Oh, something maybe important I forgot to mention in the video. Stefan's full interview with Sakai-san isn't publicly available yet to my knowledge. I was given permission to cite as much as I wanted from it, but it's not out there just yet! Just in case you're wondering where those quotes are coming from-- they're citation-less at the moment (but are legit). Most responses were written in English as well and haven't been translated.
@arthur1zero13 жыл бұрын
53:49 "In a future _Part 2_ episode..." >uploaded 1 year ago >still no part 2 >; _ ; (jokes aside, amazing video! it's very nice seeing my favorite NES game get recognition like this. lookin forward to part 2, if you still plan on making it!)
@nodonguy1228 Жыл бұрын
Gimmick just got re-released on modern consoles! I'm finally able to play it, and it is even better than I thought. Thank you for introducing me to this game.
@AphidKirby3 жыл бұрын
Absolutely delightful dissection! I can't believe my eyes at so many easter eggs, secret mechanics, unique behaviours, you can PLAY AS a random enemy??? It's all insane, what a fantastic game, thank you for covering it!
@ShocBox4 жыл бұрын
Never thought I'd watch an hour of a random japanese nes game I've never heard of and enjoy it but here we are
@Jikkuryuu3 жыл бұрын
Perhaps you'd like to watch an hour and a half of a random SNES game you've only maybe heard of? kzbin.info/www/bejne/g2bJenqir6l6prs I was not expecting to love it when I started, but what a surreal ride. Passion projects can be so darn cool.
@darkhawk1552 жыл бұрын
I read your comment as the video was wrapping up and realized how long it was and just how long I had been sitting here mesmerized by it. Wow.
@milesbrown22614 жыл бұрын
yo this doesn't even look like a NES game it looks like an indie game trying to emuate NES graphics! really really impressive tech!
@MaxiM_PL4 жыл бұрын
You need to check Moon Crystal then.
@ronnelson71854 жыл бұрын
The same thing totally applies to the soundtrack. When people try to make chiptune style soundtracks they mostly use square waves even though square wave constituted less than half of the NES sound chip. Then this game goes and gives 3 more of them so it really has the same style.
@corncobjohnsonreal4 жыл бұрын
Late nes games are so odd looking because they have so much polish behind them
@Sinistar19834 жыл бұрын
@@corncobjohnsonreal especially titles like this and summer carnival 92 recca. There's so much depth that its insane how small they really are in ROM compared to games of today
@KeiGGR4 жыл бұрын
I thought exactly the same, I was surprised to see a game like this with some many mechanics and animations was released in 1992
@vidjenko83492 жыл бұрын
Looking forward to part 2! Not only have you helped me beat dark souls, you also made my favorite video on one of my favorite games. I hope you haven’t given up on it.
@OnisArcade4 жыл бұрын
Nice to see you focus on other game series as well. You do great work 👍🏻
@pokevii Жыл бұрын
man, i wish there was a part 2! this was a fantastic video! while i love your souls content, i also love seeing you passionate about lesser-known gems like this one. thanks for making this!
@1gnore_me.3 жыл бұрын
honestly, might be one of the most underrated retro games ever made.
@Razgriz_34 жыл бұрын
So interesting! Looking forward the next retrogames dissected!
@houndoomdude24 жыл бұрын
This was awesome and super informative! You totally bring the same level of depth and enthusiasm that you bring to your Souls content and now I'm totally fascinated by this game! It's a little strange, something about the slightly dark story, combined with the impressive technical level of this game for an NES title, and the amount of hidden content and tiny added features and mechanics, give this game kind of... like an eerie quality to me? Like somehow I get a certain vibe from this game like it's some kind of retro creepypasta project, like Petscop & the like. It's actually super interesting!
@burgerinabox60634 жыл бұрын
i think this video is good enough to be aired on TV, it’s just so in-depth, considering that it’s so obscure. 9.7/10, keep doing good.
@Ajandrew1002 жыл бұрын
I was astonished on how much personality and charm they could give the characters back when this game was made almost 30 years ago
@brookhaven864 жыл бұрын
What a wonderful gem of a video game and an equally wonderful video essay about it!!! Never heard of this one before today. Goes to show that limitations of hardware are no match for a creative team, hardwork and imagination.
@Juuhazan_3 жыл бұрын
Oh hey, it's Bucky! So cool to see you're still doing well, moreso that you're doing this deep dive on one of my favorite games. On topic: what do you think of the exA-Arcadia version? There are a lot of interesting changes to talk about, but what do you think of the changes to the final boss?
@iancharles15712 жыл бұрын
I thought it was rather confusing, as the rest of the remake had no other curveballs/liberties(well, except for the unfortunate fanservice thing). It was only right then and there they abruptly switch it up. Part of what made the final boss so imposing, mysterious and ominous was how out-of-place he was compared to every other character in the game. Changing him into a dark magical girl with an old 19th century sunhat outfit instead of a cloak and a pretty cure wand instead of a light saber seemed like an effort to make the final boss fit the rest of the game's world a bit better, but it kinda threw me for a loop and disappointed me a little. The crystal at the end is also redesigned as a rotating bicone that for some reason, never cracked! It just flashed white and vanished as the castle caves in. That irked me bigtime cause it came off as lazy. Damn I'm such a petty nitpicker. One thing I did think was cool about the remade final boss is that she actually seems to be Tesse from Waku Waku 7, another Sunsoft game
@Sillyspiral4 жыл бұрын
Thanks for covering such a cool topic! I wasnt expecting this from a souls channel but I'm very happy you made it!!! I can't wait to try this game!
@FrightNFight5 ай бұрын
from an aesthetic and thematic standpoint this is really one of the most forward thinking games ever
@Spigils2 жыл бұрын
Really great video! I had known about this game for a little while but ended up learning a lot from you. Guess I missed a few things in my own playthroughs ;)
@EA-Stewie3 жыл бұрын
I was really impressed with the star jumping mechanic! Thank you for shedding light on this cult classic!
@Rhetorical34616 күн бұрын
25:25 That simulated transparency tho I put this game on my backlog a few years ago just so I could watch this video after playing it. I finally finished it today. You really make it look easy in your video. I struggled quite a bit to get the good ending on my first playthrough, requiring a lot of reloads from the beginning of each level.
@angryKleiner4 жыл бұрын
A game with great mechanical depth, I see how it was the *perfect* start for the new series on the channel!
@origedit4 жыл бұрын
50:35 "It's a wonderful day outside..."
@retroboyo42383 жыл бұрын
I T S S N A N S
@Magmadu1004 жыл бұрын
If you told me this game released today I'd believe you 100%, it's got so many little details and so much love put into it that it does really seem like a new game developed to look old
@DragonDePlatino4 жыл бұрын
Great overview! Didn't know a lot of these smaller details about enemy behavior.
@ipetmycats994 жыл бұрын
52:20 "Mom said it's my turn on the xbox"
@Wingedyoshi22594 жыл бұрын
Gimmick is such a great game and this is a really nice well made video, never knew about all these little details the game contained. You've earned a subscriber, I really hope to see you cover Kid Chameleon for the Megadrive someday, it's also an amazing platformer that's often overlooked.
@actualnk3584 жыл бұрын
Not even four minutes in and I'm really loving this content!
@Botankh22 жыл бұрын
Subbed to find out when part 2 drops. Also did your friend ever drop the article?
@Kopekemaster3 жыл бұрын
I'll have to get this game, it looks great. I'm really impressed by the soundtrack - it almost has a SNES-level depth and complexity that you don't see on the NES very often.
@angel_of_rust8 ай бұрын
NES really had a bunch of games in the end of its lifespan pushing its limits.
@tuerry2 жыл бұрын
I understand the biggest fromsoft game ever just came out but dear god I need gimmick part 2
@jacobfoley66984 жыл бұрын
Awesome video 👍🏻
@Hatchyack3 жыл бұрын
Wait, are you one of the guys from the retro game audio podcast? Anyway, this was beyond awesome and I hope you get to making part 2 and more of these. Cocoron is another interesting famicom game that looks cutesy but is pretty challenging and deep for a 3rd gen game. I also find its music interesting as it was done by the same guy who did Mega Man 2's ost. You probably know the story behind capcom having him scrap and redo every theme but Crash Man's, because they were too upbeat. I've always wondered if he used any of those scrapped themes for Cocoron.
@tannergela4 жыл бұрын
This game is full of charm. I love it!
@GNiko3244 жыл бұрын
Interesting new content. Gotta say, it goes amazingly way with your commenting style.
@tehtonym4 жыл бұрын
Never heard of this game before. It looks and sounds great. Now where's part 2?!
@amckeown4 жыл бұрын
Hold on, did members of Pixar play this back in the day, see the story about toys, one being favourite, others getting jealous and think, 'hmmm we might be onto something here'
@september73744 жыл бұрын
Loved this as a kid ❤
@ckillgore4 жыл бұрын
I first heard about this game from Pat the NES Punk about 7ish years ago. I don't really watch his videos anymore, but he was doing a full review of every NES game, and this one was surprisingly highly rated. For a game I didn't know existed, this caught my attention, and I became obsessed with finding a rom file for it. It is arguably one of the best NES titles out there, my previous favorite being Kirby's Adventure. It's so cool to see you talk about this game, I had completely forgotten about it. I think I might pull it out and play it again.
@gustavonomegrande4 жыл бұрын
This game was a big overlooked flex
@Malcis4 жыл бұрын
god this music is spectacular
@CorpseTongji2 жыл бұрын
i would die for any character from this game
@pilesan84233 жыл бұрын
17:10 you can just throw a bomb at it from above and it will push the cannon to the right, leaving space for you infront of it.
@vidjenko83493 жыл бұрын
awesome video
@NeoGato2point04 ай бұрын
Please make a part two if you get the chance
@gurisnowpaw90993 жыл бұрын
SGDQ 2021 will be running this game! Maybe you can get that world record any% in the uploading part 2 category, eh?
@MaxOakland3 жыл бұрын
I want part 2
@АртёмДубравин-ы6у Жыл бұрын
do more of these dudeeee
@matiasmoreno35623 жыл бұрын
amazing
@shoaku3 жыл бұрын
So this was the first and last "Retro Games Dissected" videos? I couldn´t find any others
@illusorywall3 жыл бұрын
It's the first and last so far. I'll be making more in the future!
@matilyn_rf9 ай бұрын
Is that annotated playthrough visible anywhere? That mirror in the description is down now
@greatscott1752 жыл бұрын
Wait is this video part 1 and there isn't a part 2, and also the first retro game breakdown of a series that never got any more instalments? Or can I just not find the playlist
@Kitsyfluff Жыл бұрын
Did anyone keep a backup of the annotated video? the link 404s now xwx
@illusorywall Жыл бұрын
Uh oh, I hope it still exists somewhere!
@sander230e4 жыл бұрын
There's also a Mr. Gimmick HD remake under construction: kzbin.info/www/bejne/bKXXpGOmqZ1nnJI
@RazzmatazzTheGreat4 жыл бұрын
You should dissect Mendel Palace on the NES!
@icecreamsamwich4 жыл бұрын
"BLACK HOLE" is a reference to the notoriously bad game Mystery of Atlantis, where going through a certain door will lead you to a screen that contains nothing but the text "BLACK HOLE!" where you fall to your death until you run out of lives
@marcellosilva92864 жыл бұрын
Funny, because that game was also made by Sunsoft.
@marcellosilva92863 жыл бұрын
@@8Kazuja8 Could be, there's also the possibility that Gimmick's devs were poking fun at the team that made Mystery of Atlantis, but it's less likely.
@kot32_fake3 жыл бұрын
@@8Kazuja8 It's the signature used by a programmer at Sunsoft who dummied out Tomomi Sakai's name from the title sequence, the evidence for this comes from an uncovered prototype of the game, which had the "anti-piracy" say 'INCORRECT VERSION'
@azukar82 жыл бұрын
I hope there's a part 2 coming - I know this wasn't as popular as the Dark Souls content but I loved the dissection of this weird old game. It's inspired how I approach game design too.
@jennjennjenn61992 Жыл бұрын
what do you mean part 2
@taldintheamazing Жыл бұрын
@@jennjennjenn61992 did you even watch the video to the end?
@azukar8 Жыл бұрын
Heck, not even to the end of the video. It's literally called Part 1 in the thumbnail 😅
@jennjennjenn61992 Жыл бұрын
@@azukar8 oh you mean Retro Games Dissected Episode 2. Not Mr. Gimmick Episode 2
@jennjennjenn61992 Жыл бұрын
@@taldintheamazing oh you mean Retro Games Dissected Part 2, not mr. Gimmick part 2
@DGR_Dave3 жыл бұрын
This was incredible to watch from start to finish, thanks for the great video!
@illusorywall2 жыл бұрын
Thanks so much, and I'm just now realizing who left this comment! I've watched a bunch of your Mario maker vids. :)
@sawarunan4 жыл бұрын
Laughed at 2:34 hearing that deep lore Souls sound effect in the context of this video.
@iiviigames3 жыл бұрын
I hope you haven't decided to give up on Episode 2, because even though I really enjoy your Souls videos, this was my favorite video you ever produced. I'd watch a whole series like this!
@otherverge2 жыл бұрын
OK NOW WE REEEEALLLY NEED A PART TWO. I DID NOT HAVE GIMMICK COMING BACK AFTER 30 YEARS OF OBSCURITY ON MY 2022 BINGO CARD.
@LazyMaybe4 жыл бұрын
24:06 Oh, this area is DEFINITELY Nausicaa inspired. The insect designs and background are absolutely Nausicaa's toxic jungle, specifically the petrified lower area. e: which you mentioned a bit later. Interesting that that inspiration also (probably)shows up in Ash Lake. I feel like the visual design of the final floating castle, plus the blue crystal that powers it, may also be inspired by Laputa from Castle in the Sky.
@iancharles15712 жыл бұрын
I can't believe he never mentioned how the 3rd stage miniboss is a COMPLETELY TRANSPARENT parody of Totaro! Something tells me this Sakai dude's a diehard Hayao Miyazaki fan, the hardest core there is Like those guys who name their kids after their favorite baseball players
@dreamwalking2 жыл бұрын
Wait... This is the guy who makes the excellent DRG videos! DRG, Miyazaki, Gimick!... A man of impeccable taste I see.
@moosesues8887 Жыл бұрын
@@iancharles1571 he don d ride like that just a silly lil homage
@DonnyKirkMusic4 жыл бұрын
Theory: is the final boss an action figure?
@vidjenko83492 жыл бұрын
I’d guess so too. An action figure left at the bottom of the toybox that the girl almost never played with…
@drbuni Жыл бұрын
@@vidjenko8349 That is my headcanon now.
@roxanarama4 жыл бұрын
heck yeah, gimmick! definitely want to see more of this kind of content from you in the future! a surprisingly welcome change of scenery
@BonesInBroth2 жыл бұрын
Just realized that at 37:35 - 37:50 the little Ohagi controlling the robot will either start moving slowly when you are hit and will move more frantically when you hit the robot (presumably celebrating when you are hit and freaking out when the robot is being damaged) This game is just chock-full of neat little details, I adore it.
@jedgrahek14263 жыл бұрын
I'm watching this for the second time, just wanted to say what a superlative treatment of the game this is; it's wonderful to be able to experience and appreciate and gain knowledge about something unique and magical like this that I may not ever personally play.
@nioykak57824 жыл бұрын
this game has some of the cutest sprites ive ever seen
@jonsmite45574 жыл бұрын
The white tooth-like creature in the last level is just... Perfection. So much character in so few pixels.
@23Scadu4 жыл бұрын
The best thing is how it turns around and just looks at you for a moment if you attack it. You can almost hear the "wtf man?"
@RhizometricReality4 жыл бұрын
Mushrooms bois from dark souls
@sluggy684 жыл бұрын
Lol I thought of it too
@sluggy684 жыл бұрын
It’s like the Minecraft iron golem but if the Minecraft iron golem was perfect
@AphidKirby3 жыл бұрын
They're gentle giants! The sound effect of them walking is SO cool! and their bird friends... Wouldnt be surprised if they're based on the robots from Castle in the Sky, since you ARE in a castle in the sky after all
@Gecko1993HogheadIncOfficial3 жыл бұрын
When is Part 2 coming out? Its been 9 months. I don’t want to express impatience but this video is such a treasure! Hopefully you’ll talk about the Exa-Arcadia remake that came out not too long ago.
@yateoi3 жыл бұрын
I looked for part 2 too. Well, he got me to hit the bell that's for sure.
@brianbrianbification4 жыл бұрын
Love your content.
@robertskitch4 жыл бұрын
"As of September 1st 2020, invidio.us has closed down." Ah...
@jahrfuhlnehm3 жыл бұрын
Really? Goddammit. Was there even a way to download videos there? Or more importantly, has anyone downloaded and reupped the videos with reimplemented annotations?
@ThatRipOff4 жыл бұрын
Wow. Never heard of this game before, but’s it really is something special! The attention to detail and passion behind it is very apparent. Such a great little game. Thanks for sharing it and its intricacies with us, can’t wait for part two!
@DrewBert3244 жыл бұрын
This game's music reminds me a lot of Shovel Knight.
@illusorywall4 жыл бұрын
Yes! If I recall correctly, Shovel Knight actually uses authentic NES/ Famicom audio but with the VRC6's sound expansion. This is a different sound expansion that also adds 3 channels of audio, so it does put it into a very similar ballpark to Gimmick! Those sound channels behave a bit differently though and add even more versatility to the sound. It was used in 3 Konami soundtracks back in the day, most notably the Japanese version of Castlevania III (Akumajou Densetsu). I've met the composer of Shovel Knight (Jake/ Virt) on a few occasions way back in the day. He's a super friendly guy and I hope we cross paths again sometime! edit: At the end of the video I included a picture of the Gimmick cart sitting next to a couple of those VRC6 games.
@Sizzyl6 ай бұрын
you know it's a good analysis when it's double the length of a casual run through the full game
@KateH4 жыл бұрын
I wish you talked rather than have text come up
@hyperteleXii4 жыл бұрын
Yeah what's up with that? Was jarring.
@lounowell41714 жыл бұрын
i thought id find it jarring but it was actually way more engaging than hearing him drone on about an 8-bit game for an hour, lets the game speak for itself
@solarpellets4 жыл бұрын
@@lounowell4171 except you can't see the game speak for itself when the text is there. Unless of course you ignore the text, which removes the point of the video.
@lounowell41714 жыл бұрын
@@solarpellets what crawled up your ass? the text flat out doesn't interfere with watching what's happening, it just doesn't. i might've technically misspoke saying "let's the game speak for itself" but it's pretty obvious what I meant
@solarpellets4 жыл бұрын
@@lounowell4171 you can't watch the game if you're reading the text. It does take away from what's happening. It takes your attention away from what's happening.
@zamdine91574 жыл бұрын
I need you to know how much that Wizard fight stressed me out. I love this game, and I think the Wizard fight is one of the best designed bosses on the NES. You get to see the bubble attack first, with nothing else to really dodge, and get the feel of sneaking hits in. You then get the ice attack, and can see what it does, before being forced to deal with both at the same time. If they had just dumped the last Wizard on you right away, it would have felt cheap and unfair, but you learn on the way so it feels natural. Plenty of games do this, but I think this is one of the few that does it with bosses, and it's another touch that really shows the thought that went into the design of this game. This was a fantastic dissection, and I'm excited for the next one in the series.
@sluggy684 жыл бұрын
The final boss is better
@Breaknoon04 жыл бұрын
Yumetaro = something like "Dreamboy"
@maslenir74224 жыл бұрын
Didnt expect this to be my cup of tea but this is a great video showing off a great game, hope you do more stuff like this
@CharemTheShadox Жыл бұрын
Just wanted to throw my two cents in here and say: I know this wasn't as popular as your Souls content, and you're more known for the Souls stuff, but I still absolutely loved this. I think I'd love watching you do anything 'Dissected', really; I love your voice and your style in delving into these games. I hope you consider doing more Dissected non-Souls content in the future, even on games I normally wouldn't care about; it's just really pleasant to hear these deep-dives. :) EDIT: Just finished rewatching too! (Watched 2 years back when you released this, but thought to come back today because why not?) I forgot entirely that this video was supposed to have a part 2. Since it seems abandoned now; what was the additional details you were gonna go into?
@readonlymuseum4 жыл бұрын
Man, Gimmick! is my favorite game of all time since there's always some new detail to notice every time you replay it, and you represented it beautifully in this video. I seriously never noticed that bug on the wall before, or knew about that hidden area in Level 2. Kudos for an amazing video man, immediate sub from me, really looking forward to part 2 and whatever else you got coming down the pipe.
@lassolegenda6 ай бұрын
I memorized Naoki Kodaka's name early on when I wanted to know who did some of the most badass soundtracks for the NES, but good god... Masashi Kageyama's contribution is like seven consecutive hattricks. Most games are lucky enough to have one piece of memorable boss fight music, but Kageyama made TWO, both worthy in the hall of fame of boss tunes. All of this was very enlightening. So much detail I thought was there for no reason. (I blame the stage 3 cave you can't enter.) Excellent work 👏
@noahpelletier66167 ай бұрын
Shame this video isn't more popular. It's one of your best. I would have never known about this gem if not for you, also absolutely insane that the game's getting a re-release.
@TurboToxin2 жыл бұрын
I skimmed through this to find all the segments you did voice-over for, and really enjoyed them. Unfortunately, due to small brain syndrome, I struggle to pay attention to the text parts.
@nikolaidrostdov4 жыл бұрын
I have to admit, when I saw this in my feed I was really disappointed that it wasn't soulsborne related. Now that I've watched it, I'm going to be disappointed if the next video from you isn't part 2. It's an absolute and utter travesty this game didn't get more exposure and success. It is without a doubt one of the most impressive achievements ever made in gaming. The music, the art style, unique characters, sprites, mechanics, everything. By a team of 4. Thank you for enlightening me on this glistening, radiating gem buried beneath bedrock, Mr. Wall.
@illusorywall4 жыл бұрын
Thank you so so much! I wanted this to double as a sort of "show and tell", since my Souls stuff is mostly designed for people who are already fans I was hoping I could make this interesting for newcomers. I do have a Souls video at the top of my to-do list unfortunately, but hopefully the wait for part 2 won't be too long! :)
@nikolaidrostdov4 жыл бұрын
@@illusorywall It's us, the viewers, and the developers of the game that should be thanking you. You really did great with this one, as you always do. Looking forward to seeing you upload; no matter the topic :)
@ukranian_deadbeat2 ай бұрын
@@illusorywall "hopefully the wait for part 2 won't be too long" it's been almost 4 years T_T
@blufudgecrispyrice852813 күн бұрын
@@ukranian_deadbeat right? T_T
@Lilly-Gorney4 жыл бұрын
my favorite nes/famicom game, and one of my favorite games of all time. it's such a great game, i love how much care there is put into everything. "authentic entertainment realistic another world" initially felt like a sort of 'english to be cool' thing like japanese games often have, but it feels like an apt description for how lovely and in depth things feel. i've easily played this game 30+ times, and can now play without dying after initially requiring save states on every level when i first got the best ending. i've even ripped a good chunk of the sprites that are on the spriter's resource page... and need to stop putting off all the level tiles and stuff. thanks for the video!
@Lilly-Gorney4 жыл бұрын
I NEVER KNEW ABOUT THE BUGS FLYING INTO THE HOLY, HOLY CRAP! this is why i love GIMMICK! so much: i'm still finding out new things about it like that
@Anakunus2 жыл бұрын
What a fascinating game. I like that there is no killed-enemies-respawning-bullshit and that there are so much variation in sprite work - but not of all, I am impressed by the enemy A.I.; that some of the "enemies" do not approach mindlessly or stay in place all the time but actually react to player character's actions. I do not remember that kind of programming used in any other NES game.
@powerstones77229 ай бұрын
I know I'm late, but here's a tip to beat the 2nd boss while yes you can do what illusory's doing or do this: 19:56 When you try to approach the boss, it will back away moving to the other side of the screen will cause it to jump when it does that now's your chance to attack it Sometimes the boss will jump repeatedly towards you, so attack again. Edit: To beat the 4th boss use the same trick I said for the 2nd boss it will back up and jump whenever its at the other side of the screen.
@LycanWitch2 жыл бұрын
Not so much Frank Cifaldi's 2010 video, but rather Pat the Nes Punk's 2011 review video on it and calling it the greatest nes game that never was (in the US), is what I think launched it into more player's psyche a decade ago. It's what made me personally aware of the game's existence and also end up on my personal top NES game's list having since acquired a repro back then for the NTSC NES.
@cubecast12 жыл бұрын
17:04 For the cannonball section, there is actually a secret method to landing on it, roll the cannon onto the drop as usual but aim a bomb towards the front of it, the bomb will knock the cannon backwards and give you a stepping space so if you mess up the timing, youll only get hit by the cannonball at worse rather than falling into the water.
@plasty8665 Жыл бұрын
This is so cool. I love your dark souls videos, but I enjoyed this even more honestly. I hope you do another sometime, that is, if you have an interest. The love you put into this video is so clear with stuff like the text being alike to the annotated video. I would really like to see more, honestly, but I’m not going to demand it. I just really appreciate the work put into this.
@FriendlyKillbot3 жыл бұрын
One thing I found kind of interesting; the ant lion and the hermit crab boss. The ant lion looks almost exactly like the first stage boss for Sonic 2 Game Gear/Master system, and the slope you fight the hermit crab is almost identical to the slope in that boss fight. The Sonic game came out a year earlier. Coincidence?
@ColeMoir Жыл бұрын
WHERE'S PART TWO, MR. WALL. I WANT IT. ...please? 👉👈
@mirrorblade62684 жыл бұрын
So its a japanese Toy Story but with plushies?
@illusorywall4 жыл бұрын
Yes, but a little creepier. Something I didn't touch upon in Part 1 here, story-wise, is how Yumetaro is meant to be a living creature of some kind, or perhaps like a youkai. It only looked like a toy and stood still when it got mixed in with the other toys.
@mirrorblade62684 жыл бұрын
@@illusorywall Could be a tsukumogami as well. Looking forward to other non souls dissections some day.
@seanylewl4 жыл бұрын
@@illusorywall That explains why the antagonist is able to control the other toys but not Yumetaro
@vanderkarl39273 жыл бұрын
Great. Another video to add to my "watch later" until I experience the game that the video is about. See you whenever I get around to playing the game, I guess.
@PhobiaSoft4 жыл бұрын
I'm so glad to finally learn what your old avatar was from! And thanks for turning me onto such a great game with a great soundtrack. I'm a sucker for the NES, its a shame it took me so long to hear about this gem.
@dreamwalking2 жыл бұрын
Still waiting on part two.
@XBladenoJutsu4 жыл бұрын
Funny you play this now. It was discovered only very recently that the DPCM samples in this (and several other NES games) are bit reversed.
@illusorywall4 жыл бұрын
Yes you bet I'll be talking about that in Part 2! I haven't been able to do too much poking around of my own yet but I did check out how Super C sounded with bit reversed samples and I can confirm it does NOT help that soundtrack at least (orchestra hits become hilariously out of tune).
@NightSprinterАй бұрын
Plus, those of us familiar with the MSX, ZX Spectrum 128/+2/+3, Amstrad CPC, and Atari ST will recognize is that the expansion audio is based off the General Instruments AY-3-8910. So with enough time, one could seriously make impressive music with this expansion.