Super Mario Bros. Wonder Custom Level - "Buzzy Burrows"

  Рет қаралды 34,586

Rimea

Rimea

Күн бұрын

"Buzzy Burrows" is my latest custom Super Mario Bros. Wonder level which features Buzzy Beetles, Maw-Maws, Smackerels and crystal blocks.
I made this level using the Fushigi level editor: github.com/shi...
If you're interested in Super Mario Bros. Wonder modding, check out the Wonderland Discord server: / discord
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Hello everyone, Rimea here!
This channel is all about modding modern Mario games such as Super Mario Bros. Wonder and Mario Kart 8 Deluxe.
Apart from showcasing my mods, I also make videos explaining the mod creation process.
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► Discord: / discord
► Twitter: / the_rimea
► Bluesky: rimea.bsky.social
► Email: rimeamodding@gmail.com

Пікірлер: 128
@devon_the_cool
@devon_the_cool 3 ай бұрын
I had no idea the Smackerel could be used outside of water!
@Rimea
@Rimea 3 ай бұрын
Yeah finding out about that was sort of how this level came to be. Sadly because they were designed as an underwater mechanic originally, they're not very fast or dynamic, which is why they didn't really end up being this level's main focus.
@LandonEmma
@LandonEmma Ай бұрын
Is that the sand fish one?
@LandonEmma
@LandonEmma Ай бұрын
Why is there a 1 month old comment here?
@Rimea
@Rimea Ай бұрын
@@LandonEmma people who buy a KZbin channel membership get early access to my videos
@enchilordo8562
@enchilordo8562 Ай бұрын
I always love your use of the talking flowers. Somehow there’s always something perfect for them to say in any situation
@sussdood
@sussdood Ай бұрын
that and the great level design makes it feel official
@necrozma_mk7
@necrozma_mk7 Ай бұрын
That's so interesting how when the maw maws have their mouth open they have what seems to be the same properties as a player's head while jumping.
@Rimea
@Rimea Ай бұрын
Yup, though a big limiting factor for this level's design is the fact that it only behaves that way for maw maws that move around, stationary ones don't interact with blocks at all.
@necrozma_mk7
@necrozma_mk7 Ай бұрын
@Rimea that's a bit weird but I guess it makes sense. If you put a stationary one under a block it won't ever be able to eat anything. But the ones that chase you can easily get under the blocks and I guess the developers decided to give them those properties
@HungryWarden
@HungryWarden Ай бұрын
It would be funny to see the Maw-Maw repeatedly open its mouth only to get a concussion immediately.
@Ri0GenMusic
@Ri0GenMusic 2 ай бұрын
These levels make me so excited about Project One-hit Wonder...
@letumilemikemokgadi5073
@letumilemikemokgadi5073 Ай бұрын
What dat?
@thomasquesada7248
@thomasquesada7248 Ай бұрын
Id like to know too since nothing came out of a quick search
@Rimea
@Rimea Ай бұрын
(for those unaware, that's what we're calling the mod that these levels will be used in at the moment)
@LandonEmma
@LandonEmma Ай бұрын
What’s that?
@LandonEmma
@LandonEmma Ай бұрын
@@Rimeaoh ok
@TheMoney9999
@TheMoney9999 Ай бұрын
Just the first few seconds of the level show so much creativity and smart design in how it smoothly introduces the stage's mechanics, wow
@krinkles29
@krinkles29 3 ай бұрын
this level has such a fun layout. love it
@caracol764
@caracol764 Ай бұрын
I honestly think these levels are WONDERFUL
@GGreenHeart
@GGreenHeart Ай бұрын
I will say, it took me until 2:45 or so to realize the crystals that were mysteriously cracking and "pow block"-ing the mawmaws... were actually just the mawmaws opening their mouths and hitting their heads on them! I kept rewinding the beginning and being really confused... that animation goes by FAST!
@Rimea
@Rimea Ай бұрын
Ah, that's interesting. I totally see what you mean, thankfully it's not something that the level relies on super heavily.
@uninable
@uninable Ай бұрын
3:06 using the text box as a visual indicator for the offscreen flower is a cool idea
@Rimea
@Rimea Ай бұрын
thanks, though for what it's worth the original game used that same sleeping flower in the same way
@dabrogo4136
@dabrogo4136 Ай бұрын
1:04 nice use of the rocks to fix the layering issues lol. Guess the short you posted a while back came in handy.
@Rimea
@Rimea Ай бұрын
Good catch, I made that short after working on this level.
@Greenpuppyprince
@Greenpuppyprince Ай бұрын
You Did The Rocks At The Quick Sand! 0:46
@Rimea
@Rimea Ай бұрын
I did! Working on this level is what made me realise how those rocks are supposed to be used in fact.
@Larszard
@Larszard Ай бұрын
This is so cool, feels EXACTLY like a basegame level and yet also shows off cool interactions between various enemies and terrain elements that weren't shown in the actual game!
@Thunderclouwd
@Thunderclouwd Ай бұрын
This is WONDERful
@ETendo64Official
@ETendo64Official Ай бұрын
the way the Smackerels are used sorta reminds me of those sand enemies from 3D Land
@gaimerI17
@gaimerI17 Ай бұрын
Sandmaarghs?
@ETendo64Official
@ETendo64Official Ай бұрын
@gaimerI17 yeee those!!
@G_Game_MII
@G_Game_MII Ай бұрын
Your level design skills are AMAZING, you gotta get hired by nintendo or make your own game, your levels look even better than the levels from the original game!
@TG03
@TG03 Ай бұрын
I like the use of maw-maw's, buzzy beetles, and crystal blocks
@firemayro
@firemayro Ай бұрын
THE LEAPING SMACKEREL!
@OcaInc
@OcaInc Ай бұрын
LETS DO THIS
@mariotapawan5521
@mariotapawan5521 Ай бұрын
@@OcaIncAAAAHHHH-
@lilharm
@lilharm Ай бұрын
it’s almost crazy how many interactions go unused in this game
@SennaTheSenna
@SennaTheSenna Ай бұрын
Awesome level, love the way all the different mechanics interact with each other. I do feel like the yellow-ish sand feels a bit out of place in a dark, purple cave. Maybe changing it to be light gray or even white would work well? If that's even possible at least.
@Rimea
@Rimea Ай бұрын
I don't entirely disagree, but for what it's worth, the original game also uses the sand with this same theme in several bonus rooms.
@cyonofgaia
@cyonofgaia Ай бұрын
Wow, that was incredible, great job!
@MaxOakland
@MaxOakland Ай бұрын
This level is cool and looks pretty. Love the fish in the sand
@isaiahkepner8078
@isaiahkepner8078 Ай бұрын
Amazing! The rising sand section could probably do with another Smackeral if possible
@Rimea
@Rimea Ай бұрын
Yeah you might be right, smackerels were clearly designed around the player's slower underwater movement, so a single one isn't a super interesting threat outside of water
@user-34678dsslo
@user-34678dsslo Ай бұрын
Nintendo should hire you!
@Zwiezwerg92
@Zwiezwerg92 Ай бұрын
Wow. Great design.
@goofyfish17
@goofyfish17 Ай бұрын
Great level as usual!
@a_pi_guy
@a_pi_guy Ай бұрын
YES NEW LEVEL!!!!
@0retro0
@0retro0 Ай бұрын
this is a REALLY cool one omg
@TheJiggy25
@TheJiggy25 Ай бұрын
Rimea! I have an idea for a level! First, you spin a wheel with all of the smbw enemies on it 3 times and the first one will be the main enemy of the level and others will be side enemies. Then, you spin a different wheel with a bunch of styles for the level, for example: Ground, Underground, Desert, Beach, etc. And then finally, you spin a wheel with a bunch of different wonder affects on it and that will be the wonder effect of the level. Then, once all of that is done, you make the level with those attributes!
@Rimea
@Rimea Ай бұрын
That would be a fun challenge, good idea!
@TheJiggy25
@TheJiggy25 Ай бұрын
​@@Rimeaalso you could spin a fourth wheel for the main powerup if the level aswell to make it a bit more challenging!
@TheJiggy25
@TheJiggy25 Ай бұрын
​@@Rimeaoh wait did you do the challenge in your latest video? It seems like a strange combination of enemies, so that's why I thought. I cant see it because Im not a member.
@greatguyinskulk
@greatguyinskulk Ай бұрын
Getting a membership for Christmas, just want to see these amazing levels early!😂😂
@Manu77__0
@Manu77__0 Ай бұрын
I just love cave levels.
@dg-vc8fz
@dg-vc8fz Ай бұрын
This is a great level!!! i wish the normal game had more top down levels!!!
@Infinity_Sux
@Infinity_Sux Ай бұрын
I think this is your best level yet
@edpocalyps
@edpocalyps Ай бұрын
fire level
@PRODBYZART7777
@PRODBYZART7777 12 күн бұрын
I really like the idea of sand fish underground!
@nebulott
@nebulott Ай бұрын
this is sick as hell! I’ve got a couple questions, though - can you choose what the flowers say? (obviously not anything they haven’t already said but yk) and does your membership have a discord server? sorry if you e already answered these somewhere I just hate reading and it’s midnight for me
@Rimea
@Rimea Ай бұрын
Yeah I can make the flowers say anything they say in the original game. I have a public Discord server, linked towards the bottom of the description, and channel members get a special role and access to private channels there.
@nebulott
@nebulott Ай бұрын
@ that’s awesome actually, I might grab a membership 😵‍💫
@JamoTheRobloxian
@JamoTheRobloxian Ай бұрын
0:19 ‘YOU! SHALL NOT! PASS!!!’ ahh maw-maw 0:33 WHY IS THERE A SMACKEREL THERE
@perrytheplatypus4620
@perrytheplatypus4620 Ай бұрын
rimea with another banger
@Rimea
@Rimea Ай бұрын
SirPerry with another banger comment
@perrytheplatypus4620
@perrytheplatypus4620 Ай бұрын
@ ty, appreciate it
@DeadweightLKS
@DeadweightLKS Ай бұрын
One of your best
@PhilipLL
@PhilipLL Ай бұрын
10/10 use of the wall walking wonder effect
@mariotapawan5521
@mariotapawan5521 Ай бұрын
This reminds me of the first level of the classic arcade game donkey Kong 4:11 that is so cool!
@bobcake8904
@bobcake8904 Ай бұрын
Now that is really fun!
@LouisMakerJaponais
@LouisMakerJaponais 2 ай бұрын
Nice level
@pengil3
@pengil3 Ай бұрын
The part with the rising quicksand is pretty cool. Is it still called quicksand though? It doesn't make the player sink in it anymore, so would it just be called sand?
@Rimea
@Rimea Ай бұрын
Thanks, and I've wondered the same thing about the quicksand haha.
@freb-
@freb- Ай бұрын
74 views in 36 seconds is crazy
@devynmckenney6988
@devynmckenney6988 Ай бұрын
Those maw-Maws reminds me how drunk people open their mouth 😂😂😂😂😂😂😂 acting like animals
@WayoshiM
@WayoshiM Ай бұрын
Any thoughts about starting a Wonder Flower section before the last 10-coin?
@Rimea
@Rimea Ай бұрын
you'll be a fan of my next level haha
@JJIsMyName
@JJIsMyName Ай бұрын
finally
@SiczakHT
@SiczakHT Ай бұрын
Good mix of mechanics, however they can break easily because they are very slow compared to the player. Is there any way to increase the speed of Buzzy Beetle's shells?
@Rimea
@Rimea Ай бұрын
I've often struggled to design levels that aren't relatively difficult, so I wouldn't consider this level's supposed easiness a problem that needs to be fixed.
@julianudala9260
@julianudala9260 Ай бұрын
Amazing level, the wonder could have something more though
@tntri1488
@tntri1488 18 күн бұрын
Nintendo should hire you
@Geovannyrivera2711
@Geovannyrivera2711 Ай бұрын
Wow!
@tehquiper6796
@tehquiper6796 Ай бұрын
I didn't know half of these synergies could be used
@necrozma_mk7
@necrozma_mk7 Ай бұрын
Did you put any hidden blocks in the wonder section for if a players bactracks through? Or any different flower dialouge?
@Rimea
@Rimea Ай бұрын
No, the camera is locked in place after the wonder effect is done. I suppose the original game occasionally allowed players to backtrack through wonder effect sections, but not in every case, so I think that's fine.
@necrozma_mk7
@necrozma_mk7 Ай бұрын
@Rimea is the camera also locked so the player can't drill under the wonder flower and enter that way?
@Rimea
@Rimea Ай бұрын
@@necrozma_mk7 yes
@ralphkaz2673
@ralphkaz2673 Ай бұрын
Me Going To Make Dis In MM2
@mariotapawan5521
@mariotapawan5521 Ай бұрын
How.
@ScoobyDude1998
@ScoobyDude1998 Ай бұрын
You know what’s weird? How there isn’t an athletic level in the Fungi Mines, because in past Super Mario games such as Super Mario World and New Super Mario Bros, the athletic levels took place on mushroom platforms. I know my comment was sort of off topic, but I thought I would throw that in there.
@Rimea
@Rimea Ай бұрын
I'm not sure if that would make a lot of sense since Fungi Mines is an underground world haha. It would be cool to make a custom level that uses mushroom platforms in a sky theme, but then again, Wonder's lack of that type of generic Mario theming is what makes it so unique.
@ScoobyDude1998
@ScoobyDude1998 Ай бұрын
So it wouldn’t make sense because the world is underground? Super Mario World’s Vanilla Dome 4 and Valley of Bowser 3 would like to have a word with you lol. Fungi Mines isn’t entirely underground as the first half takes place above ground.
@pickletickle8407
@pickletickle8407 Ай бұрын
Why can't the maw maws move in sand?
@pickletickle8407
@pickletickle8407 Ай бұрын
I've just answered my own question, I didn't realize he hit his head
@nataliehergerdt6571
@nataliehergerdt6571 Ай бұрын
can you make a level that flips the screen to 90 degree?
@nataliehergerdt6571
@nataliehergerdt6571 Ай бұрын
in wonder effect of course
@Rimea
@Rimea Ай бұрын
sadly rotating the screen a significant amount messes with the player's controls for some reason, at 90 degrees you can't move left or right at all
@fisch37
@fisch37 Ай бұрын
I think the flower in the 10 coin room would be vastly improved if you gave it another line referencing whether you got the 10 coin. "Well done!"/"That's too bad!" (unless... you didn't run out of links again, did you?)
@Rimea
@Rimea Ай бұрын
I think it should technically be possible to make the flower react that way, but implementing this wouldn't be trivial. I'd have to detect both whether the flower actually escaped the crystal block, and whether the coin didn't fall into the pit, so I believe I simply couldn't be bothered setting all of that up when originally working on that section.
@fisch37
@fisch37 Ай бұрын
@Rimea Sad. I suppose there won't be an event for the coin despawning that you can hook into, right? ANDing with the coin state would be difficult too. Maan, that would've been so nice
@Rimea
@Rimea Ай бұрын
@fisch37 when a coin gets collected it "dies" which is something that can be detected, the problem is that it also "dies" if it falls into the pit I suppose I could make it send out a signal depending on how long it takes to die after the crystal block gets destroyed, but like I said I couldn't be bothered trying to figure out something that complicated when working on the section
@blastygamez
@blastygamez Ай бұрын
You should be a level designer at Nintendo
@xlimez7
@xlimez7 Ай бұрын
4:50 is that a custion wonder effect for the tiny purples coins because i cannot remember that being in the base game?
@Bosssnurp
@Bosssnurp Ай бұрын
😮 you forgot the Condarts Away wonder flower!?
@TheJiggy25
@TheJiggy25 Ай бұрын
Hey rimea, why do you keep making some of your levels be members only? I love your levels but is this for like a big project your doing or something? I just wanna know.
@Rimea
@Rimea Ай бұрын
Ah, this is a common misconception, I have a pre-written explanation, sorry for the length: I've tried to maintain a weekly upload schedule for ages now, one new video every Friday. For the sake of my own sanity I like to stay ahead of this schedule so I always have a buffer of videos in case I need to take some time off. Channel members get access to these ahead-of-schedule videos the moment I upload them, as opposed to when they fall into that weekly schedule. During this member-only period of a new upload KZbin still recommends these videos to non-members as a way of encouraging people to become a member, and there's nothing I can do about that (this is beneficial for KZbin because they take a large cut off of membership earnings). So this means that I don't make any member-exclusive videos, and I am not slowing down my video output for the sake of my members, my upload schedule would've been exactly the same regardless of the videos being early access or not. A large portion of my viewers are younger people without a disposable income, so it wouldn't be a smart move on my part to focus on memberships as a potential large income source compared to the revenue from public videos.
@monkeygaming2841
@monkeygaming2841 Ай бұрын
I swear when you went underground and came up to the crystal it didn't instantly break?
@Rimea
@Rimea Ай бұрын
that's how it's always been
@Geronimo-su1uh
@Geronimo-su1uh Ай бұрын
0:56 ese sonido es nuevo
@ZayvellBoissiere-xv7vh
@ZayvellBoissiere-xv7vh Ай бұрын
Can you make levels where you have to play as a Pacific character.
@themagmagamer6632
@themagmagamer6632 Ай бұрын
This reminds lf the fact everyone through the drill power up eas going to be the best and it isint
@SilasFritz-b3x
@SilasFritz-b3x Ай бұрын
How do you make custom Mario Wonder Levels?
@Rimea
@Rimea Ай бұрын
using the Fushigi level editor if you're interested in learning more I'd recommend joining the Wonderland Discord server there's a link to both in the description
@mariotapawan5521
@mariotapawan5521 Ай бұрын
⁠@@Rimea oh no, there is no way I’m joining your discord
@helpful-alms
@helpful-alms Ай бұрын
What if instead of having only one shell there was a pipe that dispensed shells just in case
@Rimea
@Rimea Ай бұрын
Do you mean during the wonder effect? As far as I've tested, there is no physical way of destroying those shells or making them not clear the path ahead.
@helpful-alms
@helpful-alms Ай бұрын
@ i think there are 1 or 2 others before that
@Enan63.
@Enan63. Ай бұрын
Sorry for off topic. Astro Bot won GOTY 2024! I think Astro Bot 100% deserves it! I am a Nintendo/Mario fan not a Playstation guy. But I am going to buy the PS5 for Astro Bot winning alone. Amazing job Astro Bot winning at Game Awards 2024!
@theopoldthegamer4284
@theopoldthegamer4284 Ай бұрын
Why did you post this here if you knew it was off topic
@ZebureRujdiBilyal-xo2ml
@ZebureRujdiBilyal-xo2ml Ай бұрын
Nexl
@CassiusStelar
@CassiusStelar Ай бұрын
... You used 3 gimmicks at the start of the level but only properly introduced one of them. This should have been 2 seperate levels.
@Rimea
@Rimea Ай бұрын
Are you of the opinion that every gimmick needs to be introduced at the very start of a level? That's not necessarily how Nintendo's levels are designed.
@CassiusStelar
@CassiusStelar Ай бұрын
@Rimea I'm of the opinion they need to be introduced in a safe environment before being used for puzzle solving
@Rimea
@Rimea Ай бұрын
@@CassiusStelar to an extent, but I wouldn't say I use any mechanics in this level for "puzzle solving" without introducing them first
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