Rigging Sam

  Рет қаралды 60,323

AdvancedSkeleton

AdvancedSkeleton

Күн бұрын

Пікірлер: 71
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
Here's a friendly suggestion for chapter sections: 00:00 - Intro 02:03 - Model + Reset + Cleanup 06:20 - Fit Skeleton legs feet 14:20 - Fit Skeleton spine 17:54 - Fit Skeleton display geo 20:45 - Fit Skeleton fingers hand 23:30 - Run Build fix controls 26:18 - Control Curves Adjust + Swap + Colors 31:10 - Binding 39:38 - Custom Controller 44:54 - Custom Controller Corrective Driver 50:10 - Preview Custom Correctives
@arthuraugustuscasado4364
@arthuraugustuscasado4364 2 жыл бұрын
Finalmente um vídeo do Advanced Skeleton que APRESENTA realmente um tutorial COMPLETO!!!! OBRIGADO... por fim !
@KenedyTorcatt
@KenedyTorcatt 2 жыл бұрын
Maan, we needed this TUT years ago, finally!
@ILoveDrawing
@ILoveDrawing 8 ай бұрын
Using AS for more than 10 years now and it's simply magic. Øyvind, you're such a GOAT for keeping building this tool man. Respect ♥
@Veritanky
@Veritanky Жыл бұрын
thank you very much for your tutorial, ive found many other very convoluted and oddly enough too in depths for me as a begginner. This one is very step by step without overcomplicating it
@notmyself9279
@notmyself9279 2 жыл бұрын
Any way to translate the driver to UE5s UERBF Plugin for use in engine like the metahumans? maybe via poseWrangler would be amazing to have in engine.
@kenechukwuuzongwa1423
@kenechukwuuzongwa1423 Жыл бұрын
44:54 - Custom Controller Corrective Driver; i feel their is a little bit more of technicalities to the corrective control🤕
@mvedernikov
@mvedernikov 2 жыл бұрын
@AdvancedSkeleton These are really cool dudes, thank you for your product
@namespara6669
@namespara6669 2 жыл бұрын
holy shit the automatically driven custom controls ARE AMAZING thank you for making this video it rlly helped with setting them up and making nice deformations without overly complex meshes!
@HoucemBen
@HoucemBen Жыл бұрын
Finally we get the complete tutorial. Thank you
@lenneth1188
@lenneth1188 Жыл бұрын
35:41 I'm at this step and I can't move the red curves around? Already pressed f8
@seanakima50515e
@seanakima50515e Жыл бұрын
Why are your knees locators shifted outward a bit then theres a cut around 23:55 in which tou have fixed them... How were they fixes
@kingalonsoiv
@kingalonsoiv 3 ай бұрын
Hey, does anyone know if the "Relax" and "Fist" attributes on the Sam Rig were generated by Advanced Skeleton or were they manually added after rigging?
@furyodev1842
@furyodev1842 2 жыл бұрын
Complete workflows like that is exactly what we needed. I'm also wondering if the corrective controls = blend shapes for Unreal ?
@lawrence9713
@lawrence9713 Жыл бұрын
at around 5:00 smoothed mesh, what the end result will look like. I dont remember smoothing models before using in unreal or unity. or am i missing something here?
@atefezare5623
@atefezare5623 2 жыл бұрын
this is the best plugin ever!
@msgemini4305
@msgemini4305 Жыл бұрын
I want to use pose editor to fix some skinning issues but it doesn't seem to work after applying advanced skeleton biped rig
@XAHAK
@XAHAK 2 жыл бұрын
thank you for all these tutorials
@msgemini4305
@msgemini4305 Жыл бұрын
Hi there , I can't seem to use pose editor to add poses . Any fix ? ... Please help
@AkiraDebiruman
@AkiraDebiruman Жыл бұрын
Hi!!! is there a way (cause I can't find it anywhere) to have axis in the spine of an advskl5 rig Hai inviato being standard? And for standard I mean Tz forward, TX right/left and TY up? Hai inviato cause every time I build a rig it seems to go with X up and Y forward, and that's very unconvenient for animatros that are used to different axis orientation Hai inviato Can you guys please let me know?
@AdvancedSkeleton
@AdvancedSkeleton Жыл бұрын
kzbin.info/www/bejne/qqvLfqaBdtWdlZI
@BritK-xh4gz
@BritK-xh4gz 10 ай бұрын
Can someone please help do this on the Z axis for unreal. The Cage controls goes parallel to the floor.
@purmanis
@purmanis 2 ай бұрын
The same problem. Did you find any solution for that?
@smorteza74naemi68
@smorteza74naemi68 Жыл бұрын
Is there any way to create full body ik with advance skeleton????
@mhamaddaoud-y6l
@mhamaddaoud-y6l Жыл бұрын
23:34 when I click build advancedskeleton I am getting error Error: file: C:/Program Files/Autodesk/Maya2024/scripts/others/showEditor.mel line 2966: nodeType: No object or UFE path string matches name ''.
@ivandnistrian5140
@ivandnistrian5140 9 ай бұрын
Why does it save in .am format. And then opens the file in .mb format?
@SKADYT2
@SKADYT2 Жыл бұрын
@advancedSkeleton Can we add in-between correctives, if needed?
@JUYAN16
@JUYAN16 Жыл бұрын
Is there a forum I can go to help me with errors? I have been working with AdvancedSkeleton for weeks now, and have yet been able to get through a face rigging. Everytime...EVERY SINGLE TIME go to build, I get some error in Lip Build section. Either some lip joint error or 'Nothing to attach to...' It's always the same. I've tried every fix I can find and nothing works. It's driving me crazy! Does the program not work for complicated meshes? Because I don't get how anyone uses it. It's so damn buggy.
@TGSuineg
@TGSuineg 2 жыл бұрын
Do you guys have a tutorial on how to add controllers to models that already have a skeleton?
@AdvancedSkeleton
@AdvancedSkeleton 2 жыл бұрын
Yes, here is a link for more information: kzbin.info/www/bejne/iZCci2afep6Eqq8
@TGSuineg
@TGSuineg 2 жыл бұрын
@@AdvancedSkeleton Thank you.
@youtubeobject7521
@youtubeobject7521 2 ай бұрын
Is this alternative instead of muscle system?
@antonshakhovnin
@antonshakhovnin 2 жыл бұрын
What is the general rule of thumb to choose between corrective joints and corrective shapes? Is this just a personal preference?
@danilomontero7935
@danilomontero7935 2 ай бұрын
Hi dude, a more technical question; are the driving systems replicable within a rig for Unreal Engine?
@weblotus
@weblotus 2 жыл бұрын
Many thanks! Is it possible to create Double Joints system for elbow and knee? 🙂Because corrective joints in this case are good, but not perfect.
@damocles5047
@damocles5047 Жыл бұрын
Omg, i saw the rigs from demo. If i rig the car with advanced skeleton is it gonna have an auto rotate the wheels function?
@AdvancedSkeleton
@AdvancedSkeleton Жыл бұрын
Yes: kzbin.info/www/bejne/ZmWkemlqjtCfmbM
@damocles5047
@damocles5047 Жыл бұрын
@@AdvancedSkeleton OMG amazing. Btw antennae of the truck is not moving in my maya 2022. I just open the demo and antennae curve is not functional.
@arezoonikooie
@arezoonikooie Жыл бұрын
hi i have a problem in driving part when i select create new driving system shows me this error s/AdvancedSkeleton /AdvancedSkeleton.mel line 50381: Found no driven attributes, all controls are in Build-Pose
@YanyanLun
@YanyanLun Жыл бұрын
hello, is it okay to have multiple mesh for a character(for example face and body are seperated)? should we do blendshape for face after rigging process?
@rawpowergroudon1
@rawpowergroudon1 Жыл бұрын
Is it possible to manually achieve the corrective joints being driven by the main anatomical joints? I'm having a difficult time to achieve this.
@ricreljimenez209
@ricreljimenez209 2 жыл бұрын
hello, a little question, how to have automatic toesCurl within FitSkeleton?
@lenneth1188
@lenneth1188 2 жыл бұрын
when rotating joints u don't need to use the update now button?
@Annatar0
@Annatar0 2 жыл бұрын
I am new to animation and rigging and I was wondering in a case where lets say you decide to modify the Sam model (or any model) a bit. Is it possible to keep the rig and just adjust it and the weights so you dont have to do the process all over again?.
@Kira-oo8iu
@Kira-oo8iu 2 жыл бұрын
I have a character from Character Creator/iclone. Is it possible to create a rig using using your tool on existing skeleton from Character creator?
@MrJones002
@MrJones002 2 жыл бұрын
Out of interest, can this rig be exported into a games engine like UE5 even with the Corrective shapes? Mainly asking since obviously UE5 doesnt accept certain rigs features and a lot of Feature and Game rigs are different. Would this rig be able to be exported into UE5 or no?
@black-wolf5416
@black-wolf5416 Жыл бұрын
Actually there is no corrective shapes here in thus rig. Even if it has, I don't know how true this is, correctives shapes supports in UE5.
@atefezare5623
@atefezare5623 2 жыл бұрын
is there a tutorial for face rigging as well?
@saravokbaalspawn2060
@saravokbaalspawn2060 2 жыл бұрын
Hi there. Is it possible to combine the biped rig with just the wing and tail of the dragon rig? For example, a biped creature with dragon wings and tail?
@mhhasib7
@mhhasib7 2 жыл бұрын
Where will i found the Model file?
@RonnieMirands
@RonnieMirands 2 жыл бұрын
A real human scanned body will not be 100% symmetrical. That will cause some probs with Advanced Skeleton?
@ZiKeriS
@ZiKeriS 2 жыл бұрын
Do I need to sort out the order of my secondary bones before importing into UE5?
@koganbros.9351
@koganbros.9351 2 жыл бұрын
YAA NEW VIDEOS!!! THXS GUYSS! CAN YOU MAKE A VIDEO OF HOW I CHANGE THE PIVOT OF THE ROOT *TO PUT IN MID BODY* FOR FLIPS AND SOUCH
@AdvancedSkeleton
@AdvancedSkeleton 2 жыл бұрын
Here is a link that might help answer your question: kzbin.info/www/bejne/mKuZlGaYo6unj9U
@nurmyrat2107
@nurmyrat2107 2 жыл бұрын
Amazing tutorial, thank you so much for your advanced Skeleton. Its the best and easiest tool for rigging in this planet. I really wanted to ask is it possible to export advanced rigs to blender like you exported to unreal control rig, so we can animate in blender like in maya?
@srod8509
@srod8509 2 жыл бұрын
Thank you, for this.
@olivierschmitt37
@olivierschmitt37 2 жыл бұрын
Thank you, is very nice!!
@peter486
@peter486 2 жыл бұрын
can you make a decent rigging from Scratch to Unreal 5 All steps. thiusd is sily when 10 % accualy understand besides Power users.
@JasonAdank
@JasonAdank 7 ай бұрын
I wish this worked properly for Unreal Engine. It makes a great rig for maya. But Ive tried three different times using this to get the same model rigged in both Maya and also into UE, and the UE part of it has a hell of alot of errors. The UE template in Maya itself generates Mel script errors when you select it. Though it seems to still work. But then import the model into UE and get a bunch of errors regarding the skeleton and have to merge bones. Still kind works until you try and bring in the control rig python, and all the controls drop to the floor. In the control rig blueprint, all of the nodes have warnings caling for joints that dont exist (naming convention). And though I used the UE5 manny skeleton template, if I try to use the default UE Manny control rig, the head controls dont work correctly. PLease for the love of God, check the code in this plugin and make a new tutorial on how to get a rigged model using the UE5 manny template into unreal without errors. This is such a great system, but the fact I doesnt work correctly with UE is a massive bummer.
@aali3633
@aali3633 2 жыл бұрын
does Unreal recognize it?
@huch241
@huch241 2 жыл бұрын
Unreal Engine doesn't recognize it, sad
@sivapandianreffreference
@sivapandianreffreference 2 жыл бұрын
Thanks so much,
@杨海林
@杨海林 Жыл бұрын
thanks
@海岛奶爸
@海岛奶爸 2 жыл бұрын
Thank you
@bananacomputer9351
@bananacomputer9351 2 жыл бұрын
Awesome
@mvedernikov
@mvedernikov 2 жыл бұрын
вы - крутые чуваки, и делаете крутую штуку!!!
@chen521880
@chen521880 2 жыл бұрын
nice
@pkdjd
@pkdjd 7 күн бұрын
good
@unity3d313
@unity3d313 2 жыл бұрын
了不起
@abdelkarimkeraressi1418
@abdelkarimkeraressi1418 2 жыл бұрын
now im in Blender. when i tried Maya about 2years ago i see your plugin it was nice. i was wondering if your addon it was on blender. but i found there is like autorig pro in blender also rigify its amazing in blender free facial and body and customable. take alook on them if you see your addon give more to the community make it for blender. goodluck .yyou plugin is amazing .
@TheDeathoxide95
@TheDeathoxide95 Жыл бұрын
Hello I have a question, I have model made with advance skeleton , I am facing a scaling issue so I am trying to re rig it. Is there a way where I can re use the Fit Skeleton? The fit is not being recognized by advance skeleton
No More Jelly Elbows! - Advanced Skeleton's Slider Joints
22:01
Animator Artist Life
Рет қаралды 28 М.
The FaceSetup
55:37
AdvancedSkeleton
Рет қаралды 64 М.
Мясо вегана? 🧐 @Whatthefshow
01:01
История одного вокалиста
Рет қаралды 7 МЛН
Сестра обхитрила!
00:17
Victoria Portfolio
Рет қаралды 958 М.
I Tested Instruments from the FUTURE
15:15
Landen Purifoy
Рет қаралды 130 М.
CharacterCreator4
2:39
AdvancedSkeleton
Рет қаралды 3,7 М.
I MADE the STRANGEST footballs!
13:29
Jack's Fun Shack
Рет қаралды 79 М.
Character Rigging in Maya with Advanced Skeleton (FOR ANIMATORS) - Part 01
17:13
Character Rig - Corrective Blendshapes
17:09
cornReece
Рет қаралды 5 М.
Hair rigging tutorial
5:56
fahjung
Рет қаралды 42 М.
Copy Mocap from Motionbuilder to Maya's Advanced Skeleton
21:41
Scott Easley
Рет қаралды 28 М.
General overview of AdvancedSkeleton
44:07
AdvancedSkeleton
Рет қаралды 151 М.