man thank you so much for th wings tutorial that helped me alot !!!!!! Love Youuu !!!!!!
@luisalberto7417 Жыл бұрын
THANK YOU! THIS IS AMAZING!
@أسرارالوجود-ف7ت Жыл бұрын
I was looking for this procedure in blender and thank you I finally found it and no need for maya or max, by the way i have question ... if u didnt add those cloth seams in zbrush couldn't you jsut increase subdev in blender and use shape key instead of projection in zbrush ? or i have to go in zbrush in all cases ?
@pwp_nwn8 ай бұрын
It didn't work for me; when I used subdivide, it turned into a mess. Could someone help me figure out how to fix it? Also, once the garment is made, Blender doesn't let me edit it to merge the vertices. When I enter Edit mode, it shows me the flat pattern, not the formed garment, and I'm not sure if I'm missing a step or what :( PLEASE HELP
@cmdr.fullm3talx80 Жыл бұрын
blender has it's own projection, i dont know why he didn't use it. in theory, you can have you're high res from marvelous, and you're final retopo mesh made in blender, and u project the retopo on the original using shrinkwrap modifier. it should work the same as the zbrush projection. i dont have time right now to test it but im pretty sure it would work. let me know if someone tries it!
@HassanAli-tv6fc Жыл бұрын
Bro can u please explain more about this
@moonlightstudio5410 Жыл бұрын
@@HassanAli-tv6fc he say you can use shrink wrap modifier instead of zbrush projection
@whoopcdaisyyootz26036 ай бұрын
Target contains concave polygons, tried splitting concave faces...that doesn't work, tried triangulate modifier on the target, that didn't work...can't bind it.
@digitalfashionblender2 ай бұрын
add a triangulate modifer before the surface deform
@whoopcdaisyyootz26032 ай бұрын
@@digitalfashionblender thanks next time i'll try that
@digitalfashionblender2 ай бұрын
@@whoopcdaisyyootz2603 also select all verticies with A and press M to merge then choose by distance tweak the distance value slightly. You might have some overlapping points or some doubles.
@jonerogan7537 Жыл бұрын
Bro, you can also autoremesh this flat mesh in zbrush and import with project in blender! God bless you from Russia! UPD: add this small tutorial in my favourite)
@WackFPV Жыл бұрын
You do know in Marvelous Designer preference you can edit the mesh from triangles to quads? Now the question is, does any of that matter when converting objects over into Blender lol.
@Luwizart Жыл бұрын
It depends on the use case . Sometimes you might not mind using it but for animation you might need to have a cleaner version.
@WackFPV Жыл бұрын
@@Luwizart aah makes sense, I just download MD and saw that setting last night, and switched it on without thought. I can't stand triangles lol
@Zev_Reef Жыл бұрын
What clothing seams Zbrush pack is that?
@Luwizart Жыл бұрын
You can check on art-station market , and search for cloth alphas
@suelen-794 Жыл бұрын
How did you model the clothes in Marvel, could you show them step by step?
@zeynabmohaghegh6514 Жыл бұрын
thank you
@_casg Жыл бұрын
Yo my mans so Marvelous can’t have clean topology? It’s always going to be tris ?, I just realized….. other than have the folds of the clothing, And can just do the clothes in blender from retopology alone. I don’t think there’s a need to make a shirt in marvelous unless it’s something more complex like a dress or teachwear.