This was not so much a tutorial but more of a show-and-tell tech demo, but there were still some interesting ideas here.
@juanpabloarcosvalenzuela9823 Жыл бұрын
It would be great to show up the real tutorials... But thanks Reallusion anyway! keep it up
@7_of_1 Жыл бұрын
Very nicely explained. Thanks
@stevefilmUE5 Жыл бұрын
Great tutorial. I've got so much to learn.
@visuart Жыл бұрын
freaking amazing, I loved it! I've been thinking about doing this exaclty, mostly mixing hard surface with transparent skin, you got me and covered it all and more in depth, I've been using this technology for a couple of years now so I do understand, but even for me this was a bit fas, I wish you could get the time break it down a bit more. Thanks so much anyways mate, keep it up!
@ShadowDom-y1t Жыл бұрын
Nice one
@0rdyin Жыл бұрын
Is this workflow possible inside the Standalone version of Accurig..?
@JoelAustinMack Жыл бұрын
Very well done and inspiring!
@poziloyborov718Ай бұрын
hey. what exactly should I do. I added a prop and made an attach to the head. After that, I turned my head back and changed the position of the bones of my helmet section to suit this position of the head. BUT after this the helmet remains in the same position when using character animation. that is, the helmet does not dynamically change its position. WHAT IS THE PROBLEM
@reallusion24 күн бұрын
Hi @poziloyborov718 Please check if you followed the steps in the video below. If you keep encounter the same issue, please record a clip of the issue, and reach out to the support team. Video tutorial: kzbin.info/www/bejne/aGeZhXx9bcyFeJY Reallusion support: www.reallusion.com/CustomerSupport/User/SupportResource.html?p=ic&v=8
@mirceam7152Ай бұрын
Hi, you said about an addon that solves the corrective deformations called "JCM controller" (if i understood correctly) but I cant find it, nor any info about it on the interwebs, could you please elaborate ?
@reallusionАй бұрын
Hi @mirceam7152, The addon you are referring to is likely to be Joint Driven Morph: kzbin.info/www/bejne/qnOxqnqqgc5kmqc marketplace.reallusion.com/joint-driven-morph
@shivangipriya4153 Жыл бұрын
I could not understand how we leave the leg in rigging the robot can you please video clear do it by any friends
@m.e.1040 Жыл бұрын
Hello, what am I doing wrong if every single one character from sketchfab is laying on the floor after exporting from accurig as unreal-export?
@FPChris Жыл бұрын
I'm guessing the X should be set -90 or +90 on import
@m.e.1040 Жыл бұрын
@@FPChris Hello, u mean while import from SF to AccuRIG or while import from Accu to UE ?
@FreemanBG5 ай бұрын
can all of this be exported and used in game engines?
@reallusion4 ай бұрын
Hi @FreemanBG. Certainly. It's recommended to use Auto Setup for Unreal Engine as it can automatically assign PBR material from Character and iClone to Unreal Engine.
@poziloyborov718Ай бұрын
@@reallusionhey. what exactly should I do. I added a helmet prop and made an attach to the head. After that, I turned my head back and changed the position of the bones of my helmet section to suit this position of the head. BUT after this the helmet remains in the same position when using character animation.The helmet does not dynamically change its position in iclone too. There is no such section in the documentation. Therefore, I would be grateful for an answer and clarifications.
@RANInkTV Жыл бұрын
Oh they hired him!
@themagpiebird Жыл бұрын
Polush? Po-lish Hu-Zar armour.
@sanymo5397 Жыл бұрын
アンリアルエンジンのみで同じことが出来るので態々買う価値が分からない
@vladkaliensky18 күн бұрын
ok, so how do i rig a robot? i watched 18 mins for a lecture
@reallusion20 сағат бұрын
Hi @vladkaliensky, You can use AccuRIG to generate a skeleton for the robot, paint the skin weights and make sure the hard-surface parts don't deform when animated. For more information, visit: courses.reallusion.com/master-class/instructors/3d/pablo-munoz?product=Character%2520Creator&sort=3&keyword=ZBrush+Posing+with+Character+Creator&v=zbrush-posing-with-character-creator-part-6-adjusting-skin-weight-%7C-character-creator-and-zbrush