The Mixamo addon needs a special version for Blender 4! ❖Mixamo Addon fix for Blender 4: gitlab.com/x190/mixamo_blender4 ❖Mixamo Addon for Blender 3.6 and earlier: substance3d.adobe.com/plugins/mixamo-in-blender/
@mayckonwolfАй бұрын
I think mixano addon is not working anymore can someone confirm?
@CGDiveАй бұрын
@@mayckonwolf I can confirm. That is why we made an updated versions :) And the link is in the post you are replying to, haha Here is a video about that: kzbin.info/www/bejne/i3-niZmcgdynp5Y
@EverendeverGroupАй бұрын
Yes, but how do you move items between layers that no longer exist in 4.0?
@CGDiveАй бұрын
@@EverendeverGroup The Layers were replaced with Collections. They work the same way, more or less.
@mukeshverma437026 күн бұрын
@@CGDive sir please make a tutorial blender 4.0 layer option not show.
@chidozietochukwu3072 Жыл бұрын
To be honest this is one of the most helpful and best tutorial video I have seen. No issues following along, you didn’t perform any magic like most KZbinrs. It was just perfect.. bless up man, you rock!
@CGDive Жыл бұрын
Glad it worked for you. You probably know blender quite well. Many people seem to find this video complex and difficult to follow :)
@AdrianEXE Жыл бұрын
For anyone struggling with automatic bone weights, trying *merging by distance* in *edit mode* , then going to *object mode* selecting any parts of the mesh that may be separate but still part of the face, then go to *weight paint mode* and follow the same exact directions from the video. That helped fix the following error: *Heat Weighting: Failed to find solution for one or more bones*
@CGDive Жыл бұрын
Yep, sometimes it helps.
@sreeananthakannan Жыл бұрын
am facing the same issue, but for me it's not working, any other suggestion on this to resolve Heat Weighting
@redzeroo6068 Жыл бұрын
I could kiss both you lads! Thank you so much for the tutorial and this bit of information!
@Biblebite-f1c Жыл бұрын
Anyone can help me with this
@Nkanyiso94 Жыл бұрын
If this method doesn't work, try to avoid grouping the facial rig and the mixamo rig on the same layer therefore you should skip this part 12:00.
@LFA_GM2 жыл бұрын
This is by far the best tutorial about rigging. Thank you so much for such awesome content. Keep up the good work.
@stylie473joker52 жыл бұрын
This tutorial is worth hundreds of dollars if not thousands as i would never have guess every step right a thank you would not be enough so a million thank yous
@ihan17152 жыл бұрын
Best video for face rig actually. I made a list on problems you can get and how to fix them 1. If you get a error on mixamo saying "Sorry, unable to map your existing skeleton" try to fill your holes in your caracter. If that doesnt work remove all normal maps from ur material. Dont ask me why but it did work for me. 2. After u imprt your fbx character in ur blender scene and zero out the rig you will need to create a face rig as in the video showing. Dont miss that you have to upgradde your face rig and do that super copy thing. If you having problem with face ctrl then try to rotate the rig to another axis. I got a lot of problems here because for some reason it just worked when i rotated my character and face joints. Also dont forget to apply your objects and even clear it!
@anomalyraven2 жыл бұрын
I keep coming back to this video because all the steps are so easy to follow. And when I think I got the hang of it and get stumped on a problem, just back tracking and making sure I didn't skip a step usually solves it and I learn why it happened. Great tutorial!
@elladesigns9609 Жыл бұрын
Not sure if you can help but the layers in 3.5 no longer look like this. The face rig now only has 2 hollow circles in the top left under Layers. The same is the case for the rig for the body so it's not clear how to reorder them. They now look like this: Face Rig: 2 hollow circles in the top left under Layers, 4 in the bottom right in the opposite panel. 2 in the top left under Protected Layers and 4 in the bottom right on the opposite panel. Body Rig: 2 hollow circles in the top left under Layers, 1 in the top left in the opposite panel. 2 in the top left under Protected Layers and 1 in the top left under the opposite panel.
@AmalProductions-2 жыл бұрын
you are a blessing to the community
@kamalprajapati9955 Жыл бұрын
By far the best tutorial on combining the rigify and mixamo rig. Thank you for all the effort you put in.
@dh49232 жыл бұрын
badass, i dont know why i haven't come across this until just now!
@jeffg46862 жыл бұрын
I think the thing with the head rig needing a parent bone - is when the character bends, the head comes with otherwise I don't think it would.
@CGDive2 жыл бұрын
Are you talking about 10:40 ? If so then it's not about the functionality of the rig. There seems to be a bug in Rigify's generation feature.
@jeffg46862 жыл бұрын
@@CGDive - yeah, that's the part. I don't think it's a bug. I think it's just that the parent hierarchy got broken due to only using the head (deleting bones beneath), and thus kinda sitting out in space (but I also might not be seeing what you're seeing).
@ptt61911 ай бұрын
Please help me. On 13:40 I did exactly as you said and parented the "ORG-face" bone to the "mixamorig:Head" bone, but for some reason when I move the head controls the face controls don't move at all. I'm using blender 3.5 (I had to downgrade from 4.0 because the mixamo plugin doesn't even work properly in that version). This whole process is just so confusing 😭😭
@1ericedwards Жыл бұрын
AWESOME VIDEO! Some troubleshooting I had to face with this was parenting the "ORG-face" to the "mixamorig:Head" bone. It did NOT want to work no matter what I tried. I sunk several hours into this and trying various google searches. Armature stuff is REALLY REALLY tedious and prone to breaking. The face was just not following the rest of the skeleton properly when I went to pose it, and it would bend and contort the face mesh in gross ways. I did get it to cooperate eventually though. If you have the same issue as me here is what I did in Blender 3.5 to work around this. POSE MODE> select the "Org-face" bone > Bone Constraint Properties (in the Properties Menu underneath the bones tab) and > Add Bone Constraint > Child of (picked the "mixamorig:Head") and it finally follows the skeleton properly. I'm still new to rigging and all its pitfalls and I KNOW I screwed up stuff along the way, but I'm happy to finally have the result I was looking for!
@alonsoswer Жыл бұрын
Thanks for this! You save me a lot of time... I've was already struggling with this.
@vvopalensky4197Ай бұрын
THANK YOU!
@4DSmith Жыл бұрын
One of the best rigging tutorials so far! I am following your steps and somehow the mesh and the deformed bones do not work as what you did (assign weights to face bone) Is there any idea why this could happen? Thanks in advance if you could let me know any possibilities of my issues.☺
@CGDive Жыл бұрын
When you parent with automatic weight, did you get a warning at the bottom of the screen?
@4DSmith Жыл бұрын
Hi @@CGDive , yes it does...thanks for reminding me the prompt, I have totally forgotten to look for the error...It is "Heat Weighting: Failed to find solution for one or more bones". I have resolved it by un-parent parts and it worked! Thanks again for your reply and this decent tutorial!
@CGDive Жыл бұрын
@@4DSmith awesome!
@tegnemaskin Жыл бұрын
A bit late to the party, but have to say your knowledge and level of understanding is incredible. This goes for all of your rigging and retargeting clips I have watched. Very helpful!
@JepseStream2 жыл бұрын
Thanks for investing so much of your quality time into creating this lesson.
@Chjejfjhchjcjc2 жыл бұрын
Thank you so much sir for this informational video. By watching this video my all concepts about face rigging are clear know. Waiting for you more nice tutorials like this
@pansitostyle Жыл бұрын
14:20 isnt working for me, following all these steps carefully, until 14:48 step doesnt work, i can't assig automatic from bones
@nacht503311 ай бұрын
you're using 4.0?
@Fightarcade11 ай бұрын
12:57 I tried on that with my 4.0 but there's no "Layers and Protected Layers" on Pose in Data: Objects Data Properties! What should I do?
@yinezahernandez92457 ай бұрын
The same thing happens to me, has anyone found the solution?
@4DSmith Жыл бұрын
Hi Todor, Thanks again for answering my questions I had. Just out of my curiosity, how would you update your face rig once they have been joined? Just notice that some bones I have placed a bit off but couldn't find anywhere to update it and adjust.... Will be very appreciated if you could point out a way or any tutorial you have made previously.😄
@CGDive Жыл бұрын
Personally, I'd just start over.
@4DSmith Жыл бұрын
@@CGDive that’s what I am thinking…couldn’t find anywhere to tweak that. Thank you.
@Worldslegion5 ай бұрын
👍👍 I had to downgrade from Blender 4 to Blender 3 & all the things working fine. Thank you so much Sir.
@jitheshkuyyalil Жыл бұрын
Thank you so much! I followed your tutorial to combine the rigs and it really works!
@vstreet75832 жыл бұрын
Just brilliant! A thorough, concise explanation. This is so so helpful. I can't thank you enough for sharing your knowledge. THANK YOU! Dg
@MrEgd918 ай бұрын
Thanks a lot, best Blender rigging tutorial channel ever.
@CGDive8 ай бұрын
Wow, thanks mate!
@infotoons2122 жыл бұрын
I needed exactly this! Thank You!
@KwasiAnimationStudio2 жыл бұрын
Definitely can be a big help when wanting to use some mixamo mocap and can still do usual animating.
@fg5942 жыл бұрын
You know I love you right???? You are thee shit dude! Ive gotten everything you have made including the tutorials
@CGDive2 жыл бұрын
Haha, thanks for all the support, mate!
@arib_16 ай бұрын
thanks a lot bro i stuck in that problem from April the rigging problem not only 1 but a lot of
@mr.perfectbgm5358 Жыл бұрын
RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners Incorrect armature for type 'skin_jaw'
@madmickey2957 Жыл бұрын
Could you please update the tutorial? a lot of stuff changed since this blender version and it's still a nightmare to rigg face🥺
@CGDive Жыл бұрын
This tut should still work fine with the latest version of Blender.
@kenzietownsend664410 күн бұрын
@@CGDive It does not..there's no bone layers anymore and the subsequent steps after that section can't be followed.
@CGDive10 күн бұрын
@@kenzietownsend6644 Oh, right, if you need every step then it might be a challenge. I will consider it but honestly I recommend learning the differences between the old Layers and the new Collections. Collections are a nice addition but they are not that different from layers. Watch this video kzbin.info/www/bejne/gKXWlpKgitZqqM0 and then the 4.1 update video from the same playlist.
@kenzietownsend66449 күн бұрын
@@CGDive "If I need every step?" That's what tutorials are. I just skipped this part and went back to a full rigify rig. It's apparent this needs an update. It's okay if you don't want to do it or share how its done.
@CGDive9 күн бұрын
@@kenzietownsend6644 Oh, I do want. The problem is that while it looks like 20 minutes to you, that's sometimes days or weeks of work for me. So I gave you the next best thing for now: learn a bit about Collections and Layers, then come back to this tut and fill a few holes yourself. "That's what tutorials are". Ideally yes, every step should be perfectly laid out and explain exactly what you want. Unfortunately we don't live in an ideal world. That's why it's a good idea to develop the skills to adapt what you learn to your needs. You can then even watch tutorials for another software and adapt them to Blender.
@constantinusbasingse56902 жыл бұрын
@CGDive, thank you! Would you kindly show how to correctly skin thin meshes like skirts, sleeves, cloaks?
@CGDive2 жыл бұрын
Great suggestion! This is on my todo list :)
@TopF47Kide4 ай бұрын
Thank you for the video. Unfortunately, it didn’t work for me. I’m using Blender version 3.6.1, and the face control doesn’t appear even though I followed everything from the first second until 11:09. 😭😭
@williamtolliver7492 жыл бұрын
YOOOOO LMFAO. I was JUS TNOW tearing my hair out tryna learn this
@CGDive2 жыл бұрын
Good timing :)
@MeltonECartes Жыл бұрын
This is a fantastic tutorial. Thank you! I think you answered my unspoken question. I'm trying to rig a character whose body is basically a robot (space suit) with a human head and neck in the helmet. So, I want Rigify IK controls for ease of posing/animation, but since the body is robotic, I need to specify rotations to single axes, without deforming the rest of the mesh, as one would with an organic body (human, creature, etc.). Rigify seems to only make it more difficult to have to undo all of the automatic weights and it doesn't seem to like subdividing bones for the various axes. I'm going to try out Mixamo.
@toapyandfriends2 жыл бұрын
I looked everywhere in blend swap for girl that you said you got off blend swap can you put a link for it 'cause I'd really like to download her
@CGDive2 жыл бұрын
There are many variations. It's one of them blendswap.com/search?keyword=sintel
@justhanzlla26852 жыл бұрын
Thanks lad i needed this tuitorial .
@ericlin99412 жыл бұрын
The best tutorial ever!You are awesome!
@VitusPolikarpusSM2 жыл бұрын
Thank you for this tutorial, very useful for beginners like me, I will try to practice it as practice material
@dirtiestharry65512 жыл бұрын
Are you interested in doing this kind of tutorial for the hand? So Rigify hand + Mixamo body. I think I could adopt what I learned from here, but it would be better if there are proper guides to it.
@CGDive2 жыл бұрын
Hmm I think anyone who can join the face rig like in this video shroud be able to do the hands :) But it is something I could do easily so I'll consider it 😉
@spunFIN2 жыл бұрын
Or a combination with AccuRIG - it does finger rigging and seems overall a lot faster and better than Mixamo as it doesn't care which pose your character is on. I think it also generated bones for eyes and tongue, but not other facial bones. Edit: just noticed you already touched AccuRIG on other videos, so never mind. :)
@barslan912 жыл бұрын
Thanks! I'm looking forward to the game friendly facerig pipeline tutorial
@RastoDM2 жыл бұрын
Cant wait!
@makeitlastmedia2 жыл бұрын
Let's go
@kenjiju2174 Жыл бұрын
Thanks a lot for the tutorial. Is there a way to 'scale' the influence down per bone? For example, I want the lower eyelid to follow the eyeball less, but putting a hard value on each of the vertex groups would change the influence very rigidly. Alternatively, weight painting gets messy fast.
@CGDive Жыл бұрын
Weight painting is the way I'd recommend. In weight paint mode you can try the Weights > Levels. That may be close to the "scale" you are looking for...
@kenjiju2174 Жыл бұрын
@@CGDive I think that's what I wanted, thanks a lot!
@CGDive Жыл бұрын
@@kenjiju2174 Great! :)
@novanexus91122 жыл бұрын
Everything was fine until i hit CTRL + J and go to editing mode. The character was stop t-posing and instead rotate on other side and the rigify was detach to the face and other rig bones broken. Its fine when i enter to Object mode and pose mode except for editing mode.
@CGDive2 жыл бұрын
Can't offer a solution based on the info provided, sorry.
@koferperk2 жыл бұрын
super nice and comprehensive! completed this in 30 minutes
@MikeCroswell Жыл бұрын
Everytime I tried to learn the complexity of the layers in other professional's work it fried my brain. ;-) Your sharing your knowledge is so much appreciated! This tutorial "rocks!"
@MikeCroswell Жыл бұрын
Thanks for your other video on how to install the Mixamo Addon via Mixamo, too.
@isimsiz63572 жыл бұрын
Hello I am getting the error "Bone Heat Weighting: failed to find solution for one or more bones" when i try to assign weights to bones. What am I doing wrong?
@CGDive2 жыл бұрын
You are not doing anything wrong. It's a common problem where Automatic Weights fail. It usually means that your mesh object has messy geometry or simply many overlapping meshes. I'll make a video about this soon!
@seifrussell Жыл бұрын
Thank you very much I needed to know how to do it and then I found your video, keep going❤
@CGDive Жыл бұрын
Glad I could help
@usamaejaz11952 жыл бұрын
Awesome, Best work and best channel for Rigging in blender. This is the best solution to merge two riggings, great work.
@Marcelmikael Жыл бұрын
oops, my eye bone disappeared in blender 3.3, tried it twice. everything else is working perfectly. thanks sir
@InfinityLearning3D10 ай бұрын
11:09 I'm very sure I did everything just like the video, but when I generated the rig instead of a face rig I got a single root controller on the foot
@CGDive10 ай бұрын
I am very sure you didn't, speaking from experience. :) I've heard "I did exactly what you did" 100s of times. When I follow up, 100% of the time the reality is that people did not do what I did.
@danyzero67432 жыл бұрын
Thanks, it's beautiful and handy
@makef1052 жыл бұрын
This is not a tutorial :) more like a lesson for me. Got a great understanding about general structures and combining bones in blender.
@CGDive2 жыл бұрын
Thanks man!
@Maxime664102 жыл бұрын
Now that I solved my problem in this part (13:19), as soon as I join my bones, everything breaks, it goes all over the place.
@CGDive2 жыл бұрын
I can't say because I don't know what you're doing exactly. If you use discord, try posting a question on our server discord.gg/YFH5HUv
@faltatchannel4373 Жыл бұрын
Thanks for this tutorial, I need to apply this tutorial to a character and then use it in Unity game engine, so will the face animation will work well? Thanks.
@CGDive Жыл бұрын
Rigify is not meant for games so it won't be ideal but you can give it a try.
@simgeaydn2100 Жыл бұрын
This tutorial is amazing thank you!
@AmirKhan-jd4tm2 жыл бұрын
I appreciate your work .I'm so thankful for your help and now i am your subscriber 💖💖
@SirCrono Жыл бұрын
This video is amazing, following 1 year later on blender 3.6 and has been extremely helpful. A few tips I found useful if you are a newbie (like myself). First the author mentions two ways to create the face bone rig, don't do it from an empty bone, instead create the human metarig and delete the extra bones. That will save you a lot of time and frustrations. Second, for me in 3.6 If I tried to upgrade the face rig and then generate the rig, it wouldn't create the controllers, it was only after I decided to click on generate rig without upgrading that it actually created the controllers, no idea why.
@CGDive Жыл бұрын
If you can't upgrade the rig, that's not great tho :) You most likely deleted the "face" bone under the head. That is why I would still recommend following the video. But it's up to you in the end of the day.
@KishanKumar-ps7iz2 жыл бұрын
Amazing tutorial . I have a question can u tell how to combine rigify face rig to accurig bones
@CGDive2 жыл бұрын
Just like this one. I might make a special tutorial about that, not sure yet.
@kidsuniqueworld Жыл бұрын
At 13:20, mine produces spike bones in the Layers
@CGDive Жыл бұрын
"spike bones in the Layers" Sorry but that doesn't ring a bell at all :)
@spudro5thou Жыл бұрын
Same here the face end up all distorted in blender 3.6
@Type100Films Жыл бұрын
every thing works well but as soon as i move the head the eyes pop out of its socket is there a way to fix this issue?
@CGDive Жыл бұрын
This can be caused by "double parenting", e.g. the eyes meshes are affected by the armature through vertex weights but they are also parented directly to the eye bones. Make sure to only use one or the other.
@Type100Films Жыл бұрын
@@CGDive yeah i figured it out i kept weight painting the eyes when it was the whole head itself that wasn’t correctly weighted which caused the eyes popping out thanks I appreciate I subscribed to your channel your videos have helped alot!
@DarkLanceIot Жыл бұрын
Great video on both fast rigging and efficient face rigging. Is there a way to weight-paint the Mixamo rig itself, though? I can rough-pose my character only to some degree. Some positions like arms in front of the body cause disruptions in the geometry. Any advice would be highly appreciated.
@CGDive Жыл бұрын
Yes, the mixamo deform bones are on the second rig layer. Just paint as you would any other rig.
@NJDaOne-bi9ly2 жыл бұрын
Just finished using this tutorial to make my rig. God bless you sir. You a legend fr.
@KUREHA3D2 жыл бұрын
hi team! i had a quick question about this. i know at the end you said it isn't "game ready", but does this mean i can't use it for animated films in unreal? i don't need to use unreal animations or replace the unreal mannequin with my character, i'm simply trying to make a movie lol.
@CGDive2 жыл бұрын
Give it a try. You may experience weird face deformations after exporting to your game engine. If you do there is a solution. I have a whole playlist about that. kzbin.info/aero/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3 In particular watch the video about our addon wich automates the process kzbin.info/www/bejne/n4ulqWR_bNugh5I
@jessycafonsecaaraujo3852 жыл бұрын
Thank you for this amazing tutorial!!!
@dariyadruyan55492 жыл бұрын
Amazing video! but I have a problem. At 13:42 I tried to rotate the head to see if the face controls moved along but my upper jaw, lower jaw, and tongue didn't want to move along. Only the head and the eyes worked. Could you please replay fast I use this video for a school project and this tutorial has been beneficial to me?
@CGDive2 жыл бұрын
I can reply fast but I don't know the exact reason. My best guess is that the teeth and tongue are not weighted properly to move with the head. I showed how to do that after 13:49
@dariyadruyan55492 жыл бұрын
@@CGDive Thanks I figured it out. There is another problem I am having. At 18:05 I tried to select the armature and the tongue, I go to weight mode and I tried to select the bones of the tongue but, for some reason, it didn't want to select them.
@CGDive2 жыл бұрын
@@dariyadruyan5549 Something isn't set up right. The meshes have to have an Armature modifier in which "Object" is set to the rig you're working with. Or a simpler reason may be that you didn't select the right armature or the object in the right order. Can't say for sure :)
@srinarpavi Жыл бұрын
@@dariyadruyan5549 how solve this , please tell me
@srinarpavi Жыл бұрын
@@dariyadruyan5549 how solve this , please tell me
@ivanfatin71222 жыл бұрын
Спасибо тебе огромное за эти уроки это лучше что есть в сети, но я столкнулся с проблемой - blender 3.3 следовал инструкции 12:53 да он прикрепился но на 13:29 кость ORG-face не прикрепилась к mixamorig - Head, путем проб и ошибок выяснил что надо делать, нужно прикрепить кость face to mixamorig - Head и тогда все сработает.
@CGDive2 жыл бұрын
Hey! Fun fact: I only understand a little bit of Russian. :P But thanks for the solution. Here is a google translation Thank you so much for these tutorials, it's the best thing on the net, but I ran into a problem - blender 3.3 followed the instructions 12:53 yes it attached but at 13:29 the ORG-face bone did not attach to the mixamorig - Head, through trial and error found out what you need to do, you need to attach the bone face to mixamorig - Head and then everything will work.
@ivanfatin71222 жыл бұрын
@@CGDive мда общение через гугл это еще то занятие))
@mashaskrileva6589 Жыл бұрын
@@ivanfatin7122 learn eng bastard
@LexDeSwan Жыл бұрын
Thanks a lot! This is a great video, helpful and to the point
@CGDive Жыл бұрын
Glad you enjoyed it!
@mosesNsibande-wg7hg2 ай бұрын
Hi , i dont result the same following the tutorial , my character has snatching layers , the eyes ,teeth & tongue are the only things moving with the rig , kindly assist what can i do !!! am using blender 3.4
@santhoshmg2319 Жыл бұрын
Awesome👍👏
@malikradwan7808 Жыл бұрын
Thank you very very much man. That was super helpful
@chimdiokwamma6334 Жыл бұрын
Thank you so much for this rig..the only problem is that my eye balls and teeth aren't being controlled by the rig even after doing the vertex group stuff....I don't know if I am doing something wrong..please any extra tip you can give me???
@CGDive Жыл бұрын
I am sure you are doing something wrong, just not sure what exactly :P Are they separate objects? Try parenting them to the armature with Empty Groups,
@chimdiokwamma6334 Жыл бұрын
@@CGDive they are separate objects...let me try parenting them with empty groups
@netherby43352 жыл бұрын
Great tutorial. The biggest drawback of these auto riggers is the lack of facial controls.
@ryenis Жыл бұрын
can this process work with adding a face rig to a normal rigify rig?
@DavesChaoticBrain2 жыл бұрын
Ouch. Only right at the end do you mention it's not a good process for games. haha. I'm trying rig a few characters) for use in Unreal 5. What's a good set of videos to watch to learn a good process for that?
Excellent, but I have a problem. I tried to assign weights to Face Bones, but it does not work; the vertex groups are created but are empty, there isn't any weight paint on it
@CGDive2 жыл бұрын
When you parent with Automatic weights did you see an error in the bottom? "Bone heat weighting..."
@tomasriffo2 жыл бұрын
@@CGDive yes, I did not see it before, what can I do?
@CGDive2 жыл бұрын
@@tomasriffo Man, I have to finally make a video about this. It's the single most asked question on this series and it's not even related to Rigify. There are a couple of solutions. 1. Your mesh has problems. One thing that often helps is to select all vertices and Merge by distance. Also, check for inverted normals. 2. Your mesh/character is too small. Automatic weights struggles with small objects. If you can make your object larger it could help. You can make it smaller again after the weights are applied. 3. Your character is made of many different parts. Automatic weights works best with solid meshes. There is no clear solution for this case. You may have to do manual Weight Painting. 4. DATA TRANSFER: duplicate the model, apply decimate modifier to the copy; bind decimated character to the rig; use a data transfer modifier to transfer weights back to the first model works.
@tomasriffo2 жыл бұрын
Thanks a lot
@СергейФедоренко-ч2б2 жыл бұрын
This video is exactly what I needed)
@translucentshea63992 жыл бұрын
This is such a great tutorial! Thank you so much! But I want to ask how to add or replace objects that are not in the armature to it? I try to parent them but after clicking apply animation to control rig, it doesn't follow with the character
@CGDive2 жыл бұрын
Hey, thanks! You could parent them directly to a bone. Select the mesh, shift+select the armature, go to pose mode, select the bone, ctrl+P > Bone :) Or you can parent the new mesh to the armature with automatic weights and then possibly weight paint some more. Hope this helps.
@translucentshea63992 жыл бұрын
@@CGDive Omg, this helps a lot!!!Thanks!!!
@Jean_Mi2 жыл бұрын
Thanks again for this tutorial. I can't combine animations that aren't in the same place, when I turned the armature into a control rig. I've watched all your tutorials but you don't talk about it. How do I move a character's starting position in a combination of animations? Thanks in advance
@CGDive2 жыл бұрын
I'll make a video about that when I start working on retargeting content again. I don't have a quick answer, sorry!
@9dramon2 жыл бұрын
I've seen a couple of tutorials that basically say to keyframe the y-axis location of the hip bone, usually in the graph editor. I think I understand what they're doing, but I haven't gotten it to work correctly yet. There's another similar method I haven't tried yet that involves parenting the hip bone and mesh to an empty, then moving the empty. It doesn't seem that difficult, but like I said, no success for me so far. Hopefully soon. :)
@rainfall28802 жыл бұрын
Absolute LEGEND
@CGDive2 жыл бұрын
Lol thanks 🙏
@xeyzon66172 жыл бұрын
I have a problem that when I press the "Generate Rig" button, the rig is created in the wrong place. What to do?
@CGDive2 жыл бұрын
Do you mean for Rigify? The pivot point of the metarig has to be in the center of the world. In object mode, press Ctrl+A > All Transforms. Then generate again.
@viktoranisimov2318 Жыл бұрын
Hey, Great tutorial ths a lot! I've spotterd a error at the final stage when i'm trying to retarget animation nothing moves except pole targets of the rig, anyone knows solution? rig works totally fine on its own.
@raimundoortins10382 жыл бұрын
Thanks for the tutorial, but unfortunately I can't change the materials, even though I'm doing exactly what it says in the video. The materials are always transparent and I can't change it, it must be a bug.
@CGDive2 жыл бұрын
In the material tab, under settings try changing the Blend to Opaque or if you have actual transparent materials you can try Alpha Clip or Blend. Just play with these settings and you should get one that looks good.
@lunalarkgames2197 Жыл бұрын
Assigning the left eye to the DEF-eye.L is not working to control the eye. Is this meant to match a certain bone in one of the layers? If so I can't find it. I'm using 2.83.4. I"ve been struggling to get this working for months.
@Magictrickslol2 жыл бұрын
I've been looking for a tutorial on how to combine these two. You earned your sub this day.
@drissimohamed19205 ай бұрын
hi.... the armature and rig seems to be fused somhow i can't hide the bones
@williamkingham330311 ай бұрын
Love this tutorial, but for some reason, when I do the right eye and type DEF-eye.R and apply it, the eye doesn’t do anything still.
@CGDive10 ай бұрын
Maybe you haven't parented it to the armature.
@whatabow2 жыл бұрын
After pressing Generate Rig, nothing showed up but 4 arrows on the floor.
@CGDive2 жыл бұрын
Are you trying to convert an actual Mixamo rig? What did you do before pressing the button?
@arty22352 жыл бұрын
same problem. Did you fix it?
@CGDive2 жыл бұрын
@@arty2235 Most likely the rig types are missing. I can't tell exactly what went wrong, especially with the updates in Blender 3. But you need to have the Rig type in the face bone. Then for Blender 3 you have to press Upgrade face rig. There are some bugs that can cause you to lose the rig type. If you start over it will most likely work.
@playingpoetry50712 жыл бұрын
This tutorial is exactly what I need, but for some reason when I assign weights to the face bones it's not doing anything. I thought maybe I missed a step, but I followed this tutorial about 5 times now and the face rig just doens't work. Does anyone know why that could be ?
@CGDive2 жыл бұрын
When you apply the weights watch the bottom of the Blender screen. Does it say "Bone heat weighting error"?
@devlinwekesa25572 жыл бұрын
Please create a simple game face rig to add to Mixamo really appreciated
@devlinwekesa25572 жыл бұрын
This really helped me I am happy and I really appeciate it
@hdx82102 жыл бұрын
Hay thx for the tutorial but i have a problem right here 8:42 that everytime i choose "selection to cursor" the eye bone just goes down between the leg bones idk why " The source of the model i use is ready player me " idk if that effects the model And i hope you make a vid about ready player me and face rig cuz the Tongue and teeth are one piece in that website
@CGDive2 жыл бұрын
It sounds like the cursor is in the center of the world (between the legs) which means that the origin point of the eyes is there. You can go to Edit mode, select all polygons of one eye and choose "cursor to selected" there. Then go to the bone and do "selection to cursor" :)
@peterjoslyn1 Жыл бұрын
This is great however I'm encountering a problem with the eyes and teeth being dragged out of place by the rig. No amount of weight painting solves the issue. Has anyone else seen this happen? Also parts of my mesh seem to be tearing.
@CGDive Жыл бұрын
not sure, sorry...
@peterjoslyn1 Жыл бұрын
@@CGDive it’s fine, sometimes it’s worth doing a mesh clean up, that solved the tearing issue. Also the reason my model was going weird was down to the mesh not being centred to begin with! I’ve tried other meshes and your technique works!
@ChrisieAniMates2 жыл бұрын
When I get to 13:14 the bones for the face are all over and scattered looking like a porcupine I need help
@CGDive2 жыл бұрын
LOL I honestly don't know but I'd check if the scene was applied before joining both rigs.
@spudro5thou Жыл бұрын
I’m having the same issue did you find a solution
@BoomingCars Жыл бұрын
Thanks for the tutorial going to help alot ❤
@CGDive Жыл бұрын
Happy to help
@Japleen_Couture Жыл бұрын
I am very new to 3D, I wanted to ask are the face rig bones supposed to be on the surface of the face rather than inside as we do for the body rig?
@CGDive Жыл бұрын
You can keep them mostly on the surface although pushing the lip bones slightly (not too much!) under the skin may produce nice deformations.
@stanthedummy2238 Жыл бұрын
Excellent tutorial however I encounter a problem when I generate the rig. The eyes bones do not show in the right layer, later on i cannot connect the eye to the rig. Do you have a solution to this problem ? Thanks
@CGDive Жыл бұрын
You must be using an older version of Blender. Here is a solution kzbin.info/www/bejne/kGLTfWCQirFjj7c
@ЖмыхАирлейнс-о8м10 ай бұрын
you so help[ed me dude, saved me! Cool tutorial, without a long useless speech. GG!
@CGDive10 ай бұрын
Glad I could help!
@DodaGarcia2 жыл бұрын
Would importing into a new scene file instead of the existing one prevent the texture issue?
@CGDive2 жыл бұрын
Maybe. I think you could have tested that in the time it took you to write the question :P
@felixfokoua21842 жыл бұрын
Great tutorial THANKS ! But I have an issue when I upgrade the bones and Join to the Mixamo Armature, The ORJ bones of the Facial rig just go crazy. How can I fix that ?
@CGDive2 жыл бұрын
You don't join after you upgrade tho. You should join after you generate the face. Also "go crazy" is not a good description of a problem ;) Be more specific.
@felixfokoua21842 жыл бұрын
@@CGDive The ORG and DEF bones become weirdly scaled down
@CGDive2 жыл бұрын
@@felixfokoua2184 Sounds like one of the rigs has an unapplied scale... But I am not sure.