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In this introductory tutorial, you learn the basic workflow for animating a skeleton by adding flexibility to the limbs working from the feet up. In this tutorial you will leverage Foot Helper and IK Chains Tools. Unlike with the creation and skinning of a skeleton, there are no Symmetry Tools to simplify rigging, so what you do on a left limb must be duplicated on the right limb. In this tutorial, we will create the left limb as an example for the workflow.
Level: Advanced
Recorded in: 3ds Max 2013
Files used: areadownloads.a...
This tutorial is intended for use with 3ds Max version 2013 or higher.
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