It took me a while to realize that both low and high poly objects needed to be in the exact same spot within the 3d software in order for baking to work.
@velequest Жыл бұрын
Was literally pulling my freaking hair out! Thanks!
@remi8462 Жыл бұрын
ME TOO LOL
@molaporton Жыл бұрын
Thank god I just readed your comment hahah I was about to jump out the window
@arcturus2685Ай бұрын
That’s exactly what happened in a 3d class I was in!! The professor spent half an hour trying to figure out what was going on, but eventually figured out the problem!!
@RETROGRADIYA8 ай бұрын
i watch 6 videos about baking in blender \ marmaset but only your video help me! Grand mercy! Most usefull and simple guide for baking in youtube thank you twice
@3dwolf8 ай бұрын
Glad it helped you. Thanks for watching
@vickyroy21177 ай бұрын
that is what a sweet simple and informative video looks like. ❤
@mrzmbie98168 ай бұрын
WoW what a beautiful and lovely tutorial thank you so much Brother 💟☺️
@3dwolf8 ай бұрын
Thank you for watching 😊
@mrzmbie98168 ай бұрын
@@3dwolf thanks too you brother for teaching such a beautiful way☺️🤞you make my Day Brother 💟
@3dwolf8 ай бұрын
I appreciate your words 🙏
@SamsQc3 ай бұрын
litteraly saved my life, +1 sub for this 🔥
@3dwolf3 ай бұрын
Thank you for watching.
@MortyJohn7 ай бұрын
thank you! simple and to the point
@spacep0d Жыл бұрын
Thanks for this!
@3dwolf Жыл бұрын
You're welcome.
@mist50232 жыл бұрын
can you do one with blender? like a total walkthrough from the sculpt / details and lowpoly to final product, because i watched a lot of tutorials and it isnt working for me
@3dwolf2 жыл бұрын
I'm sorry but I'm not a blender user Never used it before.
@NoahT982 жыл бұрын
I just followed this video with a blender model I made and it worked fine. Just make sure you only extract one model at a time. I had to delete my low poly extract the high load and vis versa. Just be sure to make a save to load to get the models back.
@thinkingmedia31402 жыл бұрын
Just because he is not a blender user, Here is a quick tip from me. There is a tutorial series from Blender Guru for that. Search 'Blender Guru Anvil Tutorial' You will get a playlist of what you are looking for
@mist50232 жыл бұрын
@@thinkingmedia3140 i watched every possible tutorial for this, doesn't work for me
@slackamacgaming67213 ай бұрын
All these videos gloss over...or even omit the fact about UV UNWRAPPING...if your UV's aren't properly unwrapped...none of this matters...figure out how to deal with UVs properly BEFORE ever opening Substance Painter...
@flexclown6424 Жыл бұрын
quite informative..... keep up the good work!!!
@3dwolf Жыл бұрын
I will, thank you.
@CHIFAN22 ай бұрын
Thank you very much! Cheers to you!😍😍😍
@afloox Жыл бұрын
Do you need UV coords both on the high-poly mesh and the low-poly mesh? Or is it enough to have UVs only on the low-poly mesh and then Substance Painter can do the baking job?
@3dwolf Жыл бұрын
Just the lowpoly.
@mamtapatil1892 Жыл бұрын
i was finding this answer for over 1.5 years and today i got it, thankyou for asking this question
@royjordi79504 ай бұрын
if you try to create uv for the hp model, well it will take century
@marcos_ferreira1997 Жыл бұрын
Hello, imagine that I want to create a detail and apply it to an existing low poly model, how do I bake it? Do you have a video that shows the process? I don't know if I made myself understood.. I mean in this video you show the process but with the "same" object with less polygons, I want to create a new object "even a small one" and apply to a existing model
@gtatak98052 жыл бұрын
Maya modelling and photoshop texturing
@byte45912 жыл бұрын
you mean substance painter?
@gtatak98052 жыл бұрын
@@byte4591 noo
@user-fv9gt8yf4x11 ай бұрын
why when i do bake my modl low poly my model transfer detail from hight poly but the model dont stay softing edge,my model mix detail hight poly and low poly togethers?i bring the model from zbrush.
@thethewhenimet2 жыл бұрын
Thank you!
@sofianfirdaus2357Ай бұрын
Thank u bro
@3dwolfАй бұрын
You're welcome.
@NotShaurya2 жыл бұрын
Thanks alot sir 🙌
@3dwolf2 жыл бұрын
You're welcome. Glad you liked it.
@YaoZu3DArtist4 ай бұрын
life saver!
@productocamarena2 жыл бұрын
Hi thanks for the video! I was wondering, which UV mapping do I need to make tidy, the one from the low poly or the one from the high poly?
@3dwolf2 жыл бұрын
If you're baking your high poly mesh to lowpoly then your uv of lowpoly model should be tidy and proper.
@productocamarena2 жыл бұрын
@@3dwolf Amazing, thanks for the reply!
@user-hm7ww6ek8s10 ай бұрын
love you dude
@3dwolf10 ай бұрын
Thanks ❤
@diskopartizan184 Жыл бұрын
Is there a way to bake albedo hp to lp in substance ptr? Not really satisfied with blender diffuse bake
@3dwolf Жыл бұрын
No I don't think so. You can try substance designer. It probably allows you to export color map from mesh.
@yaboysiah55979 ай бұрын
Thank you so much 😭
@3dwolf9 ай бұрын
You're welcome
@titoyudhananto31056 ай бұрын
helpful sir
@boitahaki2 жыл бұрын
Thanks!!!
@penumutchakumar17802 жыл бұрын
Hi thanks for this video...
@3dwolf2 жыл бұрын
You're welcome
@mm-hl7gh6 ай бұрын
can i also transfer base color texture from highpoly to lowpoly mesh ? (they both have very different uv layouts)
@3dwolf6 ай бұрын
Yes you can.
@Ad-im1ne5 ай бұрын
@@3dwolfCould you outline how to do that, please? Maybe put it in the description or somewhere. I can't find it...😅
@7z99 Жыл бұрын
by any chance do you have any tips on creating optimal lowpoly meshes for this process? i have a necklace whose polycount is drastically lower (85k tris to
@3dwolf Жыл бұрын
You can try a different baking software such as xNormal or Marmoset Toolbag. Also try to add a little bit of geometry if polycount budget is not an issue for you.
@7z99 Жыл бұрын
@@3dwolf unfortunately i have a tri budget but will try those softwares out. thanks!
@hemanthsaji3606 Жыл бұрын
Hi bro, In High-Poly to low-poly workflow how do you make a low-poly copy of high poly mesh ?
@3dwolf Жыл бұрын
Retopology in any 3d software.
@arunachalpradesh399 Жыл бұрын
than what is that setting 'use low poly mesh as high poly mesh' in the setting?
@3dwolf11 ай бұрын
when you don't have a high poly mesh to bake from, you can turn this setting on so that Substance can reference your low poly mesh as high and bake AO and other maps properly.
@maxchiassonart88692 жыл бұрын
Thanks for the video! What happens when you bake your fbx textures and the normal (always the problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. so you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/
@3dwolf2 жыл бұрын
I also face this issue sometimes so I export as obj and it works.
@maxchiassonart88692 жыл бұрын
@@3dwolf Thank you so much for the tip! I've been at it all day and couldn't make it work( pulling my hair out! lol) I will try it once again! a wooden arch is what I'm trying to bake.
@3dwolf2 жыл бұрын
You're welcome. And make sure both high and lowpoly are in the same place on the grid overlapping each other before exporting.
@maxchiassonart88692 жыл бұрын
@@3dwolf oh my! I didnt think of that! I will try it! Thanks again!
@maxchiassonart88692 жыл бұрын
Hey 3Dwolf it finally worked! Know why? Turns out Substance painter does not like it when you rename your files after you export them from whatever program. Changing hi to high alone will stop your hi poly mesh to be loaded. I just make sure that whatever name I use that I just stick with it!(before I first load it into substance Painter)
@thequadcleff490410 ай бұрын
When baking both meshes, does the high poly Uvs bake onto the low poly mesh or is it just the mesh detail that gets baked across?
@3dwolf10 ай бұрын
Just the mesh details such as AO, Normal, Displacement/Height
@thequadcleff490410 ай бұрын
@@3dwolf Is there any sort of way to get the UVs across as well? Any other methods?
@3dwolf10 ай бұрын
You can use Transfer Attributes to transfer uvs
@thequadcleff490410 ай бұрын
@@3dwolfThank you so much! Really is a massive help!
@kytan67346 ай бұрын
Hi, I'm struggling with the workflow in highpoly and lowpoly. Do u creat low poly first, save it, and then export to zb then sculpt it in highpoly, then export back to maya, and then export to substance painter?
@3dwolf6 ай бұрын
Yes, that's one way. Or you can create the high poly directly in zbrush and export it to Maya and create low poly there. 2. You can also create low poly in zbrush as well. And the final step would be to take both meshes to substance. You can use whichever method you find convenient.
@kytan67346 ай бұрын
@@3dwolf thank you so much. I found your tutorial in your page which shows your full workflow, i learned a lot! Thank you for your videos!
@3dwolf6 ай бұрын
Thank you for watching
@MJ-li7fo2 жыл бұрын
My bake comes out as just a gray version of my low poly and I'm too noob to understand the jargon when I try to google for help. Maybe it's because I used decimate in blender instead of manually retopologizing it? Can it not work with triangles?
@3dwolf2 жыл бұрын
It works fine with triangles. Was your lowpoly unwrapped?? And both your high and lowpoly meshes were on the same place at the grid overlapping earch other?
@MJ-li7fo2 жыл бұрын
@@3dwolf Oh... there's my issue xD they were not both at world center when I exported as .fbx. The high poly was next to the low poly. I think you may have just solved it! Thank you so much for taking the time to respond!!
@3dwolf2 жыл бұрын
Glad to be of help
@jpe22 жыл бұрын
Hi, ¿which is the max number of polygons a high poly can have to bake maps in substance painter?
@3dwolf2 жыл бұрын
Substance painter can handle upto 5 million polygons but that also depends on your pc.
@3dwolf2 жыл бұрын
As for the high poly mesh, there's not a specific number that you should use that also depends on your objective and need.
@jpe22 жыл бұрын
@@3dwolf Thanks!
@jibrilsatrio50825 ай бұрын
lv u bro
@ram-ys5qi2 жыл бұрын
osm man.
@3dwolf2 жыл бұрын
Thank you
@ritgavit35672 жыл бұрын
Hello sir....kya aap low poly to high poly kaise banaye es par.... video banaye na please sir
@3dwolf2 жыл бұрын
Sure
@ritgavit35672 жыл бұрын
@@3dwolf thank you sir......mai low poly pe high poly karta hu to vo chota ho jata hai aur low poly pe high poly substance me bake nahi hota hai....esiliye low poly ko high poly kaise karte vo samazana tha sir.... thank you so much
@3dwolf2 жыл бұрын
Join my discord, we'll talk about this issue there on livestream.
@ritgavit35672 жыл бұрын
@@3dwolf okk
@Inconvenient_NPC Жыл бұрын
How do I do this in 3ds max?
@monty5047 Жыл бұрын
in my substance painter high poly mesh is not loading for baking process
@3dwolf Жыл бұрын
You're using fbx or obj format? Are both meshes on the same position at the grid?
@monty5047 Жыл бұрын
@@3dwolf yes i tried both fbx and obj and both are at same position, i tried 4-5 times, re-insalled substance painter, but it didn't work out, and now i give it a try again , saved low and high poly in desktop and in bake mesh map i select always option in match, and my high poly model is uploaded successfully, i'm happy now
@3dwolf Жыл бұрын
Great, I'm glad it worked out.
@gordon7936 Жыл бұрын
Is it possible to bake a displacement map from high poly mesh in substance painter?
@3dwolf Жыл бұрын
Yes
@gordon7936 Жыл бұрын
@@3dwolf Could you explain how? I cant ses this texture in mesh maps
@3dwolf Жыл бұрын
You won't find that in mesh maps You can only export or import height/displacement map .
@gordon7936 Жыл бұрын
@@3dwolf Ok, thank you very much, it surprised me I have to use another app to create this specific map.
@3dwolf Жыл бұрын
You can bake your high poly mesh details onto lowpoly using substance painter, marmoset toolbag, xnormals and even maya or any other 3d software.
you start with the project with low poly, should be fbx or obj
@ryanwest80586 ай бұрын
I have a different interface, there is no way to select a high definition mesh
@3dwolf6 ай бұрын
There's always been an option to select a high definition mesh in substance painter, if you can't find it then I recommend updating your program.
@ryanwest80586 ай бұрын
@@3dwolf Ok, but on the high definition mesh part of the interface, there is only a red and blue color picker, and no file icon to import the mesh file, what can I do? Also checked the help menu to update, but there is no update option.
@3dwolf6 ай бұрын
Can you share the snapshot of the interface on Instagram or in my discord? I might be able to help you better there.
@ryanwest80586 ай бұрын
@@3dwolf oh thanks, I got it now the interface has changed since the time of this video.
@3dwolf6 ай бұрын
Great 👍
@bicyclemk2851 Жыл бұрын
for me the maps just dont have anything but 1 solid colour
@hassansarhan41910 ай бұрын
same here
@hassansarhan41910 ай бұрын
I think unwrapping the UVW 1st will solve this
@pausethemomentandlife7042 жыл бұрын
Supb
@3dwolf2 жыл бұрын
Thanks
@sohaibaljarih Жыл бұрын
You just say do this, do that!!! You are not explaining anything of why doing this and that, this way of teaching makes the learner unable to work on other projects other than yours, because if he is faced with difficulties he will not know what does what, so he will not be able to fix the problem, your are giving a fish, but not teaching how to fishing. This tutorial should be called "How to bake a long rock ONLY tutorial".
@3dwolf Жыл бұрын
Thanks for your feedback. I'll improve my instructions method in my upcoming videos. Thanks for watching and supporting the channel. 🙂