The Mixamo addon needs a special version for Blender 4! ❖Mixamo Addon fix for Blender 4: gitlab.com/x190/mixamo_blender4 ❖Mixamo Addon for Blender 3.6 and earlier: substance3d.adobe.com/plugins/mixamo-in-blender/
@Fightarcade8 ай бұрын
12:57 I tried on that with my 4.0 but there's no "Layers and Protected Layers" on Pose in Data: Objects Data Properties! What should I do?
@yinezahernandez92454 ай бұрын
The same thing happens to me, has anyone found the solution?
@mr.perfectbgm5358 Жыл бұрын
RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners Incorrect armature for type 'skin_jaw'
@madmickey295711 ай бұрын
Could you please update the tutorial? a lot of stuff changed since this blender version and it's still a nightmare to rigg face🥺
@CGDive11 ай бұрын
This tut should still work fine with the latest version of Blender.
@LFA_GM2 жыл бұрын
This is by far the best tutorial about rigging. Thank you so much for such awesome content. Keep up the good work.
@chidozietochukwu3072 Жыл бұрын
To be honest this is one of the most helpful and best tutorial video I have seen. No issues following along, you didn’t perform any magic like most KZbinrs. It was just perfect.. bless up man, you rock!
@CGDive Жыл бұрын
Glad it worked for you. You probably know blender quite well. Many people seem to find this video complex and difficult to follow :)
@Worldslegion2 ай бұрын
👍👍 I had to downgrade from Blender 4 to Blender 3 & all the things working fine. Thank you so much Sir.
@4DSmith Жыл бұрын
Hi Todor, Thanks again for answering my questions I had. Just out of my curiosity, how would you update your face rig once they have been joined? Just notice that some bones I have placed a bit off but couldn't find anywhere to update it and adjust.... Will be very appreciated if you could point out a way or any tutorial you have made previously.😄
@CGDive Жыл бұрын
Personally, I'd just start over.
@4DSmith Жыл бұрын
@@CGDive that’s what I am thinking…couldn’t find anywhere to tweak that. Thank you.
@toapyandfriends2 жыл бұрын
I looked everywhere in blend swap for girl that you said you got off blend swap can you put a link for it 'cause I'd really like to download her
@CGDive2 жыл бұрын
There are many variations. It's one of them blendswap.com/search?keyword=sintel
@4DSmith Жыл бұрын
One of the best rigging tutorials so far! I am following your steps and somehow the mesh and the deformed bones do not work as what you did (assign weights to face bone) Is there any idea why this could happen? Thanks in advance if you could let me know any possibilities of my issues.☺
@CGDive Жыл бұрын
When you parent with automatic weight, did you get a warning at the bottom of the screen?
@4DSmith Жыл бұрын
Hi @@CGDive , yes it does...thanks for reminding me the prompt, I have totally forgotten to look for the error...It is "Heat Weighting: Failed to find solution for one or more bones". I have resolved it by un-parent parts and it worked! Thanks again for your reply and this decent tutorial!
@CGDive Жыл бұрын
@@4DSmith awesome!
@AdrianEXE Жыл бұрын
For anyone struggling with automatic bone weights, trying *merging by distance* in *edit mode* , then going to *object mode* selecting any parts of the mesh that may be separate but still part of the face, then go to *weight paint mode* and follow the same exact directions from the video. That helped fix the following error: *Heat Weighting: Failed to find solution for one or more bones*
@CGDive Жыл бұрын
Yep, sometimes it helps.
@sreeananthakannan Жыл бұрын
am facing the same issue, but for me it's not working, any other suggestion on this to resolve Heat Weighting
@redzeroo6068 Жыл бұрын
I could kiss both you lads! Thank you so much for the tutorial and this bit of information!
@Biblebite-f1c Жыл бұрын
Anyone can help me with this
@Nkanyiso9410 ай бұрын
If this method doesn't work, try to avoid grouping the facial rig and the mixamo rig on the same layer therefore you should skip this part 12:00.
@elladesigns9609 Жыл бұрын
Not sure if you can help but the layers in 3.5 no longer look like this. The face rig now only has 2 hollow circles in the top left under Layers. The same is the case for the rig for the body so it's not clear how to reorder them. They now look like this: Face Rig: 2 hollow circles in the top left under Layers, 4 in the bottom right in the opposite panel. 2 in the top left under Protected Layers and 4 in the bottom right on the opposite panel. Body Rig: 2 hollow circles in the top left under Layers, 1 in the top left in the opposite panel. 2 in the top left under Protected Layers and 1 in the top left under the opposite panel.
@stylie473joker52 жыл бұрын
This tutorial is worth hundreds of dollars if not thousands as i would never have guess every step right a thank you would not be enough so a million thank yous
@EmptrixАй бұрын
Could you advice why wouldn't this face rig work in games e.g a game made with Unity? If so, what would than work?
@TopF47KideАй бұрын
Thank you for the video. Unfortunately, it didn’t work for me. I’m using Blender version 3.6.1, and the face control doesn’t appear even though I followed everything from the first second until 11:09. 😭😭
@ptt6198 ай бұрын
Please help me. On 13:40 I did exactly as you said and parented the "ORG-face" bone to the "mixamorig:Head" bone, but for some reason when I move the head controls the face controls don't move at all. I'm using blender 3.5 (I had to downgrade from 4.0 because the mixamo plugin doesn't even work properly in that version). This whole process is just so confusing 😭😭
@fg5942 жыл бұрын
You know I love you right???? You are thee shit dude! Ive gotten everything you have made including the tutorials
@CGDive2 жыл бұрын
Haha, thanks for all the support, mate!
@lunalarkgames21979 ай бұрын
Assigning the left eye to the DEF-eye.L is not working to control the eye. Is this meant to match a certain bone in one of the layers? If so I can't find it. I'm using 2.83.4. I"ve been struggling to get this working for months.
@dimanesterenko1162 жыл бұрын
Please help! I must be confused or stupid. But in my tab (Object data properties) I have no tabs (Rigify Buttons , Rigify Layer Names and Rigify Bone Groups). I have version 3.2.1. How can I separately select facial bones? Thank you.
@CGDive2 жыл бұрын
Sounds like you haven't activated Rigify. Please go through my basic Rigify training kzbin.info/aero/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx
@LiyaLe-j2t6 күн бұрын
how to connect face bone to body in blender 4.1 I don't see any layers and protected layers . can any one help me to fix the problem.
@viktoranisimov2318 Жыл бұрын
Hey, Great tutorial ths a lot! I've spotterd a error at the final stage when i'm trying to retarget animation nothing moves except pole targets of the rig, anyone knows solution? rig works totally fine on its own.
@infotoons2122 жыл бұрын
I needed exactly this! Thank You!
@St4tues2 ай бұрын
i dont have the layer and proper layer layout is it normal?i am on blender 4.0
@arib_13 ай бұрын
thanks a lot bro i stuck in that problem from April the rigging problem not only 1 but a lot of
@drissimohamed19202 ай бұрын
hi.... the armature and rig seems to be fused somhow i can't hide the bones
@Chjejfjhchjcjc2 жыл бұрын
Thank you so much sir for this informational video. By watching this video my all concepts about face rigging are clear know. Waiting for you more nice tutorials like this
@williamtolliver7492 жыл бұрын
YOOOOO LMFAO. I was JUS TNOW tearing my hair out tryna learn this
@CGDive2 жыл бұрын
Good timing :)
@1ericedwards Жыл бұрын
AWESOME VIDEO! Some troubleshooting I had to face with this was parenting the "ORG-face" to the "mixamorig:Head" bone. It did NOT want to work no matter what I tried. I sunk several hours into this and trying various google searches. Armature stuff is REALLY REALLY tedious and prone to breaking. The face was just not following the rest of the skeleton properly when I went to pose it, and it would bend and contort the face mesh in gross ways. I did get it to cooperate eventually though. If you have the same issue as me here is what I did in Blender 3.5 to work around this. POSE MODE> select the "Org-face" bone > Bone Constraint Properties (in the Properties Menu underneath the bones tab) and > Add Bone Constraint > Child of (picked the "mixamorig:Head") and it finally follows the skeleton properly. I'm still new to rigging and all its pitfalls and I KNOW I screwed up stuff along the way, but I'm happy to finally have the result I was looking for!
@alonsoswer Жыл бұрын
Thanks for this! You save me a lot of time... I've was already struggling with this.
@ryenis Жыл бұрын
can this process work with adding a face rig to a normal rigify rig?
@isimsiz63572 жыл бұрын
Hello I am getting the error "Bone Heat Weighting: failed to find solution for one or more bones" when i try to assign weights to bones. What am I doing wrong?
@CGDive2 жыл бұрын
You are not doing anything wrong. It's a common problem where Automatic Weights fail. It usually means that your mesh object has messy geometry or simply many overlapping meshes. I'll make a video about this soon!
@karolledzinski7107 ай бұрын
This work flow can not be used anymore, it's to complicated. Insted of doing it I would rather simplyfy this process by working around vertex colors...
@CGDive7 ай бұрын
I mean, do what you want :) The process has always been complicated but it still works.
@xeyzon66172 жыл бұрын
I have a problem that when I press the "Generate Rig" button, the rig is created in the wrong place. What to do?
@CGDive2 жыл бұрын
Do you mean for Rigify? The pivot point of the metarig has to be in the center of the world. In object mode, press Ctrl+A > All Transforms. Then generate again.
@KUREHA3D Жыл бұрын
hi team! i had a quick question about this. i know at the end you said it isn't "game ready", but does this mean i can't use it for animated films in unreal? i don't need to use unreal animations or replace the unreal mannequin with my character, i'm simply trying to make a movie lol.
@CGDive Жыл бұрын
Give it a try. You may experience weird face deformations after exporting to your game engine. If you do there is a solution. I have a whole playlist about that. kzbin.info/aero/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3 In particular watch the video about our addon wich automates the process kzbin.info/www/bejne/n4ulqWR_bNugh5I
@pansitostyle9 ай бұрын
14:20 isnt working for me, following all these steps carefully, until 14:48 step doesnt work, i can't assig automatic from bones
@nacht50338 ай бұрын
you're using 4.0?
@SpaceDynasty2 жыл бұрын
you didn't tell us how you transferred the weight and I think mixamo characters wont work cos they are not designed to open their mouth. thanks anyway.
@CGDive2 жыл бұрын
Mixamo does not have face animation but other than the body animations will work.
@ASMRMakeupSpa Жыл бұрын
hi, i have followed everything, but the face control not working.... please help me ...
@CGDive Жыл бұрын
I need more info to help.
@williamkingham33038 ай бұрын
Love this tutorial, but for some reason, when I do the right eye and type DEF-eye.R and apply it, the eye doesn’t do anything still.
@CGDive7 ай бұрын
Maybe you haven't parented it to the armature.
@AmalProductions-2 жыл бұрын
you are a blessing to the community
@santhoshmg2319 Жыл бұрын
Awesome👍👏
@drissimohamed19202 ай бұрын
the face rig won't apply i got an error said" no bone collections have UI bottons assigne-please check the bone collections UI sub panel
@CGDive2 ай бұрын
Under Rigify > Bone Collection UI , set UI Row to 1.
@HalkerVeil Жыл бұрын
Switching materials is absolutely unacceptable. Why can't anyone come up with a simple pipeline?
@CGDive Жыл бұрын
:/
@StanFordVideoChannel6 ай бұрын
hi and thanks, I get the following error when I create the facial rig - RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners Incorrect armature for type 'skin_jaw'
@CGDive6 ай бұрын
See this kzbin.info/www/bejne/noqnq4pph6eIp7s
@StanFordVideoChannel6 ай бұрын
thank you very much @@CGDive
@paulkoshy6971 Жыл бұрын
My current rig has an animation, do I have to compulsorily zero out the rig before adding the facial bones?
@CGDive Жыл бұрын
It would be easier to work that way. Your animation should be still in the file, just give it fake user.
@r6sbandit10 ай бұрын
Soo uh the bones keep getting offsetted and when i move them they dont move and also dwform the org layer
@CGDive10 ай бұрын
Doesn't ring a bell, sorry v
@matuteconors5583 Жыл бұрын
Well, I tried to do it in blender 3.6 and when I get to upgrade face rig, it doesn't generate the face controllers. It doesn't give me a bone problem, it just doesn't generate or can't see the face controllers
@CGDive Жыл бұрын
You probably had this bug. I'd recommend starting over. kzbin.info/www/bejne/jJSqfmRqm8Zpe5I
@BLZ-bp8qv Жыл бұрын
i dont see rigify buttons im in blender 3.6.2 and i have rigify addon added but i dont see rigify buttons what do i do?
@CGDive Жыл бұрын
No idea, something must have bugged out. If you are OK with resetting Blender to default, you can go to File > Defaults > Load Factory Defaults.
@BlueSpinachPackage7 ай бұрын
11:09 I'm very sure I did everything just like the video, but when I generated the rig instead of a face rig I got a single root controller on the foot
@CGDive7 ай бұрын
I am very sure you didn't, speaking from experience. :) I've heard "I did exactly what you did" 100s of times. When I follow up, 100% of the time the reality is that people did not do what I did.
@Maxime66410 Жыл бұрын
I have error. RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners Incorrect armature for type 'skin_jaw' How i can fix this ?
@CGDive Жыл бұрын
See this. kzbin.info/www/bejne/noqnq4pph6eIp7s
@Maxime66410 Жыл бұрын
@@CGDive I see and i fix him, thank you.
@vroshabhisam5582 Жыл бұрын
Thank you for the video ;)
@ЖмыхАирлейнс-о8м7 ай бұрын
you so help[ed me dude, saved me! Cool tutorial, without a long useless speech. GG!
@CGDive7 ай бұрын
Glad I could help!
@Hepworks Жыл бұрын
Can anyone point me in the right direction regarding why when I zero out the control rig all the bones just point up? And then nothing happens when I go to create a control rig
@CGDive Жыл бұрын
Some mixamo armatures have weirdly oriented bones. I mention it in my mixamo videos kzbin.info/www/bejne/rYrUe2p3rqqonsU And more explanation here kzbin.info/www/bejne/a6iueIuhepmhr7c
@MacacoBugio Жыл бұрын
Im having a really hard time painting the eye's weight and i cant find any videos about that, got any tips? im using nothing more then the rigify
@CGDive Жыл бұрын
The method I showed in the video is the most efficient one I know of.
@hafsabano953729 күн бұрын
I have been trying to delete the ear bones and then generate a rig but it gives an error, could you give me an idea about how to resolve it?
@CGDive27 күн бұрын
I know I answered elsewhere but there it is for other people: Delete the whole ear after you Upgrade the face rig.
@devilking49172 жыл бұрын
Sir there is no option of mixamo when import file from mixamo that you have when you prees (N)
@CGDive2 жыл бұрын
Did you install the addon?
@Enano73 ай бұрын
Hello, I cant connect or parent with keep offset the ORG-face bone to the Def head bone
@CGDive3 ай бұрын
Why not?
@peterjoslyn1 Жыл бұрын
This is great however I'm encountering a problem with the eyes and teeth being dragged out of place by the rig. No amount of weight painting solves the issue. Has anyone else seen this happen? Also parts of my mesh seem to be tearing.
@CGDive Жыл бұрын
not sure, sorry...
@peterjoslyn1 Жыл бұрын
@@CGDive it’s fine, sometimes it’s worth doing a mesh clean up, that solved the tearing issue. Also the reason my model was going weird was down to the mesh not being centred to begin with! I’ve tried other meshes and your technique works!
@Marcelmikael Жыл бұрын
oops, my eye bone disappeared in blender 3.3, tried it twice. everything else is working perfectly. thanks sir
@chimdiokwamma6334 Жыл бұрын
Thank you so much for this rig..the only problem is that my eye balls and teeth aren't being controlled by the rig even after doing the vertex group stuff....I don't know if I am doing something wrong..please any extra tip you can give me???
@CGDive Жыл бұрын
I am sure you are doing something wrong, just not sure what exactly :P Are they separate objects? Try parenting them to the armature with Empty Groups,
@chimdiokwamma6334 Жыл бұрын
@@CGDive they are separate objects...let me try parenting them with empty groups
@animaniac77 Жыл бұрын
Would a similar approach work with a rig coming from Accurig?
@CGDive Жыл бұрын
It should but I can't guarantee it.
@kobi26432 жыл бұрын
any idea why my lids controls move far away after joining rigs ? everything else is fine
@CGDive Жыл бұрын
Nothing comes to mind, sorry
@danyzero67432 жыл бұрын
Thanks, it's beautiful and handy
@Type100Films Жыл бұрын
every thing works well but as soon as i move the head the eyes pop out of its socket is there a way to fix this issue?
@CGDive Жыл бұрын
This can be caused by "double parenting", e.g. the eyes meshes are affected by the armature through vertex weights but they are also parented directly to the eye bones. Make sure to only use one or the other.
@Type100Films Жыл бұрын
@@CGDive yeah i figured it out i kept weight painting the eyes when it was the whole head itself that wasn’t correctly weighted which caused the eyes popping out thanks I appreciate I subscribed to your channel your videos have helped alot!
@chazscholton31373 ай бұрын
Where is this character on Blend Swap or how to spell her name to find it?
@CGDive3 ай бұрын
It's Sintel.
@isimsiz6357 Жыл бұрын
Heyy! I am trying to generate the rig but it keeps appear at weird places with missing ctrls. I have tried to change rigify type, applied the transform, did a new face rig but nothing works! Pls help
@CGDive Жыл бұрын
Before you generate the metarig, apply its transforms in Object mode. Ctrl+a > All Transforms
@isimsiz6357 Жыл бұрын
@@CGDive i already did that! Also my version is the newer blender and that super copy thing makes it worse...
@Horseshdl Жыл бұрын
why always something dont work for me :´(
@CGDive Жыл бұрын
:(
@rendarrockbrok23052 жыл бұрын
Rigify all day long over Mixamo, at least if you are importing a DAZ character.
@arjunr755 Жыл бұрын
Hi there ... Im using bledner 3.3 right now and i dont have the rigify samples option for some reason.. can you please let me know how to show it?
@CGDive Жыл бұрын
You do have it but it was moved a bit. First you have to be in Armature Edit Mode. Then in the Armature tab just under the Generate rig button you should see Samples. :)
@arjunr755 Жыл бұрын
@@CGDive thanks bro... You are a lifesaver!
@JepseStream2 жыл бұрын
Thanks for investing so much of your quality time into creating this lesson.
@ilaydasenturk7469 Жыл бұрын
hello, thank you very much for the tutorial. I'm having a problem like this. ''Attaching Face bones to Head bone''. After this step I move the head to try to see if it works and then I control z to make the head straight and the body disappears. Do you have any idea how I can overcome this problem? Thanks again.
@CGDive Жыл бұрын
No sorry, I don't have a ready solution for that. Something is wrong, most likely something with the parenting but it needs to be "debugged" :) If you use discord, feel free to share more info on our server discord.gg/YFH5HUv
@rdawo64088 ай бұрын
😭 thank you!
@АндрейПодоплелов-з3ж7 ай бұрын
Friend! Thank you so much! I kiss your hands)
@CGDive7 ай бұрын
haha cheers!
@whatabow2 жыл бұрын
After pressing Generate Rig, nothing showed up but 4 arrows on the floor.
@CGDive2 жыл бұрын
Are you trying to convert an actual Mixamo rig? What did you do before pressing the button?
@arty22352 жыл бұрын
same problem. Did you fix it?
@CGDive2 жыл бұрын
@@arty2235 Most likely the rig types are missing. I can't tell exactly what went wrong, especially with the updates in Blender 3. But you need to have the Rig type in the face bone. Then for Blender 3 you have to press Upgrade face rig. There are some bugs that can cause you to lose the rig type. If you start over it will most likely work.
@ChrisieAniMates Жыл бұрын
When I get to 13:14 the bones for the face are all over and scattered looking like a porcupine I need help
@CGDive Жыл бұрын
LOL I honestly don't know but I'd check if the scene was applied before joining both rigs.
@spudro5thou Жыл бұрын
I’m having the same issue did you find a solution
@malikradwan7808 Жыл бұрын
Thank you very very much man. That was super helpful
@TheFalconking2 жыл бұрын
When I press generate rig, I have an error and I can´t fix it... what can I do ? I can´t advance anymore....
@CGDive2 жыл бұрын
What error, please be specific :)
@TheFalconking2 жыл бұрын
@@CGDive I only have 2 layers available in the armature layer visibility, without the 3rd I get lost in the next steps and the face doesn´t move after applying the weights.
@CGDive2 жыл бұрын
@@TheFalconking Sorry, I also got lost. :) First it was an error, now something about layers. Can't say much.
@AmirKhan-jd4tm Жыл бұрын
I appreciate your work .I'm so thankful for your help and now i am your subscriber 💖💖
@learntobecomeananimator Жыл бұрын
I really Love this tutorial .....great 😍🥰
@Rinart-sempai Жыл бұрын
Author, can you help I have a problem after merging the skeletons. Namely, the power skeleton of the face was broken
@CGDive Жыл бұрын
I can't help based on that information. It's like saying "my car is broken, how do I fix it?" :D There can be a million reasons :)
@Rinart-sempai Жыл бұрын
@@CGDive Well, let me explain the situation in more detail. When I attached the face skeleton to the torso skeleton (mixamo) via ctrl j. Then in the video, the next step is to bind the parent bone of the facial skeleton to the bone of the head in order to convey the movement of the head to the skeleton of the face. When I click on the end of the table to select the face force skeleton, the face force skeleton appears to be broken (stretched and looks broken). If I continue to work with a broken skeleton, then the mesh also already has an irregular face shape. I tried to fix it but it didn't work
@Rinart-sempai Жыл бұрын
@@CGDive Everything worked out well for me, I just downloaded version 2.93 and set everything up there, thanks for the useful tutorial
@Maxime66410 Жыл бұрын
Now that I solved my problem in this part (13:19), as soon as I join my bones, everything breaks, it goes all over the place.
@CGDive Жыл бұрын
I can't say because I don't know what you're doing exactly. If you use discord, try posting a question on our server discord.gg/YFH5HUv
@hanoiramirezmorgan5804 Жыл бұрын
Buenos dias me puede decir donde descargar modelos 3d?
@CGDive Жыл бұрын
This model was downloaded from blendswap.com (look for Sintel)
@sklatord8182 жыл бұрын
I have 2 error when generate RIGIFY ERROR: Bone 'face': Input to rig type must be a chain of 2 or more bones. Incorrect armature for type 'chain_rigs' RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs [] Incorrect armature for type 'skin_jaw' how can i fix it
@CGDive2 жыл бұрын
You probably disconnected some of the bones which need to stick together. Please watch this video, especially the errors and troubleshooting chapter at the end. kzbin.info/www/bejne/rYeshIecbpioiqM
@sklatord8182 жыл бұрын
@@CGDive thank you so much
@ihan1715 Жыл бұрын
Best video for face rig actually. I made a list on problems you can get and how to fix them 1. If you get a error on mixamo saying "Sorry, unable to map your existing skeleton" try to fill your holes in your caracter. If that doesnt work remove all normal maps from ur material. Dont ask me why but it did work for me. 2. After u imprt your fbx character in ur blender scene and zero out the rig you will need to create a face rig as in the video showing. Dont miss that you have to upgradde your face rig and do that super copy thing. If you having problem with face ctrl then try to rotate the rig to another axis. I got a lot of problems here because for some reason it just worked when i rotated my character and face joints. Also dont forget to apply your objects and even clear it!
@MisterZocker2 жыл бұрын
Can you still use all the mixamo animations after adding the face rig to the mixamo rig? I feel like it wouldn't work because the bones are not the same, no?
@CGDive2 жыл бұрын
It works, try it. The face bones are only attached to the main bones so they don't create any trouble 😆
@CoisasdaLuisaHelena2 жыл бұрын
Can we use this mixamo plugin for other characters even if we didn't import them into mixamo before?
@CGDive2 жыл бұрын
Not really because the addon uses the bone names and orientation of the standard Mixamo rig. :)
@pupuha2 жыл бұрын
Add on mixamo is free?
@CGDive2 жыл бұрын
yep :)
@colocrates503 Жыл бұрын
when I click on generate rig no rig is generated
@CGDive Жыл бұрын
It could be because of an annoying bug in Blender. See this kzbin.info/www/bejne/jJSqfmRqm8Zpe5I
@playingpoetry5071 Жыл бұрын
This tutorial is exactly what I need, but for some reason when I assign weights to the face bones it's not doing anything. I thought maybe I missed a step, but I followed this tutorial about 5 times now and the face rig just doens't work. Does anyone know why that could be ?
@CGDive Жыл бұрын
When you apply the weights watch the bottom of the Blender screen. Does it say "Bone heat weighting error"?
@jitheshkuyyalil Жыл бұрын
Thank you so much! I followed your tutorial to combine the rigs and it really works!
@tokinimo542 жыл бұрын
Hi wanna ask. my blender don't have rigify button anymore, and instead its called rigify generation i think. Right now the button generate rig is unclickable. Would you know what would cause that? Thank you
@CGDive2 жыл бұрын
No sorry, this doesn't ring a bell. Please watch my Rigify playlist if you want to know how I use it. If things are different for you please comment again in the Rigify videos kzbin.info/aero/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx
@raimundoortins1038 Жыл бұрын
Thanks for the tutorial, but unfortunately I can't change the materials, even though I'm doing exactly what it says in the video. The materials are always transparent and I can't change it, it must be a bug.
@CGDive Жыл бұрын
In the material tab, under settings try changing the Blend to Opaque or if you have actual transparent materials you can try Alpha Clip or Blend. Just play with these settings and you should get one that looks good.
@novanexus9112 Жыл бұрын
Everything was fine until i hit CTRL + J and go to editing mode. The character was stop t-posing and instead rotate on other side and the rigify was detach to the face and other rig bones broken. Its fine when i enter to Object mode and pose mode except for editing mode.
@CGDive Жыл бұрын
Can't offer a solution based on the info provided, sorry.
@TopHatTim1232 жыл бұрын
I'm having the same problem as Mar. K. where "after I merge the face and Mixamo rig the face rig deforms horribly". I could send you the Blend File if you wouldn't mind taking a look. If so, should I use your business email in your "About" section?
@CGDive2 жыл бұрын
Before sending any files, please try to solve your problem like Mar. K did. Give it another try. Lately, I am a bit overwhelmed with help requests and I may have to stop reviewing files (aside for some related to my paid courses)
@noahgarcia96522 жыл бұрын
Hey I am using Blender 3.0.1 just like you but the option to upgrade the rig to the new Version never shows up..
@CGDive2 жыл бұрын
First time, I hear this. Start a new scene and create a new Human meta rig (with face). Still no button?
@DavesChaoticBrain2 жыл бұрын
Ouch. Only right at the end do you mention it's not a good process for games. haha. I'm trying rig a few characters) for use in Unreal 5. What's a good set of videos to watch to learn a good process for that?
Thanks for this tutorial, I need to apply this tutorial to a character and then use it in Unity game engine, so will the face animation will work well? Thanks.
@CGDive Жыл бұрын
Rigify is not meant for games so it won't be ideal but you can give it a try.
@dh49232 жыл бұрын
badass, i dont know why i haven't come across this until just now!
@barslan912 жыл бұрын
Thanks! I'm looking forward to the game friendly facerig pipeline tutorial
@RastoDM2 жыл бұрын
Cant wait!
@makeitlastmedia2 жыл бұрын
Let's go
@cgcowboy Жыл бұрын
Everything goes very smoothly with such great instructions. However, when I generate the rig, it shows up at world center (on the floor between the feet of the character) with no pose control over face. No errors. Anyone else seeing this? I cannot seem to get any other result.
@CGDive Жыл бұрын
Before generating the rig, select the face rig in object mode and apply the transforms. Ctrl +a > all transforms.
@cgcowboy Жыл бұрын
@@CGDive That was it! Thank you!!! 🤠
@finnnakashima30842 жыл бұрын
I use blender 3.2.1, and when I generate rig, I didn't get the result like in 11:10 ... Would like to know where I did wrong and solution for that
@CGDive2 жыл бұрын
Can't say for sure. You may find that if you start over it does work.