Thanks for sharing! This is Brilliant for stationary Character design. Question: Can this method also be used in Animation after Sculpting and Retopo?
@RicoCilliers7 жыл бұрын
hey thanks :) Yes absolutely. This workflow can accommodate rigging and animation. Rigging would typically come after Retopo yeah.. I might do a sort of "bonus tutorial" on that, although my rigging skills are not very awesome ;)
@Synapticsnap7 жыл бұрын
Cool Thanks for the info and the tutorials. I really appreciate you content makers.
@viniciusduarte98927 жыл бұрын
Rico Cilliers What program do I use for this to become an animation? And after that done, can I do ALL the moves?
@RicoCilliers7 жыл бұрын
Vinícius Duarte this can be animated in Blender, after it has been rigged with animation bones and controls (also in blender) :)
@viniciusduarte98927 жыл бұрын
Rico Cilliers Thank you! When the second part of this video come out?
@Jakobob7 жыл бұрын
The state of not knowing what to do next, and in which order is exactly the state i'm at, so this video was exactly what i was looking for. Thanks a lot, and keep up the great work!
@RicoCilliers7 жыл бұрын
thats great to know! thanks for watching, I'll post more stuff soon
@joestubbs64447 жыл бұрын
Wow hey man don't be so hard on your self. Your form is really solid. Everytime you did a merge or something out of context you say sorry. I love what your doing. Keep it up
@thecartooncynic7 жыл бұрын
Believe me, this is not boring, I am learn a lot in this video :)
@belajb7 жыл бұрын
your website gallery is very beautiful...thanks for sharing!
@mateussalviano34397 жыл бұрын
Definitely using this blockout trick, thanks for sharing Rico.
@basselabdulkhalek70215 жыл бұрын
Your video is full of great tips You just filled the gape between beginners tutorials and dump speed modeling
@donvanvalkenburg61217 жыл бұрын
Nice workflow tutorial. I am looking forward to part 2
@tassoskyriakopoulos61687 жыл бұрын
Thank you for this! I learn a lot by watching you work!
@grapper1917 жыл бұрын
Rico, you're realy smart! thanks for sharing. this the easiest character blocking method I ever seen.
@Hyper5nic6 жыл бұрын
Thank you for creating this video Rico. From 3:17 and on is the most interesting tip that myself and most beginners will benefit from. Have a wonderfull year and keep up the good work!
@MasterHumanVideo6 жыл бұрын
Simply in awe of your skill!! And, I'm only 14 minutes in to this video, but I appreciate how you're laying out the workflow as an artist. I'm only a month into 3D modeling but I can tell this is going to be a key reference video series. Thanks so much pal!
@dgardnerbluebot89787 жыл бұрын
the way you sculpting this model seems like the best way for me, I will like to see more of this.😁
@jakubklecki29637 жыл бұрын
Great video, I'm so glad that I have subscribed to your channel! Looking forward to part 2 :)
@PierrickPicaut_P2DESIGN7 жыл бұрын
Cool first video, nice editing and nice flow. Keep it up! ...plus nice model ;)
@ukmonk7 жыл бұрын
Great video and love your work. 👍🏻👍🏻👍🏻
@joebuehrer7 жыл бұрын
I am so looking forward to this tutorial series!
@thestalwartactor77016 жыл бұрын
Just wanna say man. You have helped me sooooo much more than other youtube blender tutorials. Please keep it up. :)
@maximvelichkin32997 жыл бұрын
Great tutorial! Thank You very much!
@kindanoyzy7 жыл бұрын
Ready good tutorial, I don't often listen to every word said in a video explaining something but here i paid more attention then normal 👍
@maximvelichkin32997 жыл бұрын
This is a great tutorial! Looking forward the second part!
@georgew83057 жыл бұрын
Rico you're an amazing artist dude, thanks for the tutorials
@diegokrasi48267 жыл бұрын
Thank you Rico for sharing your knowledge! Keep uploading videos!!
@RicoCilliers7 жыл бұрын
will do! thank you sir :)
7 жыл бұрын
Thank you so much!!! Before I saw this tutorial I always started with a single object. Now I know better. ;)
@ghua5 жыл бұрын
excellent blockout tutorial, thanks!
@i8ET7 жыл бұрын
You're so inspiring, thank you so much for making this series :)
@Julz4377 жыл бұрын
Ek hou van jou werk!! 👌Thanks for the tips I just started with blender and can't wait to learn more..
@RicoCilliers7 жыл бұрын
baie dankie :) sterkte
@YousifPhotoshopTutorials7 жыл бұрын
THAT'S THE BEST VIDEO I HAD SEEN EVER ♥ MY THANKS FROM ( EGYPT )
@Cross40Productions5 жыл бұрын
Your character ended up looking similar to Dave Bautista in stuber lol very cool :)
@maryktalesandtells69317 жыл бұрын
dude how do you that.amaizing .........from kenya and i lovee this tutorial.how i wish you could have just went through the basics during the tutorial but i love it
@oliviernoel59166 жыл бұрын
Thanks a lot, Rico !!! Amazing !!
@crushedstudios23847 жыл бұрын
this is a request of a lifetime...can you please make a video creating a full character using the "blockout" method? adding simple shapes together to make one object. please this would mean a ton to me nice video ✌️
@RedEyedAlain7 жыл бұрын
very interesting techique I definitely need to tey this now :) thank you
@crushedstudios23847 жыл бұрын
I would like to see more of you doing the blockout method tutorial
@naadlos7 жыл бұрын
Perfect tutorial and exactly what i needed right now! Thank you for this :)
@rayishido46117 жыл бұрын
Thank you Rico for sharing this video! Keep up the good work ;)
@basselabdulkhalek70215 жыл бұрын
So much love and respect bro
@CherylynnLima7 жыл бұрын
wish you hadn't skipped the nose!!! but i'm loving this tutorial
@drenis27 жыл бұрын
Awesome, really educational :D
@Sabbirsahebmax7 жыл бұрын
amazing ... waiting for part 2 .
@pIatyperson7 жыл бұрын
Can't wait for the next installment 🙌
@jtasarkan70887 жыл бұрын
Finally a blender tutorial with facecam xD
@shambach7 жыл бұрын
dude.. you're fuckin awesome!! make more of these!
@JayTailor457 жыл бұрын
Thank you so much brh , I can't wait for zbrush part 🤗🤓
@cecilff7 жыл бұрын
Love your work man! I was just wondering about your insights of the blender sculpting tools. I know people prefer Zbrush in general, but I would love to hear your opinion as a Blender artist. Keep it up!
@RicoCilliers7 жыл бұрын
Hey thanks! :) Yes Zbrush is generally considered to be the very best sculpting application available... That said, when it comes to pure sculpting, there's not much that separates Blender from Zbrush. Both support tablets, both support some form of dynamic topology, and both have commonly used features such as masking and advanced brush control, matcaps, and geometry manipulation tools. The biggest difference (for me) is that Zbrush has way better performance once your mesh goes above say, 2 million vertices (although in this tutorial it doesn't go that high even). A character like the one I'm doing is actually really easy to sculpt in blender, the only reason I don't is because I'm more familiar with Zbrush's sculpting tools specifically. (I do all the other stuff in Blender) If you want to see blender's sculpting tools in action, consider checking out this awesome channel: kzbin.info/door/fjswDVU0XHyBN7UFG0Mi5Q
@cecilff7 жыл бұрын
Thanks a lot for your answer Rico! Yes! Yanal Sosak is really good too! I will check his channel and will follow the rest of this series which actually, have me pretty excited about! Keep it up, and the best for you!
@viniciocordero757 жыл бұрын
Great video, learning a lot. Could you please tell me what happened at 9:06 ?, when adding the cube for the ear, it seems (I'm a noob so not really sure) like the pivot/origin/orange dot moves from the center of the cube to the center of the head, it looks like the cube is still selected while showing the origin at the center of the head, before using the mirror modifier, so it would mirror the ear as expected. Thanks man you are amazing.
@princesaaidyohannes69256 жыл бұрын
Great Video Thanks for making it.
@ThatsPety7 жыл бұрын
oh heck yeah! I've been waiting for this one!
@jimpostier11137 жыл бұрын
Fantastic tutorials! Maybe the 3rd video will discuss this, but I would really love to learn your workflow when importing back into blender. I wonder if you export a normal map and low poly from zbrush or try to import the crazy hi-poly and bake it within blender. I really can't find info on this other than old goZ/goB tutorials ...and are zbrush UVs compatible with Blender? I have failed at these imports dozens of times :( Thanks!!!
@RicoCilliers7 жыл бұрын
Hi, thanks for your feedback :) I'm actually cutting the next videos together right now, I'll make sure to include some extra info about how I export it back to blender. Also, as for UVs, I generally do those in Blender, as I'm not 100% comfortable using Zbrush for UVs. Normal bakes and AO bakes are done in blender as well, unless the zBrush sculpt is so heavy that it cannot import, if that is the case I use xNormal for baking. I'll be covering that stuff in future videos. :)
@BlueBiscuits037 жыл бұрын
Rico, do you have an industry experience? And if so, what companies have you worked for, and what was your job?
@RicoCilliers7 жыл бұрын
I'm what you'd call a professional freelancer.. that means I never really work permanently "In-house" in any large studios. That said, I do have experience working for a few larger game-studios as a character artist, and I've done modeling and animation work for many smaller studios. Right now I'm working as a freelance character artist for InXile entertainment :) I also do quite a bit of work for this local animation studio: bugbox.co.za/
@BlueBiscuits037 жыл бұрын
Thank you for answering! I like this workflow as very quickly you see what the character is going to look like. I had a feeling you had industry experience just from the quality of your work, it's outstanding :)
@RiaanMarais7 жыл бұрын
Great tutorial Rico!
@delent40117 жыл бұрын
thanks keep making blender vids, thanks
@RicoCilliers7 жыл бұрын
no problem man :)
@snowwarden37116 жыл бұрын
great video thank you :)
@YukoValis7 жыл бұрын
Thank you for this ^^ I have one question. I rather use the blender sculpting. Do you still advise joining everything to a Boolean?
@RicoCilliers7 жыл бұрын
generally yes :) but things like arms and legs can be sculpted in detail, and only joined to the body later... this is so you can hide them to work on the torso more easily. same goes for any body parts really. I like to divide them into: torso, legs, arms, hands, head
@AF-bc8vr6 жыл бұрын
I've seen some blender sculpt from u as well, would u prefer that over zbrush? Thanks for sharing
@GMEFAM6 жыл бұрын
Can you make the character move or after sculpting ..or do you have go on edit mode
@meijinsigma89137 жыл бұрын
A new way of modeling I would like to see more from you and learn too, also would it be ok I give mention for using this method?
@Anuarty6 жыл бұрын
Can you tell me what u did at 4.53?
@detrickwortham6887 жыл бұрын
@5:59 how did you add all of the verts to your mesh? I would really appreciate the help, your video has taught me so much that i needed to start making my own characters (I'm green if you couldn't tell)
@viniciocordero757 жыл бұрын
I know I'm late but did you figured out?
@hasan_0.0.76 жыл бұрын
very good
@_Shinique7 жыл бұрын
What is the reason for triangulating the mesh if we are just going to dynamesh it in Zbrush? 20:21 Can I skip that step?
@NywlMac6 жыл бұрын
DUDE!! I'm struggling to be able to do with a full finished character what you can do only in blocking Haha
@nielsvdmarel7 жыл бұрын
awesome!!
@scottlee387 жыл бұрын
looks cool!
@paraisoenllamas7 жыл бұрын
thanks you!
@hasan_0.0.76 жыл бұрын
nice
@romanfedorkow26062 жыл бұрын
👍
@adnansamol84647 жыл бұрын
nice broda
@RicoCilliers7 жыл бұрын
+ADN Edits/Gaming cheers bro!
@zXBananaGamingXz7 жыл бұрын
why do you convent all of the polygons into triangles? im just curious
@RicoCilliers7 жыл бұрын
That's just a precaution actually. I think it's not always necessary. The reason for doing it is that Zbrush sometimes has errors when you try to import a mesh which contains Ngons. (it will have some holes and artifacts) so I like to convert my meshes to triangles before exporting.
@TyLovePie7 жыл бұрын
I know i am 4 months behind but I was really hoping you could tell me how you get that tool with the box around your objects you use at the beginning around 5 minutes in.
@RicoCilliers7 жыл бұрын
It's pretty simple :) All you need to do is add a normal cube, then press CTRL+2 (This will subdivide the cube twice, making it look smooth and rounded like a sphere). Then when you hit Tab to go into edit mode, it should display like in my video. (The "box" around the object will be the original cube's vertexes.)
@RicoCilliers7 жыл бұрын
You can also add other modifiers in the modifiers panel, and the original cube vertices will still be visible unless you apply the modifiers. In my case, you can see on the right side of the screen at 4:59 that I have a subdivision and mirror modifiers enabled. (but since I didn't apply them the original cube vertices are still available in Edit mode.)
@TyLovePie7 жыл бұрын
Rico Cilliers thank you for your quick reply! This is a big help in speeding up the process. By the way if you were interested in making a video explaining which "tools" you use to speed up the your process I would totally watch it!
@RicoCilliers7 жыл бұрын
I'll see if I can make a video about that sometime, sure! thanks.
@TyLovePie7 жыл бұрын
Awesome thank you!
@thedragoncorpse64036 жыл бұрын
hey pal can a full body character designed from blender be integrated with a java code to make an Artificial talking assistant ? any idea? or are these just for cartoons and animated movies?
@RicoCilliers6 жыл бұрын
it can probably be done, but I only have experience making the character itself. any kind of coding or integration with external software is beyond my knowledge. I'd say the best way to research it is to look at game engines like Unity or Unreal. chances are there is a way to do it with those types of applications.
@thedragoncorpse64036 жыл бұрын
u mean i just use unity or un real engine to build my character rather than blender?
@aleynaaki5 жыл бұрын
Which keys are you pressing?..
@wizardjo7 жыл бұрын
Hi Rico! ¿do you work via freelance? Thanks.
@TheBaconBootsShow5 жыл бұрын
God, I wish you had the keyboard shortcuts you use show up on screen
@winfulbagyl-bac88777 жыл бұрын
I just became a huge fan😎😎😎😎
@RicoCilliers7 жыл бұрын
thank you sir! ^_^
@dawnvantd7 жыл бұрын
thank you! :D you are amazing
@RicoCilliers7 жыл бұрын
my pleasure ^_^ thanks for watching
@kewkumbgamesofficial68344 жыл бұрын
can anyonr tell me what that method is where he like automatically squares out the edge of the shape ? It is like some sort of....bevel or edge loop method? I can't tell how he does it.
@kewkumbgamesofficial68344 жыл бұрын
I also noticed he goes from cube...then.. sub divides but has the cube shape to reform? Why choose this instead of just sphere?
@seasidesmoke4357 жыл бұрын
at 5:15 how to you get that object still there with the wireframe around it??
@RicoCilliers7 жыл бұрын
you mean the subdivisions? just select a cube and press CTRL+2 to subdivide it twice, then press TAB to go into edit mode, and it should behave like that.
@seasidesmoke4357 жыл бұрын
thank you I was confused at first lol
@ThePigmeos7 жыл бұрын
Can u do a tutorial about render compositing
@RicoCilliers7 жыл бұрын
+Miguel Octavio Rdz Salas sure thing :) I'll probably do one soon
@zorasayshello52267 жыл бұрын
Do you use a mouse when you model?
@RicoCilliers7 жыл бұрын
hi, yes I do :) although I'll be switching to a tablet for scultping
@sannazdev85916 жыл бұрын
which command did you use at 4.50 minute?
@RicoCilliers6 жыл бұрын
press CTRL+1 to subdivide once, CTRL+2 to subdivide twice, and so on :) (don't use the numpad numbers, use the ones a the top of the keyboard)
@sannazdev85916 жыл бұрын
OK, thank you very much
@MatheooPL7 жыл бұрын
how can i turn on this black lines ???? for modeling
@CherylynnLima7 жыл бұрын
Try adding a subdivision surface modifier under the wrench icon
@cabmex7 жыл бұрын
I wish I was at this level. It's not easy
@tm2studio7 жыл бұрын
4:52 How you subdivide the cube?
@colindrost48867 жыл бұрын
It's a modifier called 'subdivision surface'
@---fq2kd4 жыл бұрын
a lot of videos in the playlist are deleted and limited access
@RicoCilliers4 жыл бұрын
Apologies. I'm working on it.
@---fq2kd4 жыл бұрын
@@RicoCilliers ))
@munafbombaywala46437 жыл бұрын
How much you earn by animation
@Dwornlk7 жыл бұрын
5:50 >:D
@RicoCilliers7 жыл бұрын
:D
@jakubklecki29637 жыл бұрын
I laughed at it :D
@93riro5 жыл бұрын
5:50 oww, dutch
@yasintoprak30147 жыл бұрын
yo are awoseme
@zorasayshello52267 жыл бұрын
Looks like Magness burnsides
@zorasayshello52267 жыл бұрын
*magnus
@epsilon14567 жыл бұрын
South Afrian?
@RicoCilliers7 жыл бұрын
Yes :) I live near Pretoria
@AnthonyJones_Linuxson7 жыл бұрын
From SA myself...been wondering how to approach this kind of workflow. Busy with my own character for a kids animation short. Discovered Blender recently, so still learning. Kudos for the cool video
@tanvirlabib93416 жыл бұрын
How old are you ?
@RicoCilliers6 жыл бұрын
I was 22 when I made this video. I'm 23 now
@tanvirlabib93416 жыл бұрын
I like you because reply me
@ooopppp17 жыл бұрын
i.imgur.com/3VwGpLq.png this my third sculpting in blender ,I'm 2 weeks in blender now and I'm mor into sculpting than modeling ,but my problem is whenever i sculpt or model something i don't know how to texture it ,great vid btw
@lorenzgreggcaballero9267 жыл бұрын
men show the keys ur using.
@alexisbass69827 жыл бұрын
Hey Rico, I'd like to know if I could contact you for a project that's coming together! I emailed you before about 2 months ago but no reply was received. (:
@RicoCilliers7 жыл бұрын
Hey Alexis, my apologies, please feel free to send me your mail again, I'm afraid my inbox gets pretty hectic at times, I could have missed it easily. Sorry about that, do send it again to rico(dot)cilliers(at)gmail(dot)com
@JamesDeal19827 жыл бұрын
Rico Cilliers You should remove your email now.
@GameDevAraz6 жыл бұрын
Meditate
@yasintoprak30147 жыл бұрын
sculptıng just a way to waste of tıme
@FutaCockWorshipper6 жыл бұрын
Can you use Zbrush for individual strands of hair?