Thanks for your contribution to the community. It is priceless.
@holowatts3 жыл бұрын
SAVED ME YEARS MY GUY THANK YOU!!!!
@ccordero3 жыл бұрын
This is AMAZING thanks a lot for creating this. Looking forward for the next update and video
@alejandrohuerga77362 жыл бұрын
Damn! your Blender knowledge is over 9000!
@faqizogli2 жыл бұрын
this is just amazing, thank you for your excellent job, please keep working on this addon, this is really huge thing, thanks again
@aumhren3480 Жыл бұрын
fingers ik tip alone is worth a ton, just what i needed. though i need to figure out how to enable finger ik rotation, out of the box only transport works. thx for sharing, have fun, aum, s love nia
@close2animation2 жыл бұрын
awesome addon! makes retargeting from IPI way easier.
@TherealBrandon2 жыл бұрын
Amazing ! I've been looking for something like this for a decade ! is the addon working with blender 3.0 ?
@BallsAndNinjas2 жыл бұрын
Hi, yes the addon works with blender 3.0. I have noticed that the options of Extract Metarig are no longer interactive because of changes in the API. Too bad, but it's a minor inconvenience
@TherealBrandon2 жыл бұрын
@@BallsAndNinjas Thank you so much !
@nao9903143 ай бұрын
When binding other imported animations, the existing animations are overwritten. Since it's the old UI, I don't know where to set it.
@iGambitoi2 жыл бұрын
You are the GOAT!
@imateria90882 жыл бұрын
fantastic work, thank you very much!
@Monkok3D3 жыл бұрын
I join other commenters, this is incredibly amazing, thanks to Todor ToshiCG for pointing me to this video. Could you probably expand this to work with character creator 3 armature?
@BallsAndNinjas3 жыл бұрын
Hi, thank you! I should ask for a sample to the devs, it should be possible
@3dwithshubham2 жыл бұрын
Great tutorials man special last tips are great 🤩👍
@Panundrum2 жыл бұрын
in the constrain to active Armature. Source "Rigify IK controls" and "Match Target Transform" do not exist in the dialog. Neither does the Mismatching threshold option. Using blender 2.93 and 0.1 release of your addon. EDIT: I went to your github and Clicked Code --> Download on the top right and that seemed to be all your latest changes to the script. Since releases only had 0.1
@BallsAndNinjas2 жыл бұрын
Hi, they are going to be in the next version. You can download the development version pushing the Code button, or a .zip from here drive.google.com/file/d/18A4iQBW2CThGrOwi_AImX1mkE-TgL4eM
@PLAYER_PRO Жыл бұрын
Production ❤
@sqtrtoot11 ай бұрын
Great addon, but when will it work with Blender 4.0?
@BallsAndNinjas11 ай бұрын
Hi, I have fixed it for 4.0, will publish it soon! :)
@merJ23 жыл бұрын
Good stuff dude !!
@aumhren3480 Жыл бұрын
thx for sharing, love the addon, huricane kick rules, lol. have fun, aum, s love nia
@coltonwastaken56442 жыл бұрын
This is amazing thank you!!! :D
@ms.aproject42102 жыл бұрын
hi, I like your tutorial! May I know if it's possible if I add more extra animations (if I accidentally left out some when importing or try to add new ones) from mixamo to rigify. Or do I need to redo the steps all over just to add couples of these animation?
@BallsAndNinjas2 жыл бұрын
Hi, thanks! If the rigify armature is still bound to the mixamo one, you can import more animation and they will be available. If you have already cleared the constraints, then you will have to redo all the steps. Next version will remember the rig types, I'm fixing a few bugs and I would like to release it in the upcoming weeks
@ms.aproject42102 жыл бұрын
@@BallsAndNinjas Does it mean I can add it before I proceed to baking the action right? I'm doing an animation for my finals and struggling to understand with technical issues so thank you for this 😊
@BallsAndNinjas2 жыл бұрын
@@ms.aproject4210 yes that's correct: my bake operator will bake all the animations that fit that rig. Or at least it should, let me know!
@ms.aproject42102 жыл бұрын
@@BallsAndNinjas hi again sir. I encounter some problems I hope you can help me. So I rig my model using rigify add-on, and convert rigify game friendly, n export as fbx. But when I import it to mixamo, it says "unable to map your existing skeleton". How can I fix it?
@BallsAndNinjas2 жыл бұрын
@@ms.aproject4210 Hi, did you use "Convert Bone Names", from Rigify to Mixamo before the export? Did you make sure to export only the Armature and the geo? Does the model have many shaders? You can try to import your .fbx in blender and see if it contain more Armatures/Chains. You can also try to export only the Armature: if it loads in Mixamo, than it was something in the geometry or shaders
@jameshy43592 жыл бұрын
Help!! What can we do without that" constrain to active armature" menu in the Expy-Kit0.2 ! :(
@jameshy43592 жыл бұрын
Thank you and I hope you can teach me
@BallsAndNinjas2 жыл бұрын
Hi! Please use "Bind to Active Armature" under "Binding", see next video for more info about the update
@jameshy43592 жыл бұрын
@@BallsAndNinjas When is your next video coming out? I'm looking forward to it.
@BallsAndNinjas2 жыл бұрын
@@jameshy4359 Hi, the video about v0.2 changes is online kzbin.info/www/bejne/e4ern5KwnN2nfrs I don't know about the next one, all I can say is.. it's not ready yet! :|
@NikoBelic42 жыл бұрын
Hey there, i was wondering what the current updated version for "Rigify IK Controls" would be, in the latest version of your add-on?
@BallsAndNinjas2 жыл бұрын
Hi, now "Rigify Controls" does both IK and FK
@benediktmeyer Жыл бұрын
great video, but expy kit does not show up, i reinstalled it, renamed it, but still not working :(
@BallsAndNinjas Жыл бұрын
Hi, if the addon is enabled the menu should show up when in pose mode. If blender is configured with right-click select then the W key displays the context menu. If none of that helps, can you find any error message in the system console?
@benediktmeyer Жыл бұрын
@@BallsAndNinjas thank you! i could not find it because i did not press "W". the binding does not work for me, what i am doing wrong?
@BallsAndNinjas Жыл бұрын
@@benediktmeyer Hi, I need to check the scene to know for sure. You can join discord and send me the .blend file if you wish
@kleber19832 жыл бұрын
This is great. thank you so much!
@BallsAndNinjas2 жыл бұрын
Glad you enjoyed it!
@adriel69332 жыл бұрын
It's great video! Really helpful to me. But i have 1 problem when followed the tutorial, i can't find the "constraint to active armature" button when i right click in pose mode. I did select the rigify bone and the mixamo bone. Please help me 🙏 and i use latest blender 3.0
@BallsAndNinjas2 жыл бұрын
Hi, I'm glad you liked it, thanks! The menu has changed a bit, please look for the "Binding" menu under the "Expy Kit" label, then pick "Bind to Active Armature". There is another video that covers the changes kzbin.info/www/bejne/e4ern5KwnN2nfrs
@stalkerkk2 жыл бұрын
How to export rigged animation to unreal, there is no option put back maximo skelton unlike rigify addon, I am not able to export to unreal.
@BallsAndNinjas2 жыл бұрын
Hi, which kind of rig do you have in Unreal? In this video I have exported a rigify character using the "Rigify Game Friendly" option. If you have used a Mixamo or Unreal skeleton in your game, you might import that rig in the engine, bind to the animated rig, bake the animations and export them to Unreal Engine
@TonyMoonwalker-wt4os4 ай бұрын
hi, i succeeded in importing to mixamo, but all the next steps are NO CAN DO, please help me
@TonyMoonwalker-wt4os4 ай бұрын
so when i download fbxm view by 3d viewer default by window, character dont move at all in animation 1 or 2, but in 3 yes it does, but when import to Blender 4.1, there are no keyframes for bones but the one on the first frame, which is like rest mode, not moving anything at all, i tried Conada but the result is a mess, please help me
@BallsAndNinjas4 ай бұрын
Hi, I cannot really see what the issue is from here. Any chance you can send the .blend file over? I'll try and see what I can do. You can join the discord discord.com/invite/HcRyVvfFBD
@valn3d2 жыл бұрын
Hi man, amazing video, i have a question, once i binded the character and the remove contrainst i cannot move my rig anymore, do you know why this is happening?
@BallsAndNinjas2 жыл бұрын
Hi, are the controls stuck, or moving the controls won't have any effect? In the first case, some constraint might still be there. In the second, all constraints have been removed. If you want, you can delete the mesh and send me the armature
@coltonwastaken56442 жыл бұрын
What is the updated "constrain to active armature", I can't get it to work, I've tried everything in the addon, I've got version 0.2.1
@BallsAndNinjas2 жыл бұрын
Hi, that function has been moved to Binding->Bind to Active. Sorry for the inconvenience, some shift was required while in the process of adding features
@coltonwastaken56442 жыл бұрын
@@BallsAndNinjas that's great thank you, it's an amazing addon :D
@TheNaevio2 жыл бұрын
Hi, got this addon installed, where I find the pose menu if I'm still using blender 2.7x keymap/interface? right click doesn't do anything in older interface but if use new blender interface it appear. but I can't work with blender new interface
@BallsAndNinjas2 жыл бұрын
Hi! If you have set right click selection, the W key should make the context menu appear. I haven't tested 2.7x, please let me know if it works: I would be surprised!
@TheNaevio2 жыл бұрын
@@BallsAndNinjas ah right! that's solved my problem thank you! I'm using 2.93 but with old keymap since I can't drop speed and learn new interface. thanks again the tools really helped
@lamii832 жыл бұрын
Rigify IK Controls, Rigify FK Controls cannot be found. I went to the link above and tried to re-download and install the latest version over and over again, but the result was the same. I still can't find the IK and FK controls items. Blender is version 2.93 and the latest version with addon 0.1, I don't know why it doesn't work.
@BallsAndNinjas2 жыл бұрын
Hi, I have unified those: Rigify Ctrls will handle both. More about that in my next video
@scrumartist2 жыл бұрын
on the most recent version of expy addon what's the option to choose since there is no plain 'Rigify' option its just: Rigify_Metarig Rigify_Deform Rigify_Controls any help would be appreciated.
@BallsAndNinjas2 жыл бұрын
Hi, Rigify Controls is the one to use with the new system. With version 0.5 Expy Kit is based on custom mappings and presets kzbin.info/www/bejne/l6a3nHh7gJt3o9E Every control mapping can specify a deform mapping, so the Controls rig usually contains the other one Cheers!
@scrumartist2 жыл бұрын
@@BallsAndNinjas that is very cool, my mistake for checking an older video, this is actually pretty powerful now since you can map it easily to presets and custom configs! good job!
@YouInVR2 жыл бұрын
Great video. Super informative.
@BallsAndNinjas2 жыл бұрын
Glad it was helpful!
@delko000 Жыл бұрын
epic content
@MarcV_IndieGameDev2 жыл бұрын
What the best version of blender to use this add-on on ? Does not appear to work with version 3.1.2.
@BallsAndNinjas2 жыл бұрын
Hi, 3.1.2 would be the better version. Where is it failing? Perhaps I have left something out
@MarcV_IndieGameDev2 жыл бұрын
@@BallsAndNinjas Installed fine, following the tutorial. No context menu appears when right clicking. I followed clearly few times and nothing is showing. So it could be something on my end (most likely doing something wrong) I did find an alternative add-on using Rokoko match animation.
@BallsAndNinjas2 жыл бұрын
@@MarcV_IndieGameDev hi, if blender is set to use right click select, the context menu is invoked with the W key. If blender does display a context menu but my entries are missing, you should be able to find some errors in the console window. Cheers!
@MarcV_IndieGameDev2 жыл бұрын
@@BallsAndNinjas I temporally disabled my blender folder in AppData to make fresh blender, and only installed this add-on, and it's working fine. So, it's 100% my end! millions of add-ons installed, there will be a conflict with one of them. Cheers for the feedback!
@TherealBrandon2 жыл бұрын
could you by any chance do a video to explain how to import the character and animations in UE4 ?
@BallsAndNinjas2 жыл бұрын
Hi, by all means I want to make UE4 videos. January's been wild and I'll release a new version of Expy Kit on February. I'll work on UE videos that can be hopefully published in March
@TherealBrandon2 жыл бұрын
@@BallsAndNinjas ok great news I'm looking forward to it ! love your videos man !
@catmakesmusic1822 жыл бұрын
is addon free? great video! subbed.
@BallsAndNinjas2 жыл бұрын
Hi, thanks and welcome on board! This add-on is coffee-ware, you can download it from github. Link to the last version github.com/pKrime/Expy-Kit/releases/download/v0.2.2-alpha/Expy-Kit_v0.2.2-a.zip People who feel like contributing to the cause can buy me a coffee to keep my brain in activity! Cheers!
@catmakesmusic1822 жыл бұрын
@@BallsAndNinjas thank you!
@fenderstratttt2 жыл бұрын
@@BallsAndNinjas what does coffee-ware mean?
@BallsAndNinjas2 жыл бұрын
@@fenderstratttt it's when an add-on is given away for free, but the author accepts donations on buy-me-a-coffee not sure this definition exists :)
@fenderstratttt2 жыл бұрын
@@BallsAndNinjas thank you i got it!
@uzoigweblessing56273 жыл бұрын
Nice work, almost everything worked out but after the constraint the riggfy dose not follow the mixamo animation please help
@BallsAndNinjas3 жыл бұрын
Hi, please make sure that you chose either Rigify IK or FK controls as source rig, not just Rigify (that's the deformation bones). Also, the operator will leave out controls that are already constrained. You can delete all meshes and send me the .blend file with just the armatures if you wish
@uzoigweblessing56273 жыл бұрын
Okay thanks
@poochyboi2 жыл бұрын
are we able to send you a blend file of my character from daz3d that im trying to do this method...it keeps telling me skeleton cant be mapped. i was wondering if you knew a work around for it...
@poochyboi2 жыл бұрын
update: i got it to work!! let me know if you want the answer but you CAN do this with genesis 8 DAZ3D chars using this technique.
@BallsAndNinjas2 жыл бұрын
@@poochyboi oh yes, pretty please share! There are many people asking me about Daz, but I don't know it very well
@poochyboi2 жыл бұрын
@@BallsAndNinjas i'll try to make a video tutorial and link it here if possible.
@hydr4v1nk73 жыл бұрын
there is no "Rigify IK Controls" option when constraining... just "rigify" and it does not work when doing rigify -> mixamo... otherwise this is perfect.. only like two bones of my model sync in the animation.. how do i get the rigify IK controls option?? please help..
@BallsAndNinjas3 жыл бұрын
Hi, this sounds like an old version of the script: "Rigify" will only work if there are no constraints on the deformation bones. Please make sure you have the latest version
@hydr4v1nk73 жыл бұрын
@@BallsAndNinjas thank you so much for answering.. well the last version seems to be 0.1 .. i have that one... still nothing :( could you maybe upload it anywhere and send a link in a dm or something?
@hydr4v1nk73 жыл бұрын
@@BallsAndNinjas nevermind, i just removed all constraints as you said. thank you so much.
@BallsAndNinjas3 жыл бұрын
@@hydr4v1nk7 Glad you sorted it. I haven't bumped up the version yet, I should check the operators.py inside your folder and see if it contains all the skeleton types. There are still bugs, but that types don't show up is new. I will be on the look for similar issues
@evilkoolade2 жыл бұрын
the only thing i can get to work is renaming i can't even get a miximo rig to follow a mixamo rig without exploding on bind i have re followed step by step multiple times its not working
@BallsAndNinjas2 жыл бұрын
Hi, if you find a way to send me a .blend with the rigs I will check it, you can join the discord server for that. P.S: please try using "No Matching" transform when binding between same rigs
@evilkoolade2 жыл бұрын
@@BallsAndNinjas I'll see if i can do that
@evilkoolade2 жыл бұрын
@@BallsAndNinjas I think I figured it out the control rig is required
@BallsAndNinjas2 жыл бұрын
@@evilkoolade great, let me know how it works!
@videopro__3 жыл бұрын
Does this work with only blender 2.9 cus there seems to be a problem with it in 2.8
@BallsAndNinjas3 жыл бұрын
played a little bit now, it seems to work despite the initial warning. Let me know if anything goes wrong
@poochyboi2 жыл бұрын
is it possible to transfer maximo animations to rigify in blender? i want to be able to use mixamo animations for my blender character that uses rigify rig. also, if it is possible, i would like to save those animations in blender to be used in all my blender characters with the rigify rig. is this all possible?
@BallsAndNinjas2 жыл бұрын
Hi, following this video and the others in the series you should be able to convert your rigify character and upload it to mixamo. From there, you can import the downloaded animations in blender, bind the rigify controls to them and bake them to have your rigify animations. Using the same animations on all your characters is a bit different: if your characters don't have the same proportions and rest pose, you will be better off repeating the procedure for each of them
@poochyboi2 жыл бұрын
@@BallsAndNinjas uhh...why do i have up convert rigify char and upload to maximo when i have to import the animations into blender and bind rigify controls to them anyways?
@BallsAndNinjas2 жыл бұрын
@Dick Piano this way we let mixamo handle the retargeting, and we end up with animations that are already proportioned for our characters. Also, we can use mixamo options like "arm space" and mirror
@poochyboi2 жыл бұрын
@@BallsAndNinjas oh that's very complicated. Thanks for the reply but I don't think it will a viable step for me because I simply want to test my new rigged character in blender with some ready made animations.
@BallsAndNinjas2 жыл бұрын
No worries @@poochyboi ! I plan to internalize retargeting in the future, come visiting every while
@JingleChilds3 жыл бұрын
Nice vedio and this vedio will help me alot and thanks for this
@BallsAndNinjas3 жыл бұрын
Glad you liked it, share your work if you wish, and stick around for more tips!
@videopro__2 жыл бұрын
Hey when ever I try to bind the rigify armature to the mixamo armature it's has some really weird mesh stuff
@BallsAndNinjas2 жыл бұрын
Hi, if you have downloaded the "without skin" .fbx, please try different settings for the "Match Transform" parameter. Otherwise I will need more information
@videopro__2 жыл бұрын
@@BallsAndNinjas can i reach you through discord
@BallsAndNinjas2 жыл бұрын
@@videopro__ Sure! Follow the link and join the tribe discord.gg/HcRyVvfFBD I will reply tomorrow though: it's late here
@rugged9802 жыл бұрын
This is great! I am subscribing right away. Please can this work with MakeHuman MHX rig? Can you give a tutorial on this if it works? Thanks
@BallsAndNinjas2 жыл бұрын
Hi, thanks! I'll work on extended rigs during the Christmas holidays, at the moment it's not possible to add rig types without changing the code
@rugged9802 жыл бұрын
@@BallsAndNinjas I will wait for it.
@rugged9802 жыл бұрын
@@BallsAndNinjas I am using blender 3.0 with your latest addon, but after converting mixamo rig to rigify, when I follow the the transfer motion from mixamo to rigify it is not working. What could be the course?
@BallsAndNinjas2 жыл бұрын
@@rugged980 If nothing happens at all it can be: - Choosing "Rigify" rather than "Rigify Controls" - Existing Constraints on Controls - Wrong selection order, right order is select static, select animated, execute bind. Does any of that help?
@rugged9802 жыл бұрын
@@BallsAndNinjas Installing the EXPY Kit addon, does it require any other approach than the normal blender addon installation? I continue to get weird result even in different versions of blender including the recent blender 3.0.
@satg3d152 жыл бұрын
how to rename the fbx import from UE? (Mixamo works well)
@BallsAndNinjas2 жыл бұрын
Hi, you mean using the "Rename from fbx.." operator? I have just noticed that it doesn't always work and will check it better, but it's not like it doesn't work at all. Just to be sure: did you fill the "Starts with" option in the import settings?
@uhuhhuuhu3 жыл бұрын
Thx! How to apply root, would you do a tutorial about it?
@BallsAndNinjas3 жыл бұрын
Hi, Root Motion part 1 will be in the next video, probably next week
@uhuhhuuhu3 жыл бұрын
@@BallsAndNinjas ❤
@tarkalciol19683 жыл бұрын
does this work only with the default human meta rig?
@BallsAndNinjas3 жыл бұрын
Hi, the mixamo part requires a human character. At present, only Rigify Human, Unreal Mannequin and Mixamo are known to the addon. The Game Friendly and Bake utilities work with other Rigify rigs as well, like quadruped and bird
@Justpostitlikethat3 жыл бұрын
Awesome. can you add mixamo to daz ? would be great
@BallsAndNinjas3 жыл бұрын
Hi, I'll download a daz character and see how it works, it should be feasible
@clobertube Жыл бұрын
can you do a tutorial on metahumans
@BallsAndNinjas Жыл бұрын
I can look into it, what would you like to see?
@arielshpitzer2 жыл бұрын
it flipps the hands 180 degrees now my model does the same stuff as the animation but with his hands behind his back... wtfffffffffffffffffffffff
@BallsAndNinjas2 жыл бұрын
Hi, have you tried the "Match Bone Transform" option? If you find a way to send me a .blend file I'll take a look: no need for the full model, just the two armatures
@arielshpitzer2 жыл бұрын
@@BallsAndNinjas i spend like the past 4 days trying to understand how to convert rigify back and forth from mixamo. Watched more than 20 tutorials. The interface on 3.0 is different.
@BallsAndNinjas2 жыл бұрын
@@arielshpitzer oh yes, the addon is still alpha so it changes often. Please, refer to my later videos for a more recent overview kzbin.info/www/bejne/e4ern5KwnN2nfrs I know, this adds to the stack of tutorials, but I'm sure all you've learned is going to pay very soon
@runningcoyote99723 жыл бұрын
FIRST COMMENT !!!!!!!!!!!! YOU PUNK!!!!!!!!!!!
@BallsAndNinjas3 жыл бұрын
Not sure how it shows to the public, but it looks like someone beat you to it today. Anyway, this is the First Claimed Comment on the channel: approved!
@user-cw3nb8rc9e2 жыл бұрын
Please be a man and stop whispering. Good content, but show some balls and speak to us the way we can hear you! :)