OK dude, time to get less confused about sample rates. As you say, the sample rate is the time resolution of the wave: a 48 kHz (48000 samples per second) wav file can contain frequencies up to 24 kHz. When you pitch up and resample, it plays back those samples faster, low-pass filters the result (to avoid aliasing), and takes 48000 new samples. The low-pass filter it uses is a clean, steep, digital filter, not like a ladder filter you'd find on a synth. So when you pitch up an octave, anything that was above 12 kHz before is now above 24 kHz and gets filtered out. Then when you pitch down an octave, you get back the original signal, low-pass filtered at 12 kHz, with a tiny amount of noise. What you're effectively doing is making the anti-aliasing filter built into the Digitakt work at a frequency you choose by how far you pitch up the signal before you come back down. You're also moving the noise around the frequency band: no filter is perfect, so if you normally get a little bit of aliasing around 24 kHz where you can't hear it, you've pitched down that frequency aliasing to 12 kHz where you can hear it. But the amount of aliasing and noise on any pro audio gear will be tiny - that's why you need to do it so many times to get audible "digital dust". Overall you can get the same effect faster by just using a clean 24 dB/octave filter at the frequency you want and adding some noise before the filter. A quick extra note on aliasing. This is what happens if there's any frequencies higher than 24 kHz when you sample the signal at 48 kHz. It's like a reflection: anything at 25 kHz becomes 23 kHz, 26 kHz becomes 22 kHz, and so on. This is why there's a low-pass filter I mentioned above, to avoid aliasing. When effects like the Ottobit or ZOIA do sample rate reduction, they omit the anti-aliasing filter so that they do give aliasing - the lower the sample rate, the more aliasing. This gives you a bigger source of artifacts than just pitching the sample up and down in a sampler.
@ghfjfghjasdfasdf4 жыл бұрын
☝️
@RickyTinez4 жыл бұрын
you sir.. are a scholar.. thank you for ALL this info!!
@callum62244 жыл бұрын
I learned about this inadvertently through the game God of War for PS4. When they recorded the world serpent, who has a very pitched down voice, the highs are very clear still. This is because they used a microphone that captures very high frequencies, well beyond 24 khz, and when pitched down it doesn’t eliminate the high frequencies.
@Michael_Smith-Red_No.54 жыл бұрын
*Nyquist has entered the chat*
@Kebin-Blebin4 жыл бұрын
it can also add noise based on how it resamples. do two adjacent samples get averaged? does one get dropped? if you don’t pitch in octaves, it could take the nearest sample or do a weighted average. this also adds error, not just due to filtering.
@davidmoneymaker56494 жыл бұрын
Ricky talks a lot about his gear, but I'm curious about his hair! How does it hold so well and why has it been hidden for so long haha
@christiangreven89914 жыл бұрын
the cap exploded :-D
@aaronpdoucette4 жыл бұрын
First thing I noticed as well. Then the fingers flying through that machine like he wrote the source code.
@jonathanjacquet46284 жыл бұрын
He came by motorbike 🏍
@MajorOSC4 жыл бұрын
It's this new hair product (of circumstances) called covid-19 I think. Although he's looking alot more well kept that most of us that much is for sure.
@blushingfrieza4 жыл бұрын
Have you seen conan O'Brien? It turns out more hair makes you look younger.
@gelsemium15ch4 жыл бұрын
“The bits are gone bro. They left” 😂
@RileyGein4 жыл бұрын
Had me dead
@KristofferEikrem14 жыл бұрын
haha lmao
@thunderrunner6663 жыл бұрын
lol no! not the bits!
@Kebin-Blebin4 жыл бұрын
sample rate is temporal resolution (left/right on the wave), bit depth is amplitude resolution (up/down on the wave)
@Kebin-Blebin4 жыл бұрын
the bucket analogy is correct, but you could also do this for the amplitude resolution by resampling at lower volumes and bringing it back up by normalizing. you could do both at once too!
@Kebin-Blebin4 жыл бұрын
@@oOFTJOo hmm, not really, that would add randomness which isn’t correlated with the input. sample rate and bit depth reduction adds predictable “errors” rather than randomness. multiple samples get averaged together or a sample’s value gets rounded up or down a bit. a quantizer running on an audio rate signal would be like bit depth reduction, but could shape the signal in more interesting ways. (idk if any quantizers run at audio rate though.)
@Kebin-Blebin4 жыл бұрын
@@oOFTJOo i’m not sure i understand what you mean, but i don’t think it would work. maybe i’m wrong! if you can make it work, might be worth making a video about it
@Kebin-Blebin4 жыл бұрын
@@oOFTJOo sorry man i just don’t think that’s right
@obsessive_discipline4 жыл бұрын
@@oOFTJOo I also don't totally understand what you're getting at, but phase shifters shift the phase of different frequencies by varying degrees. S&H is something totally different and does not result in any phase shift, since it captures in theory the exact value at each subsampled time step.
@lff53674 жыл бұрын
I really like your Digitakt videos, great to see you enjoy creating grooves and messing/grooving around with this machine!
@GabeMillerMusic4 жыл бұрын
I'm loving these experiment type videos. And the hair looks fly as hell
@MidlifeSynthesist4 жыл бұрын
Love these experimental videos dude! Also, since it doesn’t get said enough, your videos are visually stunning! Amazing shots, lighting, color grading all aces! Pure inspiration for an aspiring fellow synth youtuber like myself. Thank you!
@disparity-bit4 жыл бұрын
I love these technique deep dive videos. Watching the exploration in roughly real time is extremely valuable for understanding the techniques you're working with!
@birdsiview68454 жыл бұрын
In the beginning there was Jack, and Jack had a Groove... This is our house, and our house music...and this is Fresh!
@DarkMetaOFFICIAL4 жыл бұрын
@11:18 when you said, " That's tight.. minus that.." it hurt my soul 😂 that little sudden note change was dope af lol.. is like a core component of my beat making style when i do sampling based stuff like this little lofi beat you had. i love clipping notes and samples like that to make patterns That was kinda funny. i see that a lot like NOOO omgg.. i literally painstakingly try sometimes to achieve a certain strange thing and other people are like ooo.. delete 😂 im just like nooooooo pls maek it staahp lol
@marantz14 жыл бұрын
"the most time consuming way to make a crappy bell sound" heheh
@GrahndDorkus4 жыл бұрын
FM in a nutshell
@goeiemorguh3 жыл бұрын
"The bits are gone bro, they left"
@Vitaphone4 жыл бұрын
This is basically an old Ensoniq trick back when samplers had virtually no memory, I honestly haven't thought about this since back in the day.
@XerosXIII4 жыл бұрын
my quarantine hair: _eh._ Ricky's Quarantine Hair: _"I AM SEX"_
@lilmarktube47734 жыл бұрын
it's why the sp1200 and mpc60 dudes used to sample records faster and and pitch down . Also to save memory.
@alexchavosaurus4 жыл бұрын
I feel like your work flow on the Digitak is similar to how you work with the MPC 3000? "Am I trippin?". I also like how you brought out the note pad and only used it like twice throughout haha. Great content as always mate. This thing's sampler/resampling is wild sauce.
@tristangruener95714 жыл бұрын
Love the digitakt vids!!
@midi_lizard4 жыл бұрын
"I am sitting in a room" but make it 2020 synth youtuber content lol. Hair looking great btw
@zooblestyx4 жыл бұрын
"The bits are gone, bro. They left." needs to go on a tshirt. Or "Ladies and gentlemen... the bits have left the sample."?
@exxstacey4 жыл бұрын
legendary!
@Michael_Smith-Red_No.54 жыл бұрын
Stop staring at my bits. Works for anyone.
@maxdiamond554 жыл бұрын
Thats how the T2 soundtrack sounded so good. They slowed down samples to destruction with the fairlight cmi to add the ambiance.
@user-ld8ep5qr7m4 жыл бұрын
Which ones?
@maxdiamond554 жыл бұрын
@@user-ld8ep5qr7m violin sample pitched 3 octaves lower and stretched out. Alex Ball has a video on it.
@probune4 жыл бұрын
Always love seeing that digitakt. great stuff
@newnewnew-q4c4 жыл бұрын
i saw that the digitakt playlist had been updated yesterday, with a private video added to it. i was so excited i literally emailed ricky asking when it would drop lmao
@fvmurphy30714 жыл бұрын
You can think of resampling 2 octaves up as a pitch shift (which is what you hear). But it very quickly gets out of the audible range. If your sample originally had its main tone at 1kHz, then 2 octaves up (x4) is 4kHz, 2 more ocates up (x4 again) is 16kHz - which oldsters can’t hear - and 2 more octaves up is 64 kHz, which is beyond your sample rate and thus can’t be captures.
@solojo50004 жыл бұрын
"The bits are gone bro". Love this channel.
@Zeal8084 жыл бұрын
Always a pleasure, keeping the creativity free 🌞
@luke30554 жыл бұрын
Like a musical mad professor in the lab. Ricky you’ve well and truly graduated from level 9 geek to to full blown level 10, Which we love. Great note taking!
@pk37764 жыл бұрын
Ricky, a genius experimenting ....... always a pleasure to watch and listen 🙏🖖🇬🇧
@edwardprue4 жыл бұрын
"The bits have left the building...". If working ITB is your thing, Audacity + Live is a great way to leverage this kind of "manual BRR+SRR" sonic treatment (endless hours of fun, you'll never get *any* music-making done). I guess with Digitakt or Octatrack, you could process and use the results in real-time, if you perform live. Fun stuff! For the technical side, you're replacing a lot of actual audio information with interpolation from the algorithm of the tool you use. Thanks for making videos, I really enjoy watching along with your audio and music-making experiments.
@MrOuija-rr8kq4 жыл бұрын
You've etched out a weird lane for yourself. Just mangling samples with samplers. I live for that
@OscillatorSink4 жыл бұрын
"Is there a Pre-Delay on here" - I see you're a man of culture.
@RickyTinez4 жыл бұрын
ghahaha
@basgoossen4 жыл бұрын
Basicly you are reducing the sample frequency and timbre of the sound. By going up an octave keeping the same samplerate (as the digitact does) you just throw away half of the samples (points of signal in time). By going down again it "makes up" samples in between to make the sound longer (this is called integration). By repeating it one octave up then down and up and so on, in a perfect world the sample would remain roughly the same after the first cycle (it doesn't in real life because of how the equipment works, even further reducing definition in each step.) Going up twice and then down twice is a completely different story. By going up twice you do not throw away half of the samples but 3 quarters. Effectively reducing the sample frequency to 11kHz. Going 3 up and 3 down to half of that and so on. This is reducing the definition much faster. You just throw away more samples before integrating the signal again (in other words, the digitact has to make up more of the signal by itself).
@GeorgeLocke2 жыл бұрын
This. It's effectively sample rate reduction.
@GeorgeLocke2 жыл бұрын
Note that going down then up (in principle) doesn't lose information because you store the slow result in twice as many samples.
@birdsiview68454 жыл бұрын
Reminds me of some records on TCR , Thursday club, from early 2000’s NEW SCHOOL BREAKS king of the beat gonna rock the place!
@oulivier4 жыл бұрын
4:04 In the beginning, there was House ! ( and also there was Jack, and Jack had a groove, And from this groove came the groove of all grooves And while one day viciously throwing down on his box, Jack boldly declared "Let there be House!" and house music was born !!!! ) Thanks for your satisfying scientistic music videos
@JJ-ik1sf4 жыл бұрын
It would be cool to see a video about resampling reverb/delay tails and pitching them on the digitakt 👌👌
@HeathHolme4 жыл бұрын
Cool experiment & dope result ✌️
@DARIODOESSTUFF4 жыл бұрын
if the sampling rate is 44100hz, the nyquist frequency is 22050 hz. when you speed up too much you exceed that frequency and you get aliasing, which sound like a sub harmonic of the original. and that's what you are working with in the video. Google nyquist frequency for more info 😉👍
@unkwn_io33504 жыл бұрын
That’s correct. If it was at 192 you would have more room for higher freq less aliases but correct with nyguist.
@florianoberleitner39334 жыл бұрын
That is only half right. Aliasing around the Nyquist Freq is only an issue if the input signal before digital sampling extends beyond it - i.e. a sine with 32050hz would show up as 12050hz. The first step of A/D conversion is always a low-pass shaving of everything above the Nyquist freq - to avoid these aliases in the sampled data. Also the last step of D/A conversion is always a low-pass shaving everything of above the Nyquist freq to smooth the hard steps of the digital signal. What this speed-up-resample-speed-down-resample process basically does: removing a part of the higher spectrum of the original sample. Ricky is correct when he states that the final outcome has a lower temporal resolution than the original. Lower temporal resolution is just a synonym for lower sampling rate. Nearly the same would happen if you simply use a lower sampling rate - two resamples with an octave up and then 2 with an octave down basically is equal to reducing the sampling rate to 1/4 of whatever Digitakt uses.
@DARIODOESSTUFF4 жыл бұрын
@@florianoberleitner3933 hmm no it's not just resampling, because A/D D/A conversions are not perfect and depending on the chip you get more or less aliasing: I have many digital synths and everyone shows aliasing at some point. anyway, it's a cool effect and many old school musicians used to do that. I believe junkie xl has a demonstration of those tricks on KZbin.
@rebours4 жыл бұрын
"subharmonic of the original" is the most invalid description of aliasing I have ever read...
@DARIODOESSTUFF4 жыл бұрын
@@rebours come on it's just to super simplify in a short message
@enchanterthetim3 жыл бұрын
The best analogy is like those kids books "connect the dots". If you have 1000 dots you're clearly represent an image, like a persons face. If you reduce it to 500, or even 50 the dots will be randomly removed, leaving strange dots in the place, you may have a spike for an ear, or just remove the ear entirely. The final picture will be a distorted representation. Think of those dots as 44.1 thousand dots, and it can reproduce frequencies up to 22.05hz because it has twice the "dots" as i'm calling it, to represent that frequency as a wave. It's not representing those 20k waves well though, that's one of the reasons 48k is better.
@IhorMedia4 жыл бұрын
Oh man! I need to try this on some deep house drum loops!
@GloPhase4 жыл бұрын
that beat is gorgeous
@jasonmelstad4 жыл бұрын
those higher pitched kicks at the end sounded like bubbles popping. if you detuned them slightly and gave them a subtle reverb tail it would sound awesome i bet
@KristofferEikrem14 жыл бұрын
Ricky, could you please post more jams? They are super cool and inspiring!
@mafrodriguez73274 жыл бұрын
You added a new keyboard rack! Make another studiooo tour. I love how you explain your hybrid studio. I feel related always pluggin and unpligging thing finding new ways to work trying different workflows
@linkster94 жыл бұрын
Using your analogy in reverse - turn that one bucket into many and then back to one. It works much saucier.
@julesmadrid65464 жыл бұрын
Yo, your hair's craaaaaazy
@IhorMedia4 жыл бұрын
Hey Ricky! Got some good laugh while watching it :) I've heard people prepare samples for Digitakt. Like cutting some lowend, or even doing some processing before sampling into Digitakt. Would be interesting to know if you do such preparations?
@RickyTinez4 жыл бұрын
sooommmeeeeetimes. very rare. Since this i do mainly drums i don't find that issue too often. and my other samplers have filters that i can use to resample with filters on it when needed
@IhorMedia4 жыл бұрын
@@RickyTinez yes, makes sense. Since I got the OT I also use DT for drums mainly. Thanks for replying!
@Manusmusic4 жыл бұрын
I believe what happens with the audio mangling is that it actually removes overtones one by one. Think about this this way: Original sample has for example main tone on 440 Hz, and then overtones on every doubling point. When you move it by octave, you move them all by the doubling distance removing the overtones going past 20kHz. Then when you move it back, it comes back without the information (Plus whatever the gear does while resampling(gain, eq, dist))
@charliefoley47944 жыл бұрын
I'd love to know, where do you get those TRS cables? I'd love to colour code all my shtuff
@heavysystemsinc.4 жыл бұрын
Basically the sample rate is how many times the analog waveform is...sampled. The bit depth is how many steps there are in amplitude for each of the samples taken in the duration of the sound. So 16bit (bit being on/off or binary value of 1 or 0) means there's 16 different values each sample can have. Now when something disappears due to pitch, that can be a combination of going outside the range of human hearing, outside the range of what the machine can playback (remember, the output of a machine is ALSO digital and ALSO sampling the internal sounds before it poops them out to the digital to analog convertor for your speakers/cans...so there's a thing where if the original sound doesn't 'line up', depending on how the machine handles this, the important bits can get 'lost in the cracks'. It's also the cause for digital synthesis to alias...the machine it's running on has a DAC that's not compensating for sample rate changes that end up 'chopping off' or truncating waveforms, so you get weird resoanance and harmonics that are tied directly to your machine's always-on sample rate. I hope I explained it. None of that really matters if you're just making music and intuitively understand how resampling affects sound. None of us need to really know this technical mumbo jumbo to make a fresh beat. And even still, knowing this doesn't make it easier to predict exactly how the sound will turn out, we still gotta resample and see what happened.
@JimmyA4594 жыл бұрын
Reminiscent of Korg Poly 61 ravey stabs. Love it
@Tokuushi4 жыл бұрын
Thanks for educating us! “Knowledge is power” ✊✊✊
@scottsweatshirt97534 жыл бұрын
No one comments about the aesthetically pleasing and unorthodox Hosa cable color scheme used by the inimitable Ricky Tinez. The yellow and cornflower blue (from the Ottobit demo) versions are ace.
@dziwic4 жыл бұрын
'The bits are gone, they left' has to go on a t-shirt
@FormatWarsBand4 жыл бұрын
That is some serious Digitakt muscle memory! Clack clack clack boom
@wickeddubz4 жыл бұрын
Ricky: clack,clack,clack - makes cool beat. Me: clack,clack,clack - 4.50 total, do you need package?
@BigFknRobots4 жыл бұрын
Have a read about the “nyquist frequency” It’s the highest theoretical frequency reproduceable from your sampling rate For 44.1khz, it’d be 22.5khz Which is outside human hearing (Which is said to be 20khz, but is often lower for adults) In practice, if you want to accurately recreate a frequency, you want a bit higher than double... otherwise the sinewave will drastically drop in volume (or disappear entirely) if the phase is a tiny bit out from the sampling. Eg. Say you sample 10khz and record a sine wave at 20khz Loudest part would be if it samples the level at the highest point and lowest point of its cycles. If it was quarter a cycle out of phase, it’ll just record the zero crossings... So I think that’s why they go with 44.1khz or 48khz for CD’s and DVD’s when they say humans hear up to 20khz That buffer ensues that the 20khz is actually a well produced 20khz If you start with a 440hz sound You pitch it up an octave, it doubles the frequency to 880hz, up again and it’s 1760hz... Etc You pitch that original sound up 6 octaves, it’s around 28khz and it’s gone But complex sounds can have frequencies all the way up the frequency spectrum, it’s not just a singular frequency. Say your sound has frequencies up until 10khz, you double it, it’s fine, frequencies are now up to 20khz, double it again, you’ve just pushed a chunk of the sound off the edge and it’s not coming back. Even if your pitched up 3 octave sound has a fundamental frequency of 1760hz (well below 22.5khz) The effect you get of losing time resolution and higher frequencies is essentially the same as rate reduction in a bit crusher There’s another thing of aliasing, which can be another topic, but that high frequency content that is too fast to be sampled, can get picked up as a lower speed waveform that acts as a kind of distortion That contributes to the sh*tty lofi destruction going on. In the days of early samplers (with low bits and low sample rates) People would sample lower notes of their synths, as it would sound better Pitching up, throws away information Pitching down, brings more noise or lack of information from above the nyquist frequency and brings it down into the audible range. It’s inventing information from nothing. A related phenomenon, is time-stretching. Speed a beat up, you throw away information, still sounds good. Slow a beat down, you get the stutters and other artefacts. Conversely Pitch a beat up, it’s inventing samples to fill the gap, pitch it down, it’s taking more time to play what it has.
@BigFknRobots4 жыл бұрын
If you’re doing extreme sample transposing That’s an area where working in higher sample rates can really be a benefit Eg. 192khz has a nyquist rate of 96khz Which is like 5 times higher than you can probably hear 96khz has a nyquist frequency of 48khz Etc It also lowers the problem of that aliasing distortion, by pushing it so far from the frequencies we listen to (this is also why some digital audio people talk about “anti-aliasing filters” in their products... it gets rid of that undesirable distortion)
@cheeyse98574 жыл бұрын
This is insane - Would love to see what you could do with an analog rytm!
@k-g-p4 жыл бұрын
Man! I just love you man... 😊
@Max-zc4de4 жыл бұрын
Love the digitakt content, your vids are half the reason why I own one! Any chance we could get some more hydrasynth stuff?
@scholzdigital3 жыл бұрын
Where did you get those beautiful orange connector cables from?
@beepboop48464 жыл бұрын
ngl, im digging this pseudo Bruno Furlan hair styling
@ernestomercado91814 жыл бұрын
Hey man, I love your vids. They’ve helped me immensely to learn the digitakt, and the potential for the octatrack. Unrelated question though, Where do you get your 1/4” color coded cables?and are they balanced?
@DarkMetaOFFICIAL4 жыл бұрын
bru have u ever tried using a granulizer? (probably) but if not, take a sample, pipe it thru a grain fx unit then export your sound- The process would be: Send sample thru grain fx--> Adjust grain lengths, number, + sizes, --> Resample (export sound) --> Then do the same up/down pitch/speed process you did here, then re- granulate, re-pitch or speed back up or down to original.. and hear so many crazy fragments and textures in the new sample. Then these remnants and artifacts can also be fractally repeated, either stretching or compressing.. it's quite ridiculous. 😂🎶 endless fun This creates so many combinations you can experiment with. do: length low, then go up, low length, back down.. length high, than all same: length high, then go down and up, length high, down twice, length low.. etc. then change 2nd parameter, etc. going through all options (which is probably impossible) exponentially unlimited options and all unique samples : ) epic af
@t7H2si0vß24 жыл бұрын
He should've pitched up an octave then pitched down an octave multiple times to pull the artifacts out. Pitching it up over and over again is just going to push it above nyquist, basically deleting ALL information, hence the silence at 3:10.
@UncleC10253 жыл бұрын
isn't that what he did in the other video?
@t7H2si0vß23 жыл бұрын
@@UncleC1025 which other video?
@t7H2si0vß23 жыл бұрын
@@UncleC1025 what are you talking about
@andres.n.17064 жыл бұрын
Awesome bro
@squoblat4 жыл бұрын
This video was brought to you by an acid trip
@physicsandpoetry4 жыл бұрын
Isnt this basically roundabout bitcrushing?
@MartinRuss4 жыл бұрын
No. Bitcrushing reduces the number of bits that are used to represent the audio. This is more like 'bandwidth crushing'...
@danielgosling99004 жыл бұрын
Can you do a review of your new headphones? Audeze right?
@GeorgeLocke2 жыл бұрын
Try doing this in audacity with the spectrogram. When you go up an octave, you chop off half the information, and then it doesn't come back when you come back down.
@arjanpetersen3 жыл бұрын
How is generally your work flow with ableton and digitakt? I recently got the Overbridge stuff running on ableton. Somehow I think I’m better without overbridge.
@Xealexx4 жыл бұрын
Hey Ricky, have you tried messing with the Wavestate?
@julesmadrid65464 жыл бұрын
You got any reason for using mac instead of windows? Love your videos, muack
@Claidheambmor4 жыл бұрын
Built for audio and video editing.
@panskibinski4 жыл бұрын
The case with big up and down pitch sampling is that you will loose high freq timbre part of the sample due to sampler limitation and fact that selected (re)sample freq range moves from 20Hz-20kHz to e.g. 30Hz-30kHz. Also the as you described with the water buckets you will loose samples per second ratio which will be then re-calculated by the sampling engine when going pitch down You can check how much easily by resampling white noise 3 scales up and then 3 scales down
@isaac.anthony4 жыл бұрын
Jack boldly declared: Let There Be House!
@isaac.anthony4 жыл бұрын
and then you make hiphop, LoL
@repasiv4 жыл бұрын
"I mean this is the longest way to create a crappy bell sound, but it worked" :D
@Amlanting4 жыл бұрын
So sample rate in this case means the same as sample frequency. In a way this is comparable to FPS in video. For example: In video 24 frames per second is needed for a nice moving flow. Anything below that will result in choppy video. For sound this is a minimum of 8000hz. Below this rate the playback will not be distinquishable, there is just to less information to make out. 44.1Khz is for example the standard for a music CD. Personally I like to compare the sample rate to a container of sorts. Let's say a bucket. The bigger the bucket, the more samples I can put in it. Then there is also something called Sample Size. (Sample depth) Most common are 16bit and 32bit. The sample size influences the quality of each individual sample by range of amplitude. The audio sample can represent a higher range of amplitudes with a higher bitrate. The more bitrate, the closer the recording will be to the original in terms of acoustics. So.. let's fill the bucket with tiny marbles. Each marble represents a sample. A bigger marble can hold more data for one sample. But it also means I can put less marbles in the same bucket. And this is where bitrate comes in. Which is basically the samplerate and samplesize mashed together for your convenience.
@beepboop48464 жыл бұрын
1) i feel like what happens is that when you resample and stretch/squash the sample, i think that theres not necessarily loss of bitrate or anything, but more that theres too much data being thrown at the recording, that it looses some frequency 2) i would love to see a comparison of the two now established methods and see how differently the processing happens
@rixouney4 жыл бұрын
"Yes, yes, yes!"
@aloharay4 жыл бұрын
Using a visual example, i think of your original sound as a picture ten inches wide, sliced into 100 vertical slices. Resample it by removing every other slice, leaving you 50 slices and a 5 inch wide image. Resample again by removing every other slice, now you have a 2.5 inch image made up of only 25 slices of the original picture. Now stretch those remaining 25 slices out to the original 10 inch wide picture size. How much of the original image is there? Can you see the original image intent with only one quarter the original's information (aka slices)?
@BeefyTime13 жыл бұрын
Sounds like it needs a message like Akais s900 when you resample at half the bandwidth, “ENOUGH ALREADY!!!!”
@MrOuija-rr8kq4 жыл бұрын
You turned your Digitakt into a Fairlight
@zbsfm4 жыл бұрын
how is this different from downsampling? doesn't the dt have a sample rate knob?
@DamnHeadHumpers4 жыл бұрын
super funky beat
@valkyrie90424 жыл бұрын
What are the headphones he’s using?
@alchemist28164 жыл бұрын
Can you you try the same thing with some vocal samples????? soul music , rock etc..
@jtreezy2554 жыл бұрын
If you had to choose between Digitakt and Blacbox, which one?
@itsdrawkcab58994 жыл бұрын
Is this the same thing as lowering the samplerate, just like what you would do in a plugin like decimort?
@mspath10014 жыл бұрын
Hi Ricky i would really love to see a video about the synthstrom delige of you.. i think you would love this thing..:)
@cold_fashioned4 жыл бұрын
There needs to be a second channel for Ricky's hair! The jealousy is strong.
@TheTechnobear4 жыл бұрын
indeed you loose information each time - also if you take to very high frequency you'll hit nyquist, so the wave will fold... so when you pitch down again, still a folded form - so different timbre - no?
@VincentsVideoVisions4 жыл бұрын
Why does Ricky's hair look like Whis from Dragon Ball Super?
@zzirjukez28994 жыл бұрын
I really want to use a digitakt
@Soundwrecker4 жыл бұрын
Nyquist theorem says what you are doing is applying a lowpass filter at 1/2 the lowest effective sample rate, with the speed up considered. 11KHz? The whole low end should be unaffected, unless it is resampling analog w/ adc.
@argiletonne4 жыл бұрын
I did a lot of this using energyXT, one of the few fun things,. makes great tiny sounds if working on computer noises; did all the windows package noises a long time ago with the windows vista premium edition that comes with tinkering sound pack. The tinkering sound pack got me thinking I could make my own. Or sounds that will sound good for cellphones. Tiny sounds can be fun. I made a sound pack for myself back then I called 'fczkfuru'.
@lundsweden2 жыл бұрын
Sounds like a steel pipe!
@drumatic4 жыл бұрын
More digitakt vids please! When u getting an SP1200? Ha
@tiouip3 жыл бұрын
That’s a big pair of, headphones.
@panskibinski4 жыл бұрын
Try adding noise + overdrive with the highest pitched sample , resample and go pitch down ;)
@RichardJNeo4 жыл бұрын
In the beginning there was JACK!
@jerrypizzini4 жыл бұрын
I was wondering about that video.
@PandaPotPies4 жыл бұрын
You should try the love hertz lossy vst I think it’s called or good hertz