rig a character for unreal engine 5 to use it for retargetting and all the animations of Mannequin

  Рет қаралды 34,886

unreal magic

unreal magic

Күн бұрын

Пікірлер: 111
@Jaycoder
@Jaycoder 2 жыл бұрын
one of the only people to do a proper tut, without additional addons or paid addons > guys watch this man if u need help iv watched like 30-40 different videos on building skeletons and porting to ue4 this is one of the best.
@jeremiahevans2583
@jeremiahevans2583 2 жыл бұрын
You should have all the views bro! I watched so many videos and was getting really confused.. I then woke up got a cup of coffee and found you. First try I got it working and fully understood what you meant! Very good teacher!! :D
@anything_x
@anything_x 2 жыл бұрын
And he is the most sympathic & empathic person of all the ue5 tutors! I like him the most. Of course his tuts are super understandable and I like the tempo too.
@navidumardaraz7163
@navidumardaraz7163 2 жыл бұрын
This is genius, I never thought to import the Ue5 mannequin. Pure genius.
@Shadowpaw67
@Shadowpaw67 Жыл бұрын
I made this Kobold character as a personal project and then gave him to Anim Challenge so people could use it for free so it's wild to see how far he's traveled!
@DadSwagGaming
@DadSwagGaming 4 ай бұрын
i second what jaycoder said. definitly one of thee best explanations and speed is on point.
@IDeVaToX
@IDeVaToX 8 ай бұрын
Studying my masters at UNI, i know nothing about character rigging, this helped a lot thanks appreciated ;)
@Shikigami6
@Shikigami6 Жыл бұрын
I cannot thank you enough. Perfect level of detail and your energy is amazing!
@RogerHazelwood
@RogerHazelwood Жыл бұрын
this is exactly what i need for months! thank you!
@thomastran1163
@thomastran1163 2 жыл бұрын
Best Unreal teacher, thank you ! 👍
@unrealmagic1
@unrealmagic1 2 жыл бұрын
You are most welcome my friend Thomas 🤘
@amitLeshem1
@amitLeshem1 2 жыл бұрын
very helpful guide for blender to unreal. answered so many questions.
@A.P.0000
@A.P.0000 Жыл бұрын
In sincerely thank you for the detailed explanation. This is exactly what i needed right now.
@Wolvesmoto
@Wolvesmoto 2 жыл бұрын
you sir are best unreal teacher thank you!
@Jacked3DPrinting
@Jacked3DPrinting 2 жыл бұрын
Thanks for this! Very helpful, saved me a lot of time.
@unrealmagic1
@unrealmagic1 2 жыл бұрын
Thank you for being here
@DreamTitanGames
@DreamTitanGames Жыл бұрын
I haven't finished the video yet but just wanted to say thank you
@peacefusion
@peacefusion Жыл бұрын
this is a really important video because other programs have their own skeleton base.
@NameOninternet
@NameOninternet Жыл бұрын
This video was fun and informative all the way through. Thank you.
@RalphOpinion
@RalphOpinion Жыл бұрын
do you have anything on how to import from blender to unreal? I always get errors and cant move my animation.
@dorondavid4698
@dorondavid4698 Жыл бұрын
Not sure how much coffee you drank before you made the video but thanks! Very informative!
@yetirenders
@yetirenders 2 жыл бұрын
If anyone else is having problems with the symmetry tool at 22:36 , you have to name the bones with an ending of "_L" or "_R" for it to work properly
@headlesschiken
@headlesschiken Жыл бұрын
Can't you just use the original unreal engine skeletal mesh to re-rig it with your custom mesh with all it's bones?
@andyengine2661
@andyengine2661 2 жыл бұрын
This is fantastic and exactly what I needed 👌 .... thanks you so much for uploading 🙂
@andyengine2661
@andyengine2661 2 жыл бұрын
@@unrealmagic1 Your tutorials are brilliant. I haven't done anything with Unreal Engine since I Unreal Engine 2 due to my old PC being to slow for the newer versions and your tutorials are really helping me get the buzz back for making content for UE5 now I have a new PC 👍 If Epic would only get back to working on Unreal Tournament I'd be in mod making heaven 😀
@arsalino1116
@arsalino1116 Жыл бұрын
Damet Garm, mersi. Kolli azat chiz yad migiram.
@airkidproductions2848
@airkidproductions2848 2 жыл бұрын
thanks buddy, cool video, smooth style, easy rigging for ue4
@unrealmagic1
@unrealmagic1 2 жыл бұрын
I'm just using mannequin ue4 because it is faster . Ue5 is not about mannequin . Is all about the tools and I wanted to show you the tools . Mannequin ue5 for beginner is confusing so it was better to use m ue4 . I'll create a video for mue5 as well you will see that it is the same steps
@airkidproductions2848
@airkidproductions2848 2 жыл бұрын
@@unrealmagic1 would be dope, i mean even when you have a workflow to ue4 its not that ik retargeting works properly. you can do a child of a child from blender mixamo retarget 2 to ue5 or auto rig in blender to ue4 or ue5, the foot often dont work. also with akkurig to ue4, or mesh to metahuman and back, ik retarget in one step, thats easy ahd fast. but rig it right in blender, every characterform, sculpted over little bit in blender, is sooo fine. so would like to see how you would do custom rig (ik) in blender to ue5 manny (epic ue5 skeleton)
@skribler6916
@skribler6916 Жыл бұрын
Could just copy the bones from the manny and rig auto rig the new character or you’ll miss steps along the way
@s.p-phantom9733
@s.p-phantom9733 2 жыл бұрын
موفق باشی برادر 😉
@Tittle_Leej
@Tittle_Leej 2 жыл бұрын
This video is much appreciated! You're super good at explaining and made this very easy, thank you!
@unrealmagic1
@unrealmagic1 2 жыл бұрын
Glad you liked it. Thank you so much
@vexan_twitch
@vexan_twitch 2 жыл бұрын
you didn't add a root bone though! where and how should you add a root bone?
@unrealmagic1
@unrealmagic1 2 жыл бұрын
Watch my other videos as well please
@mickeybowles9743
@mickeybowles9743 Жыл бұрын
When you had both models in the same Blender instance, would it be possible to do a Append copy of the armature set to the other model?
@hotsauce7124
@hotsauce7124 2 жыл бұрын
Hello, do you have a video about Blender Shapekeys (Morph Target) for Facial expressions and corrective Shapekeys in UE5 Rig? For example, when I deform a shoulder in UE5 Rig, the Morph targets for the shoulder will provide a proper deformation.
@medmel2160
@medmel2160 Жыл бұрын
great video, thank you!
@tbonepartyblimp205
@tbonepartyblimp205 6 ай бұрын
why didn't you use the UE mannequin unparent it from the Mannequin move bones to work then reparent to the new mesh? wouldn't that be easier? Also why get rid of the twist bones aren't those important?
@AdamSweeney85
@AdamSweeney85 Жыл бұрын
You need the IK bones is you wish to do any Two bone IK, or FABIK in an animation blueprint...
@eren_guneri
@eren_guneri 2 жыл бұрын
Hey my model is huge when I export it to Unreal. How can I fix that without messing the scale in Unreal or Blender?
@submutant5139
@submutant5139 2 жыл бұрын
very cool. Thank you for uploading
@unrealmagic1
@unrealmagic1 2 жыл бұрын
You are most welcome
@Dhieen
@Dhieen 2 жыл бұрын
the name of the bone is written at top left of the viewport (5:10)
@DOLGOVUSER
@DOLGOVUSER 2 жыл бұрын
This tutor rocks, man! A question: why recreate rig, if you could just use exported UE .fbx rig with a few fixes?
@unrealmagic1
@unrealmagic1 2 жыл бұрын
I want to show the logic
@Andriy-e4b
@Andriy-e4b 6 күн бұрын
Hi! Is it possible to create a control rig for this skeleton?
@nykato3569
@nykato3569 Жыл бұрын
Does this work with me having one rig ruling multiple meshes or do I have to unite them
@toddlask
@toddlask 2 жыл бұрын
cool, this is interesting!
@toddlask
@toddlask 2 жыл бұрын
@@unrealmagic1 yeah i dont understand why good content doesnt get lots of views... i see that everywhere like cool movies.
@andyengine2661
@andyengine2661 2 жыл бұрын
@@unrealmagic1 I'll be promoting your KZbin page on Twitter etc whenever I see anyone asking for help ... Fantastic tutorials. I'd say the length of this tutorial is perfect for the topic that it's covering .. hopefully you will get many more views once Epic release the Fortnite Editor later this year👌
@keinallias
@keinallias Жыл бұрын
Firstly thank you very much for the tutorial, its very helpful. But I have a question, in unrealengine I cant see the all bones as white lines like yours. How can I show this?
@stormrungaming
@stormrungaming 2 жыл бұрын
at the end.. when you select the character AND the bones.. then assign a parent.. What if your character has multiple pieces?.. I just drew a box around all them and it selected the bones.. but when I press Alt P.. all I get is "remove parent". any advice?
@stormrungaming
@stormrungaming 2 жыл бұрын
this was a lot of work getting it this far. lol I'm sure the second time will be easier.
@stormrungaming
@stormrungaming 2 жыл бұрын
@@unrealmagic1 I got it.. was Ctrl.. not Alt. Now I'm on to making animations I guess. lol.. made one so far of just my character waving. do I need to make one for each movement? walking.. running.. ? or is there a way to use the maniquin settings? lol this is hard.
@Tenchinu
@Tenchinu 2 жыл бұрын
weird question... but would it be better to use this method to build your skeleton, or create it from scratch with AutoRig Pro? I have been having so much trouble trying to fix the weight paints with auto rig that I don't know if it's even worth the trouble. Of course, the thing is that I NEED to retarget animations to upload into Unreal. I love your tuts... but this is bringing my whole game-building journey to a sad halt :( any advice?
@mg-se5ws
@mg-se5ws 2 жыл бұрын
i use autorigpro in blender export it to ue5 .then in maya i do the retargeting because its way easier and less complicated then export back the animation to ue5 .
@mg-se5ws
@mg-se5ws 2 жыл бұрын
in maya you create the profile to match autorig pro so you only have to do it once .so it automaticly remap all the bones ready for retargeting for example i have a profile for mixamo autorig pro so i can automaticly match the retargeting and quicker without need to rename bones
@unrealmagic1
@unrealmagic1 2 жыл бұрын
Auto rig is much better . I just wanted to show you how rigging is working on blender and unreal and what is their difference and generally understand it in deeper level . As starter using auto rig is confusing . Just do one manually and after that use auto rig always . I have bunch of videos about retargetting and animations you can watch them it is so fast
@MrReactric
@MrReactric 2 жыл бұрын
Why did you copy paste ue manquen armagure to the your character and parent it? I.dont know what is.the reason of using.ue manq rig in blender. What is advantage for.us
@TomCAT_Character_Art
@TomCAT_Character_Art 2 жыл бұрын
Thank you for the great video! Can I just import the ue-rig and move bones to match my character instead?
@lauch8844
@lauch8844 2 жыл бұрын
amazing video but what about the head?
@unrealmagic1
@unrealmagic1 2 жыл бұрын
What ever you want to do you can do with it
@Romeo615Videos
@Romeo615Videos 2 жыл бұрын
hey how can i get in contact with you? I have a client who wants some custom chars they did rigged and ready for mo cap in ue5
@paulvincent2222
@paulvincent2222 2 жыл бұрын
why can't you just copy and paste the bones from the unreal mannequin to your 3D character after importing the unreal mannequin?
@dougwarner59
@dougwarner59 Жыл бұрын
I was wondering the same thing. Right now, I am more concerned seeing it work; so I will just use the imported skeletal mesh instead of spending time creating a new one from scratch.
@Cronx2
@Cronx2 2 жыл бұрын
Subscribed! Also, why did you use UE4 mannequin instead of UE5 quinn/manny? Any reason?
@Restart-Gaming
@Restart-Gaming Жыл бұрын
I have a video idea for you grab a female model from CG traders to use in blender then to export to ue5 this site having problems myself with getting them to look right in blender and try to export to unreal with no luck.
@shalomvalladares9315
@shalomvalladares9315 2 жыл бұрын
it's amazing . I have a doubt, if I add some bones like the tail of the character, would the armor be damaged for ue5?
@vitaliikostiuk683
@vitaliikostiuk683 Жыл бұрын
How do you animate the tail?
@sulivarace7138
@sulivarace7138 Жыл бұрын
Really a pity that the automatic weight is so buggy, I spend as much time trying to solve the automatic weight bug as doing the rige, (bone weighting impossible). I have never found anything conclusive to correct this error.
@rendcycle
@rendcycle 2 жыл бұрын
Thanks for the tutorial! What is the Pipeline add-on and where to get it?
@unrealmagic1
@unrealmagic1 2 жыл бұрын
In description
@rendcycle
@rendcycle 2 жыл бұрын
​@@unrealmagic1 I was able to find it through your other video about animation. Already tried the 'Send To Unreal' add-on and it still works so far. Thanks!
@scritorr
@scritorr 2 жыл бұрын
thank you!!
@scritorr
@scritorr 2 жыл бұрын
Want to know .... quickest way to add AR kit shape keys... is FACE IT addon WORTHIT for blender to do the above ?
@SuperMontana2008
@SuperMontana2008 2 жыл бұрын
Why didnt you use new UE5 manny?
@unrealmagic1
@unrealmagic1 2 жыл бұрын
Because it is easier to explain it with this
@lauch8844
@lauch8844 2 жыл бұрын
where are you from?
@efsfsesegsgesg8775
@efsfsesegsgesg8775 2 жыл бұрын
NICE
@unrealmagic1
@unrealmagic1 2 жыл бұрын
Thank you so much
@sdfizz
@sdfizz Жыл бұрын
BLess you this is just what i needed
@Get_Boros
@Get_Boros 2 жыл бұрын
I have a problem, my root bone location is not x0z0(9)y0, did you have any tips?
@Crouton_6
@Crouton_6 2 жыл бұрын
My actual mesh just stays stiff when I try to simulate physics and falls through the ground while the bones all clip through eachother, I made a custom robot to add to my game but idk how to link the bones to the mesh itself if that’s my issue
@roystonmichaels6747
@roystonmichaels6747 2 жыл бұрын
Awesome, thank you!!!
@MI-tb2ks
@MI-tb2ks 2 жыл бұрын
When I set parent with automatic weights it scales up my model and rotates it so it lies horizontally. Any ideas what is wrong?
@mikelshael3565
@mikelshael3565 2 жыл бұрын
Not applied rotation and scale could cause that.
@MI-tb2ks
@MI-tb2ks 2 жыл бұрын
@@mikelshael3565 I applied all transforms before parenting
@tyraresgame
@tyraresgame 2 жыл бұрын
Can have a tutorial like this but using Maya ?
@naoseiplay5203
@naoseiplay5203 2 жыл бұрын
i cant fuse bones if dragonn
@djtc2093
@djtc2093 Жыл бұрын
Bone heat weighting error...
@BartolomeTV3
@BartolomeTV3 Жыл бұрын
I can't see the skeleton of my character in ue5
@Katlex
@Katlex Жыл бұрын
1. Why can't you pose your original skeleton into T-pose and then take skeleton and parent it to you character? 2.blender has its own skeleton, won't it work for UE? I'm not trying to say your way is bad, Im genuinely curious Thanks for video!
@edeggg
@edeggg Жыл бұрын
nice😜
@joeanrachelmiller6529
@joeanrachelmiller6529 2 жыл бұрын
worked until i tried to add an animation. then it said root bone isnt root or something like that
@unrealmagic1
@unrealmagic1 2 жыл бұрын
Make sure you change the name of armature to root . Watch my other videos about it please
@joeanrachelmiller6529
@joeanrachelmiller6529 2 жыл бұрын
@@unrealmagic1 oh i did
@thelastdev
@thelastdev 2 жыл бұрын
can we jump on a discord call?
@thelastdev
@thelastdev 2 жыл бұрын
@@unrealmagic1 thanks, whats the #0000 after your discord name?
@unrealmagic1
@unrealmagic1 2 жыл бұрын
9246
@thelastdev
@thelastdev 2 жыл бұрын
@@unrealmagic1 thanks added
@s.p-phantom9733
@s.p-phantom9733 2 жыл бұрын
Wow
@philipbohmgahrem407
@philipbohmgahrem407 2 жыл бұрын
Can i ask you something? Can i create extra bones and still retargeting? thank you, it helped me a lot saw others videos now, so sorry for asking hahahahaha it realy helped a lot
@InnerspaceX
@InnerspaceX 2 жыл бұрын
its the old mannequinn not the unreal engine 5
@CookinSoda
@CookinSoda 2 жыл бұрын
can we download this rigg
@mohamedbousnina6110
@mohamedbousnina6110 Жыл бұрын
at least put ur next vid on the screen dud it helps us a lot
@alirezaarabsorkhi1810
@alirezaarabsorkhi1810 3 ай бұрын
داداش هزارتا اموزش انگلیسی این موضوع رو داریم ، خوب شما فارسیشو درست میکردی دیگ
@Epic-FX
@Epic-FX Жыл бұрын
Bro 10 minutes into the video and you are just repeating over and over, just go to the point
@Atomic-toons00
@Atomic-toons00 2 жыл бұрын
rig a character for unreal engine 5 then he shows blender tutorial meeeeh
@Zemtor
@Zemtor 2 жыл бұрын
It wont let be select the first bone and E wont make a new one!
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