I'm guessing you are using defense system for the biocores but it might be interesting trying out his door locking ability with this build. Since you are spamming cards out the eis cooldown is really nice and would help out your recharge ability. Even though your cores take a hit to their hp, stalling and separating survivors with lift interference is valuable and once again may be the only way you can benefit from recharge in certain maps like uptown area 3. Also hilarious that the jan dying to a turret is what put the nail in the coffin for them.
@unclecuddles5232Ай бұрын
I honestly thought you were crazy for spawning supply zombies on the survivors, but having used them before I know how easily the card can get stuck in your hand so that is one benefit. Becca rage quitting really did them in. It was a really close finish without her, but I really don't blame her which is rare for me since I don't like rage quits. Honestly with all that time on the clock, even with all the supplies they could hope for and more, they couldn't be bothered to pick up their teammate. They had to rush and sweat against your build when they didn't really have to. Might have upset me if I was her.
@Diego-uo3giАй бұрын
nice match the got 7 minutes and they sleep
@Diego-uo3giАй бұрын
aidrop zombies nice distractor ragequit noob they didnt need that useless becca anyway.. she was -1 since the begining.