I'm requesting a video that explains how you can replace mouths that come with the product, with your own .PNG mouths for talking characters. THAT WOULD BE WAY USEFUL!!!!!!
@Herald4dEnd Жыл бұрын
If you have pipeline version, send your character to your psd editor. In ur psd editor look for the file that has the mouth sprites. Bring your personal mouth sprites in and delete the generic sprites.
@SvetlaS-k2b Жыл бұрын
Thank you, very good point, I wanted to ask, please how to correct feet if they start distorting on changing motion? Thank you
@dcpceo3164 Жыл бұрын
I would be good if we could make animated vectorized sprite with png sequence to make the motion more smooth. I'm a Deaf person wich focus on sign language that are used by hand and making sprite for every words in sign language would take years, and won't be understanded due to the lack of motion. Even with handglove mocap it's limited for our language. I would love to make a cartoon movie for the deaf kids in the world. One of m problem is that I'm not a cartoon designer and that's why I bought CT5 that have already premade character that can be edited with contents.
@startanimating695 Жыл бұрын
You can now rig the hands in Cartoon Animator, meaning you can animate the fingers. Do you think that will work to be able to make sign language animations? Will be interested if you can :-) Thanks for the message.
@dcpceo3164 Жыл бұрын
@@startanimating695 I tried with Perception Neuron 32 mocapsuit but the quality was poor due to a lot of bug that woul take too much time to correct in the motion timeline because sign language is very difficult motion. I wait to have fund to buy Rokoko handglove of Stretchesens wich are now top quality for sign language motion.