Rigging Hard Surface Cyborgs with AccuRIG | Character Creator & iClone

  Рет қаралды 44,987

Reallusion

Reallusion

Күн бұрын

Пікірлер: 21
@0calvin
@0calvin Жыл бұрын
This was not so much a tutorial but more of a show-and-tell tech demo, but there were still some interesting ideas here.
@juanpabloarcosvalenzuela9823
@juanpabloarcosvalenzuela9823 Жыл бұрын
It would be great to show up the real tutorials... But thanks Reallusion anyway! keep it up
@7_of_1
@7_of_1 Жыл бұрын
Very nicely explained. Thanks
@stevefilmUE5
@stevefilmUE5 Жыл бұрын
Great tutorial. I've got so much to learn.
@JoelAustinMack
@JoelAustinMack Жыл бұрын
Very well done and inspiring!
@0rdyin
@0rdyin Жыл бұрын
Is this workflow possible inside the Standalone version of Accurig..?
@ShadowDom-y1t
@ShadowDom-y1t Жыл бұрын
Nice one
@visuart
@visuart Жыл бұрын
freaking amazing, I loved it! I've been thinking about doing this exaclty, mostly mixing hard surface with transparent skin, you got me and covered it all and more in depth, I've been using this technology for a couple of years now so I do understand, but even for me this was a bit fas, I wish you could get the time break it down a bit more. Thanks so much anyways mate, keep it up!
@mirceam7152
@mirceam7152 18 күн бұрын
Hi, you said about an addon that solves the corrective deformations called "JCM controller" (if i understood correctly) but I cant find it, nor any info about it on the interwebs, could you please elaborate ?
@reallusion
@reallusion 4 күн бұрын
Hi @mirceam7152, The addon you are referring to is likely to be Joint Driven Morph: kzbin.info/www/bejne/qnOxqnqqgc5kmqc marketplace.reallusion.com/joint-driven-morph
@shivangipriya4153
@shivangipriya4153 Жыл бұрын
I could not understand how we leave the leg in rigging the robot can you please video clear do it by any friends
@FreemanBG
@FreemanBG 3 ай бұрын
can all of this be exported and used in game engines?
@reallusion
@reallusion 3 ай бұрын
Hi @FreemanBG. Certainly. It's recommended to use Auto Setup for Unreal Engine as it can automatically assign PBR material from Character and iClone to Unreal Engine.
@m.e.1040
@m.e.1040 Жыл бұрын
Hello, what am I doing wrong if every single one character from sketchfab is laying on the floor after exporting from accurig as unreal-export?
@FPChris
@FPChris Жыл бұрын
I'm guessing the X should be set -90 or +90 on import
@m.e.1040
@m.e.1040 Жыл бұрын
@@FPChris Hello, u mean while import from SF to AccuRIG or while import from Accu to UE ?
@RANInkTV
@RANInkTV Жыл бұрын
Oh they hired him!
@themagpiebird
@themagpiebird Жыл бұрын
Polush? Po-lish Hu-Zar armour.
@sanymo5397
@sanymo5397 Жыл бұрын
アンリアルエンジンのみで同じことが出来るので態々買う価値が分からない
@unit102
@unit102 Жыл бұрын
Blah Blah Blah.....
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