If you’ve wondered where I’ve been for the past 10 months, it was working day and night on this one video. In other words, I never actually left, I’ve been working on sm64 the whole time. So I didn’t forget about you guys :)
@jackalacka5077 ай бұрын
Legendary, excited to see ya the video!!
@mandyone52847 ай бұрын
The GOAT returns, I’ll me making my roommate watch this with me whether they like it or not ❤
@thegoosh64697 ай бұрын
Day and night you say? I think I've heard this story before...
@anonanon98717 ай бұрын
Love your videos man. Great to see you back
@Pixelcraftian7 ай бұрын
you are incredible at this stuff, and just awesome overall, can’t wait to see this :]
@TriforceWisdom647 ай бұрын
Every frame: 1) Take Mario's hat 2) If he's out of bounds, kill him
@GuanlongX7 ай бұрын
3) Give it back
@Seloliva10157 ай бұрын
@@GuanlongX Next Frame: 1) No you don't! 2) Are you dead? 3) Ok, Ok, but just this once
@rinnnnnnnnnnrinRinOnishi7 ай бұрын
6) steal Mario's lasagna from his lasagna pocket
@AmaroqStarwind7 ай бұрын
Why do they even do that hat check in the first place?
@within_cells7 ай бұрын
@@AmaroqStarwindmaybe to determine if he should take damage
@HexFire03lmao7 ай бұрын
Streamer: "What just happened??" Pannen, 12 years later: "This is exactly what happened" Edit: just wanted to let you know pannen, I of course enjoyed the roller coaster where we talked and looked at invisible walls. Your an awesome teacher and a legend.
@mximuse7 ай бұрын
I laughed so hard at that part, just the raw confusion right after being negated inputs xD
@CanisInfernus5 ай бұрын
It's like the old saying goes; if it's cardinally aligned, you're feeling fine. If the geometry is askew, ceiling hitbox might leak through.
@enraikow61094 ай бұрын
i think Plato said that. could be wrong though.
@HeroSword_P3 ай бұрын
@@enraikow6109 "Exploit dat shit" - Plato, probably.
@nameless......................Ай бұрын
@@HeroSword_P"if fighting is sure to result in victory then you must FIGHT!" - sun tzu
@gubbothehuggo277114 күн бұрын
what are you, Gruntilda?
@Steve.Matheus5 күн бұрын
@@nameless...................... "Sun Tsu said that!" - Jane "Soldier TF2" Doe
@voltdragon7 ай бұрын
1:38:30 “Hey, this is the invisible wall I showed in the intro. Remember that? You were so innocent back then. You had no idea how deep this rabbit hole went.” This hits so hard after sitting through more than an hour and a half of technical information on mario 64’s collision systems. I am not the same man I was when I started this video
@JonathanSicoli7 ай бұрын
No. You're better now.
@HumbleBeeUK6 ай бұрын
I think I woke up to this part when I was half-awake and started crying. All I heard was "you were so innocent back then" and thought it was Pannen somehow consoling me for my self-percieved failings as a kid and the injustice I went through at the time
@hatGdGuy3 ай бұрын
@@HumbleBeeUKtutorial how to get trauma
@hotpocketsat2am2 ай бұрын
i never really got that feeling honestly. there's just not enough chaos to sell the idea
@jolly18017 ай бұрын
the constrast of pannen calmly explaining invisible walls cutting to speedrunners losing their shit is funny literally every time
@yousorooo7 ай бұрын
I chuckled every time that happened
@Will-uv9kx7 ай бұрын
Imagine being sleep deprived, 12 hours into the same level over and over, hearing "BING BING WAHOOOOO", questioning your life choices as 7 people watch you on twitch and then you lose a PB to an invisible wall, you get so angry, but really... You're a grown ass adult playing a 25 year old game and getting mad at it for having a glitch is like getting mad at an old antique door for creeking. Very funny.
@jongyon7192p7 ай бұрын
@@Will-uv9kx With all that said, given losing a run, these are sucky ways to lose a run haha
@taylorwoolston88567 ай бұрын
The BebopBandit one (1:29:40) always gets me. It's funny because things are already going badly, then he just spontaneously dies. The reaction is also top notch.
@Ze_eT7 ай бұрын
@@taylorwoolston8856 The added element of dramatic irony makes this even better. You know that is is going to happen and why it happens, yet from the perspective of BebopBandit, this was essentially divine punishment from the Super Mario 64 gods.
@FishySmith376 ай бұрын
27:32 "the term invisible wall has two parts to it , invisible and wall" insane
@Zzz-j2f6 ай бұрын
There’s no way in hell.
@ShinyMew766 ай бұрын
And it took 27 Minutes just to get to that part!
@BruceCarbonLakeriver6 ай бұрын
Well, proof him wrong :)
@Bomkz6 ай бұрын
- Pushable - Bonkable
@IAm18PercentCarbon6 ай бұрын
All good science eventually makes you think "wait, we really need to define this?"
@Zyodl5 ай бұрын
the fact that this entire 4 hour video has subtitles is so nice thanks man
@kadirbeneathmomoteh8547 ай бұрын
I'm in awe of the visualization in this video. Making the walls visible, with multiple camera angles, orthographic views, overlays, with programmed camera movements, no wonder this took so long to make. Amazing.
@mabelmabel81127 ай бұрын
im amazed by it too and i wonder how it was done. like was it just really really strenuous video editing to make all the parts move like they were happening ingame or was it something to do with how sm64 is decompiled now so this was like. custom software working in tandem with it or what
@PanicProvisions7 ай бұрын
A masterclass in explanatory filmmaking, with nothing left uncovered or ambiguous. All for a multiple decades old video game. Amazing.
@zhick6667 ай бұрын
@@mabelmabel8112 If I'd had to bet I'd say he modified/added the visualizations, camera modes etc to sm64 and then recorded most of it in engine. Seems like the most reasonable way to go about this to me.
@iilwy7 ай бұрын
most of the visualization were those lines which displayed where the invisible walls were, which was already really technologically impressive alongside the graph, but when it came to showing an example where there was a whole entire area which was an invisible wall, it blew my mind that it seemed to be rendering an actual 3D object, even with a spherical section cut out of it. i seriously wondered how that was even done, and it seems seriously impressive. crazy
@ItsZorroDood7 ай бұрын
@@mabelmabel8112 A lot of the shots look like the hitboxes were actually rendered ingame somehow. You can see interferences that you wouldn't get by just editing the visuals over the footage.
@gold_hev_suit7 ай бұрын
the speedrunner clips feel like a nature documentary
@j_c_937 ай бұрын
Some of them are calm and roll with it, having a laugh and still clearly having fun. Some rage like toddlers. It's like observing the behavior of prey vs predators or something.
@brandonsaffell41007 ай бұрын
We see a wild gamer in his natural habitat. While his skills are video games are fierce, we can clearly see him struggle with his greatest enemy - the temper tantrum.
@Monochrome20047 ай бұрын
ikr. especially the one where the guy accidentially discovered how you can hover in midair. it really felt like watching a wild animal suddenly figure out the purpose/function of a human invention and then start messing around with it
@MegaZeta7 ай бұрын
a window into how those who cultivate the nastiest chats turn out to be the most oversensitive whiners
@YexprilesteR7 ай бұрын
Hah true
@wyn96937 ай бұрын
so while it requires very specific setup, they did in fact implement mario randomly having a heart attack and dying. truly they thought of everything
@lalter_7 ай бұрын
Cardiac arrest
@AlbRomano7 ай бұрын
Mario's heart is actually in his hat, that's why when it doesn't reappear at the end of the frame he just dies
@lonelylark75847 ай бұрын
@@AlbRomano This also explains why he slowly loses health when it gets stolen, oddly.
@Dexuz7 ай бұрын
It's more like your heart quantum tunneling away to the nearest galaxy through sheer bad luck but yeah.
@ccgarciab7 ай бұрын
@@Dexuz Getting your heart stabbed by the impenetrable substance that permeates the universe, because the protective floor had microscopic imperfections 😔
@GameDevFox5 ай бұрын
1:29:23 Being able to actually understand what's happening here makes this one of the greatest clips I've ever seen in my life
@Monkeymario.4 ай бұрын
yeah
@kakaique20004 ай бұрын
And laugh hard
@orichumo4 ай бұрын
And the poor guy was already having an bad run
@overman138Ай бұрын
lol
@Ledslinger77777 ай бұрын
The fact that Mario has his hat simultaneously removed and replaced on every single frame of gameplay is fucking wild. The more I hear about the inner workings of this game, the more it sounds like the original dev team was made up of equal parts geniuses and absolute maniacs.
@trustytrest7 ай бұрын
In the Mario universe, there is a cosmic force solely dedicated to playing Schrödinger's Hat with Mario every microsecond of reality.
@Mirrormn7 ай бұрын
The reality is that pretty much every video game is and always has been like this, it's just that a lot of the crazy stuff gets papered over.
@JoeSmith-db4rq7 ай бұрын
Equal parts geniuses and maniacs? Those are synonyms
@Albert-P277 ай бұрын
In fact, it's something quite common in video game programming and engine logic, don't think it's something so special either. Once you learn to develop something (even somethat basic), you learn that a game is an infinite loop of threads that complement each other simulating an ordered system (software in general it's like this), and the apparent logic that you see visually has almost nothing to do with the logic applied behind. Many developers or programmers are simply fixers and engineers who seek a goal through an engine, but they almost never understand a damn thing about the engine or how its very inner core works, they simply get carried away and fix the bugs that appear in the process.
@insertname2527 ай бұрын
Technically it's just resetting the state of mario and then correcting it within the same frame internally, there's no actual hat being removed in-game so the performance hit is minor. Probably it fixes some other major animation issue or something.
@FioreFire7 ай бұрын
Hate when my ceiling springs a leak, killing a bird that's trying to fly over my house
@jongyon7192p7 ай бұрын
Infinite Spear Delta Function
@LandonEmma7 ай бұрын
Bruh what the fortnite
@LandonEmma7 ай бұрын
Hate when a LGBTQ trans person likes stuff I like
@OlgaZuccati7 ай бұрын
hate it when the first vertex of my shoes intersects with the first vertex of the floor extending the ceiling on the floor below upwards so i bump into an invisible wall
@Erik_The_grate7 ай бұрын
If you time it just right, you could trap the bird
@OliBomby7 ай бұрын
Construction workers accidentally misaligned a floor tile in my bathroom by one unit so i stubbed my toe really bad
@gromburt7 ай бұрын
Floor tile slid away from under my foot causing me to lose my hat and die instantly
@emmettturner94527 ай бұрын
Toe, knee, and nose… all at once.
@Suko1207 ай бұрын
exactly
@Nichiyoobiko7 ай бұрын
Wow lucky you. Imagine if you ran face first into that invisible wall.
@gablink51907 ай бұрын
I hate when i walk into invisible walls in public spaces, people think im stupid.
@Name_Pendingg4 ай бұрын
> take Marios hat > use it as incentive to complete a task > when task completed, give Marios hat back
@gladoseon4117Ай бұрын
> take Marios hat > make sure he still exists > use the hat as incentive to complete a task for 1/60th of a second > when task completed, give Marios hat back
@Azuly029317 күн бұрын
Cute Basil 💙
@AntipaladinPedigri8 күн бұрын
Sounds like abusive parenting.
@peppinoandweskerfriendsfor34507 ай бұрын
It’s so funny how almost every single invisible wall in the game is so carefully accidentally placed in the most inconvenient spots
@GaussianEntity7 ай бұрын
I think it's hilarious that so many spots are anti-speedrunner spots
@Monochrome20047 ай бұрын
i feel like a good chunk of these were on purpose. maliciously so
@world_still_spins7 ай бұрын
@@Monochrome2004 Meticulously so also.
@xxvimilia7 ай бұрын
@@Monochrome2004This game was an N64 launch title. They didn't have the time for any of this to be deliberately malicious.
@Monochrome20047 ай бұрын
@@xxvimilia thats what they want us to think
@TJ-Henry-Yoshi7 ай бұрын
I'm expecting an entire 10+ minute section of this video dedicated to TTC. Edit: Having now finished the video, I reflect on just how shallow my expectations were. This video had some of the funniest one-liners, beautifully heart-tugging moments and accomplishes all of this while being a technical marvel that never stops presenting engaging educational material about one of the most important cultural landmarks of our generation. People always say "This man could accomplish any world problem and instead he's making videos about Mario 64" and meanwhile I am left here thinking "If this man has all this passion to keep making these beautiful videos in such a creative and entertaining way, why would you ever want to force him to do something else?" Don't let anyone else tell you what value you should hold to the world, because your work inspires people in more ways than you could ever know. You have a beautiful soul and at this rate, you have my undying support.
@G-Major7 ай бұрын
Well put TJ "Henry" Yoshi
@Hk_4987 ай бұрын
I know how tiring it must be to deal with the old “joke” all the time, but to me, that history makes this already lovely comment even more wonderful. As an outsider, it’s heartwarming to see you’re still around here.
@meysq7 ай бұрын
It’s always so good to see you in these comments. We don’t know each other but you have the kindest heart man
@abittoocheesy36357 ай бұрын
The Good Ending :)
@kylewood40017 ай бұрын
TJ “””you’re gonna make me cry””” yoshi
@RealTal.7 ай бұрын
The way he said "and a cool thing about this one is that it's used in the a button challenge" like it was something he'd never heard of or participated in was hilarious to me
@christianvalente33767 ай бұрын
His perfectly even delivery of every line makes the jokes even funnier cuz they just come out of nowhere
@holap21047 ай бұрын
timestamp?
@RealTal.7 ай бұрын
@@holap2104 forget exactly when but cool cool mountain ceiling leakage cause 4
@Brentaxe7 ай бұрын
@@holap21041:25:13
@ry65547 ай бұрын
3:34:37
@l33tminion3 ай бұрын
Speedrunning intertwines technical mastery and love of gaming with an extremity of depth that embraces the absurd. This video captures that spirit so well. Literally enlightening, the invisible made visible, detailed at a level that boggles the mind that it even would be made and watched by so many. And yet! I want to congratulate you on this masterful work.
@tommo43567 ай бұрын
Causes 1-3: Working basically as intended Causes 4-7: Some mildly annoying invis walls due to oversights in floor and ceiling collision Cause 8: "How do we tell which floor is higher if at least one is diagonal", "Just pick randomly, it'll be fine"
@MarioFanGamer6597 ай бұрын
To be fair, cause 2 also is unintentional, considering that ceilings should be surrounded by walls and floors but some of them aren't (the arches in the TTM slide) or wall tiles unintentionally end up being ceilings (the broken bridge in CCM).
@CobaltIngot7 ай бұрын
Casual Players: TTC is the worst level Speedrunners: TTC is the worst level Technical Players: TTC is the worst level ABC challengers: TTC is the worst level Edit: for the love of god stop replying with rainbow ride I GET IT
@dtracers7 ай бұрын
And then the irony that the inivisble wall was the reason we were able to solve the ABC for TTC
@beesus14127 ай бұрын
Mario Kart players: D:
@MattRose300007 ай бұрын
i.imgflip.com/8mst75.jpg
@Gameboygenius7 ай бұрын
F TTC. All my homies hate TTC.
@BloodfireSj77 ай бұрын
Okay now make a patch for the game fixing all the misaligned vertices and such so there are no more invisible walls (except for maybe moving objects)
@FinnbarrGoesFast7 ай бұрын
2:29:06 streamer said "somebody explain" and Pannen came to the rescue with a 4 hour explainer
@realdonutking1234 ай бұрын
2:04:45 IS HE PLAYING THE GAME ON A GODDAMN DRUM SET 😭😭😭
@tailgrowth7 ай бұрын
The phrase "...causing the ceiling to leak through" is such an amazingly cursed sentenced and it's said like 140 times in this video lmao
@nethowarrior32947 ай бұрын
it causes the hitbox to PROPAGATE UPWARDS continually and it CANNOT BE STOPPED
@connorconnor16317 ай бұрын
did you count?!
@blakksheep7366 ай бұрын
Yeah, usually its something leaking through the ceiling, not the other way around.
@Yatsuzume7 ай бұрын
This is the kind of video that will irreparably alter the life trajectory of a 16 year old to become an incredible game developer
@teenagesteveminecraft7 ай бұрын
I watched Watch for Falling Rocks in Half An A Press when i was younger and I'm a developer now
@RedstoneRuler7 ай бұрын
Can confirm. I now know how not to program 3D collision
@alexyz94307 ай бұрын
Super Mario 64 Lunatic No-Miss No-Bonk Full-Star
@fabiosonhandogrande16977 ай бұрын
Wait... Yeah, I think the Pannenkoek2012 to game developing pipeline is very real! I sure started dreaming of becoming one around the time I... Watched for Rolling Rocks.
@cheatseychespin27927 ай бұрын
@@alexyz9430 as one of those at a time in the past, yes-
@breearbor42757 ай бұрын
The sheer amount of work needed to figure all this out, then find a comprehensible way to explain it to the average viewer, and THEN create all the visuals and edit them together is just insane
@LBPreviews7 ай бұрын
The elevator ride poem was superb :)
@SteveBarna7 ай бұрын
And with smooth transitions and animations the entire time. Absolutly nuts.
@jonathanrouse7 ай бұрын
Its such an intuitive and well designed video, compared to the geometry in mario 64
@VlanimationTales5 ай бұрын
2:35:16 -- I actually bonked into an invisible wall there after collecting all the blue coins, and I sat with a gaping mouth and eyes for about 20 seconds. 3:34:45 -- Oh, so _that's_ how you do a chain of ground pounds there. (Pannen said in his video about crashing SM64 with a pendulum that he'd explain how the ground pound chain works in a *future* video, which is this one!) Also, thanks for explaining the game's second most notorious glitch in depth! Turns out invisible walls are the bane of every SM64 speedrunner's existence. Plus, I created a formula for the chance to hit an invisible wall: % Chance = 100 * min(T / [D * QSS * sin(θ)], 1) - "min" chooses the lower of the two values, capping the probability at 100%. - T = Thickness of the invisible wall in unit squares - D = Distance between unit squares (closer squares mean higher density) - QSS = Quarter Step Speed, which is Mario's speed divided by 4 - "sin" is the sine function (so that only the forward component of Mario's QSS is used). - θ = Angle between the direction Mario moves in and the invisible wall, in degrees, radians, or gradians (θ is the Greek letter theta). NOTE: The thickness and density usually vary, but small enough regions can be approximated as uniform. Also, if the bottom of the fraction is zero, the chance is 100% because the expression approaches infinity (and 1 is still less than that).
@HBMmaster7 ай бұрын
the long awaited spiritual successor to the "walls floors and ceilings" series
@adiginist7 ай бұрын
and it is truly an oscar-worthy finale
@RedFoxtail267 ай бұрын
Do you think this video is mainline? 👀
@timpunny7 ай бұрын
I'm a bit excited
@COArSe_D1RTxxx7 ай бұрын
chequemark man
@michalswag7 ай бұрын
i knew someone was gonna make the connection, and out of all tubers its very fitting it was you. shoutout.
@TheOobo7 ай бұрын
That streamer getting killed by the invisible wall in Snowman's Land is so fucking funny. He screws up, gets bullied by the level geometry and pushed around by the snow, then just killed out of nowhere with no explanation to end the comedy of errors.
@RonZertnert7 ай бұрын
timestamp?
@AlexR-ATG7 ай бұрын
I'm honestly shocked that it didn't result in him yanking the entire console out of the wall and chucking it out the window. I sure the hell would have...
@phithetagamma7 ай бұрын
It's like the game said, "you're done bro"
@Sixfortyfive7 ай бұрын
It's like Mario just got psychokinetically impaled at the end. Adding injury to insult.
@Jack_Woods7 ай бұрын
We were invested in the little guy and the game fcking inexplicably massacred him in front of our eyes out of nowhere
@nolancheck14657 ай бұрын
I'm just imagining Pannen, awake at 3am writing this video, coming up with "It's like Moses parting the red sea, but it's the clock hand parting the invisible wall"
@ViviBuchlaw7 ай бұрын
Shakespeare's been real quiet since this one dropped 👀
@SuperM7897 ай бұрын
✍️ 🔥🔥🔥🔥🔥🔥🔥🔥
@Lunadron107 ай бұрын
At 2:14:14 For those inclined to
@RuinaLux3 ай бұрын
I know a lot of knowledge went into this, but I can't get over the incredible editing. The very clear way you demonstrate things visually, zooming in and out of maps, showing the tile grid in real time as you move along the misaligned vertices. Just amazing stuff.
@meltedyakkystick38917 ай бұрын
The choice to add clips of speed runners raging after your thorough explanation is pure comedy gold 😂
@ItCameFromTheSkyBeLo7 ай бұрын
It's also vindicating for them. Like, "Now you know why this bullshit happened. Huzzah!"
@AutumnReel44447 ай бұрын
Literally woke up my room mates seconds ago from my laughing. *whispers* my bad
@BobDole12167 ай бұрын
Especially the ones where it happens 2+ times in a row.
@jpegwarrior54317 ай бұрын
Note to self: Be careful when rounding, otherwise someone will make a 4-hour-long video tearing apart every one of your mistakes 30 years later.
@YexprilesteR7 ай бұрын
True,
@theethicsofliberty46427 ай бұрын
Wow, Super Mario 64 is a nightmare of invisible walls and out of bounds ... !!!
@WhoAteAllThePi7 ай бұрын
i believe this was the same reason for the discovery of the buttefly effect.
@elfrangofrito6 ай бұрын
IT'S NOT ROUNDING, IT'S TRUNCATING
@isilver2266 ай бұрын
@@elfrangofritoright it’s a Programming/logic error, not a rounding error
@summar-ice6 ай бұрын
The amount of trouble caused by the decision to make ceilings extend infinitely upwards is unbelievable
@HyperMario646 ай бұрын
The execution on that collision code is plagued by poor decisions. The idea is to have the inside of the world geometry being fully solid as a redundancy feature, so that the player always gets pushed inside the level. The issue is that the quality of the rest of the software is not high enough to afford this kind of strong behavior without it breaking a lot of other things. Because of gravity, it's not even useful to have the ceiling being extended, the floor would seem to be a more sensible option.
@SuperShadow6 ай бұрын
In an alternate universe we had extended floor hitboxes and this video was the complete guide on how to upwarp in any stage you want
@alexhiatt33746 ай бұрын
I like that their collision system is mostly dynamic. But I'm taking this video as a strong hint to not extend anything infinitely.
@SammEater6 ай бұрын
Kinda hilarious and also impressive that the game worked so well despite the mess it actually is under the hood.
@alexsiemers78986 ай бұрын
@@SammEaterfr, while it’s easy to poke fun at all all these flaws it also makes you appreciate how much effort it takes to make a game work at all, especially in the 90s before the existence of more sophisticated modeling tools and hardware to avoid needing to literally cut corners like this
@metacob5 ай бұрын
You should make an online "SM64 invisible walls certification" course where people have to answer a bunch of questions and then get officially certified SM64 invisible walls experts.
@Congele_6 ай бұрын
So we've got a 3h45 video essay with full commentary, real subtitles, chapters, and absolutely chock-full of detailed infographics and easy to understand graphs and visualisations, complete with examples in game? You're truly amazing, no wonder this took 10 months to make! I want you to know that this amount of dedication and attention to detail has not gone unnoticed, this is insane!
@Bandrik6 ай бұрын
And on top of that all, practically free to watch and enjoy. The information age kicks ass thanks to people like this. ❤
@SegmentW5 ай бұрын
Well said, This video is on par with Bismuth's ABC Challenge coverage (which ranks as my #1 SM64 video) Seriously Pannen you've done a fantastic job here - make sure to rest yourself and enjoy the final product you've managed to create.
@Monkeymario.4 ай бұрын
CRAZY
@eulefranz9447 ай бұрын
*Pannen: I'm a fan of invisible walls* Community: Okay. Name every invisible wall *Pannen: BET*
@yablock73466 ай бұрын
Celing, out of bounds
@DaVince216 ай бұрын
Pannen _cooked._
@Otamatone696 ай бұрын
@@yablock7346you forgot wall
@collinkaufman23166 ай бұрын
@@DaVince21pancake
@DaVince216 ай бұрын
@@collinkaufman2316 Yeah but I wanted to make a bilingual joke.
@popular_dollars7 ай бұрын
It's my sleepover and I get to pick the movie.
@NeonValkyrieGaming7 ай бұрын
no complaints here
@DogsRNice7 ай бұрын
What if I already picked the same movie
@Reilia_7 ай бұрын
This is so me
@jerrie117 ай бұрын
Invite me over, im down
@nothomebutnotreally37827 ай бұрын
*I LOVE WALLS!!!!!!!!!*
@MatildaHinanawi5 ай бұрын
I just love that you have example clips for so many of the spots. Not only have you outdone the game programmers by a big margin, you've even proven that the glitch spots are real, and shown how unbelievable they feel when you encounter them unknowingly.
@fuzbuzz007 ай бұрын
This video is a magnum opus. An incredible reference for all times AND an entertaining tribute to the sm64 speedrunning community's decades of "WTF was that?" This is art, science, beauty, and delicious Dutch pancakes all at once. Amazing job.
@tophmidnaYT7 ай бұрын
This video is a masterclass in editing. The custom camera work, the buttery smooth transitions, the clear diagrams that make it easy to understand what’s going on… man, you are insane for this one
@himax57957 ай бұрын
Now I can finally be at peace with myself knowing that it wasn’t me “letting go the A button accidentally” while hanging on the chains on Hazy Maze Cave, it was invisible walls all along. If I could travel back in time and see my child self going through that, I would tell him “You never stopped pressing the A button, the game was just unfair to you, now pick the controller and keep trying until you reach the star”
@EnvyMachinery7 ай бұрын
Logged in to make this same comment. I got so angry at this as a kid, to the point that I held the A button as hard as I could every time I needed to hang from ceilings. I always thought that there was either something wrong with my controller or that Mario could only hang for a certain amount of time. Seeing that there were gaps all along blew my mind. Catharsis after nearly 30 years...
@himax57957 ай бұрын
@@EnvyMachineryI also used to press the A button as hard as I could there, but in my case I always blamed myself thinking that I may have unconsciously let go the button slightly
@nj88337 ай бұрын
This is like the "it's not your fault" scene in good will hunting, except matt damon is me and robin williams is pannenkoek2012
@himax57957 ай бұрын
@@nj8833Indeed!!
@himax57957 ай бұрын
@@nj8833Indeed, specially because I died so many times like that I just feared swinging from the chains
@JulianimeIsAmazing4 ай бұрын
2:10:54 Player unexpectedly hitting the invisible wall after having dropped the entire level from a collision higher up: "Oh my God another invis wall!?" We, the educated audience: "Well actually, it's the same structure's invisible wall, you just weren't aware of the structure it generated from on the first collision because the ceiling extends upwards infinitely and hitting it again on the immediate lower end didn't clarify that relationship from to the first collision so many units above." Then he hit the same invisible wall a third time...
@Sixfortyfive7 ай бұрын
1:23:20 It's actually pretty cathartic to have a technical explanation for why Mario just sometimes inexplicably lets go of the ceiling.
@TheCow-j1l7 ай бұрын
legit thought i wasnt pressing the button strong enough
@Sixfortyfive7 ай бұрын
@@TheCow-j1l I KNOW RIGHT
@DarkBoo0077 ай бұрын
I remember this level from my childhood and just magically falling off. This made me NEVER want to do that move with Mario
@strawmann91837 ай бұрын
@@TheCow-j1l tbf this can also be true
@michaelcalvin427 ай бұрын
My brother and I replayed this game recently and this happened to us. I thought we were doing it wrong at first. I definitely didn't expect the true cause.
@metashrew7 ай бұрын
27:49 _"and to satisfy it being a wall, you'd think i'd say it has to be a wall"_ is such a surreal sentence without context
@kruje3147 ай бұрын
*YOU DIDNT HAVE TO CUT ME OFF*
@Swordkiller556237 ай бұрын
@@kruje314Make out like it never happened and that we were nothing
@Michael-kp4bd7 ай бұрын
Pannen has a knack for amazingly surreal quotes like this, where at the same time there’s absolutely nothing weird or untrue about it - in the context he constructed
@Extramrdo7 ай бұрын
It's 27 minutes in and we're still explaining WALLS. This is an AMAZING video.
@Rallysoldier7 ай бұрын
@@kruje314lol and then calls us all casuals. Unreal
@bbfreak100007 ай бұрын
2:14:10 “It’s like Moses parting the Red Sea but it’s the clock hand parting the invisible wall” 🔥
@Seelen_7 ай бұрын
🗣️🔥🔥
@hps3627 ай бұрын
This was my favourite line from the entire video.
@khaas97 ай бұрын
I can't believe the bible copied Mario 64.
@Lestat13TheVampire7 ай бұрын
I needed to stop the video just to appreciate this line. How does he do it?
@YexprilesteR7 ай бұрын
It's peak
@CharlieTheMost119Ай бұрын
I laughed when I saw an almost 4 hour video on SM64 walls come across my feed, but I'm impressed. Early on in my programming career I loved finding the little "hacks" that made things work but weren't intuitive. I still do, but now I take greater joy in trying to poke holes in things. This is NTSB or USCSB level analysis. Your ability to explain the complex systems involved in terms that will make sense to someone with a general understanding of the underlying concepts is impressive. The corporate world loves people who can translate stakeholder speak to engineer speak and vice versa. One piece of advice I received many years ago from a friend of mine really stuck with me and I'd like to pass it on to you. My friend is in sales. He told me, "never point out a problem without offering a possible solution." I'm only halfway through the video so I'm not sure if you give your 2 cents or not, but based on your through understanding of the issues at hand, I'd be curious to hear what you're proposed solutions would be.
@Ambidextroid6 ай бұрын
I find it kind of creepy that if any piece of geometry in any level is just slightly misaligned then it can result in an infinitely tall invisible out of bounds "leakage". Like each level is just a flimsy cardboard diorama with this fatal invisible force trying to force its way through any gaps.
@appmenezes6 ай бұрын
Dont forget about the parallel universes 😂
@DarthKain06 ай бұрын
Every game ever is pretty much exactly that. A flimsy facsimile of a universe because building a universe out of math is actually really hard.
@NLoooo6 ай бұрын
@@DarthKain0 when u put it that way, it really puts into perspective all infinitely different ways it could go wrong. Developping a game aint a simple task, thats a takeaway for sure
@dragon_nammi6 ай бұрын
@DarthKain0 Wait isn't our universe built out of math-
@DarthKain06 ай бұрын
@@dragon_nammi I wouldn't say that. Our universe is built out of physics, chemistry, etc., and math is our best educated guess (or model, if you prefer) of those things.
@keganmemestar44657 ай бұрын
Out of context, the quote at 2:14:13 sounds insane. "It's like Moses parting the Red Sea, but it's the clock hand parting the invisible wall" - pannenkoek2012 2024
@TacBans7 ай бұрын
I was an hour into the video when I realized there were subtitled made for it. To make a four hour long in depth video, and to fully subtitle it is insane.
@desertdesmond67367 ай бұрын
I remember trying to subtitle a 3 minute video and it took hours, i hope for his sake he used a speech to text ai.
@ChillaxeMake7 ай бұрын
I believe he used the Auto-Sync feature and copy-pasted the script.
@merlumbien6 ай бұрын
@@ChillaxeMake KZbin has a built-in Auto-Sync feature, so he just has to copy paste his script to youtube.
@qwertyuiop.lkjhgfdsa6 ай бұрын
@@desertdesmond6736 speech to text programs are inherently incapable of making actually good subtitles. when he talks about a level it is capitalised as a proper noun, a speech to text would just make something up that sounds vaguely similar if you squint. theyre best as a base to go through thoroughly and edit
@qwertyuiop.lkjhgfdsa6 ай бұрын
@@ChillaxeMake yeah sometimes they get pretty out of sync
@EnricAngladaiSanchez5 ай бұрын
The relaxing talk about not disappearing after this video is over, and the bit about "having a lovely conversation" at around 2:37:00 was peak. Been watching this video while having lunch every work day and I'm almost finishing it, amazing effort, best thing on KZbin by far! (Also, thank you for explaining why I always fall off in Hazy Maze Cave while on the monkey bars)
@ringkunmori7 ай бұрын
Hearing "Quarter Steps" in this video is like a character in a show we haven't seen since the start making his first appearance in ages.
@Smogshaik7 ай бұрын
I did hold my breath for any possible mentions of Parallel Universes
@ccgarciab6 ай бұрын
Pannen: uncle Quarterstep? In studio live audience: WOOOH!
@lrodshrek60867 ай бұрын
The invisible wall on the mushroom platform is the funniest thing, it feels like it was intentionally placed their by a malicious developer like a Kaizo block, but is actually just something that occurred by pure happenstance.
@victinistar89687 ай бұрын
All the more funny when you realize all three mushrooms are copy-pasted so the same problem happens for all of them in the same spots.
@I-did-September-11th7 ай бұрын
2:24:23
@mariotheundying7 ай бұрын
Someone prob will create a kaizo ROM hack that revolves around this video (meanwhile kaze will probably try to fix this if he didn't already for his ROM hack)
@Marina-kb9hi7 ай бұрын
@@mariotheundying I think he already did and also made a video about it some years ago
@TriforceWisdom647 ай бұрын
The rolling log is even worse. Gives me a headache just thinking about it.
@MatthiasW977 ай бұрын
Seeing Tick Tock Clocks invis walls explains a lot why this level feels so incredibly frustrating. They are EVERYWHERE
@Sixfortyfive7 ай бұрын
Funny thing is that it doesn't even seem like there are *that* many more instances of them than the usual stage; it's just the fact that so much of the stage is layered vertically that it compounds the odds of running into one.
@brianleeson20515 ай бұрын
An insane amount of high quality content about this very technical use. My hats off to you. Don't worry, I'm in bounds.
@gym38574 ай бұрын
insanely clever comment. i just wanted to let you know that your creativity was not unnoticed.
@sharkofjoy7 ай бұрын
The #1 lesson I get from watching these videos is that the pioneers, literal pioneers, who made this game were able to accomplish an astronomical feat in making a fun, playable game in three dimensions while lacking the tools to do anything perfectly or automatically. So much of this game was clearly hand-crafted, resulting in these gaps, but the vast majority of the game behaves as we expect, or rather, as we have learned to expect after decades of playing the games that came later. I really like these videos a lot!
@TheMightyGiantDad7 ай бұрын
I absolutely agree. Through analyzing the imperfections, we get a great perspective on just how amazing a job the devs did making a game like this playable in 1996.
@hh8302k7 ай бұрын
Absolutely. It's even more impressive given that there was literally nothing like this game at the time. As you said, they were pioneers. They were literally in the process of defining what it means to be a 3D platformer and they knocked it out of the park.
@qwertzy1212127 ай бұрын
They must have worked their asses off
@CommunistRainbowdash7 ай бұрын
I mean, Quake came out in 96, the same exact year, and was able to render more detail without any of these issues
@rm_steele7 ай бұрын
@@CommunistRainbowdash that's due to running on PCs instead of proprietary hardware, and Nintendo not having John Carmack. plus, Super Mario 64's moveset and levels are quite a bit more diverse
@horrisnorris64787 ай бұрын
The most anticipated film of 2024
@Seelen_7 ай бұрын
Video length is 3h 45m 25s
@TheJayKayA7 ай бұрын
@@Seelen_already wondered about that for a work of 10 whole months...so where to find that info?
@qwertymanswitch7 ай бұрын
@@Seelen_ i thought he quit, but no
@fabiosonhandogrande16977 ай бұрын
@@qwertymanswitchOh, I've been there, but now I know... *HE DOESN'T STOP*
@helloolleh_dis7 ай бұрын
@@qwertymanswitch If he quit, then that would be a nightmare
@AlternateHoney7 ай бұрын
1:10:00 "I'm not here to judge" says the one person to have ever intentionally collided with every single invisible wall
@buttecake7 ай бұрын
Except that one on the rocking square where it runs away from you. I can't wait for the 30 min video on how to bonk on that specific invisible wall.
@kolskytraveller13697 ай бұрын
@@buttecake it would be funny, but I believe it would be impossible given the explanation throughout the video. "Walls" update every frame, but you have to hit the ceiling for two consecutive frames to bonk on it. Even if the "wall" interaction happens before geometry update, which is the most generous case, the most likely way to achieve that would be: 1. Tilt the platform. 2. Somehow generate or use enough speed to collide with the first ceiling while having an upwards trajectory. This cancels the vertical speed component. On the same frame tilt the platform again (is it even possible?). Notice how we have to come from "below" the platform due to an upwards trajectory requirement while staying on it on the previous frame. 3. Use the horizontal speed component to bonk into other ceiling. Notice how, in order to stay on the platform and hit the invisible ceiling on the previous frame, our horizontal speed component must be facing away from the next ceiling, and redirecting it back was impossible back then. Even PUs won't help, since objects do not exist in PUs. I also don't think cloning would be useful. Cloned platforms are intangible (or can't be interacted with).
@FlamingZelda37 ай бұрын
@@kolskytraveller1369 okay so what if you gained exactly enough speed before touching the platform to where you can touch the floor making it tilt, and then on the very next quarterstep or frame (idk) hit the invisible ceiling which appeared?
@theendlessweltkrieg72767 ай бұрын
@@kolskytraveller1369 i think astral projection would work here
@buttecake7 ай бұрын
@@FlamingZelda3 yeah I think this would work, go from standing on one side of the platform to having one of the 4 q-steps land inside the ceiling on the other side. Which would cancel the movement and cause a bonk. The only unknown here is whether the box would update its rotation on the first frame Mario is on it, since you need a bit of speed so not enough for 2 frames on the box.
@enraikow61094 ай бұрын
can we also appreciate the writing in this? i don't know whether it was written 100% by pannen, or he hired someone else, but if it was all written in passive voice, it would pass as a real scientific article (at least that's one of the standards for my country, idk how it is in the US).
@TheMortalMan7 ай бұрын
30 minute college lecture: I sleep 3 hour video explaining Super Mario 64's Invisible walls: 📝📝📝📝📝📝📝📝📝
@MaskedDeath_7 ай бұрын
Your college lectures were 30 minutes long? What utopia do you live in where professors realize you can't keep your focus for 90 minutes straight? :o
@mxveewz7 ай бұрын
my college lectures are 30 minutes! i go to community college
@momzwrite7 ай бұрын
@@MaskedDeath_mine were 30,60, or 90 minutes based on the class schedule. Our college had courses that met 1x,2x, or 3x times per week
@Sky-bx9mn7 ай бұрын
this video could teach my college professors how to teach, I swear
@leonro7 ай бұрын
@@MaskedDeath_Mine are 60 minutes, although some courses in the last trimester had two consecutive 60 minutes slots because they had to finish quicker in that period because of exams.
@Darksamus517 ай бұрын
1:50:14 "And fourth, Mario hit a wall, which happens when Mario hits a wall." My night time, nearly two hours in, not much sleep brain: "Woah."
@ConsarnitTokkori7 ай бұрын
mario hit the wall he never had it all
@Connection-Lost7 ай бұрын
it's "whoa"
@einstein9517 ай бұрын
@@Connection-Lost"woah" is a newer, informal alternate spelling. While not "correct", it's not incorrect.
@Darksamus517 ай бұрын
@@Connection-LostLol
@hutek42027 ай бұрын
@@Connection-Lost i bet you british.
@Minty_Meeo7 ай бұрын
I think the in-game visualization of every kind of invisible wall is even more impressive than the complete understanding of them.
@aperson13737 ай бұрын
Hey meeo when are we getting visualizations for those weird grid cell hitbox shenanigans in Pikmin 2 :p
@ryuined7 ай бұрын
real
@marbeardontknow28706 ай бұрын
Exactly It's so impressive that he had the patience to cover every single invisible wall I really wonder if there's a mod of the game with these visuals
@Forthelemon6 ай бұрын
There's so much mind-blowing effort and attention to detail on display on this video but one example that's easy to miss is how he found all the examples of streamers hitting invisible walls. He must have combed through so much footage!
@johndavid93645 ай бұрын
completely
@baileyayyy50855 ай бұрын
in my 10 years of severe sleep issues nothing has saved me as many times as this video. I really hope that doesnt sound backhanded I LOVE pannens content but just something about this one really does it for me. Thank you, seriously.
@Starwort7 ай бұрын
2:10:08 'there's no invis-' *immediate bonk into invisible wall* Gotta be the best comedic timing I've ever seen
@victinistar89687 ай бұрын
That got a chuckle out of me too.
@EmberTheFlareon35797 ай бұрын
The face he made as soon as it registered he just bonked into an invisible wall just screams, "I'm going to shut up now."
@maritoguionyo7 ай бұрын
I died with this one
@m0untmichael6 ай бұрын
Pannen has somehow built a fanbase off of "Oh, you're curious about this one thing? Lemme tell you the entire theoretical origin, technical specification, use cases and family tree" and I couldn't be happier
@thatETTYT6 ай бұрын
Hella facts
@Drdoodoot7 ай бұрын
shoutouts to the secret aquarium for not having any invisible walls
@forgiveman7 ай бұрын
that we know.
@CoingamerFL7 ай бұрын
Wing Mario Over The Rainbow solos
@taylorwoolston88567 ай бұрын
I mean, it's just basically a floor, 4 walls, and a ceiling. Not saying it's impossible for them to screw it up, but still it is a very simple course.
@mariotheundying7 ай бұрын
@@CoingamerFL somehow impressed that isn't in the video
@fabiosonhandogrande16977 ай бұрын
Honestly, yeah! Shoutouts!
@lnemf4 ай бұрын
I've been watching this video on-and-off when I have time, and I finally got to the end! Glad to have come in 3rd in the member event :) So glad you're back, Pannen!
@Chronicbackpain7 ай бұрын
I think my favorite part about all the speedrunner clips is how many of them had green splits, so they were doing good until that point. The TTC ones are just comedy gold.
@Tredenix7 ай бұрын
Those were some pretty tragic deaths. But they say Comedy = Tragedy + Time, and Mario _is_ inside a clock...
@pacomatic98337 ай бұрын
@@Tredenix That is amazing
@SeppelSquirrel7 ай бұрын
If the splits are in the red, it's very unlikely that the runner would still be playing. So statistically, almost all of them will be green splits.
@GaussianEntity7 ай бұрын
It is incredibly and hilariously ironic that speedruns die to a clock level and it's not because it's timed
@Darkseany7 ай бұрын
1:22:55 I knew I wasn't crazy!!! When I was a kid, I'd always fall off there and my brother was like "just stop letting go of the button dumbass." And I assured him I wasn't. And he went and did it with no problems, and I doubted my sanity and self-awareness ever since. Screw you Joey! I WAS holding the button! YOU JUST GOT LUCKY!
@trentonjackson5786 ай бұрын
This definitely happened to me as a kid. I thought I let go accidentally but now I'm not so sure.
@ilex_occulta6 ай бұрын
average big brother behavior
@kaydwessie2966 ай бұрын
Yeah honestly screw you, Joey
@Danny-dn5pj5 ай бұрын
i am not crazy! i know i held that button, i knew i was pressing A! i just-i just couldnt prove it!
@SmashedFish767 ай бұрын
We recently lost power for a few days during a bad snowstorm. We were both bored out of our minds, so I asked my 16yo brother if he wanted to play something with me on my Switch. To my surprise, he went with Mario 64. He started a new save file and got to work- apparently he'd had the DS version before but lost it years ago. I was prepared to let him play and offer light guidance, but he amazed me with how well he was doing, as he clearly knew his stuff. I asked why he'd gotten so into it, and apparently I had shown him the fabled commentated .5 A press Watch for Rolling Rocks video a long time ago and forgotten about it. That seemed to have kindled a great love for the game in him ever since. He got about 30 stars in before we both went to bed and he texted me about his progress several times the next day while I was at work. I just wanted to let you know the impact your content has had on a generation of gamers that hadn't grown up with this game and thank you for a really fun few hours we got to spend together. I can't wait to show him this video as well when I get home tonight.
@MaddoBatto7 ай бұрын
I didn't grow up with the game either, so the same thing happened with me: Someone close to me showed me that video, and it's sparked an interest ever since
@Ze_eT7 ай бұрын
It wasn't the .5 A Press video that got me into SM64 and pannenkoek, but the science of cloning video. It was such a weird bug to me at the time that it fascinated me. It now is a lot more logical to me and I have long ago completed SM64 already, but I still have sm64ex-coop and pannenkoek's videos are still quite enjoyable.
@BaalFridge7 ай бұрын
This brings a tear to my eye. I'm happy our childhood games are still beloved by kids today.
@zephyr11817 ай бұрын
skimmed this whole thing thinking your brother was gonna hit an invis wall
@LetsplayAori7 ай бұрын
Such a wholesome story thanks for sharing that's very cute ❤️
@ReplicateReality5 ай бұрын
This is exactly the level of abstraction that I need for understanding game programming from my own perspective
@Kosmicd127 ай бұрын
Really incredible work to make those visuals possible
@pugchamp4197 ай бұрын
yeah, i wouldn't be able to make those visuals as fluent for 10 minutes let alone 3 hours wait a damn minute, KOSMIC?
@HexFire03lmao7 ай бұрын
Damn we got the entire gang here
@blakksheep7367 ай бұрын
It's him!
@Nzargnalphabet7 ай бұрын
I have actually encountered that one, it’s quite stupid 1:07:36
@Nzargnalphabet7 ай бұрын
Frankly, if you could make a mod that gives you all these visualizations so it’s easier to see them
@pleaserespond39847 ай бұрын
I guess this is what Miyamoto meant with "A delayed game will be eventually good, a rushed game will have invisible walls forever."
@Albert-P277 ай бұрын
Today a blunder in the engine logic like this would be patched weeks later with the launch That is why old games have that mystique that will never be replicated again.
@OdaSwifteye7 ай бұрын
@@Albert-P27 Oh you could replicate it. You just have to never patch it after the full release.
@exterminator96767 ай бұрын
@@OdaSwifteye Or just archive or load version 1.0 on any game!
@FirstKingPotato7 ай бұрын
Miyamoto never actually said that.
@JamUsagi7 ай бұрын
@@FirstKingPotato Behold, the joke.
@Voicelet7 ай бұрын
This almost 4-hour long video is like the mandatory session for getting SM64 speedrunning license now.
@SuperSajayin2Gohan3 ай бұрын
Gotta say, for as much as people meme's about the A press video, you are really really good at explaining concepts. The visual representation in your videos is actually insane, having both the abstract coordination system as well as the ingame representation for the invis walls is a really nice touch, which i assume took lots of time to do. Not to mention the colour coding for the different kind of tiles. Explaining the different lingo, talking about the code, it all made sense to me as someone who has no background in coding whatsoever. I love your cadence when explaining things. i could see you being a teacher really easily.
@Bismuth97 ай бұрын
Unbelievably good video. It made me realize there were many things I glossed over when explaining SM64 stuff (mostly in the ABC). Your explanations of concepts I have also covered were far more thorough and obviously come from a much deeper understanding than I could ever dream to have. One of the things that surprised me the most was the castle OoB to the floor above - I completely forgot this was in the 120 star TAS at all, and I sort of can't believe I didn't question that further when I saw it years ago. All things considered, I'm actually kind of surprised there aren't more invisible walls. It's like they're all concentrated in the same areas and 95% of the game is fine.
@Mswordx237 ай бұрын
Legend commenting on another legend's video!
@jonpatchmodular7 ай бұрын
A man of culture. Your series was also insanely good and a blast of nostalgia for the Pannenkoek days of old.
@mxveewz7 ай бұрын
oh hi Bismuth! you're the reason I'm here :3
@Subcontrabassoon7 ай бұрын
I don't speedrun anything, and my interest in Mario 64 is purely casual. But the amount of effort, skill, and research you poured into this video is jawdropping. You've created something that isn't just entertaining and informative, but which I imagine will become the definitive reference on the topic for a decade or longer.
@geraldwafflebottom33976 ай бұрын
This is like a Rosetta Stone to understanding this game, becoming one with the matrix and breaking it down to 1's and 0's
@IlllIIllllllIII6 ай бұрын
Shut up
@willd62316 ай бұрын
dude is legitimately a great teacher - and would be a great academic. He's extremely concise, precise, and clear with all of his words, and he's great at explaining what about his models are imprecise and why without taking up too much time.
@TelaGamer6 ай бұрын
black text
@quarium56816 ай бұрын
@@willd6231He is apparently a match teacher irl or at least a friend told me so
@LucasWills7 ай бұрын
“It’s not that we love this game despite its glitches; we love the whole thing, glitches and all.” is such a good line and I think it perfectly describes my thoughts on this game
@danielcordoba90185 ай бұрын
Brother, this is insane. This kind of effort is only seen in people that are truly passionate. Some people might not appreciate it, but the world is so complex that pretty much anyone can make a huge impact in any field they want. This is the field you chose and you're damn good at it. I admire you. People like you show the real human nature, infinitely curious and determinated.
@brandonmack1117 ай бұрын
Seeing this, I'm amazed any of us ever managed to finish tick tock clock
@ckk31297 ай бұрын
Actually a miracle, but I will not lie I always chose it to do it last
@MillySilly-17 ай бұрын
when it's invisible, it isn't there until you believe it is
@Steve_Bloks7 ай бұрын
"No babe we can do stuff for our 1 year anniversary tomorrow i need to watch a 4 hour documentary about walls and floors"
@ToadAncom6 ай бұрын
And not even about the visible ones
@acatwithafancyhat57826 ай бұрын
in a game i haven’t even played
@flamentnagel6 ай бұрын
*and ceilings!
@crylune6 ай бұрын
good, this is unironically more important.
@babytricep4376 ай бұрын
You’d just get married to get divorced, this is much more important
@mutmoochi64867 ай бұрын
i hope this starts an "hit all invisible walls" speedrunning category
@giraffelove126 ай бұрын
same
@snake_eater19636 ай бұрын
some of these are 1 unit thick, they'd have to be pixel perfect. would be hell lol
@giraffelove126 ай бұрын
@@snake_eater1963 true
@marshallwhat6 ай бұрын
I wonder if one day there could be a mod made to remove all invisible walls, then have a new speed running category with invisi-walls removed
@quut65946 ай бұрын
@@marshallwhatkaze made that like years ago
@LorgeDelta3 ай бұрын
I love the breaks in the norm throughout the video, like talking to mario directly, or all the way at 2:36:58 when we have a little invisible wall checkpoint. A nice invisble intermission.
@MaxScheibenpflug7 ай бұрын
The best things about this video are all those "so I wasn't crazy after all!"-moments. Coming from not a speedrunner, but simply someone who played this game religiously as a teenager and still fires it up from time to time.
@markdaga17116 ай бұрын
"Bet your friends $10 you can jump off the edge without dying." Brother, it is 2:24am and I'm watching your 3 hour and 45 minute deep dive on Mario 64 hitbox truncation errors. There's no friends.
@djq40025 ай бұрын
sent this message at 2:20AM, just saw the same part. i think this comment just made me realize my lack of friends
@ambiguouszenithar5 ай бұрын
@@djq4002If i get to that point at 2:20 were fighting
@opiumviction5 ай бұрын
its 4:24 am for me
@entelechyy4 ай бұрын
saw this at 2:30am
@bensosnowski11284 ай бұрын
Hm read this at 2:40am lol
@grimgrinningghost85287 ай бұрын
3:44:58 the finale showing that mario is STILL softlocked on the roof is how you pull off a story arc
@SomeDudeSomewhere3 ай бұрын
Dude, the amount of work to make this video with this amount of animations for everything is INSANE!
@nickcook27757 ай бұрын
Pannenkoek has surpassed “video essay” and downwarped straight into “documentary” territory. A 3 & 3/4 hours long video!!
@nickcook27757 ай бұрын
Also this game is *incredibly* janky, but that shouldn’t be a surprise to anyone really
@Stoney_NoStrat7 ай бұрын
Documentary? Bro I'm getting college credits from watching this.
@Zm4rf7 ай бұрын
@@nickcook2775 my guy this is a dissertation
@OutXider7 ай бұрын
More like a dissertation territory.
@greygale7 ай бұрын
It feels like a video encyclopedia, lmao.
@the_dem.7 ай бұрын
1:29:44 poor guy... the snow mound really went in for an encore, truly an "oh no im not done with you yet :]"
@PicardRiker087 ай бұрын
Literally NO one on KZbin makes content like Pannen. True trailblazer and legend.
@Mswordx237 ай бұрын
Look up Bismuth who's an extremely close second
@eboone7 ай бұрын
yeah bismuth exists
@DogsRNice7 ай бұрын
Retro game mechanics explained as well
@victinistar89687 ай бұрын
If we're mentioning Bismuth, then we should also mention Summoning Salt, but at that point, we're mentioning the speedrunners explained KZbinrs.
@Zel-Veraan7 ай бұрын
@@victinistar8968 I like those. Linkus, the SPM Community, Atrioc, Onion Butter are all great speedrun commentators.
@xongi92485 ай бұрын
I just watched a close to 4 hour documentary about invisible walls and I don't regret it.
@ferociousfeind85387 ай бұрын
You can tell how finely-tuned these streamers are, because they freak out so violently when something goes slightly wrong. They aren't improvising, playing jazz, they're practicing, playing a symphony, and their piano just detuned itself
@Statusinator7 ай бұрын
Imagine playing piano, and suddenly you hit an invisible key you didn't know about.
@trustytrest7 ай бұрын
I hate when domrthing goes wrong.
@santiagorocha79487 ай бұрын
Godlike analogy
@mariotheundying7 ай бұрын
@@Statusinator just accidentally hits the leftover E# black key
@Sponsie10007 ай бұрын
uhh, doesnt that have more to do with the idea that bigger reactions just simply are more engaging to an audience? l doubt they'd react so "violently" if they were just sitting alone in their room
@GardenOfUna7 ай бұрын
I'm in the middle of the video. This is insane. The production quality is INSANE. This has to be one of the greatest done videos on KZbin ever. The amount of programming and video editing required to achieve this is out of this world. I can't believe it. Good job.
@DetectiveJonesАй бұрын
I just love that Speedrunners can 100% this nearly 30 year old game 2 and a half times before this video, just describing the weird invisible walls you've probably only asked yourself about when you randomly bonked one, then forgot about. These are the types of videos I absolutely love on KZbin, weird quirky things that get explained in vivid detail about something you'd almost certainly never use again in your life. Plus, reading some comments, the fact this video which is two minutes LONGER than Lord Of The Rings: The Two Towers EXTENDED, has such a hilarious script and amazing editing, is peak KZbin. I am very much excited to watch this video! I'm only 1 minute in and you can just already tell it's going to be a ride!
@Hugobros37 ай бұрын
only 10 months? this is fucking PhD thesis levels of effort and work right here
@user-svqmbiv7 ай бұрын
I think if any KZbinr deserves an honorary PhD it's pannenkoek
@DicoMildre7 ай бұрын
More than PhD, way more.
@ExaltedUriel7 ай бұрын
@@user-svqmbivIf I was Mr. Nintendo I would totally send him a plaque declaring him a "PhD in Super Mario 64 studies".
@stevenschiro18387 ай бұрын
Seriously some university give him a PhD for this dissertation
@bjaurus63757 ай бұрын
He's already earned it thanks to the editing and visual aids alone.
@frog_boy6 ай бұрын
I feel absolutely spoiled by the dense visual treat that was this video. The way that you used augmented game footage and motion graphics together absolutely SEAMLESSLY was so well done it's hard for me to put it into words. Not only did you take every single opportunity to explain things better with visuals instead of just narration, you animated _every detail_ to your highest standard. It's very apparent that it's not just the 10 months of work on this one video, but the many many years of research, testing, practice, perfectionism, and above all *passion* that you've been putting into your hundreds of other amazing videos that make this one so fantastic.
@jubs966 ай бұрын
I NEVER watch the visuals on essay video but I couldn't keep my eyes of off this. I was hypnotized, it's so impressive
@ChibiTails7 ай бұрын
I think I got whiplash at 27:35 when you went from a dissertation about the mathematical complexities of floor unit square detection straight down to "the two parts of an invisible wall are the invisible and the wall".
@noahblevins956920 күн бұрын
This is easily one of the best (if not the very best) breakdowns of game mechanics I have ever seen. The amount of knowledge you had to accumulate, explain, and demonstrate is nothing short of impressive. I havent touched the game in 15+ years, yet you still got me interested. Great video!
@Teh_Random_Canadian19 күн бұрын
Imagine making some rounding errors 25 years ago and having some random dude make a 3.5hr Hollywood quality documentary on your mistakes 😂. Was very entertaining.
@devonodevon7 ай бұрын
Explaining the two parts of "Invisible Wall" at 27:35 has big "mono = one, rail = rail" energy and I love it.
@forgiveman7 ай бұрын
For people who needs instructions on a shampoo bottle it is good to have the term thoroughly explained.
@SkyP98127 ай бұрын
@forgiveman (in spongebob narrator voice:) three hours, forty-five minutes and twenty-four seconds later
@hnglbanana7 ай бұрын
my favourite one of these was "and fourth, mario hit a wall, which happens when mario hits a wall"
@FlamingZelda37 ай бұрын
@@hnglbanana there were so many good lines in this video
@AbruptAvalanche7 ай бұрын
Silly as it is, it was worth breaking down since these "invisible walls" usually aren't actual "walls" as the game would define.