I'm using Painter almost for 10 years now and every single time I learn something new from your videos. Thanks for a decade long stream of awesome content!
@wes.mcdermott11 ай бұрын
Thank you much! Same here! Using it since beta and learning new stuff all the time. Really appreciate all your support. Thanks much!
@adarshwhynot11 ай бұрын
The last tip was really useful. Thanks.
@wes.mcdermott11 ай бұрын
Glad it was helpful!
@123668864511 ай бұрын
Thank you, Wes! Those are great tips. I've been with you since those early SD5 days (2014-2015?) and somehow I still learn something new from you on every single video! hahaha Learning substance at that time was literally life changing for me and I really appreciate all your hard work. :)
@wes.mcdermott11 ай бұрын
That is awesome! Thank you so much :) I really appreciate your support.
@its_tenten53426 ай бұрын
the last tip is a god tier pro tip thank you sm
@wes.mcdermott5 ай бұрын
Thanks!
@1Robertwaterworth6 ай бұрын
Thank you for sharing those tips. I particularly love the last one, fixing normal map issues. I've been looking for a solution like this for ages. Thank you so much.
@wes.mcdermott5 ай бұрын
Glad it was helpful!
@cookie7573011 ай бұрын
Thank you for another great tutorial today. While watching this video, I just realized that the 'Tip 3 Drag and Drop' feature exists in Substance Painter. It's very helpful information for someone like me who always struggles with importing and searching for the desired texture with a puzzled look. I appreciate that you consistently learn and easily share your knowledge. The other tips are also very useful and provide information that is easy to apply! Now, I no longer have to grumble about height or scream in frustration after bringing in the wrong file, as I don't have to go back to Maya to fix normal maps and redo UVs. It's a very happy day for me. Thanks to you! Thank you, Wes McDermott!☺☺☺
@wes.mcdermott11 ай бұрын
Thank you very much! I greatly appreciate you taking time to let me know the tutorials are helpful. That really was uplifting to read and made my day! Thank you : )
@anissar730111 ай бұрын
Thanks for sharing Wes. Very informative video
@AyushBakshi11 ай бұрын
First one I never used (I keep my UVs at maximum possible TD) but it's kinda neat specially when I am moving to blender (from Maya) where the UV toolset is bare minimum and quite terrible, comparative to Maya and Max. I'll be using some plugin or RizomUV I guess.
@wes.mcdermott11 ай бұрын
Yeah I use it when I don't want to mess with UVs. Usually always do my own UVs but there have been several times this was a big time saver.
@anikdey210011 ай бұрын
this is sooo useful!! 1. I never used autowrap feature... so I didn't know we could repack existing UVs, this is really helpful. Though we need export the mesh with new UVs, which may not be very helpful for game assets which all different LODs etc. But it is very useful for other cases. 2. I had no idea!! I noticed the difference but I didn't know the reason. I think Substance should make high or very high as default. 3. Very useful... always use it for decals, logos etc. 4 & 5. I am kinda happy that I figured these 2 myself and I use it almost every project.
@wes.mcdermott11 ай бұрын
So glad you liked the video! Yeah, we should definitely change that SPP setting to something higher. You can create your own templates so that when you startup Painter and use your template it will save all settings for display, shader and bakers.
@koroshghanbarzadeh136011 ай бұрын
Thanks for the tips Wes, looking forward to the next one.
@wes.mcdermott11 ай бұрын
More to come!
@mattsalt418911 ай бұрын
informative, quick and too the point. We all need more information provided like this. Thanks Wes
@wes.mcdermott11 ай бұрын
Thanks! Looking to make some more tutorials like this. I like watching short and right to the point videos myself as time is always super limited at work. I think I can make more like this.
@keithyakouboff87557 ай бұрын
Thank you Mr McDermott. Appreciate your videos. Never knew I could just drag a texture into my viewport. Always went through the import process.
@wes.mcdermott6 ай бұрын
Glad to help! Thank you
@ErikBorchersVR11 ай бұрын
Thank you for sharing wes. The shader quality setting seems like something that should be a default setting
@wes.mcdermott11 ай бұрын
Yeah, indeed :) You can create your own templates for projects. I think I will make a video on this : )
@ranmanolov529310 ай бұрын
the roughness has been giving me so many issues - finnnaaally someone telling me what the issue was! Thanks!@@wes.mcdermott
@Ricardo-de9ju11 ай бұрын
Awesome! Thanks for that. Great respect for you, Wes, for always delivering quality information.
@wes.mcdermott11 ай бұрын
Glad you enjoyed it!
@SeanKozak11 ай бұрын
Always super helpful and amazing tips, Wes! Very appreciative of your videos and all you're help!
@wes.mcdermott11 ай бұрын
Glad you like them!
@EMNM6611 ай бұрын
I love Wes's tutorials
@wes.mcdermott11 ай бұрын
Thank You!
@bbkorp11 ай бұрын
Bravo and thank you so much. Very clear tips! If one day you planned to make a quick series of tutorials to start correctly a mesh texturing (which layer in first? For example and some tips to get some grunge effect, anchor points, and how to project a logo, for example) maybe as a playlist? Please let us know! We would be very interested.
@wes.mcdermott11 ай бұрын
Great idea! This could be a series on texturing a prop
@bbkorp11 ай бұрын
@@wes.mcdermott I totally agree! It would be so appreciated!
@nayandurge887711 ай бұрын
Thank you very much sir, it's very informative❤❤❤ please make more related to substance painter
@MustafaBerkeGureltol7 ай бұрын
Tip #3 is ultra-useful.
@chrisjames642411 ай бұрын
I didn't know about #2 thanks! Why isn't it higher by default?
@wes.mcdermott10 ай бұрын
I think it's just to keep performance in check for base hardware. Higher SPP values will take more GPU resource but with a decent GPU it won't be an issue.
@chrisb368510 ай бұрын
@@wes.mcdermott that makes sense. Do you know if there's a config file somewhere to edit the default asm shader parameter settings? Assuming it's sitting in somewhere in something like lib-utils.glsl - I couldn't track it down but I'm not a tech artist haha. I've definitely spent a lot of time tweaking roughness values to match closer to substance viewport it's actually a huge productivity boon, thanks for the tip.👍
@manuelfuentes938211 ай бұрын
Amazing, thanks for the tips!
@wes.mcdermott10 ай бұрын
You bet!
@pechugaslarou343315 күн бұрын
Thank you very much, Sir!
@wes.mcdermott10 күн бұрын
You are welcome!
@minhchauo127911 ай бұрын
Thanks Wes. I love your tuts
@wes.mcdermott11 ай бұрын
Thanks much!
@fishdudecg8 ай бұрын
nice tips. dragging in a texture from my computer didn't seem to work for me, but dragging from the library did. maybe my version is too old
@wes.mcdermott7 ай бұрын
The drag and drop is in a newer version of Painter. It released earlier this year I think in Feb 2024.
@domphill156911 ай бұрын
Great video!
@wes.mcdermott10 ай бұрын
Thanks!
@WestinsWorldStudio10 ай бұрын
Thank you! Appreciate these new tutorials!
@wes.mcdermott10 ай бұрын
Glad you like them!
@photons3011 ай бұрын
nice nice nice! , keep em coming
@wes.mcdermott10 ай бұрын
Thanks! Will do!
@AdelHaiba7811 ай бұрын
Great tips, Thank you very much.
@wes.mcdermott11 ай бұрын
Glad it was helpful!
@lebombe834211 ай бұрын
Thanks man ! Appreciated
@wes.mcdermott10 ай бұрын
No problem!
@Addi.obj73711 ай бұрын
Thank you so much sir
@ubernoob45811 ай бұрын
@Wes You ever going to do that video on backing in Zbrush to use in substance painter. Think you mentioned it about 9 months ago.
@wes.mcdermott10 ай бұрын
That is terrible for it to go this long. I hate that I let it fall off my radar. Can you detail what you mean with backing in zbrush to use in Painter?
@guygrossfeld9260Ай бұрын
that last one will be helpful
@Nik2ki11 ай бұрын
Thank you for your video!
@wes.mcdermott11 ай бұрын
You are welcome!
@nahkubnah8 ай бұрын
good tut
@blackswan638610 ай бұрын
Thank you sir, i found that the AUto UV Unwrap has a big issue, because you need export that mesh, too otherwise your UV Map is destroyed. You cannot use Auto UV Unwrap and put it on your 3D Max Mesh. That you should mention it, too. thanks sir. Correct me if im wrong
@wes.mcdermott10 ай бұрын
Yes, that is right, you need to then export that mesh from Painter to use in your 3D program.
@Forzafanatics99911 ай бұрын
Please do a tutorial on baking in substance painter. Mostly I get weird normal map on uv seams I mean always a hard viable seam exactly at my Uv shell cuts/seams How to solve this thing ?
@wes.mcdermott10 ай бұрын
To avoid a seam, anywhere you have a hard edge (smoothing split) you need to have a corresponding UV split with padding. I will look at making a video for this in the future.
@loskiblos10 ай бұрын
Thanks
@wes.mcdermott10 ай бұрын
You're welcome!
@mcroman-superfeat8 ай бұрын
Wonder IF you can do it faster, to follow you better... ;) Let say this video is 4.55 - so shrink it to 1.08 would be better to understand your moves...
@wes.mcdermott8 ай бұрын
Thanks for the feedback : )
@eduardo025011 ай бұрын
Does the samples per pixel change to very high affects performance?
@wes.mcdermott10 ай бұрын
Yes, it will. You don't need a monster GPU, but higher settings can slow down performance in the viewport.
@oscarcampbellhobson7 ай бұрын
What mac are you using?
@wes.mcdermott6 ай бұрын
I am on a Macbook Pro M2 Max.
@superegg-r9m10 ай бұрын
The last trick almost knocked my jaw off, never thought it could be done!
@wes.mcdermott10 ай бұрын
Thanks! So glad you liked the video
@darrenpinard16586 ай бұрын
I've been using Painter for YEARS and I had no idea you could change the layers dialog to normal ect.
@Doctorstew2 ай бұрын
Repack looks like it angled your islands and that produces jaggies so I don’t use it
@fsalad11 ай бұрын
❤
@montydog99010 ай бұрын
i would NEVER use painter for packing materials, you can easily take the time to unwrap and pack in blender. painter creates some questionable results and with free rotation you end up with islands that arent at 90 degree rotations leading to jagged pixels when texturing
@wes.mcdermott10 ай бұрын
Yeah agree. It's saved me time in some cases. You can also set the rotation so that you don't get those 45 degree rotations.