Your GCD doesn’t go down. You actually gain +0 hps output with Natures Grace.
@DestroxDaybreak4 ай бұрын
Thank you so much for pointing that out! You're absolutely right-I've overlooked how the GCD actually impacts this spec. If Imp Healing Touch talents were not taken, then you could use Nature's Grace to get Nourish down to a 1.5 second cast, but this really would be redundant when you simply can just spec into Imp Healing Touch. Appreciate you pointing this out!
@KaeptnBolle4 ай бұрын
@@DestroxDaybreak you’re welcome!
@jasons.2514 ай бұрын
Why would you give up an instant heal w/ swiftmend + passive aoe healing with efflorescence. For .5 (half second faster nourish) that you’d be spamming and it’s not mana efficient? I get you’re just testing it but the trade off is just bad IMO
@Xlippo4 ай бұрын
pvp?
@DestroxDaybreak4 ай бұрын
In the vast majority of cases I would want to run a traditional Swiftmend build - Efflo is fantastic for raid heals, and Swiftmend for a nice instant cast heal is excellent (not to mention Nature's Swiftness + Max Rank Healing Touch). This test was to see the synergies around Imp Regrowth and taking advantage of all the benefits that come with the +crit with Nourish, specifically for Single Target or Tank Healing. I end the video suggesting using this spec as a 2nd Resto spec in your dual specialization may be of interest. If your raid group has multiple resto druids or priests, there could be an instance in which a resto druid is focusing tank heals; I'm targeting this use case here! A little bit of math with plenty of hypotheticals baked in. Let’s say we have a 30 second boss fight where you were only tossing out Nourish, because you only care about Tank healing. With 50% crit, you will average tossing out 24 Nourishes over this time, compared to 20 Nourishes: a difference of 4 Nourish casts. Half of those are crits, where I was averaging +2500 HP, and half were non-crit at +1750 HP. Given two crit, you have two extra living seed heals on the target, at +1250 HP each. So in a world - where you’re only tossing out nourish - this is an extra +11,000 HP total from the combination of 4 Nourishes and 2 Living Seeds. Now is this entirely mana efficient? Not really. It would only be applicable for short boss fights where you are looking to bomb out ST heals. But as we scale with more mana through improved itemization the cost of Nourish will remain the same while our mana pools get larger. And later in a given phase, boss encounter lengths shorten as DPS increases. I will definitely be trying this out in P4 just to see capabilities around it - whether its practical at the end of the day will come down to whether you are assigned for tank healing, how many healers are in a raid and if heals are just sniping each other, and if a given boss encounter length is short enough.