Rigging the desk lamp in Maya

  Рет қаралды 84,943

ArtSqoolType

ArtSqoolType

7 жыл бұрын

A catch up tutorial for my students in IADT.
00:00 Intro
00:35 Preparations
01:30 Joint Tool
03:03 Parenting shapes to joints
04:23 IK Handle Tool
05:39 Animation controls
07:50 Parenting the rig to the animation controls
09:36 Setting Pole Vector Constraint
10:00 Hiding the IK Handle
10:36 Setting a Layer for non-selectable objects

Пікірлер: 65
@emilynalexandrabolivarlimo794
@emilynalexandrabolivarlimo794 4 жыл бұрын
I´ve been driving crazy trying to find an easy and simple tutorial of how to Rig a mechanical arm! after wasting so much time I finally found this one, and It helped me a LOT!!! finally something easy and understandable!!!! amazing!!! thank you!!!!
@dwainehiggins4451
@dwainehiggins4451 6 жыл бұрын
Great vid! *crosses fingers to await possibly future, advanced rigging videos*
@royalspartan9
@royalspartan9 7 жыл бұрын
Thank you sir, I really appreciate you clearly putting the hotkeys in too. That made things much simpler!
@unajoppie9881
@unajoppie9881 4 жыл бұрын
Rigging seems very difficult to me, but your tutorial helped me a lot! I appreciate it with all my heart :)
@JuanCarlos-qj8rr
@JuanCarlos-qj8rr 7 жыл бұрын
Thanks sr, I like how you explain and hoy easy it is to understand, I hope you continue to uploading videos of more rigging objects and animations, It would help me a lot! greetings from Mexico
@indianeinstein1978
@indianeinstein1978 6 жыл бұрын
very nice idea and clear explanation. and calm voice too !! thanks
@o-yunorachang9121
@o-yunorachang9121 3 жыл бұрын
Thank you very much! If not have this tutorial,I can't finish my Maya homework!thanks
@tjgregorio1767
@tjgregorio1767 5 жыл бұрын
Thank you so much for this tutorial, all working very well...thank you!
@victoriamarilyn
@victoriamarilyn 4 жыл бұрын
I loved this tutorial! Thank you!
@Ben-gm3tb
@Ben-gm3tb 4 жыл бұрын
super useful and clear thanks helped a lot for my project
@anilchauhan2145
@anilchauhan2145 7 жыл бұрын
thats superb Sir ,,,Very nice tutorial
@litote9
@litote9 6 жыл бұрын
Short and to the point. Thanks.
@moali5153
@moali5153 5 жыл бұрын
yah it,s very brief and useful lesson .. I'm very grateful to you.
@14hil81
@14hil81 5 жыл бұрын
Very useful tutorial for beginners thanks a lot
@dewdew895
@dewdew895 7 жыл бұрын
Thank you for the tut and your clear english! :)
@RizuTheCatLady
@RizuTheCatLady 4 жыл бұрын
Best tutorial ever!!!
@darkvoid9131
@darkvoid9131 Жыл бұрын
Great tutorial, thank you!
@Rathemighty
@Rathemighty 4 жыл бұрын
Fantastic! Thank you so much!
@bangaloredestinyrider3885
@bangaloredestinyrider3885 6 жыл бұрын
Thank you so much for the video it's help me lot
@davidhallows2389
@davidhallows2389 3 жыл бұрын
Just what I needed, ta.
@bambi8485
@bambi8485 4 жыл бұрын
Good tutorial to learn maya and English hahaha :) Thank you
@LukeHan2001
@LukeHan2001 7 жыл бұрын
Thanks for the help!
@popogudiya5649
@popogudiya5649 6 жыл бұрын
very nice......love it
@EdwinDeTacos
@EdwinDeTacos 5 жыл бұрын
thank you so much!
@curlyt8198
@curlyt8198 3 жыл бұрын
Thank you very much sir 🙂😍
@yogeshprince8488
@yogeshprince8488 4 жыл бұрын
thank you, bro :)
@alaslipknot
@alaslipknot 6 жыл бұрын
Thank you!
@yuralaskevich2023
@yuralaskevich2023 5 жыл бұрын
Thanks, very good
@ovi7051
@ovi7051 2 жыл бұрын
thank you so much sir ........
@suzanneVD0203
@suzanneVD0203 2 жыл бұрын
tthhhaaaankkkk yyooouu :D helped so much
@LeftoverAtoms
@LeftoverAtoms 4 жыл бұрын
Well I feel very dumb now, it was that simple to do this.
@vazak11
@vazak11 6 жыл бұрын
Cool!
@SuperKelebek
@SuperKelebek 5 жыл бұрын
perfect
@KaleNiranjan
@KaleNiranjan 5 жыл бұрын
Is there an advantage to parenting the mesh to the joints instead of skinning (smooth bind) in this particular example ?
@artSqoolType
@artSqoolType 5 жыл бұрын
Yes, I would parent instead of binding anything that is not meant to bend or deform. Like in a character head I would bind the head mesh but parent eyeballs and teeth. Parenting (or using constraints) is simpler and it can even make your scene play back smoother.
@stevenross5342
@stevenross5342 4 жыл бұрын
Is it best practice to Always (In every case) Freeze Transformations/Delete History once you've finished modeling and moving onto rigging?
@artSqoolType
@artSqoolType 4 жыл бұрын
Delete History yes, Freeze Transformations in almost every case!
@ave1996
@ave1996 5 жыл бұрын
Can I use this to rig a spring, with a hook on the tip, that can also be rig?
@artSqoolType
@artSqoolType 5 жыл бұрын
The springs would require a more complicated setup, I needed to keep this one simple!
@3dvfxanimator729
@3dvfxanimator729 5 жыл бұрын
What to do with Joint 4.? We unparent it when we moved all head parts into head controls.?
@artSqoolType
@artSqoolType 5 жыл бұрын
Joint4 becomes obsolete in this simplified example. Usually I would orient constraint joint4 to the head control (instead of movng the objects into head control).
@filipcvetanovski3233
@filipcvetanovski3233 Жыл бұрын
how do you select objects with joints like i cant do that?
@averysaltyperson7290
@averysaltyperson7290 Жыл бұрын
This is a really good tutorial! Ive had a bit of trouble on the IK handle section, it keeps comming up with '// Error: No valid items were selected. Must be joints, effectors, or nurbs curves.' and I haven't found any info on how to fix it. Is there a fix for this?
@artSqoolType
@artSqoolType Жыл бұрын
Not sure, but make sure that when you have selected the IK Handle tool you click on joints. It may be easier to do in the persp view than in side or front view.
@SofiYTVideos
@SofiYTVideos 6 жыл бұрын
Hi! so like i made the joints like on the tutorial on my model, but when i select them only the joints move and not the whole object
@artSqoolType
@artSqoolType 6 жыл бұрын
Hi, did you parent the pieces of the model to the joints?
@Ryzawing
@Ryzawing 5 жыл бұрын
@@artSqoolType I'm not the same guy but I have the same issue - parenting or binding skin doesn't make them move, just the joints.. i should note that this is using 1 object rather than multiple
@artSqoolType
@artSqoolType 5 жыл бұрын
It's hard to say why it's not working. Are you sure you parented in the right order: select object, shift-select joint and press P ?
@columbaespitia4695
@columbaespitia4695 4 жыл бұрын
El examen de Chuy en LAD x)
@SimonK91
@SimonK91 Жыл бұрын
Being new in maya, I would've probably chosen parent constraint rather than directly parenting the object to the joints.
@artSqoolType
@artSqoolType Жыл бұрын
I'm keeping things simple by directly parenting. Parent Constraint is a more refined way and can be better for a more complicated rig.
@ave1996
@ave1996 5 жыл бұрын
How do you limit the transformation of those circles of you parent the joints and ik?
@artSqoolType
@artSqoolType 5 жыл бұрын
What would you like to limit?
@ave1996
@ave1996 5 жыл бұрын
For example, I want to limit the rotation of the head of that desk lamp or if I pull it down it will not go beyond the base stand. Something like that. Because I saw some videos using a sider control with min and max value. May be it’s just the same?
@artSqoolType
@artSqoolType 5 жыл бұрын
You can give attributes min/max limits in Attribute Editor, but it's a simple value limit, for making the lamp head not go beyond the base would need a more complex setup. Generally I don't do this as I may be limiting the animation in some cases by such setup.
@ave1996
@ave1996 5 жыл бұрын
@@artSqoolType Thanks... I learned in this tutorial...
@labu_e-sports
@labu_e-sports 2 жыл бұрын
why didnt you used skinning process instead of parenting joint directly to object?
@artSqoolType
@artSqoolType 2 жыл бұрын
Skinning is good for objects that bend or stretch, but it's a more complicated approach and can even slow down playback. Solid objects like these don't need it.
@sanketbagwe945
@sanketbagwe945 2 жыл бұрын
Sir where I get this file of lamp?
@artSqoolType
@artSqoolType 2 жыл бұрын
Unfortunately you'll just have to make it :)
@bankruptcybarrel
@bankruptcybarrel 7 жыл бұрын
When I attempt to link the twist target and the ikHandle, it gives me an error code that the twist target is not valid. What do I do?
@artSqoolType
@artSqoolType 7 жыл бұрын
Did you first select twist target, then shift-select ikHandle?
@bankruptcybarrel
@bankruptcybarrel 7 жыл бұрын
teemuAuersaloDotCom I got it working! I tried shift select a few times but it was selecting more than just the IKHandle; it was selecting the lampshade and bulb. I ended up realising to select it I had to use CTRL-Select. Thank you!
@artSqoolType
@artSqoolType 7 жыл бұрын
Great. It can be confusing: in the Outliner you would ctrl-select, in the viewport shift-select.
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