the entire story of the game from a bioterrorist cell under the guise of a religious cult towards a generic evil cult.
@Spongebob-lf5dn
@Spongebob-lf5dn 8 ай бұрын
I thought the Remake was better until I actually played it. One thing I wanna add is that the original RE4 had a "show don't tell" approach, and the REmake just hand holds the player through everything. The voice acting in the original to me is better & so is the castle. The castle is my favorite part, its so unsettling, engaging, etc. In the REmake its just...there
@matthewaddai5336
@matthewaddai5336 7 ай бұрын
I recently went back to the original and i definitely agree some aspects were done better than the remake. I personally think the remake castle is better overall but the intro scene to it was much much better in the original, as well as how the novistadors were introduced.
@Spongebob-lf5dn
@Spongebob-lf5dn 7 ай бұрын
@matthewaddai5336 I just prefer the original's castle because the lighting and design were so much more unsettling. The graphics look better in the remake, but that doesn't make it better.
@mujiha
@mujiha Жыл бұрын
Nobody shits on the craftsmanship of the cistine chapel simply because of Andy Warhol’s modern art era. I will never understand why people don’t approach old video games with the same mindset. The fact that more creative freedom of expression is afforded by newer hardware, and more techniques have been developed since release, doesn’t mean that older video games somehow lose their masterpiece classification.
@evolvedcockroach9046
@evolvedcockroach9046 2 ай бұрын
Completing both games on their respective professional modes showed me which game is better designed (it's the original RE4). The mechanical flaws of the remake expose themselves more the further you push the difficulty. The original is remarkable for its extremely tight mechanics and enjoyable enemy/crowd interactions. While the level design changes are clever and the new features are fun, the remake so frequently feels janky and rough around the edges in the most important places. In OG RE4, being in a crowd of ganados was always fun, and you always had a variety of tools to use to get out out any situation. in the remake, it’s a sh*t-fest. The most optimal way to engage with the combat mechanics is to engage as little as possible, quickly shotgun and run past because otherwise, ganados will teleport in front of you to choke you, attack you while you’re in an uncancellable animation, cause you to stumble into stunlocks, and throw molotovs that can curve in midair. Melee is no longer a viable method of controlling groups and gaining space, which was such a huge part of the addictive gameplay loop. The clarity of enemy animations and reactions to your shots has been reduced significantly, which makes gunplay and setting up stuns less satisfying all around. Leon’s movement is sloppy and imprecise. Say what you will about the original’s tank controls, but once you’re comfortable the game is quick, snappy and consistent. The controls are far more responsive and precise in the original. Rather than feeling like the game is about mastering controls, positioning and timing, it feels like the game is about managing chaos. everything, from enemies to aiming, is drowning in an extra 1-2 layers of random behaviour. Partner AI is inexcusably atrocious. Ashley randomly getting stuck, moving slower than Leon, and staying so far behind even in the “stay close” mode is irritating beyond anything in the original. Again, it is random and inconsistent. Working around it usually means letting her get grabbed and chucking a flashbang at the end of a room, otherwise it’s just a headache. The entire premise of having another character to actively protect is wasted. Important mechanics such as contextual knife stabs are such a great idea that get lost in finicky button prompts and unclear rules. The aiming reticle bloom is a huge downgrade from the potential pinpoint accuracy of the original. Every gun has a laser in the original and every shot hits the exact spot the laser says it will, it's highly precise and reliable; if you miss your shot it's your fault 100% of the time, that isn't quite as true in the remake. The laser sight in the remake (which only a few weapons have it + you have to purchase it) is more of a red dot on the screen rather than an actual laser sight beam that is used to to gauge depth/distance. In the original, bullets would come from the gun itself, and the laser would show you were you are aiming. In the remake, bullets come from the camera, and hit wherever the centre of the screen is (albeit, recoil/inaccuracy/edge cases etc.). What this means is that the laser attachment that is in the remake is more like a fancy skin for the reticule, and we've seen how this works in the other modern RE remakes. The problem with this is that it doesn't actually convey the major benefit of how aiming worked in the original, which is that aiming is more intuitive because you are aiming in a space relative to the world, rather than relative to the camera. Probably the easiest way to explain a more obvious benefit of the original laser aiming is that if you were aiming at an enemy who is far away, as they approach Leon, they would move along the laser the entire time. In the remake however, they would move to the left of the reticule, meaning you have to compensate for their movement, which is not very intuitive, especially when you get enemies incredibly close to you. In the remake, we are fundamentally aiming on a skewed plane from how every actor in the game world works. It also has the benefit of making each gun’s handling feel more distinct. the basic handgun is at Leon’s eye level, but the TMP comes out at hip level. which means in close quarters, it’s better for tripping up ganados and taking out their legs, easily setting you up for opportunities for melee or group kills with grenades. once you upgrade it and add the stock, it comes up closer to the middle and has a huge clip, so it’s better for spray-n-pray into crowds with high DPS. the striker is the only shotgun that doesn’t have a shoulder stock, so it behaves a bit differently too. it’s a little thing, but contributes to the fact that each weapon has its own niche. Now, this isn't necessarily an issue for a third person shooter, but I think it is completely understandable why many people would be annoyed when this is a remake of a shooter that is often considered as one of the all time greats, and yet we are basically getting a dumbed down version of its gunplay in this respect, and actually bringing back issues which were initially solved by how the original worked. it’s still a good game with lots of love poured into it, but it just doesn’t match the polish of the original, and doesn’t match the impressive presentation of the modern AAA games that were influenced by the original RE4 like The Last of Us, so it’s hard for me to see the point in bringing it back in this form.
@TheKareem1212
@TheKareem1212 2 ай бұрын
I was agreeing with your comment until you said that resident evil 4 remilked is a good game with love put into it. Please stop. The game is bad and worthless. Just all all of the other modern re games.
@evolvedcockroach9046
@evolvedcockroach9046 2 ай бұрын
@@TheKareem1212 I wouldn't say it's a bad game, but I definitely agree that modern RE remakes are pointless. I despise modern remake culture in general.
@sandrothenecromancer6810
@sandrothenecromancer6810 Ай бұрын
From RE2R ondwards I cannot understand how RNG aiming is okay, you already have recoil and weapon sway, no need to make you shots go randomly.
@Coreagrus
@Coreagrus Жыл бұрын
Oh my god, the point about trendy mechanics and parrying specifically is so good that it hurts. I'm glad to find someone who actually agrees. I liked parrying in Devil May Cry 1 and 3, be it clashing weapons with enemies or using royal guard, but they were supplemental mechanics you could choose to use or not, that also made sense in context. They worked for those games. In a lot of modern games though, not only is parrying a predictable inclusion, but it almost feels like I'm making a mistake in some games, if I don't choose to parry, and yet the timing doesn't tend to be as tight as something like royal guard, but unlike royal guard, parrying often results in massive damage just for timing a single button press a lot of the time, which occasionally seems really overpowered and unearned. I think you're dead on about remakes in general btw. I think it's a sign that the artform of computer games isn't really taken seriously just yet - that remakes are propped up the way they are. Who would adamantly defend, let's say, a remake of Citizen Cain, just because it's widescreen and in color?
@ExpertContrarian
@ExpertContrarian 8 ай бұрын
Parrying is not in that many games
@Coreagrus
@Coreagrus 8 ай бұрын
@@ExpertContrarian What, it's not like I said it's in every modern game. It's fairly common in action-heavy games and that's all I was getting at.
@serathaevistille995
@serathaevistille995 Жыл бұрын
I'd like to point out one ridiculous change they've made too, due to you being able to run away more easily. I don't know if you've tried Professional yet, but enemies on Professional now have absolutely insane stagger resist, at least in the early game. We're talking like 4 pistol bullets to even get a melee prompt. Remember the original where all Professional changed was the amount of damage enemies did and loot drops? I miss those days. Oh, you can also see their attack animations are sped up. Like, stupidly so.
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
yeah seratha Boghog sent me some clips of professional mode and it is stupid. So rather than reblancing the game properly they just turned up how many attacks it takes to get a stagger and made the enemies into walking bullet sponges. Again it's that lack of understanding the fundamentals and boy they really matter when it comes to balancing difficulty.
@serathaevistille995
@serathaevistille995 Жыл бұрын
@@TheElectricUnderground I only played up to the Village on Professional. But it was so bad, the only way I saw to conceivably get through it without losing literally all my resources was to just... Run in circles around the village. I unfortunately got caught due to bad pathing on my part but I was running in circles for a straight 3-4 minutes just, doing nothing. No shooting, no standing my ground, no nothing. Honestly, it was one of the most boring things I've ever done. I get that for large parts of the game, speedrunners basically do that, run past enemies and ignore them but... I don't. I play RE4 to shoot things, to roundhouse kick their heads off or supplex their skulls into the dirt. I don't play RE4 to play ring-a-ring-a-roses with the Ganados.
@Neathyr
@Neathyr Жыл бұрын
Hmmm... in the original, the Ganados are MORE likely to attack you once you are within their range on Professional difficulty. And yes, you have less ammo drops.
@charliebiggs6963
@charliebiggs6963 Жыл бұрын
Skill issue
@Corredor1230
@Corredor1230 Жыл бұрын
@@serathaevistille995 I feel like professional does encourage you to exploit some of the more obscure game mechanics, like getting enemies in a convenient position to drop 4 bullets on one and then roundhouse them or like choosing narrow pathways (like entrances to houses or alleys in the village) to control how they will crowd you and the type of damage you'd want to do to them. It doesn't feel like it's necessarily "pro" in terms of skill but rather in terms of mechanics abuse. Some people hate that, and I think that's perfectly understandable, but personally I quite enjoyed figuring out the optimal mechanics to exploit in every scenario.
@Aaron4420
@Aaron4420 Жыл бұрын
While I feel both games stand on their own and like each individually. Its nice seeing people care about the gameplay and actually go in depth on why the original is so good without trying to compromise and tell people, "It was good for its time" arguments like that is why no one takes origonal 4 seriously.
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
I'm glad you enjoyed my approach Aaron! Yes people can come to different conclusions on how they feel about the game for many reasons, but a lot of what people say is "improved" over the original is just outright incorrect and then places like ign completely skate over all the individual problems brought into the remake's design. It's all just surface and honestly very disrespectful to the incredible design of the original game. But like I said most people in the game journalist class don't actually care about game play that much, it's more about story and voice acting or whatever.
@hachelyd_i3232
@hachelyd_i3232 Жыл бұрын
@@TheElectricUnderground they took out the most iconic part of RE4 gameplay which was the laser sight for all weapons. Corny devs
@lordrikudouzero9119
@lordrikudouzero9119 Жыл бұрын
@@hachelyd_i3232 I hear you can purchase it. I have the game just haven’t played it yet: the first is legendary.
@jonasdrake211
@jonasdrake211 Жыл бұрын
​@@TheElectricUnderground "outright incorrect" is way to simplistic
@Buffypoodle
@Buffypoodle Жыл бұрын
@@hachelyd_i3232 It worked for tank controls
@billywill7
@billywill7 9 ай бұрын
I completely agree with how painful it is that they ripped out the core gameplay mechanics. This may seem silly, but the simple fact that the red dot sight isn't standard on the pistol turned me off of ever playing remake. Stop and shoot along with the red dot sight were two of the most iconic things about OG in my opinion. I mean come on aiming with the red dot instead of a reticle added so much immersion. You are right there with Leon aiming and feeling his shaky grip on the pistol. Taking that away kind of removes the player from that close connection. Its just a generic 3rd person shooter now. The red dot aiming along with stop and shoot added so much tension along with a unique perspective.
@Indigo_1001
@Indigo_1001 9 ай бұрын
My dude PLAY THE GAME, the core gameplay is still intact. There is more to the OG then that red dot that you STILL can equip in your starting pistol And you really wanted RR to regress to the stop and shoot mechanics? What are these horrendous takes
@gonsailing1788
@gonsailing1788 Ай бұрын
The fact that a single detail from the original game has changed in the remake being the reason you don’t play it is ridiculous. Nostalgia is a powerful thing.
@Grandmaster-Kush
@Grandmaster-Kush 28 күн бұрын
@@gonsailing1788 Nonsense, the gameplay was designed around tank controls, a tight over the shoulder camera and the bullets coming from the gun along the laser to where you aim, in RE4R the bullets come from the middle of the screen, there are no tank controls so you can do horizontal and vertical sweeps on a dime and 180s without any limitation. RE4R may have Resident Evil 4s charachters and voice lines and general script, but the gameplay has nothing in-common with RE4 at all, it's a fast paced 3rd person shooter with a focus on parrying vs RE4 that had a focus on spacing and limb targeting for executions.
@EQOAnostalgia
@EQOAnostalgia 26 күн бұрын
He didn't have a shakey grip at all lol. He does NOW though...
@EQOAnostalgia
@EQOAnostalgia 26 күн бұрын
@@Indigo_1001 Wtf good is move and shoot when you move at the speed of smell while aiming and enemies rush you without stagger OH and also fking teleport behind you lol... tf you smokin on? Gimme some of that sht!
@Disconnect350
@Disconnect350 11 ай бұрын
Beat RE4 Remake on hardcore and it just made me want to play the original even more. The Remake isn't a bad game, but the original is much better.
@jesuspernia8031
@jesuspernia8031 6 ай бұрын
The remake is supposed to make the game better, this is worse.
@MGrey-qb5xz
@MGrey-qb5xz 5 ай бұрын
the muffled sounding guns, the ugly redesigns, selling pieces of content as dlc cause the original original didn't have it (facepalm) , the weird assasin creed UIs like the melee icons (which should only show up when you are near enemies) and chapter icons and so on and on are things which add up
@Disconnect350
@Disconnect350 5 ай бұрын
@@MGrey-qb5xz Yup. I hate the faces in the remake.
@OliverKlozzofff
@OliverKlozzofff Жыл бұрын
Toppest rated games this year are a remake of Metroid Prime and RE4. The film adaptation of Super Mario Bros is the highest grossing animated movie period. I'm genuinely starting to feel bad for gen z and a in this regard. Feels like 70 percent of their media are just hand me downs from the prior gens.
@janp5063
@janp5063 Жыл бұрын
Rating means nothing and the Super Mario movie is just the highest grossing this year with a upcoming Spiderman and TMNT movies around the corner.
@CornCamp
@CornCamp Жыл бұрын
Older games do often have weird controls from a modern perspective, but people don't seem to understand that your interface with the game is part of the game. Tank Controls have a specific job. They create tension and alter the player's strategy. If a shmup lets you shoot left and right, or aim with the mouse, then it is a different game. I am a huge fan of coupling movement and shooting. They are fine as separate actions when the situation calls for it, but when your movement affects shooting, and your shooting affects movement, your strategy will change. Think of run and guns where your shots go in the direction of movement, or are restricted to 4 or 8 directions. They force you to move and position in different ways. The inclusion of kiting or circle strafing should not be a given, they are tools that should be applied intentionally. Internet discourse has confused a decent generalized solution for a standard expectation. Thankfully there is still a lifetime worth of good stuff to try already. Heck, I bet RE4 Remake is a good time. But it is a little insulting when companies release something and market it as though to say "Hey, that thing you like? It actually sucks and you are a dumb boomer for liking it."
@GimmieDaDnB
@GimmieDaDnB Жыл бұрын
There is a reason that all games nowadays feel the same and look the same, it sucks. I miss tanky controls, weird and unique controls
@Vespyr_
@Vespyr_ Жыл бұрын
Tank controls were for more than just tension. The camera angles were locked and changed dynamically. Since UP was always "Forward" it didn't matter whether or not the camera changed on the fly. Up would always be forward, even if the camera changed three times down the same hallway you never have to alter your controls based on the camera position. Tank controls in that game, are superior to modern controls. On top of this, DOWN is always "Backpedal" so your character ALWAYS faces the enemy while moving back. Something that is impossible with modern controls without additional input.
@CornCamp
@CornCamp Жыл бұрын
@@Vespyr_ Indeed. Tank controls are cool. I should have said "jobs".
@mr.b89
@mr.b89 Жыл бұрын
Where in the marketing do they imply that you're dumb for liking the original? Genuinely curious, remakes indeed are an unfortunate result of companies finding new ways to make money off of nostalgia but from what I've played this seems genuine in its endeavor to just make a new version of the old game.. They reference old lines and use the og models for the case charms.. As long as they're not preventing you from buying the original game and are putting out a functional, passionately made product, I think it's mostly fine. I think there's space for both versions to exist and for us to say both of these games are great in their own ways. The og is indeed more arcadey and unique, and that's what makes it more special. I kinda look at it like the og evil dead vs the remake evil dead where the new one was more grim, dark and intense while but having elements of the original. As for the idea that remake culture is this industry stifling force, I can't really agree. We'll always be seeing new things crop up from smaller developers that are more keen to take risks, and those will eventually inform industry standards and "modern sensibilities". This is the pipeline for like every medium of art. Why would gigantic companies like Capcom want to make risky decisions when they could easily make the ones that sell? It's a dynamic that's really always existed and I don't really know why people see that as something that could change.
@CornCamp
@CornCamp Жыл бұрын
@@mr.b89 ​That is well put. I did exaggerate, but I do think that remaking a game does imply negative things about the original. That could be a flaw or limitation. It could also imply that the developer found some alternative design worth exploring. These are good reasons to remake a game. We can't really know for sure what caused RE4R, but the coverage of the remake is where the issue lies. The game is altered primarily on an artistic level, and thus very subjective. But it has been sold by some as 'fixing' the clunky original control scheme. Or that it is better because the graphics are more modern. They are talking about these things like they are relics of a time when people didn't know any better. If you still like these old things today, then what they say kinda lumps you in with "people who don't know any better". It is a case of presenting a subjective opinion as an objective one. That isn't really an issue in itself, but I believe in a feedback loop of this perspective being good for business, so business tries to reinforce this perspective. I do not know if this many people actually think like this or not. It could be a case of "make up a group and get angry at said group" on my part. But we do know that, some journalists and companies are doing this, with or without the support of any gamers. Either way, it peeves me when we downplay the value of past work, especially to when it is to justify the homogenization of the medium. Though it is certainly okay not to enjoy tank controls, low resolutions, or text adventures on a personal level. Death Stranding is a relatively rare example of a bold and creative big budget game. Some ideas, like Death Stranding, can't be explored by small teams. Which I think does stifle the creativity in the medium. But I don't think anybody is at fault. It is a systemic issue and natural symptom of a society and economy that depends on infinite growth. A frustrating reality that is unlikely to change for a long long time. RE4R still looks fun.
@alinzelnan
@alinzelnan Жыл бұрын
The main problem with movement in modern games is the realism imo. It's closer to people actually walking, running and coming to a halt after running but that doesn't mean it's more fun. I stopped playing The Witcher 3 after a few hours because of the movement. The second time (a few years later) I tried the game again and found the option where you could disable the "realistic movement" stuff and the game immediately felt 10 times better. More realism isn't always better, I want to play a videoGAME after all.
@AlternateKek
@AlternateKek Жыл бұрын
There is a movement option in Witcher 3? whats the difference?
@twistedeyeernest9238
@twistedeyeernest9238 Жыл бұрын
Exactly, something we discussed at the game studio I work recently. Animation driven character movement that aims to look realistic will always feel unresponsive and sluggish which I personally dislike as well. I assume that the same problem will be pretty apparent in the Unrecord game that is all the hype currently, people don't realize that the trade off for the camera to look like that is that you sacrifice a lot of precise control of the character movement and aiming, looks amazing in a video but could feel god awful to play.
@FleshToDust
@FleshToDust Жыл бұрын
That's a great point. Realism more often than not makes things worse. There's a reason I like anime more than live action. Exaturated personalities is just great fun. We spend our days in the real world. Why would we want to play games that imitate that? I want to double dump, run fast, dodge bullets and do cool energy blasts. Realism can go away. Funny Leon is better than realistically boring Leon.
@wombat7961
@wombat7961 Жыл бұрын
In Spiderman the non-costume gameplay is walking pretty slowly at a homeless shelter, and while i can appreciate all the details that went into it, i dont like how slow im made to walk as Peter Parker in any part of the game
@mrwhitesam6917
@mrwhitesam6917 Жыл бұрын
So it would be better without the remake? Because how in the world will they make leon stop every time he shoots xd
@ThePfizerMiser
@ThePfizerMiser 6 ай бұрын
Didn’t even mention how the re engine makes all models look like clay dolls dipped in syrup don’t even start talking about the hair
@ResidentReveler
@ResidentReveler 5 ай бұрын
RE Engine games have that uncanny look. RE5 and REmake, with some 2024 reshade mods (Anti aliasing mainly) look cleaner than RE4R.
@zedoctor3724
@zedoctor3724 Жыл бұрын
"that's the most artistically valid goal of a remake, is the intention to replace it. to improve it so much that the original version is just garbage" Dear lord, just wait until this dude finds out about horror movie remakes like The Thing(1982), The Fly(1986), or Invasion of the Body Snatchers(1978). And just wait until he finds out they were considered masterpieces alongside the original. But oops, they didn't replace them or make the original versions look like garbage. Guess they aren't as "artistically valid" to exist.
@whambulance8607
@whambulance8607 Жыл бұрын
I never even knew an original The Fly existed until a few years ago.
@connyschulze8074
@connyschulze8074 Жыл бұрын
​@@whambulance8607 Same for me with TRON
@GeosNotHere
@GeosNotHere 7 ай бұрын
re4 fanboys tend to not be very smart most of the time
@flowerbloom5782
@flowerbloom5782 4 ай бұрын
Yeah I don’t agree with him on that. But I think there is annoying problem in games or movies of just remaking everything. Like it’s getting old.
@nettori7596
@nettori7596 Жыл бұрын
I remember being so scared every time I played through the sewers area with the bugs in the original game, truly a masterpiece of atmosphere.
@nettori7596
@nettori7596 Жыл бұрын
also the Verdugo boss fight, scared the shit out of me.
@Tony-ol9ru
@Tony-ol9ru Жыл бұрын
They nerfed the Novis hard in the remake.
@desireless4092
@desireless4092 Жыл бұрын
I have a roach fobia and hate sewer or jungle levels. I remember entering the sewers and heard them for the first time.. I prayed they are not bugs... And had that repulsive feeling when I saw them. I legit panic at some tight spots and in my slight paranoia wasted my shotgun ammo... Loved that moment. In the remake they just suddenly appeared almost as if they were about to say "well hi, hello there. You're trespassing". I was still disgusted by their design, but there was no tension, nor paranoia
@shlekmirkarin6429
@shlekmirkarin6429 Жыл бұрын
@@desireless4092 they were disguised as camouflage with the background. Also they appeared in the sewers before verdugo where they sneak up on you. Not the same, i know but still.
@SneedEnjoyer
@SneedEnjoyer Жыл бұрын
I remember that part being shit
@yharnamiyhill787
@yharnamiyhill787 Жыл бұрын
I agree with you 100%. I saw this as a fanfiction. I would show comparative cutscenes of og vs remake to old people who never played games. They thought the OG is way better and entertaining - and wonder why they don't simply copy the entire script instead of changing it. Re4 OG felt fair. If I get hit, it's my fault. Remake is not. You cannot parry and dodge everything... also levels requires a lot of preknowledge.
@SeanGauseOfficial
@SeanGauseOfficial Жыл бұрын
git gud
@zawarudo8991
@zawarudo8991 Жыл бұрын
@@SeanGauseOfficial aaaaaa this is the same sh*t that crept it‘s way into the souls series. Now bosses in ER read inputs and have 0 consistent down time to be open for hits, this was to compensate for people getting used to souls difficulty so now they let the Ai cheat to fake that old sense of "souls is hard" all while adding these crutch spirit ashes, people rightfully point this out and them some newcomers that were carried all game say "git gud" ffs I‘m only interested in pvp anymore and even that took a nose dive.
@SeanGauseOfficial
@SeanGauseOfficial Жыл бұрын
@@zawarudo8991 newcomers? I’ve been playing resident evil since the first entries. The difficulty is fine, the bosses and enemies all telegraph their attacks, and you’ve got numerous defensive and offensive options to deal with literally anything the game throws your way. Literally a skill issue.
@zawarudo8991
@zawarudo8991 Жыл бұрын
@@SeanGauseOfficial I was ranting about Souls games. You being a muppet about RE games is another issue entirely.
@sebastiankulche
@sebastiankulche Жыл бұрын
​@@SeanGauseOfficialIf i can beat the OG in professional without getting hit too many times, and i have problems with the remake in normal... that says something.
@StarkNero
@StarkNero Жыл бұрын
It is also important to notice that most influencers don't speak or go into detail as to why some scenes in the OG are better, in addition to the game launching without mercenaries and Separate Ways, because they don't want to lose that CAPCOM sponsor and viewers. Wanting to have a DLC for a game is fine, when is something new. Like you said they are not putting in much effort when creating and developing this game since they and we, know what they are going to do.
@W_Pipeline
@W_Pipeline Жыл бұрын
i noticed that too, character design and innovation even in the simplest way directly thrown out of the window and lazily recreated without even looking at it twice, how people can mess up characters so bad? not even the most complicated ones...
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
I don't understand it pocket, I really don't ha.
@Dinguskhan5003
@Dinguskhan5003 Жыл бұрын
What’re you yapping about
@ballisticwaffles
@ballisticwaffles 11 ай бұрын
@@Dinguskhan5003 90% buzzwords, he doesn't actually care but he needs to virtue signal that he too hates a thing.
@kubaprosek9989
@kubaprosek9989 10 ай бұрын
@@ballisticwafflesdoes thinking that make you feel better?
@Dmitry_Medvedev
@Dmitry_Medvedev 9 ай бұрын
​@ballisticwaffles Very brave using your face as your PFP
@ninotimecrisisfan
@ninotimecrisisfan Жыл бұрын
Reasons on why Resident Evil 4 (Original) plays like a light gun shooter. 1- When you shoot you cannot move while the enemies aproaches to you, they run fast when they are at long range, they slow down when they get at least aproximately 2 meters to give the player a chance to shoot them, just like light gun games where the enemies slows down giving you time to react without moving. 2- Where you shoot the ganados and other types of enemies matters, you shoot their head, you make a kick, if you shoot their legs you perform a back kick (depending on what you call it) like most light gun shooters, is not about just shooting the enemy, it's about the location on where you shoot them. 3- The movement is smooth, like most light guin games, movement after clearing each gunfight it's smooth, can be fast or slow but smooth on the feel, Resident Evil 4 nailed the movement making it feel like a light gun shooter. Even better than dead aim IMHO. 4- The enemy attacks has a delay before hitting the player, giving Leon a chance to shoot them in order to hitstun them or move away. 5- Ladder climbing is very smooth and fast, like most light gun shooters, the pacing must have a flow where you get this almost uninterrupted movement before closing towards enemies, so even climbing ladders is very smooth and takes little time, dropping from one floor to a lower floor feels fluid making the game feel like a trancition even though is a drop animation the original developers really outdid themselves with the obstacle animations, making them smooth, not realistic, jumping from the window feels like a good transition from fixed cameras to third person perspective making it feel like a light gun shooter even though the camera while dropping from the window skips rather than move towards Leon in a transitional way to third person view. 6- You can deflect arrows by shooting at them, you can also deflect any throwable before reaching you, like most light gun games as a defensive mechanic, also some hitscan enemies takes a moment of delay before shooting at the player, again giving the player a chance to shoot them before they start shooting or hide. 7- While it plays like a light gun shooter, it also plays like a katana on rails slasher, since your knife can deflect arrows and can cancel the enemy attack by hitstunt. Like the arcade games tsurugi and Mazan, etc. 8- The barrels that has items on them and crates while not necessarily you have to shoot them, by shooting them it kinda gives you a light gun shooter feel to it even though you have to collect them. 9- The gameplay contains trigger discipline like most light gun shooters, your tmp for example, can be really accurate but shooting continously can affect your aim. 10- The boss fights, while they have QTEs, most of them have attacks that takes time to hit the player, giving the player a chance to cancel their attacks before it hits the player. Also, the bosses have weak points that requires mostly shooting precisely, some bosses like Sadler requires the player to shoot his weak points that moves constantly as well giving the player the tracking aspect of the game. 11- The laser aiming gives it more precisión, might look like a gimmick at first but the laser aiming actually serves its pursose rather than having a big crosshair ( like Dead Aim) the laser's dot only shows up when aiming at the enemies and destructable objects, it has a similarity of light gun games hit spark aspect where in most light gun shooters, you get a bigger hit spark when shooting at enemies and destructible objects. 12- Reloading mechanic is about timing the reload, like some light gun shooters where you reload by shooting or just aiming outside of the screen, the reloading is turn based aspect and the fact that you must aim in order to reload really enforces the idea of reload timing during combat. 13- The shooting gallery minigames from the trader, while being optional, it really nails the light gun shooter aspect since the shooting gallery works like a charm for this gameplay aspect, thanks to it's precision based shooting. 14- The level design is more linear than the previous games, making the flow of the game faster than it's predecessors (Not including spin offs even though Dead Aim does feel linear sometimes). 15- The cover mechanic makes you invulnerable to even grenades, like some an extremely popular light gun game series such as Time Crisis, but at the same time you can also reload while taking cover. Unlike most third person shooters that you tend to be vulnerable to grenades. 16- Shooting jewels to collect them and get rewards is similar to shooting high valued items in light gun shooters, in RE4 despite being a third person shooter, you mostly collect some jewels by shooting at them when they are at higher heights than the player, without collecting them by running at them. 17- Grenades can mow down most ganados and high damage other types of enemies, they do high damage like light gun shooters but nerfed in comparison since you get more grenades in the game than light gun shooters. 18- When Ashley gets caught, the player has to shoot the ganado before going to the door. The player cannot shoot Ashley, making it a gameplay aspect where the player has to shoot precisely in order to save her. Like a light gun shooter. Never played the remake but it looks like a typical third person shooter for what you described on the video, rather than a third person shooter with light gun shooter aspects.
@Ocelot93
@Ocelot93 Жыл бұрын
Wait, cover mechanics? I only remember once the prompt to cover appearing at the beginning in the section with the dynamite indoors
@ninotimecrisisfan
@ninotimecrisisfan Жыл бұрын
@@Ocelot93 And some other stages too, not very common to use but those instances, only on sandbags it works and some other objects but is usually the ducking type of cover unlike 5 where it has wall and duck type of cover more common.
@Ocelot93
@Ocelot93 Жыл бұрын
@@ninotimecrisisfan yes, but it's not really a core gameplay mechanic of the game though.
@ninotimecrisisfan
@ninotimecrisisfan Жыл бұрын
I know but that little detail says a lot of what the devs took for inspiration, and it works so well despite it not being a core gameplay. @@Ocelot93
@hopelesssituationwarrior6996
@hopelesssituationwarrior6996 Жыл бұрын
The last of us has had a really harmful effect on games. This stupid remake not only controls and plays like it (stealth and running around included) but it even has the same interface for some unholy reason. Not only this LToU damage God of War, but now also RE.
@realamericannegro977
@realamericannegro977 7 ай бұрын
Thank you. Hard to find someone peep this especially about God of War. Funny enough I felt RE could learn something from it and I only felt it should learn how to make the city have people in it. Turns out even RE 6 did all that but even better. Even the psone games like Nemesis did too
@realamericannegro977
@realamericannegro977 7 ай бұрын
Naughty Dog games in general have ruined many franchise from PSone days like Tomb Raider as well
@Basswizard69420
@Basswizard69420 Жыл бұрын
It seriously baffles me that there's so many people out there that aren't willing to play old games due to the controls
@mattrossini1755
@mattrossini1755 Жыл бұрын
Try playing the first two Witcher games then you'll probably understand.
@spacecobra3101
@spacecobra3101 Жыл бұрын
@@mattrossini1755 Witcher 1 & 2 whatever for the controls you can still enjoy it for the story. The issue with Witcher 1 n 2 is the time you need to play it.
@RabidNemo
@RabidNemo Жыл бұрын
I mean I will say with certain ones going backwards it can be a little bit jarring but you are correct overall
@sp1cychick3n
@sp1cychick3n Жыл бұрын
@@mattrossini1755 I beat both games. Never once thought about the controls being a issue.
@139-b7j
@139-b7j Жыл бұрын
@@spacecobra3101 >playing videogames for the cutscenes
@truxardus4331
@truxardus4331 Жыл бұрын
The majority of people don't think of video games as art, they think of it of a disposable product that you get into the hype for to be part of the scene, then move on to the next big thing. This is of course, not a new thing, as the majority of people always treated motion pictures that way, too. Which is why remakes have been going on there since like the 30s and have been just as big a plague. As with film, only people with a deep interest in the medium are going to care about (or even be able to distinguish) actual quality, or even be able to appreciate something more than 10 years old, because they are actually interested in the fad, not the art. Now obviously motion pictures are nothing like video games, despite the best of efforts of decades of hack developers, but I think the comparison is apt. However, we aren't in the dark days of the 360 era anymore; one can completely ignore major publisher games. And one can certainly ignore IGN.
@discoinferno701
@discoinferno701 Жыл бұрын
Yeah video games aren’t art and never were and a majority of movies aren’t art it’s always been cynical ways to make profit and exploiting any artistic abilities people have like games in the old days we’re not art same as today because they were created in the first place to entertain children and were sold at the toy aisles
@Refreshment01
@Refreshment01 Жыл бұрын
Well said. Only thing i would add is that theres a considerable amount of game players that view them as art but complain when a game costs 10 dollars more or last x amount of hours instead of y amount of hours. 😄
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
yes agreed truxardus. I think it's actually worse in the case of video games than film. One of the funniest things I've seen are youtubers who are mostly film critics going off on remakes in film and how lame it is (which I agree with) and then immediately being like ok so who wants to play resident evil 4 remake lol.
@lukeprimo4672
@lukeprimo4672 Жыл бұрын
​@@TheElectricUnderground Maybe it's because people can have nuanced opinions that aren't based on an absolutist way of thinking. Maybe some people can enjoy a remake when it is actually well done. All you people complaining that everything new is bad are just as bad as the people who say that everything old is bad. Stop looking at things as "old vs new" and just look at things for what they are. I can say that I like things about both games without claiming that the original is outdated or that the remake is too generic and modern.
@SwanCollins
@SwanCollins Жыл бұрын
@@lukeprimo4672 Anyone can complain, but don't dismiss those who provide clear evidence supporting their claims. Look past the blanket terms "outdated" and "modern" to see what is actually being criticized and if you agree with it.
@eba56
@eba56 Жыл бұрын
So I'm not the only that noticed how dark the game is it's ridiculous how i had to increase the brightness way higher just to see around in the castle
@Dabajaws
@Dabajaws 11 ай бұрын
Now this is something I genuinley agree with, the place would be so dark that you'd think leon would take his flashlight out but he doesn't
@Cynic15
@Cynic15 7 ай бұрын
i thought i was the only one! the opening was way too dark and i thought it might've just been my monitor
@pedrovazquez6940
@pedrovazquez6940 5 ай бұрын
Its interesting to see the contrast of video game remakes vs remakes of other mediums like movies. People argue that RE4R is "objectively better" because of the better graphics and whatnot, but with a movie, no one would make the argument that say, for example, the Halloween remake is superior to the 1978 original because it had a higher budget, better special effects, and higher fidelity cameras. No one makes that argument because its more than just the technical aspects, obviously a higher budget movie in 2007 is going to look and sounder better than a low budget movie shot on 35mm film in the 70s, but its how each director approaches the story and usage of the resources avalible to them that make an impact. This might not be a 1 to 1 comparison as video games are very different from movies, but I think its important to have that perspective and understanding of historical and creative context.
@jamess854
@jamess854 5 ай бұрын
Unfortunately people do make these arguments all the time. People often will call remakes of films better than the original. I know plenty of people who prefer the 2003 The Texas Chainsaw Massacre over the 1974 classic. Calling the original "dated" etc. I think it comes down to what you appreciate in your media. If it's purely superficial stuff, you'll find people prefer remakes.
@pedrovazquez6940
@pedrovazquez6940 4 ай бұрын
@@jamess854 that hilarious to say the OG Texas Chainsaw is "outdated" when both movies explicitly take place in 1973, only difference the OG was actually filmed in 1973 and the remake is just a period piece lol
@jamess854
@jamess854 4 ай бұрын
@@pedrovazquez6940 When people say "outdated" when it comes to TCM I suppose what they really mean is "there's not enough blood and gore in the original for me". The remake misses the point of the original entirely and is just another generic splatter fest.
@contempris2383
@contempris2383 4 ай бұрын
Comparing film and game remakes is a terrible comparison and in bad faith. Completely different mediums.
@jamess854
@jamess854 4 ай бұрын
@@contempris2383 Would you care to explain why it's a bad comparison? How does a remake of a video game differ from a remake of a film? It's not a bad faith argument at all, since both video games and films are art. Not to mention that the original RE4 and the majority of Mikami's works are inspired by cinema. It even tries to look like a film with its heavy use of film grain and the letterbox format (original GameCube version). So since RE4 is essentially a playable movie, how is this argument not applicable?
@docmarion8902
@docmarion8902 Жыл бұрын
I was like “am I the only one that thinks this game straight up looks worse the the og?” Thanks for explaining what I was feeling. Ye the art direction kinda really sucks on this one. The direction in general tbh.
@ethanbethan6151
@ethanbethan6151 Жыл бұрын
I still have had so much fun with the remake, although I still have no doubts about preferring the original. What really disgusts me was how quickly people were to treat the original re4 like unplayable janky trash. This was a game we all loved and treasured as a timeless and important classic, up to the point of the remake coming out.
@Jack_80
@Jack_80 Жыл бұрын
i think the original still holds up fine. all this outdated talk is just something people are being brainwashed into believing, so these big developers won't need to come up with new ideas, they can just remake every game they've ever made. thank goodness for indie developers, they are very quickly surpassing these aaa developers, coming out with better games for a lower price. games like hollow knight and dead cells are literally better than the majority of modern aaa games and cost much less. i still can't believe hollow knight was only $15. it's such a huge, amazing game for a fraction of the price of any aaa game. and they claim silksong will be 5 times the size of hollow knight, which is unbelievably massive. hollow knight is already the biggest metroidvania game i've ever played, and now the sequel will be at least 5 times that size according to the devs. no aaa developer would ever do that, they would split that sequel up in 4 $60 games, but we'll probably get it all for $30. and indie devs just continue to improve, so it won't be long before aaa games will no longer be worth it.
@PuellaMagiHomuraAkemi
@PuellaMagiHomuraAkemi Жыл бұрын
Original is fine and far more consistent. In its default state its a bit janky and bothersome but with the HD Project that also applies a variety of small other fixes, all fine on modern systems again.
@TipoIrritable
@TipoIrritable 11 ай бұрын
I played the two of them. (2 times the OG and 1 the remake) And would take the remake all day
@TipoIrritable
@TipoIrritable 11 ай бұрын
@@PuellaMagiHomuraAkemiThere is no way that you said that the original is far more consistent
@PuellaMagiHomuraAkemi
@PuellaMagiHomuraAkemi 11 ай бұрын
@@TipoIrritable I mean its pretty clear and obvious that it is. I thought you played it? You'd see that at first glance. the OG had tight controls but those were very precise and always the same, you always knew exactly what Leon was doing and could play very precise within these controls. In the Remake everything is floaty, Leon randomly sometimes needs longer to turn or not all so it looks more "modern" Just look at the enemies, in the OG shots to certain body parts were always a stun while in the Remake? its RNG. Thats not consistency which hurts gameplay, especially on higher difficulties. I finished the OG probably 3x on all difficulties as well as the Remake, even did the speedrun on hardcore and will soon on professional and the inconsistency in the gameplay is to me one of the worst things.
@adaadjoh
@adaadjoh Жыл бұрын
"Modern" controls, where you feel like you're puppeteering a mannequin through quicksand.
@TheCyclicGamer
@TheCyclicGamer Жыл бұрын
Best analogy of the new controls.
@Indigo_1001
@Indigo_1001 Жыл бұрын
Yet you still feel more in control of them then the OG controls
@mayorofbagtown9097
@mayorofbagtown9097 Жыл бұрын
​@@Indigo_1001not even a little.
@Al-ji4gd
@Al-ji4gd 7 ай бұрын
@@mayorofbagtown9097 By a lot, actually. You nostalgia merchants are hilarious.
@mayorofbagtown9097
@mayorofbagtown9097 7 ай бұрын
@@Al-ji4gd it ain't nostalgia. I liked the remake enough to play it like 5 times in a row back when it came out. Its a fact that more realistic animations reduce how responsive a game is. A great example is Red Dead Redemption vs RDR2. Its rather obvious. In RE4R, the biggest problem is the combat RNG. In the OG RE4, shooting or knifing an enemy in the face would stun them 100% of the time. In RE4R enemies can tank half a magazine before they even flinch. RE4R is built around this combat and its very polished for what it is, but its not any where near as snappy and responsive as the original. Not to mention, you have no control of Ashley when playing as Leon. They just gave her infinite health instead of letting us manage her ourselves. Its just a fact man, don't come at me with more shit talk please.
@BBrecht
@BBrecht Жыл бұрын
I've never played RE4 but totally agree with the broader thesis of this video. This notion that contemporary games are somehow just inherently better-designed than older games is rampant through games journalism and interviews with developers, and is totally infuriating. You'd never see a film critic insinuate that the MCU has made the godfather obsolete, or a fine art critic claim that Banksy is inherently better than Dali, but it's just rife throughout video game culture.
@thomasffrench3639
@thomasffrench3639 Жыл бұрын
That is what I like about this video, but then he goes into a reason for remakes, then spews bullshit about replacing the original, which plenty of Film remakes don’t do, and those tend to be the better remakes like The Thing or Invasion of the Body Snatchers.
@UnchainedEruption
@UnchainedEruption 9 ай бұрын
That's a poor analogy. MCU is like the McDonalds of movies, while the Godfather is like a $100 sirloin at an upscale restaurant. But then again, special effects today really are inferior due to over-reliance on CGI for everything. I shit you not I saw a softcore porn movie from the 90s that had better special effects for spaceships than the most recent Star Trek tv show.
@watchdog-h9b
@watchdog-h9b 2 күн бұрын
As an original trilogy fan I'm glad RE4 fans can finally walk in my shoes. Keep in mind you aren't allowed to criticize remakes. New = Good no matter what even if it's nothing like the original game
@HellsAsylum
@HellsAsylum Жыл бұрын
At this point, I'm completely over remakes. The only good remake is RE1 remake.
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
yes, because remakes of the past were actually intended to improve the game (like re1) whereas now they are intended as glorified fan fiction or not even that similar of a game that just uses the original game for marketing / structure. There are tons of games I'd like to see remade, but they are games with flaws that aren't extremely popular ha (like robotech battlecry).
@adamm2091
@adamm2091 Жыл бұрын
A good comparison here is Metal Gear Solid 1 vs Metal Gear Solid: The Twin Snakes (TTS); TTS being a GameCube remake of the original, running in the MGS2 engine. Some fans will tell you TTS is just a graphical upgrade to the franchise and improves on the game. However, MGS1, having been built for the PS1 for a controller WITHOUT thumbsticks, had unique fixed camera angles with no first person shooting elements (not including fixed aimed weaponry). This meant the maps were designed with this in mind. Enemy patrol paths were placed with this in mind. Boss fights were built with this in mind. With the developers placing the game in the MGS2 engine - by adding first person shooting elements - COMPLETELY changes the pace & flow of the game, into something it shouldn't be.All the voice actors were asked to come back and re-record their lines for TTS. Sadly, the majority of their performances are sorely lacking compared to the original. With Story, the grounded, serious and thought provoking adventure of Solid Snake is sadly bastardized in TTS, because most cutscenes are remade with Matrix level absurdity. Snake is doing backflips, Neo levels of CQC, slow-mo diving on and around missles, bullet time etc. The Psycho Mantis boss fight is a laughing stock compared to the original jaw drop. Sadly, just like with the RE4vsREmake 4 debate, there is a bloc of people who don't really care about what's lost along the way.
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
Excellent point! Yes absolutely. Being a big MGS fan myself, yes Twin Snakes with the new control scheme absolutely breaks the level design of mgs1, because you can just snipe everyone no problem.
@IdiawesKara
@IdiawesKara Жыл бұрын
yeah, sometimes companies gets too greed, but with RE games are a worst thing, cuz Capcom doesn't label those games "remake" for a reason, they are slowly switching these characters with the new ones on the lore/franchise
@wangchung2157
@wangchung2157 Жыл бұрын
IDGAF in my head canon Twin Snakes is MGS1
@ballisticwaffles
@ballisticwaffles 11 ай бұрын
Way to engage in tribalism, whiney internet commentator. Truly people are just stupid, rather than liking different things than you. Obviously you are superior to them.
@EQOAnostalgia
@EQOAnostalgia 26 күн бұрын
@@wangchung2157 I mean okay, but it's not lol.
@viewtifuljoe99
@viewtifuljoe99 Жыл бұрын
I'm not an overly nostalgic person when it comes to games, despite constantly playing older games alongside new ones, but I fully agree it's weird there's this idea we seem to be stuck in at the moment that modern mechanics are always better than older ones. What necessarily could be interesting about taking a game that defined an era of gaming and whose influence is felt today, and making it lose its unique attributes to just become like every other modern day cinematic 3rd person shooter? Wouldn't it be more interesting to expand upon and further push the original mechanics rather than strip them out?
@Moddeang123
@Moddeang123 Жыл бұрын
Agree with you! Even though you can still go back and play the original, by releasing the remake, it's like putting a thick fog over the original. When you play the old game, it's like opening a time capsule to the past, revealing the culture and ideals of people back then stored inside the game. It's worth revisiting... But soon, it will be forgotten by the new generation of people. It's like painting and designing a new version of Starry Night and hanging it in the museum since it has a better rendering... Sound really boomer right xD
@loganf8815
@loganf8815 Жыл бұрын
yea but consumer mindset makes more money, u gotta realize how many npcs are on this planet
@stanislavkimov2779
@stanislavkimov2779 Жыл бұрын
Yeah, it all goes to appeal the wide audience, the critics that don't care about games, and standardize everything as much as possible. Games are supposed to be art, but in modern AAAs there is almost no uniqueness and innovation. That's why I'm more excited about indies or AAs. AAAs can't create.
@SaintsFan09-z3s
@SaintsFan09-z3s Жыл бұрын
​@Moddeang comparing video games to art isn't a fair comparison. Video games were in its infancy stage and were constantly being improved and updated very quickly. Did starry night become outdated within 5 years of its creation? I don't think you can claim objective faults with the Mona lisa, but you could claim many with older video games.
@yone5499
@yone5499 Жыл бұрын
@@SaintsFan09-z3s Art also had an infancy stage and just like all art in general (video games included) there is beauty that can be found there even though most don't appreciate it in today's society. Just look at popular games from the early years of the medium. Missile Command, for example, has primitive graphics sure. However, its game design (which is the main art form of video games) is solid and still addictive to this day. Your Starry Night in art could be Resident Evil 4 in video games. Both didn't become outdated within 5 years of their release and both aren't outdated now. So I'd say its a very fair comparison.
@BabyArms
@BabyArms Ай бұрын
Man you might as well be me. I saw footage of the castle and was immediately put off. It's exactly the brightness and ornate beauty of the rooms in the original games that give them their strangeness and atmosphere, and that's a big part of what made them nerve-wracking and frightening. The look of the remake is so incredibly generic, especially the castle. It looks like a made-for-TV Halloween movie. I was so let down.
@TheJohn_Highway
@TheJohn_Highway Жыл бұрын
I was born in 2000, so naturally I never got to play RE4 in it's early days (2005). In fact I never got into the RE franchise until RE2 remake came out and it looked like something that I'd enjoy. And indeed I really liked that game, smooth controls, good visuals, nice plot and superb gameplay. So after that I decided to play RE4 after hearing so much about it. I got it on PC, without any mods. Surely, I should find that old game to be outdated and clunky, right? Nope, by the time I reached the first village I was already used to the "outdated" control scheme (on KBM even), and 2 hours after that I was already enjoying it a lot more than RE2 Remake. The "tanky" controls are completely and utterly irrelevant. You'd have to be incredibly dense to complain about RE4's controls. They were just fine and since the entire game was built around them, they never felt restricting or ''clunky''.
@saisameer8771
@saisameer8771 Жыл бұрын
If this was not called "Resident Evil 4" people would be calling it a fun game inspired by re4. Fun, but a bit too derivative. But because it's a remake, we have to pretend it's a masterpiece, and totally not a cash grab rip off that has very little originality because it shackled itself to the Remake label.
@saisameer8771
@saisameer8771 Жыл бұрын
@Flying Kick lol I am enjoying the original for the first time right now and I see no real reason to waste my money on the remake. It's looks way too similar to the original.
@dixienormus769
@dixienormus769 Жыл бұрын
​@@saisameer8771 It's similar in the way it follows story beats, but it's still a very different gaming/character experience.
@zawarudo8991
@zawarudo8991 Жыл бұрын
@@saisameer8771 lmao same here, binged it, took my time and got to ng+ after a few days. Better investment to buy OG thrice than Remake once.
@zawarudo8991
@zawarudo8991 Жыл бұрын
@@dixienormus769​ different as in worse. They changed a lot of stuff and substituted it with very boring characters. Saddler and salazar were iconic in the og and in the Remake they are bland and have 0 originality. Saddler: OG = sassy bond villain with charisma, Remake = generic religious fanatic with 90% of interactions cut out. Salazar: OG = entertaining/annoying lil shit with a napoleon design, Remake =Angry Grandma from Dead Rising 3, Interactions also cut.
@Gutek524
@Gutek524 Жыл бұрын
you could say the same about og re4 😂
@FadedOxide
@FadedOxide Жыл бұрын
Every 6/10 is a "masterpiece" to NPCs. Also it doesn't matter how recently you played the OG for the 1st time, NPCs will tell you it's "nostalgia" for having a preference and not being mind warped by more pixels on screen.
@zawarudo8991
@zawarudo8991 Жыл бұрын
Is hilarious, knew lot’s of stuff about og re4 cus of online culture, but all this sh*t made me play OG for the first time a few days ago, and it blows the remake out of the water. It‘s a downgrade in so many ways, overall feel; VA‘s suck, even when they are good are, nothing like the roles they should be, retcons all over; cut areas; worse dialogue; worse humor and the list goes on. Feels like they‘re larping in the games skin, very fan-fiction-esque feel.
@sunbro148
@sunbro148 Жыл бұрын
6/10 isn't even bad tbh, it's supposed to mean above average
@Gutek524
@Gutek524 Жыл бұрын
"you dont think like me? you are NPC"
@JackMorgan06
@JackMorgan06 Жыл бұрын
Oh yeah, people with different opinions to me are NPCs. Good god please grow up.
@panterxbeats
@panterxbeats 2 ай бұрын
NGL I originally dismissed this video in the face of my hype and enjoyment of RE4R, but had I put that aside and actually listened I would have realised that I agree with everything you had to say about remake culture and even the game itself, like the originals much superior art direction. I *especially* agree with your thoughts regarding this corporate idea pushed onto gamers via hype/consumer/fan culture that anything old is obsolete, that games *need* to be remade, and that game design is objectively improving over time. The lack of artistic integerity is real and the fact these /v/ bred degens care more about using these games as a breeding ground for politics and being bigots just makes me sad. Silent Hill 2 is an even worse example because even if these remakes do end up being enjoyable, it's really just another disrespectful cash-in, especially considering the original isn't available to the avg person unlike re4.
@justmundane
@justmundane 2 ай бұрын
Fully agree with your comment!! I saw a comment a few months ago saying that this exact same phenomenon will happen with sh2 where the remake will come out and even though there are flaws, (people will ignore it and say it’s a flawless 10/10 masterpiece and it’s way better than the original because it’s old and outdated) and that’s exactly what’s happening now! Ppl say that we need support the remake so they make new remakes instead of PORTING the ORIGINAL to new platform to preserve them for a new generation, remaking them isn’t making them more accessible to new modern audiences, it’s changing the identity and streamlining it
@stephenhutchison676
@stephenhutchison676 Жыл бұрын
In film, remakes can offer the opportunity for genre reset. Consider Werner Herzog's 1979 remake of FW Murnau's 1922 film Nosferatu. By the time of Herzog's remake, the vampire genre was defined by hokey B-movie horror from Hammer Studios. Herzog repudiated what were then the dominant conventions of the vampire genre by going back to the original, effectively saying: we need to start over and do something completely different. Herzog then offers an alternative vision of the genre's evolution: instead of being about cheap thrills and jumpscares, vampire films could be about loneliness and seduction and the struggle (thematically and visually) between light and dark. And it worked: the big budget vampire films of the 90s (Bram Stoker's Dracula, Interview with the Vampire) took the themes and visual compositions of Herzog's Nosferatu as their starting place, completely ignoring the Hammer horror conventions. By contrast, video game remakes tend not be genre resets by genre surrenders. They look at how genre conventions have changed and then revise the original to comform to those changes. Xenoblade-style action role-playing has eclipsed the popularity of turn-based role-playing, so Square will "update" FF7 to play like Xenoblade, discarding the fundamental mechanics of the original. Video game critics also expect this, angrily criticizing remakes that don't conform to current trends (a good example is the various Dragon Quest remakes, which critics mark down for maintaining the fundamental mechanics of the originals instead of chasing action RPG trends). Imagine if film critics reviewed Herzog's Nosferatu the way video game critics review game remakes. Wait, why isn't Christopher Lee playing Dracula? Where are all the jumpscares? Where are all the shrieking damsels with their tops falling open? Why is this film asking me to think about longing and loneliness instead of how scary foreigners are? Herzog completely failed to update the 1922 original to meet modern sensibilities. 3/10
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
Very insightful stephen! I agree totally. Because in film remaking the story is literally the "art" or core of the art so there is a bit more of an apples to apples when it comes to "remaking" films since it's literally impossible to re-create a film with the same actors and stuff ha.. In video games though, the story is not core, it's added flavor and the entire medium is digital. There are no analog aspects that cannot be re-created (and voice acting is hardly that important), so if you "remake" a game and change all the design elements, you haven't remade it at all. You've made a new game and then plugged that new game into the original IP's branding. It's a fanfiction.
@KristjanThomasHaaristo
@KristjanThomasHaaristo Жыл бұрын
thanks for this comment, very insightful
@lukeshepard9535
@lukeshepard9535 Жыл бұрын
Too be fair, most game journalist from what ive seen don't even play video games. The infamous cuphead review comes to mind. You cant expect people who arent passionate about the medium to really care any further than saying whatever will get them the most page clicks. Very sad era to live in.
@imran8880
@imran8880 Жыл бұрын
I’m glad I found this comment that eloquently conveys my frustrattion with the whole remake culture. While I understand video games translate a little different especially when older games have performance and accessibility issues that requires a solution, remakes are one of them. However, that doesn’t give the excuse to disrespect the original by changing a lot of it since it’s the artistic component. If they had just updated the graphics, go through the mile to put the effort into reanimated to the full scope of the original it’d be much more praiseworthy. Obviously, they took the easy route and just cash in by turning towards the lazy modern conformity like a pussy.
@locdogg86
@locdogg86 Жыл бұрын
Well, dq was heralded for not really changing. FF7 remake was more action focused, i wouldn't lump that in with the WOW style of combat that xenoblade has. I get ur overall point tho.
@gavi888
@gavi888 Жыл бұрын
You touched on it but "commercial remakes" are paradoxical in nature, both games and movies. If something was successful enough that there's demand for a remake then it likely doesn't need one, and if something is flawed enough to need a remake then it likely isn't popular enough to justify having one made financially
@aureateseigneur5317
@aureateseigneur5317 Жыл бұрын
Neither of these two things are remotely true when applied to reality.
@gavi888
@gavi888 Жыл бұрын
@@aureateseigneur5317 (this is where you present evidence to the contrary)
@aureateseigneur5317
@aureateseigneur5317 Жыл бұрын
@Sok My evidence is reality. Popular and unpopular media get remakes all the time for many reasons, popularity being a big one, but plenty get made to fix flaws in older media, or present it in a new light. The Birdcage is a remake of Lacaux Falls as a way to present that media to a new and modern audience, it's popularity being the primary reason to remake it for other audiences. Like the history of media is my evidence.
@Pheonixknightmare
@Pheonixknightmare Жыл бұрын
John carpenter's "The thing" was a financial flop but was good enough to justify a remake(which was bad but not the point)
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
exactly Sok! you get it :-)
@bigbrotherishere
@bigbrotherishere Жыл бұрын
resident evil 4 simply shouldn't have been remade. Instead, a direct sequel to Leon's story should have been the focus.
@Hillthugsta
@Hillthugsta Жыл бұрын
They made that into a movie already
@Ahmed-og2jm
@Ahmed-og2jm Жыл бұрын
Lol ok
@tjames4597
@tjames4597 3 ай бұрын
If you struggle to play the original RE4 then you suck at video games in general. Holy shit, you have to be bad at games to be put off by that one.
@mishikomishiko9088
@mishikomishiko9088 Жыл бұрын
I'm so tired of endless remakes. No matter whether they are good or bad.
@leeburgers2444
@leeburgers2444 8 ай бұрын
That and all the rip off games that pass off as “lOvE lEtTeRs” to the originals. 😂😂
@Mr.Not.Perfect
@Mr.Not.Perfect Жыл бұрын
Watched this after the comparison videos. Some downgrades are downright shocking. It's obvious a lot less love and effort was put into the remake. The character design, some enemy designs like the goofy zombie dogs, death animations, missing ambient sound... And that's just some of the audiovisual stuff. The list goes on and on. Your analysis makes perfect sense. All I want to do is play the original once again.
@IdiawesKara
@IdiawesKara Жыл бұрын
the gameplay feels unpolished and unfinished, I encounter a bug with 180 move on controller that are annoying
@eeqol2268
@eeqol2268 Жыл бұрын
I can’t tell if you are being serious or not. The game vastly improves upon enemy design greatly the dogs look like actual threats it still resembles the original games model but the fur is black and has more modern game detail. There is no “less love and effort” if they add detail and change bits while still staying true to the original. The death animations in the remake are brutal enough to make me go “damn” or like give me a look of shock or disgust. I think you misunderstand the word “downgrade” for like “oh its not as appealing to me as it is in the original” which is very common and just makes the fans who like re4 remake go like “what the hell is this person on”. Please be more descriptive in what you make arguments about.
@btrapskills5997
@btrapskills5997 Жыл бұрын
Finally someone that isn't me is calling out the trash death scenes
@TimeBomb014X
@TimeBomb014X Жыл бұрын
Big big BIG RE4 fan from back in the day. I will admit, RE4 lacks some of the creative death scenes of the OG, but it still has some good death scene, Garadura impaling you, ganados stomping your head until it splatters, and the chainsaw deaths are brutal. That said, I call bullshit that RE4R wasn"t made with love. Leon holding his pistol like John Wick, the visceral combat with limbs being blown off without vanishing, the tendrils that can be seen from blowing off limbs. Being able to kill Salazar by lobbing 2 golden eggs into his mouth. Parrying attacks. Are there things missing from the OG yes, I saw that crobcat video too, but dont act like thebgame didnt add shit
@eeqol2268
@eeqol2268 Жыл бұрын
@@TimeBomb014X exactly
@KE-yq2eg
@KE-yq2eg Ай бұрын
The cope.... Man. People will literally eat shit, so long as it smells nice and looks pretty. It's insane. Everything is remade to be Last of Us-ified and are stripped of what made them unique and fun from the original. Just more proof that you can never make it better.
@TacticalSnapBack
@TacticalSnapBack 6 ай бұрын
Best thing about "modernized' controls is that they become obsolete almost immediately. IGN praising the remake controls is hilarious since in 5 years games will have new "modern" controls leaving re4 remake obsolete and redundant. Then everyone will become nostalgic for the real Re4 again. This remake was just a fart in the wind for gaming as a whole while the real re4 is a timeless classic. Gotta love new age gamers shitting on a masterpiece and circle jerking to a shiny bootleg just to forget that it ever came out 1 year later. Lol
@BadAssMacmillan
@BadAssMacmillan 6 ай бұрын
This makes me think, where do we draw the line for remakes? Will the RE4 remake get a remake in 15-20 years? Will fans shit on the previous RE4 remake when the new remake comes out? It's actually bizarre when you think about it. Call me crazy, but I think RE4's more "arcadey" and straightforward gameplay will stand the test of time much better than the remake.
@JT-cx2ev
@JT-cx2ev 5 ай бұрын
@@BadAssMacmillan You are correct about OG RE4 and to me the reason for that is consistency. RE4 deliberately chose to step away from survival horror to become more action oriented while still having horror elements. Everything from the story to the gameplay are fully committed to the new direction and that's why the game is so meticulously balanced, consistent and reliable. Meanwhile, RE4make is trying to not only remake RE4 but also pander to the fans who always complained that it wasn't scary enough. Because of this, the new game ends up being a clusterfuck of contradicting ideas that wants to keep the action of the original while also adding dumb mechanics to make gameplay more difficult (read: frustrating) under the guise of making the game "scarier", this alongside making almost every setting in the game as dark as possible for cheap tension and atmosphere.
@MGrey-qb5xz
@MGrey-qb5xz 5 ай бұрын
​@@BadAssMacmillanpeople as in adolescents and young adults would buy thr reremake cause it's safe and easily consumable
@TheCynicalAutist
@TheCynicalAutist 3 ай бұрын
I would slightly push back against that. Most genres have by this point standardized their controls. Obviously all games will feel a bit different, but it's not going to be jarring for example if I give a Call Of Duty fan a Battlefield game, because the general layout is the same, and the main differences come from other factors like level design, movement speed, weapon spread etc. This is why I found it incredibly bizzare that games like TLOU 1, TLOU 2 and Dead Space received remakes, because whilst graphics can be updated ad nauseam, the controls are already the same as every other third person shooter. The 7th gen very much cemented control schemes, which makes remakes from that period onwards ridiculous, especially since the graphics will inevitably be dated, so the effort is futile, and only fueled by profit.
@A.H.goose1
@A.H.goose1 3 ай бұрын
That…isn’t how gaming works nowadays at all. 3rd person shooters have had a pretty similar scheme for a long time now. It won’t just suddenly change. RE4R controls are just…normal. They won’t revolutionise the industry but they also probably won’t get outdated any time soon. You’re also ignoring that RE4 hasn’t stood the test of time control wise at all for the majority of people. RE4R is projected to become the highest selling RE game. Just a fart in the wind? I pray the day it becomes number one comes fast because I need to see your reaction 😭
@yharnamiyhill787
@yharnamiyhill787 Жыл бұрын
One thing that should be mentioned about remake are cheap spawns! Very apparent in first red zealot fight arena, and goat head bridge ambush I.e, when you drop the chandelier on the second floor, immediately run top left corner of the 2nd floor, there will always be 3 zealots spawn into existence right in front of you. That's how Remake keeps giving you cheap shots.. they'd spawn enemies on your blind spot even though you know you cleared that area.
@DEANDRE_DTS
@DEANDRE_DTS 2 ай бұрын
It never needed a remake
@TroyS-x6x
@TroyS-x6x 29 күн бұрын
But they needed a cashgrab
@gabrielscoccola5960
@gabrielscoccola5960 27 күн бұрын
Meh, needed is a pointless word to be using in this context. No Video game is needed. RE4R is still an excellent experience for players whether they play the original or not.
@Animekirk
@Animekirk Жыл бұрын
The reason games and what makes a good game change over time is because gamers themselves change over time. As you said gamers nowadays care more about aesthetics, politics, and story. Gamers in the day of the original RE4 valued mechanics more. This is why you will always hear that "modernizing" a game is objectively good. Because it removes things the last generation enjoyed and adds things the current generation enjoys. Any complaints about how previous games were better gets looked at as "old man complains about kids these days". Trust me, as someone who loves classic JRPGs and constantly hears how all the core mechanics of those games are "old" and "outdated". You'll never reach the current generation with this message. No matter how valid your points are.
@KABLAMMATS
@KABLAMMATS Жыл бұрын
You still can find those jrpgs old and outdated mechanic in indies rpg, and Xenoblade series is still kinda old and outdated jrpg too
@BWMagus
@BWMagus Жыл бұрын
Yet modern devs have a harder time getting that addictive element, the gameplay that makes people keep coming back. No, I'm not counting online games where people come back to unlock shit and do daily challenges, I mean the gameplay itself is so satisfying that you just get that itch to experience it all over again.
@SourClout
@SourClout Жыл бұрын
​@@BWMagus I get that feeling from og re4
@gracecalis5421
@gracecalis5421 Жыл бұрын
@@BWMagus Modern devs have that shit nailed down more than any other point in the gaming industry's history. You're just not looking hard enough. There's no FPS in the history of the industry that's as visceral as Doom:Eternal. There is no driving game in the history of the industry that strikes such a perfect balance of arcade and realism as Gran Turismo 7. No game in the history of the industry nails the arcade flight shooter more than AC7 and Project Wingman. That's not even including the boom in indie games. Hades has better gameplay than ANY topdown game that came before it and that is a hill I will gladly die on.
@Cynic15
@Cynic15 7 ай бұрын
one thing i feel i should bring up (not sure if it was mentioned in the video) is that the whole "you can move AND shoot now!" thing is pointless. yes, you can move and shoot, but you're encouraged not to because of the focus system. if you look around your crosshair gets wider, if you MOVE around your crosshair gets wider, and it affects your chance for a critical hit (head explosion) and the effectiveness of your shot overall. what this means is if you move and shoot all the time, you're more likely to run out of ammo and do worse because you're not standing still. now let's look at OG re4, you can't move while aiming at all because there's not much of a point to it. as mentioned in the comments, in the OG game enemies group up and move slow to build tension and give opportunities for a real good grenade throw. since they're moving so slow you don't even really need to move unless you're already too close. even in the remake you might as well stop aiming because you move so slowly in aim mode. this isn't a merit or improvement, it's void
@whambulance8607
@whambulance8607 7 ай бұрын
Are modern devs really this bad at game design? Like, this is actually scary.
@Chaso-1124
@Chaso-1124 6 ай бұрын
It's so tiresome hearing people complain about not being able to move and shoot and praising the remake for this. You are absolutely correct. Truth is majority of these people hardly play games enough to actually dig further than surface level when it comes to gameplay/mechanics
@TheCynicalAutist
@TheCynicalAutist 3 ай бұрын
It's kind of a placebo effect, because it feels freeing that you can do it, but just like it would be in real life, it's not practical. I guess it just comes down to the fact that for some reason it just feels better that you can do it, rather than knowing you're arbitrarily limited, plus the fact you can slowly walk as you're aiming to position yourself, rather than literally being glued because Leon took aim with his hands.
@ResidentReveler
@ResidentReveler Жыл бұрын
I absolutely hate the gunplay in RE Engine games. Mainly the third person ones. > The crosshair is UGLY. > The crosshair doesn't seem to align with the barrel at all. > Even when they do add laser sights, it is very lazily designed. There is no tracking/depth for the beam. It is just a floating texture that bends to the center of the screen. > There is a floaty lag during aim adjustment. > Gun sounds aren't very impactful.
@benyang2427
@benyang2427 Жыл бұрын
Latest RE game played was Revelations 2 which I LOVED. The game let me adjust my aim with my left stick while simultaneously moving my feet with the right stick. Are the RE Engine games aim with right stick only? Thx
@ResidentReveler
@ResidentReveler Жыл бұрын
@@benyang2427 You can do that in RE Engine games too but there is weapon sway and crosshair misalignment.
@benyang2427
@benyang2427 Жыл бұрын
@@ResidentReveler is there a control configuration allowing me to switch to that option? Thx
@ResidentReveler
@ResidentReveler Жыл бұрын
@@benyang2427 No.
@miguerys9503
@miguerys9503 4 ай бұрын
THANK YOU!! I called FF7R a fanfiction since day 2 (day one I was still infatuated with the looks) and I felt like a crazy person.
@lewisyeadon4046
@lewisyeadon4046 Жыл бұрын
The remake is fundamentally broken at it's core with the game-play. There are no i-frames, but more hordes to grapple, be bullet sponges, and not stagger. Fine, but then it's a "remake" so almost every room has to be the same - so everything is tight, enclosed, and packed with objects to get you surrounded and stuck. Melee is broken because everyone has tracking worse than Dark Souls 2, and your parry is use-limited, *and* there's no dodge feature except for a specific few enemies with specific attacks. The audio is so lame and quiet that you can't deal with anything offscreen (when the OG felt like having eyes in the back of your head, the sound cues were perfect). The "skill" is kiting enemies as much as possible to *AVOID* the rest of the mechanics. You don't want to risk the melee, you don't want to risk the seemingly random staggers, you don't want to risk getting in close so you don't get grabbed or take damage while kicking or getting hit by someone with a pitchfork on a 360 swivel - you just kite and spam 9mm into the chest from an upgraded pistol. It's peak modern gaming that something so fundamentally broken has gotten such high praise and reception (imagine people saying a film is amazing despite only the sound and soda dispenser at the cinema working). The thing that fundamentally makes a video game unique from any other type of experience is flawed, and yet it's perfect because it vaguely enough resembles a previous game in looks and script. I don't care that it looks photo-realistic, that's basically everything these days. Take away that, and what does this game have???
@nexidk7029
@nexidk7029 Жыл бұрын
Clearly you and I have completely different opinions. This is all going to be in my opinion so take it how you want but there are a decent amount of I frames to allow for some amount of ease but keeping the timing tight for a lot of actions and staggering is way better in the remake where it feels like I need to either place my shots well in the knee or shoot them enough and it forces me to slow down and aim for the knee and charge the staggered enemy in time where the i frames kick in and i can melee an entire crowd and being able to be meleed by enemies puts more thought and risk to the actions i make rather than making it just a guaranteed kill. I agree the ducking is limited but it’s more than enough for general combat. The knife just serves a fundamentally different role since it’s a utility and not just a combat weapon so trying to use it like that would yield poor results. The best part of this game is juggling every mechanic and turning slow paced movement into an extremely fast paced dance with surgical aiming and parrying along with ducking and exploiting the i frames just enough to get out alive. Our experiences are different but I wanted to give my point of view
@gamble777888
@gamble777888 9 ай бұрын
I really agree. I have had very little interest in these remakes, specifically Dead Space, RE4, and FFVI and for all of the reasons you bring up here. These are not "remakes" they are "reimaginings" that take core elements and modernize them, and to me, if you are riding off of the coatails of something previously made you either improve it or you leave it the same. Doing something alternative that will just have me comparing it to the original the entire time I'm playing isn't a satsfying experience.
@Indigo_1001
@Indigo_1001 9 ай бұрын
But that’s the point, they changed it in order to improve on it. And imo they absolutely did,
@gamble777888
@gamble777888 9 ай бұрын
@@Indigo_1001 if you change the core mechanics it isn't even the same game anymore. Remake SMB 1 on the NES without the momentum controls and with more modern platform controls and it's a different game. Re4 remake and FFVII are completely different games. To say they are improved is a matter of taste. I absolutely don't prefer the art style, sound design, controls and everything they changed in fundamental ways but even if I did it isn't the same game anymore. It is an arbitrarily different and alternative version of the game. FFVII deserves an actual remastering that updates the ancient 3d visuals without adding, changing and twisting the story art design and gameplay mechanics all of which are truly timeless. Dead Space was a more faithful port but then it also takes a plethora of completely arbitrary liberties that twist what the original was in minor and not so minor ways. Some people may prefer it, but some will not, and if you are remaking the original you should be true to at least to the core design and gameplay elements.
@bananonymouslastname5693
@bananonymouslastname5693 Жыл бұрын
There needs to be general focus across all media to move away from remakes, reboots, and remasters, and to put effort into creating new stories and concepts. Calling this all fan fiction is very accurate, and where I used to be passive about it, it's become pervasive and disgusting. Also, they'll remake Dino Crisis next.
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
agreed! I think there was a point we crossed where like a remake now and then was sort an in interesting flex by a developer (the first resident evil 1 remake for example) where the devs did have some legit ability to improve the game or at least try to. Whereas now it's pathetic and we all know it. The illusion that most media these days is capable of making original and interesting stuff is gone and now these remakes are clearly compensation rather than artistic expression. It's like having a drink at a bar for fun with friends vs now full blown drinking bottom shelf vodka in an alley and passing out every night.
@ArchOfficial
@ArchOfficial Жыл бұрын
People don't buy original media, though. Just look at anime originals. They're harder to make so end up being "lower quality" on average.
@SerfsUp1848
@SerfsUp1848 Жыл бұрын
God that would be dope. I hope dino crisis gets remade. Also man that Idea sounds really cool about artistic integrity and all that. I too hate capitalism.
@bananonymouslastname5693
@bananonymouslastname5693 Жыл бұрын
@@ArchOfficial I'm not sure that's the case. There have been some big original successes in the last several years... TV shows like Stranger Things, games like Astro Bot, Hollow Knight, or Horizon, anime like Hi Score Girl and One Punch Man... there are many cases where original content does well. I think that quality generally (not always) wins out. People love to discover new things and tell their friends. I think it's just riskier to create new IPs, and that's where the indie success stories hit. Large companies have becomes so bloated that they have to have massive successes in order to be even solvent, and so they fall back on known winners. Indie studios are small, and don't often begin needing or expecting to sell millions of copies of a game, so they can afford to be adventurous. It's just the biggest companies becoming so unweildly that they aren't able to be as agile without restructuring their entire business model.
@ArchOfficial
@ArchOfficial Жыл бұрын
@@bananonymouslastname5693 You say generally yet you list only enough IPs to basically fit on one hand. Think about it.
@Squirrel9777
@Squirrel9777 4 ай бұрын
Shooting in RE engine has never felt good.
@77jamess
@77jamess 3 ай бұрын
Even though it wasn’t the best of the remakes, I thought it felt pretty good in 3R.
@dragonmage7980
@dragonmage7980 Ай бұрын
I absolutely love that you brought up how they gutted the gameplay of the remake. You've put into words for me exactly what I hate about modern gaming, and miss about older games, but have always struggled to articulate.
@tonybamanabonitomatopowers6057
@tonybamanabonitomatopowers6057 Жыл бұрын
I always hate it when modern remakes seem to have such a disdain for the games they are remaking. They think these classic games are an insult and need to be corrected. When I think of the best remakes (RE1, Pocky and Rocky Reshrined, Tales of Destiny DC, Firered, Ys Chronicles, etc) they are always games that not only love the original, but also understand it. They dont remove anything from the original or change the gameplay, they solely set out to improve what made the original game good. Modern remakes dont do that. Recent game devs not only dont like these older games but also dont understand why these classics are considered classics to begin with. These remakes are hateful products. I dont understand why book rewrites and movie remakes are universally considered bad but a game remake is so sought after. I feel like the people who like game remakes dont see video games as an art form. If they did see games as art, they wouldnt want to change them.
@shebeski
@shebeski Жыл бұрын
Ridiculous. The original Resident Evil remake didn't just expand upon the original, it totally changed the controls and added defensive weapons. It removed the limitations of the original and expanded upon it. This video is trying to argue that less is more, which can be the case, but it isn't compelling when he's controlling the game like he's drunk, either for effect or due to incompetence. It doesn't sell the point.
@scruffy0395
@scruffy0395 Жыл бұрын
Capcom can never top the original, as they say "nothing beats the classics"
@scruffy0395
@scruffy0395 Жыл бұрын
@Flying Kick how does it beat the classic besides modern gameplay and graphics?
@Disconnect350
@Disconnect350 Жыл бұрын
@Flying Kick Trash opinion from a 2021 account.
@Levixne
@Levixne Жыл бұрын
​@@scruffy0395 Its literally just a better game? The same people worked on both its literally artists improving thier work
@scruffy0395
@scruffy0395 Жыл бұрын
@@Levixne that doesn't even answer the question
@Corredor1230
@Corredor1230 Жыл бұрын
I don't know, I liked both. I think the remake culture has gotten out of hand, and RE4 was one of the least necessary remakes ever, but I'm not going to force myself to think the remake sucks just because I hate remake culture. I must have played OGRE4 at least 11 to 13 times on different devices (I've actually bought it several times), and I found myself enjoying the remake just as much. I think a lot of the more "overly critical" and "high taste" video game critics sometimes focus too much on what's theoretically right or wrong, and don't just try to have fun with the game idk. I found it just as engaging as the original in a different way. I probably will go back to the original for my 14th and 15th playthroughs, but I can see myself playing the remake just as much from now on. It just feels like a different take on the same game, which I appreciate by itself.
@whambulance8607
@whambulance8607 7 ай бұрын
I replayed RE4 Demake after not touching it for months. I was absolutely shocked at how bad the controls/feel of the game is. The artificial difficulty annoyed the hell out of me. Capcom is lazy. Don't balance your games. Just keep pumping out more and more demakes.
@HoveBroker
@HoveBroker 3 ай бұрын
the thing about remakes in general that hurts, is that devs could be making completely new games, with new ideas and mechanics but instead are limited to work within a scope of a game that already exists and in R4 case, is still extremely playable. It's just wasted time and effort to cash in on an existing product. i hear some say that Black Flag is getting a remake and that game came out 10 years ago! on what planet does a game from 7/8 gen need a remake?? it holds up perfectly well, it's water physics are still some of the best in the industry; they want to try and re-do all that? for what? the worst thing is that people (aka consumers) will eat it up and then bitch and cry on the internet how all games are nowadays are remakes and remasters, when they're the ones enabling this behavior.
@conoraq
@conoraq Жыл бұрын
When talking about trends in gaming and how professional games criticism plays into them, it's important to remember that the gaming media has a vested financial interest in the continued health and success of the games industry, because obviously if people stop caring about games then the media that reports on them is collectively out of a job. So if the industry is focusing on remakes, you'd better believe that every media outlet is going to be cheerleading for how great those remakes are, because they want people staying hyped, spending money, and continuing to participate in what one might regrettably call "gaming culture".
@MomoWax1000
@MomoWax1000 Жыл бұрын
Or people in general just really like this game, including games journalists which is why the game has had an overwhelmingly positive reception from players and critics alike, including most independent youtube critics.
@conoraq
@conoraq Жыл бұрын
@@MomoWax1000 Yeah man you're so right, no one ever has cynical motives or says anything insincere, and we shouldn't even think about that possibility.
@MomoWax1000
@MomoWax1000 Жыл бұрын
@@conoraq Absolutely hilarious. You're claiming that the overwhelming majority of fans and independent critics who love the game are being insincere and have cynical motives. Your argument would make sense if there was a big gap in major game critics' scores and general fan sentiment and independent scores, which has happened several times in the past, but there isn't. People just love the game, and you apparently don't - which is fine but to claim that the genuine adoration the game is receiving from most people is just a symptom of the media propelling "gaming culture" or whatever term you want to use is genuinely delusional. The argument falls apart completely with any retrospection to the past decade or so of gaming. If the mass media had this much power over peoples opinions on games - to the point where theyre getting fans and independent reviewers to insincerely call what in your opinion may be a mediocre remake a masterpiece, and they had a vested interest in keeping profitable trends and hype going in gaming, there wouldn't have been nearly as many high profile videogame disasters as there has been in the last decade of gaming. from the top of my head, cyberpunk2077 was hyped to high heaven before it came out, and the mass media reviews generally loved it. It was completely torn apart by fans and independents when it came out and became one of the biggest disasters in all of gaming. Marvel's avengers was also extremely hyped before it came out and was part of the highly profitable (now slowly dying) trend of live service games offering microtransactions and constant updates - completely torn to shreds on release. I wont bog you down with more examples, im sure you can recall the many more examples yourself. Yes trends do exist in every form of media and there is currently a remake trend (which i see dying in a few years anyway); its obvious publishers have figured out that remaking already widely beloved games is an easy recipe to creating widely beloved games. That doesn't mean that games within those trends can't be genuinely great games, as re4 remake is, and that people can't have real love for them.
@conoraq
@conoraq Жыл бұрын
@@MomoWax1000 Not reading all that, I'm happy for you though, or sorry that happened.
@MomoWax1000
@MomoWax1000 Жыл бұрын
@@conoraq That's fine man, you dont have to waste your time defending your dumbass comment to me. That 5 mins of time i spent easily rebutting it sure is wasted now though 😔, oh well.
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