Getting better topology using Zremesher in Zbrush 2019

  Рет қаралды 77,540

Polyjunky

Polyjunky

5 жыл бұрын

I've been messing around in Zremesher since Zbrush 2019 was released and I wanted to share my findings on how to get nice loops.
I took a cue from Steve James, whose video you can find here: • Steve James: Go With t...
I'm on Artstation: www.artstation.com/Polyjunky
Follow me on IG, yo: / polyjunky

Пікірлер: 58
@SheWasAHoowa
@SheWasAHoowa 5 жыл бұрын
I'm gonna try this right now, it looks like a pretty solid method. Thanks for sharing!
@elliem4629
@elliem4629 5 жыл бұрын
Thanks for this. Love Zremesher 3.0
@MindOverMinis
@MindOverMinis 5 жыл бұрын
Thanks for sharing, don't think I' would have thought of using sculptris pro mode for my initial painting but I get it, very powerful and a daily driver technique!
@MovingDungeons
@MovingDungeons 5 жыл бұрын
Amazing, very helpful, thanks for the share. You the man!!
@piker78
@piker78 5 жыл бұрын
thanks for sharing this tut, great workflow
@mdsanima
@mdsanima 5 жыл бұрын
very nice stuff here! Now I following you and like this. Keep going!
@Mllet3d
@Mllet3d 5 жыл бұрын
Great zbrush tutorial
@OscarTorresWork
@OscarTorresWork 5 жыл бұрын
Reminds me of nurbs patches....for facial modeling. It was extremely difficult. Even with Maya's Global stich..
@powerdark3996
@powerdark3996 5 жыл бұрын
thanks you , i love this model ^^
@LucaResto
@LucaResto 2 жыл бұрын
Hi! Cool and thanks, i'll add to my zbrush tips and still have to study your method better! But one question: where does that differ from a zremesher guide brush? I'm sorry if you already said in the video, i could have missed
@delantonucci
@delantonucci 5 жыл бұрын
nice tutorial!, its not a topology for animation, ok, but can I use it for pose character with some standard rig, right?
@MrMuBot
@MrMuBot 5 жыл бұрын
Thanks man!
@armanfarahani8571
@armanfarahani8571 4 жыл бұрын
Hi polyjunky thanks for this tut, when I make that shape by sculptris on my sphere and run the poly group it from paint nothing happened! I mean it can't polygroup the bordered area and polygroup all of mesh! What's the matter with me? However I liked your video ;)
@wwritza666
@wwritza666 5 жыл бұрын
thank you!
@joysanimationstudio2375
@joysanimationstudio2375 4 жыл бұрын
With this topology can use face rig? And not heavy?
@allison552
@allison552 5 жыл бұрын
It's helpful. thanks
@MichaelWildeVFX
@MichaelWildeVFX 4 жыл бұрын
Thanks for this! Really helpful for a project I'm on at the moment :)
@Polyjunky
@Polyjunky 4 жыл бұрын
Good stuff! I enjoyed watching your Mari content. 👍
@MichaelWildeVFX
@MichaelWildeVFX 4 жыл бұрын
@@Polyjunky Haha cheers man! :)
@redflag4255
@redflag4255 5 жыл бұрын
Gracias!
@gugasuss
@gugasuss 5 жыл бұрын
Tks bro!!!
@control.animator
@control.animator 10 ай бұрын
Hello, sometimes I have residues of other colors causing small polygroups, this has been the most accurate result, do you have any other suggestions? Thanks!
@VoidloniXaarii
@VoidloniXaarii 4 жыл бұрын
Thank you
@yongchengao
@yongchengao 4 жыл бұрын
very good
@eucharistenjoyer
@eucharistenjoyer 4 жыл бұрын
Is there anything extra I should do to make the PolygroupIt from paint work? It creates a single polygroup everytime I try. I'm running Sculptris Pro mode and everthing.
@Polyjunky
@Polyjunky 4 жыл бұрын
Fill the subtool with white first, then paint with black.
@yusulfliu9850
@yusulfliu9850 5 жыл бұрын
thX for your sahre.can you tell me what are you doing in9:43?the mesh get polish well
@Polyjunky
@Polyjunky 5 жыл бұрын
I turned on Dynamic Subdivision by pressing "D"
@yusulfliu9850
@yusulfliu9850 5 жыл бұрын
@@Polyjunky haha!thank you, learn a lot for your video!!
@Eternal_23
@Eternal_23 5 жыл бұрын
Very nice! Does new zremesher also create spiral loops instead of closed?
@Polyjunky
@Polyjunky 5 жыл бұрын
No Spirals.
@Eternal_23
@Eternal_23 5 жыл бұрын
Polyjunky datz good. Previous did it pretty often
@joysanimationstudio2375
@joysanimationstudio2375 4 жыл бұрын
please somebody tell me whats name tools for draw masking like that
@wanashthegash
@wanashthegash 3 жыл бұрын
If you mean what he is doing at the start of the video, he is using polypaint with sculptris pro enabled then he just use PolygroupIt which you can find in Zplugin.
@marcusmanningtv
@marcusmanningtv Жыл бұрын
I'm kind of a novice. Recently got this awesome tool.. is there a video walk through of how to intal and start up?
@Polyjunky
@Polyjunky Жыл бұрын
There is are notes along with a JPG on how to set it up in the zip file. The original video from 2 years ago and consequent videos show how to use it too.
@marcusmanningtv
@marcusmanningtv Жыл бұрын
@@Polyjunky thanks!
@723alb
@723alb 5 жыл бұрын
Video is cool, but can you help a newman, with what color and tool you draw the paint lines?
@Polyjunky
@Polyjunky 5 жыл бұрын
I used the standard brush with Zadd off. I painted the lines in black. I also used Lazy Mouse to help keep the lines clean.
@723alb
@723alb 5 жыл бұрын
Thanks for your reply, it really helped
@pabletesoy
@pabletesoy 4 жыл бұрын
Hello, testimate never reduces my shapes in the same way as you, I always qet a thick polygroup in the the place I,ve paint and other polygroup in the rest of the shape, no matter the parameters I use. Thanks you for this great tutorial and sorry for me english.
@Polyjunky
@Polyjunky 4 жыл бұрын
Check out my other video about using Tessimate. It's also size dependant so if your model is too small it will react differently.
@pabletesoy
@pabletesoy 4 жыл бұрын
@@Polyjunky Hello, thanks for the reply. I,ve been scaling the model to a big, very big, small and veru smalls sizes and I haven't found a way to get a correct Tesselate, almost always I finish with thicks polygroups lines...
@pabletesoy
@pabletesoy 4 жыл бұрын
¿Isn't it strange that when Zbrush makes de Polygroups form Paintig only two polygroups are created? the ones form the paint lines and the rest of the surface?
@mik4Hft
@mik4Hft 4 жыл бұрын
the polygroup from paint doesnt work, standard brush, rgb on, rgb intensity 100, sculptris on, please help! this is only the first step and i am already stuck!
@Polyjunky
@Polyjunky 4 жыл бұрын
Make sure the object is white or fill the object with white if it isn't already, then paint in black. Should work then.
@mik4Hft
@mik4Hft 4 жыл бұрын
@@Polyjunky Thank you for the reply! i'll look onto it very soon!
@alteraz1355
@alteraz1355 4 жыл бұрын
Seeing how i hear some people half assing their topology and still use it for animation, i dont see why this wouldnt be a valuable more accurate method. This is actually amazing! Most likely too dense for games yes, but for high quality animation? This could work or im i missing something?
@wanashthegash
@wanashthegash 3 жыл бұрын
I would love to know that to.
@ChristophWerner
@ChristophWerner 5 жыл бұрын
Very nice, but you should increase the volume next time. :)
@NotCoolHandleSystem
@NotCoolHandleSystem 3 жыл бұрын
Omg.... Look at Her??......
@hookflash699
@hookflash699 5 жыл бұрын
Seems like it might be just as quick to just do the retopo manually. Nice ideas, though!
@Polyjunky
@Polyjunky 5 жыл бұрын
This method was never for final retopology but to get a base for further sculpting. Also, it took less than 10 minutes to get this result. I don't know anyone who could do this manually in that time.
@DisgruntledPigumon
@DisgruntledPigumon 5 жыл бұрын
Nowhere near as quick to retopo. I wish.
@xrx2023
@xrx2023 2 жыл бұрын
this is so not beginner friendly 😫
@rafaelreis456
@rafaelreis456 3 жыл бұрын
Thanks man!
@MouradLahlali
@MouradLahlali 4 жыл бұрын
Thank you
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