Thanks this was the easiest way to retopo using zremesh teq and then export it to topogun and do the half work instead of redraw the whole out of hell polys manually .. lol Thanks a lot for this tricky technique Sir .. I luve it
@RaveeCG6 жыл бұрын
Ha, thank you for your declared love haha! Yes I do all the time this type of retopology because is fast and I can concentrate on more importants aspects of 3D.
@jfcomposition5 жыл бұрын
You definetly got the black belt of 3D kung fu. Love your videos !!
@silvaazarian42966 жыл бұрын
Thank you for all your videos .
@RaveeCG6 жыл бұрын
+silva azarian you welcome!
@neeleshr0915 жыл бұрын
All your videos are great! especially this turtle sculpting playlist is amazing, i have learned a lot for it. thank you and keep uploading more videos.. happy sculpting:)
@Lotrpowa6 жыл бұрын
Hi, thank you for the tutorial, it's very easy to follow! I didn't understand why did you need to bring the new low poly into Zbrush. Do you make the bakes in Zbrush? If so, what's the next step? Projection from high to the new low? Thanks!
@RaveeCG6 жыл бұрын
Yes, I have projected details from the high poly and I could extracted extra maps if I need them from Zbrush, like Cavity etc!
@patriciaperez91528 ай бұрын
What kind of turtle is it? Loggerhead? It’s very impressive
@RaveeCG7 ай бұрын
Hi, yes!
@royalart46 жыл бұрын
Thank you man....... you are the best
@KTKenny5 жыл бұрын
your tutorial is great!
@RaveeCG5 жыл бұрын
Thank you!
@douka39936 жыл бұрын
fore some reason i love retopo ;)
@RaveeCG6 жыл бұрын
+Douk_a I need to start doing that myself haha
@davidbta44674 жыл бұрын
you make a really good tutorial :D awesome!!! thanks a lot :D
@RaveeCG4 жыл бұрын
Thank you!
@romain45204 жыл бұрын
Hello, thank you for your videos which advance me in my personal projects. Is it possible to do retopology with ZBrush and how? I don't have 3DS MAX and would like to do it on ZBrush if it is done! ??
@RaveeCG4 жыл бұрын
Use Zremesh!
@romain45204 жыл бұрын
@@RaveeCG Thanks RAveeDG, I thought there might be another method! I could see that there was also Zsphere !?
@RaveeCG4 жыл бұрын
@@romain4520 yes that is manual retopo
@hanspetterwiken43793 жыл бұрын
I think you now can retopo (manually) with zmodeler: kzbin.info/www/bejne/n3eZlaN_d5hgq9U
@bentogugapimentel2 жыл бұрын
great
@leminh8641 Жыл бұрын
why not use zbrush's zmodeler?
@pierreseaumaire69886 жыл бұрын
very nice modeling
@RaveeCG6 жыл бұрын
Thank you!
@signsbuilder6 жыл бұрын
Hi, I'd like to know how is changed to the SubDivision2 - SubDivision4. After imported a new topology in SubDivision1? Thank You.
@RaveeCG6 жыл бұрын
After retopology was made it in topogun, from zbrush I went to the lowest subdivisions and then just import it my new turtle topology and pressed ok and with that I have my new topology with all details from the old one. Hope this is the answear was looking for.
@AndrewJohnRevell20176 жыл бұрын
Always interesting to watch your tutorials. I was just wondering why we had to do the Retopology after we done with ZRemesher 2018? cheers Andy
@RaveeCG6 жыл бұрын
Depending on what you want to do with your final model. Here's a couple of examples,: for rigging you need a really good topology flow, for let's say, an still image you can just keep your zremesh flow and with that low subdivides you can create UV and bake maps, etc. I am glad that you enjoy my content. Best!
@AndrewJohnRevell20176 жыл бұрын
Thank you
@badboycg1446 жыл бұрын
Cool . Thank you .
@To-mos4 жыл бұрын
The trick was ZRemesher, got it!
@swooshbammm74015 жыл бұрын
Do you use this method on pro projects?
@RaveeCG5 жыл бұрын
What do you mean by Pro? If you need good and controled topolgy you will need to create it polygon by polygon.
@jfcomposition5 жыл бұрын
If you like to have music for a time laps video i can maybe help you out😁