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REVIEW: Within Walls from Inter-Human Studios.

  Рет қаралды 92

So Play We All

So Play We All

6 ай бұрын

REVIEW: Within Walls from Inter-Human Studios
From the BGG site:
Within Walls is a Paranoia driven hidden traitor game with social deduction elements set in the early 20th century horror setting. The gameplay is heavily focused on player interaction with intuitive rules that are designed merely as a catalyst for player interaction and serve the purpose to define available options.
You are agents sent to investigate an incident in a local sanatorium. Upon arrival on the scene you realize there is an impostor among you.
Your goal is to gather as much information as possible while making sure all witnesses remain alive for further questioning.
Move through the Story by drawing Event cards and playing them during your turn in accordance with your agenda, the mandatory play means you will be faced with several bad choices - in this game most choices are bad. As the story advances more and more clues are found about the traitor, however reaching the end of any story Act with the traitor alive means that the agents lose the game. The traitor(s) must be stopped before reaching the completion of his mission. A unique story progress board is used to mark the progress of the team as a whole while individual Mind sheets follow players' descent into inevitable madness.
The game ends either when the Agents win by discovering and eliminating the Traitor or when the Traitor wins by either eliminating all Agents or reaching the end of the story and completing his goal.
The special 2 player game mode keeps the suspense, social deduction elements and paranoia with only minor rule changes.
Included is one Investigation focus die made of wood, as imperfect as the world you are playing in and unique,, again.. as this world.
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Пікірлер: 4
@carbonscythe
@carbonscythe Ай бұрын
I really appreciate your transparency about this game. I friend recommended it and as soon as I saw it I just had anaging feeling that something about it was off. I will look into it a bit more before making a final decision however. Also, at 4:04 you talk about how you and your friends felt confused throughout the game and if that is "part of the game then it's a masterpiece", I want to disagree with that. If they can make you question yourself like that throughout the game, that is a fantastic thing, but at the end of the game, you should at the very least have some feeling of accomplishment, whether you win or lose, and not question whether or not you played the game right.
@interhumangames8525
@interhumangames8525 Ай бұрын
The review from "So Play We All" is definitely one of my favourite reviews of Within Walls :), not because it praises the game immensely (that would not be realistic) but because it really shows precisely what we did right and what we didn't. I wanted it to carry on the insecurity and confusion throughout the game but not in the rules. My knowledge and experience were not enough to make it so, it was quite a big "bite" for a first commercial project :( my mistake. While there are a lot of people who like playing it the rules are really confusing to a lot more. I hope to come back to the world of Within Walls with more success in the future :)
@interhumangames8525
@interhumangames8525 Ай бұрын
Thank you for your great review, I will be always proud of Within Walls but the idea definitely deserved a better execution.
@soplayweall
@soplayweall Ай бұрын
I believe you have the talent, the passion and the drive to make that happen!
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