I´ve been driving crazy trying to find an easy and simple tutorial of how to Rig a mechanical arm! after wasting so much time I finally found this one, and It helped me a LOT!!! finally something easy and understandable!!!! amazing!!! thank you!!!!
@unajoppie98815 жыл бұрын
Rigging seems very difficult to me, but your tutorial helped me a lot! I appreciate it with all my heart :)
@dwainehiggins44517 жыл бұрын
Great vid! *crosses fingers to await possibly future, advanced rigging videos*
@JuanCarlos-qj8rr7 жыл бұрын
Thanks sr, I like how you explain and hoy easy it is to understand, I hope you continue to uploading videos of more rigging objects and animations, It would help me a lot! greetings from Mexico
@royalspartan97 жыл бұрын
Thank you sir, I really appreciate you clearly putting the hotkeys in too. That made things much simpler!
@o-yunorachang91214 жыл бұрын
Thank you very much! If not have this tutorial,I can't finish my Maya homework!thanks
@litote96 жыл бұрын
Short and to the point. Thanks.
@tjgregorio17676 жыл бұрын
Thank you so much for this tutorial, all working very well...thank you!
@victoriamarilyn4 жыл бұрын
I loved this tutorial! Thank you!
@Ben-gm3tb5 жыл бұрын
super useful and clear thanks helped a lot for my project
@RizuTheCatLady5 жыл бұрын
Best tutorial ever!!!
@14hil815 жыл бұрын
Very useful tutorial for beginners thanks a lot
@indianeinstein19786 жыл бұрын
very nice idea and clear explanation. and calm voice too !! thanks
@darkvoid9131 Жыл бұрын
Great tutorial, thank you!
@anilchauhan21457 жыл бұрын
thats superb Sir ,,,Very nice tutorial
@dewdew8958 жыл бұрын
Thank you for the tut and your clear english! :)
@Rathemighty4 жыл бұрын
Fantastic! Thank you so much!
@LeftoverAtoms4 жыл бұрын
Well I feel very dumb now, it was that simple to do this.
@bambi84855 жыл бұрын
Good tutorial to learn maya and English hahaha :) Thank you
@davidhallows23894 жыл бұрын
Just what I needed, ta.
@moali51535 жыл бұрын
yah it,s very brief and useful lesson .. I'm very grateful to you.
@bangaloredestinyrider38856 жыл бұрын
Thank you so much for the video it's help me lot
@yogeshprince84885 жыл бұрын
thank you, bro :)
@SimonK912 жыл бұрын
Being new in maya, I would've probably chosen parent constraint rather than directly parenting the object to the joints.
@artSqoolType2 жыл бұрын
I'm keeping things simple by directly parenting. Parent Constraint is a more refined way and can be better for a more complicated rig.
@KaleNiranjan6 жыл бұрын
Is there an advantage to parenting the mesh to the joints instead of skinning (smooth bind) in this particular example ?
@artSqoolType6 жыл бұрын
Yes, I would parent instead of binding anything that is not meant to bend or deform. Like in a character head I would bind the head mesh but parent eyeballs and teeth. Parenting (or using constraints) is simpler and it can even make your scene play back smoother.
@curlyt81983 жыл бұрын
Thank you very much sir 🙂😍
@EdwinDeTacos6 жыл бұрын
thank you so much!
@LukeHan20017 жыл бұрын
Thanks for the help!
@kstz_e-sports2 жыл бұрын
why didnt you used skinning process instead of parenting joint directly to object?
@artSqoolType2 жыл бұрын
Skinning is good for objects that bend or stretch, but it's a more complicated approach and can even slow down playback. Solid objects like these don't need it.
@stevenross53425 жыл бұрын
Is it best practice to Always (In every case) Freeze Transformations/Delete History once you've finished modeling and moving onto rigging?
@artSqoolType5 жыл бұрын
Delete History yes, Freeze Transformations in almost every case!
@ovi70513 жыл бұрын
thank you so much sir ........
@averysaltyperson72902 жыл бұрын
This is a really good tutorial! Ive had a bit of trouble on the IK handle section, it keeps comming up with '// Error: No valid items were selected. Must be joints, effectors, or nurbs curves.' and I haven't found any info on how to fix it. Is there a fix for this?
@artSqoolType2 жыл бұрын
Not sure, but make sure that when you have selected the IK Handle tool you click on joints. It may be easier to do in the persp view than in side or front view.
@ave19965 жыл бұрын
Can I use this to rig a spring, with a hook on the tip, that can also be rig?
@artSqoolType5 жыл бұрын
The springs would require a more complicated setup, I needed to keep this one simple!
@alaslipknot7 жыл бұрын
Thank you!
@yuralaskevich20236 жыл бұрын
Thanks, very good
@SofiYTVideos6 жыл бұрын
Hi! so like i made the joints like on the tutorial on my model, but when i select them only the joints move and not the whole object
@artSqoolType6 жыл бұрын
Hi, did you parent the pieces of the model to the joints?
@Ryzawing5 жыл бұрын
@@artSqoolType I'm not the same guy but I have the same issue - parenting or binding skin doesn't make them move, just the joints.. i should note that this is using 1 object rather than multiple
@artSqoolType5 жыл бұрын
It's hard to say why it's not working. Are you sure you parented in the right order: select object, shift-select joint and press P ?
@suzanneVD02032 жыл бұрын
tthhhaaaankkkk yyooouu :D helped so much
@ave19965 жыл бұрын
How do you limit the transformation of those circles of you parent the joints and ik?
@artSqoolType5 жыл бұрын
What would you like to limit?
@ave19965 жыл бұрын
For example, I want to limit the rotation of the head of that desk lamp or if I pull it down it will not go beyond the base stand. Something like that. Because I saw some videos using a sider control with min and max value. May be it’s just the same?
@artSqoolType5 жыл бұрын
You can give attributes min/max limits in Attribute Editor, but it's a simple value limit, for making the lamp head not go beyond the base would need a more complex setup. Generally I don't do this as I may be limiting the animation in some cases by such setup.
@ave19965 жыл бұрын
@@artSqoolType Thanks... I learned in this tutorial...
@filipcvetanovski3233 Жыл бұрын
how do you select objects with joints like i cant do that?
@vazak116 жыл бұрын
Cool!
@3dvfxanimator7296 жыл бұрын
What to do with Joint 4.? We unparent it when we moved all head parts into head controls.?
@artSqoolType6 жыл бұрын
Joint4 becomes obsolete in this simplified example. Usually I would orient constraint joint4 to the head control (instead of movng the objects into head control).
@popogudiya56496 жыл бұрын
very nice......love it
@SuperKelebek6 жыл бұрын
perfect
@bankruptcybarrel8 жыл бұрын
When I attempt to link the twist target and the ikHandle, it gives me an error code that the twist target is not valid. What do I do?
@artSqoolType8 жыл бұрын
Did you first select twist target, then shift-select ikHandle?
@bankruptcybarrel8 жыл бұрын
teemuAuersaloDotCom I got it working! I tried shift select a few times but it was selecting more than just the IKHandle; it was selecting the lampshade and bulb. I ended up realising to select it I had to use CTRL-Select. Thank you!
@artSqoolType8 жыл бұрын
Great. It can be confusing: in the Outliner you would ctrl-select, in the viewport shift-select.