Resonite Avatar Tutorial

  Рет қаралды 23,869

Stellanora

Stellanora

Күн бұрын

Пікірлер: 61
@ShamanETM
@ShamanETM 4 ай бұрын
I tried Neos a while ago when I saw that video that Thrillseeker did on it. I was excited by the ideas behind it but all the dev / company drama kinda kept me from diving on it. I am really excited about Resonite, going to jump in after work today.
@mantasinspace
@mantasinspace 11 күн бұрын
this was a perfect tutorial and your voice is so nice to listen to :)))
@Stellanora
@Stellanora 11 күн бұрын
@mantasinspace thank you! And, I'm glad I could help :D
@Nanotopia
@Nanotopia Жыл бұрын
Thank you for sharing this! It will be so helpful for plp new to Resonite ⚡🌈
@siandream4495
@siandream4495 Жыл бұрын
Thank you now that I see how much easier and fun it is to upload characters there I have to play it
@kaikios
@kaikios Жыл бұрын
Very informational and well made video! ^w^
@voltagemike4457
@voltagemike4457 6 ай бұрын
This looks absolutly insane, thats a VR enthousiast creator wet dream
@edattacks
@edattacks 4 ай бұрын
Video popped up in my recommended after watching a proto flux tutorial. Recognised you as I just seen you in a world lol. Another useful tutorial
@DezzarTac
@DezzarTac Жыл бұрын
Fantastic walkthrough for firsts!
@papollotheskunk
@papollotheskunk Жыл бұрын
It seems like the avatar maker is pretty much the same layout as unity which is nice
@evilsciencedoglabs2394
@evilsciencedoglabs2394 Жыл бұрын
This is a really nice video ^w^
@XadeGrimm
@XadeGrimm 4 ай бұрын
i can't believe i actually ran into this person by accident on me second Resonite session.
@Killertamagotchi
@Killertamagotchi 10 ай бұрын
Is it also possible to import materials? In the 3D model I have, the material for the body part has a fur shader with shell based fur. Because I haven't found a way to import something like that yet
@Stellanora
@Stellanora 10 ай бұрын
Not currently, you'd have to recreate them using the ingame material / shaders. You can make them using the dev tip, opening your context menu with the hand the dev tip is equipped to, select create new then materials. In your case you would probably want xiexie toon under pbs materials, or fur material but you'd need a noise texture and that one isn't cell shaded. Then just poke the orb through the material slot to apply it (similar to textures), or drag and drop from the top of the material inspector. If you use the material tip you can also grab the slot you want to convert the materials on, open your context menu with the slot still held so it shows its name, and click convert all. Then just select the material you want.
@Killertamagotchi
@Killertamagotchi 10 ай бұрын
@@Stellanora The fur material was created with Warren's Fast Fur Shader
@Stellanora
@Stellanora 10 ай бұрын
@Killertamagotchi Oh, in that case, the closest you could get is the fur material. It still needs to be reworked (a lot of the materials do), but you could get a similar look to that shader. It does take some work to get it working correctly, I was planning on making some material tutorials, but I won't have time this week.
@realJenni
@realJenni 9 ай бұрын
is there a way to set up facial expressions? i have not yet been in the game (currently downloading it lol) and im well seasoned in vrchat creation and figured i would try to bring in a simple model for my first main and i cant find anything on facial expressions and how they work in resonite. to be fair i will probably just end up asking someone and hope theyre kind enough to teach me but id still love to know ! awesome tutorial i will def be using this as a guide later
@flyingwolf1299
@flyingwolf1299 Жыл бұрын
Metallic maps work kinda weirdly- turned my entire avatar metallic instead of their mechanical arm.
@Stellanora
@Stellanora Жыл бұрын
That's because metallic maps mean a different thing here. We use them for changing how reflections look then masking out smoothness or metallic (I.e. you can put a reflection sphere texture in there for various effects). I'm not 100% sure on this, but if you use the dev tool and open your context menu, then click create new -> material -> PBS -> PBS splatmat (I forget the name of the material but something like that) and then you can place that material on the avatar the same way you put texture on a material (I.e. poke the orb through the material slot and click). That one should have a metallic or smoothness *mask* which is probably what you're looking for. I could be wrong, though, as I'm a little rusty with my materials, so I'd recommend asking in the discord in the description if that doesn't work
@flyingwolf1299
@flyingwolf1299 Жыл бұрын
@@Stellanora Thanks! I'll test this later to see if it works! ^^
@aftdawn
@aftdawn Жыл бұрын
tried this with the BZ Protogen model, didn't work at all, don't know if i'm just dumb or the model is broken or i need to do it in VR, i don't know
@Stellanora
@Stellanora Жыл бұрын
Yeah, since the BZ protogen has modular parts (I also think the bones aren't named right for Resonite) it can be more difficult to import. Luckily for you tho, Kulza has already imported the BZ protogen and you can find it in the public folder here: resrec:///U-Kulza/R-4c676883-51af-41ce-84ed-cc4e57d52758 (just copy paste that link into Resonite, save the folder that spawns to your inventory inside Resonite, and it should be in your inventory)
@aftdawn
@aftdawn Жыл бұрын
@@Stellanora you are a life saver!!!
@raysyndrome7209
@raysyndrome7209 4 ай бұрын
man if only i could make avatars in here. or at least make outfits in resonite. would be pretty cool =v=
@justinb1384
@justinb1384 Жыл бұрын
what if you're not using VR to do this?
@Stellanora
@Stellanora Жыл бұрын
Everything should still work the same, just drag and drop into the Resonite window when importing stuff. There is also freecam that can help with setting things up for which there is a tutorial for neos that should still apply, just the ui is different: kzbin.info/www/bejne/n2LJfoevlLKCp9Esi=rBVF5tCjysnwE6Bw
@strelizias5952
@strelizias5952 9 ай бұрын
i have a question! is it possible to use roughness textures?
@arcadiacopper2904
@arcadiacopper2904 4 ай бұрын
possible to make the model in game too? making models on the pc on i think it was unity or the other program made me lose interest but if i could model it in person in game it would be rly cool and then just do the things u do in this video after? ... idk
@Stellanora
@Stellanora 4 ай бұрын
Not fully, unfortunately. There is a world called "Juicier" that someone built their own mesh editing system, but it's fast enough to make an avatar or something similar. There are primitives that you can make into an avatar, but that's about as far as it goes for now.
@IronOlive
@IronOlive Жыл бұрын
Very nice. ^^
@Yipper64
@Yipper64 Жыл бұрын
while it is neat to work on avatars ingame I wish there was also a way to work on them outside of the game, with a UI built for it, and then import that into the game, or something. Like some kind of a "resonite engine" where you can program things outside of the game, apply textures and all that, then just import the whole resonite avatar or item all at once.
@Stellanora
@Stellanora Жыл бұрын
There was talk from the devs of adding a DCC link (that might not be the right name, but something like that) so people could link any game engine (Unity, Godot, etc) into Resonite to build things as an option. That probably won't come for a while, tho unfortunately. In the meantime desktop isn't bad for building things in general with free cam and snapping to inspectors and flux, but it's not perfect either. I have a tutorial for desktop free cam on my channel, just the UI is old as it was made for Neos, but here's a new one someone else made if you're interested kzbin.info/www/bejne/e6PKaXiYfa2dpbs
@AnotherCoyote
@AnotherCoyote 11 ай бұрын
Can Resonite reasonably handle NPC enemies and rollback code for video game sims/worlds with more than 4 players at a time?
@Stellanora
@Stellanora 10 ай бұрын
I'm not sure what you are meaning by rolling back code but yes, Resonite can easily handle NPCs with way more than 4 players at a time. Look at the first video I posted on this channel, I built a NPC enemy system for slimes that you fight, and we had 15 people in there once (was a little hectic but still was running ok).
@AnotherCoyote
@AnotherCoyote 10 ай бұрын
@@Stellanora Oh AWESOME! I'll check it out! Also, rollback is what they use in Team Fortress 2 and all other first person shooter games, to make sure when a player fires a bullet at another player, the bullet and the players aren't affected by lag and it remembers the position of the players in sight when the bullet was shot in their general direction, so even if that player is lagging, they can't teleport around and dodge bullets unfairly like they do in every VRChat game with guns. No FPS or game with guns and enemies is fair unless there's rollback code keeping track of each moment in time where everyone is the moment they or one of the NPCs uses their attack. for example I can't hit a single person with a sword OR gun shot in VRChat arena game worlds because everyone is teleporting around using and extorting lag cheats, so there's just no point to playing those games, even though I'm on a faster internet connection. All because of the complete lack of rollback code.
@InfVR
@InfVR 11 ай бұрын
how do you get it to import the textures with it? i only get a model without the textures altho it loads with textures in unity. also the AvatarRenderSettings doesnt work on my avatar
@Stellanora
@Stellanora 11 ай бұрын
The texture would have had to already be applied to the model file before in the program it was originally created in, not applied through shaders in unity. I show how to apply the textures from 6:40 on tho. And, for avatar render settings, make sure the check box is checked for near clip and try de-equiping and then re-equiping the avatar for it to initialzie.
@InfVR
@InfVR 11 ай бұрын
@@Stellanora yea. Solved the texture issue by just applying them manually. the near clip, tho checked and initialized by switching between avatars still did not really work.
@Stellanora
@Stellanora 11 ай бұрын
​​@@InfVRyou say it's not really working, so just clarifying but do you see it clipping a bit but not enough or just not clipping at all? In either case tho try increasing the near clip value to something much larger just to see if it's working (like 0.5 or 1)
@InfVR
@InfVR 11 ай бұрын
@@Stellanora I increased the near clip from the recommended 0.1-0.5 up to 100 in increments with no change on every increment to how far away it clips still seeing my snout and whiskers clip at the same distance (which is right up in my face)
@Stellanora
@Stellanora 11 ай бұрын
@@InfVR hmm, okay. Just making sure but the slot the near clip is on has turned orange, when you're inside the avatar, and the component / the slot the component is on is enabled? If that's still not the case it might be better to move this conversation either to inside Resonite or discord, I'm stellanora on both or you can ask in the resonite discord if you'd prefer that: discord.gg/resonite
@GHOST23778
@GHOST23778 6 ай бұрын
nao consegui sai da parte cria conta tem algum macete?
@Jade.F0X
@Jade.F0X 9 ай бұрын
Aa! Im saving for a computer now, but i SOOO BADLY wana get reaonite!
@MommaMolly
@MommaMolly Жыл бұрын
qt pie ty so much
@SoulshadeVr101
@SoulshadeVr101 9 ай бұрын
I can't get it to select the avatar just parts of the avatars like coliders and stuff
@Stellanora
@Stellanora 9 ай бұрын
That's normal, as the raycast from the dev tool can only hit colliders. Once the inspector is open, press the up arrow with the two purple lines, and it will take you to the root of the avatar. From there, you can continue from 9:40
@dragonboy8939
@dragonboy8939 9 ай бұрын
Hey I think I met you in a world last night but my computer crashed for some reason I was looking for dragon avatars if you know where I can find some that would be nice I also could not find world I think I saw you in again for some reason hopefully I have right person sorry if not awesome video btw
@Stellanora
@Stellanora 9 ай бұрын
Yeah we met, there were some in that world we were in (USFN Avatar Station) just walk forward and there's the two kobodal dragon avatars there (I also believe they're in HardLight's avatar world but I'm not sure.) Otherwise the files for the avatar I make in the video are in the description if it's what you're looking for
@Horsesgamer
@Horsesgamer 11 ай бұрын
Me a with over 150 Avatars Made and Uploaded Via Unity to VRC and CVR Fails on Getting a Single Workin Avatar in Resonite. Ye i hope for a Plugin for Unity BC I'm Familar with that.
@nummysalt1547
@nummysalt1547 9 ай бұрын
oh hey i saw you in the game just recently
@neatmcneats4473
@neatmcneats4473 8 ай бұрын
Neat!
@huskysharky9025
@huskysharky9025 Жыл бұрын
You're beautiful!
@xr_xharprazoraxtra5428
@xr_xharprazoraxtra5428 11 ай бұрын
Newo (Hello) from VRChat OwO/
@benobistheatre6366
@benobistheatre6366 Жыл бұрын
So it's a little similar to making VRChat avatars since it uses Unity.
@Stellanora
@Stellanora Жыл бұрын
not quite, it does use unity as a render engine but everything else is custom (called Froox Engine). I'm certain Unity was a big inspiration tho
@MikDuce-os7wc
@MikDuce-os7wc 5 ай бұрын
You are so cute
@gu9838
@gu9838 10 ай бұрын
is it ON LY furries? seriously? no freaking human avatars? be nice to see a second life alterntive app thats NOT just about freaking FURRIES !!!!!!!!
@Stellanora
@Stellanora 10 ай бұрын
It's not just furries. While furries do make up a good portion of the resonite population, there are plenty of other non-furry avatar worlds and people who are not furries. For example, the Japanese community primarily uses anime avatars.
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