I had no idea the poison at the top and bottom were movable! I was shocked when the pulley thing moved it lol
@welding_S23 күн бұрын
same
@nokkbryce825523 күн бұрын
@@welding_S Same here
@theopoldthegamer428423 күн бұрын
I'm pretty sure they moved everything except the bog
@NoahBlack-j5y20 күн бұрын
And I had no idea mushroom platforms had a silhouette form!
@wantedbird55srandomchannel2816 күн бұрын
You can see them move in a Special World stage.
@bjorngmrofficialАй бұрын
This might be my favorite custom Wonder level so far. I literally gasped when you moved the poison with that pulley. And the second half is just incredible level design. Love this.
@Getlucky12Ай бұрын
The pulley was so great I was not expecting it to do that AT ALL
@AKWLMath23 күн бұрын
Wow!! You managed to pull off one of those "What? You can do that?" moments I loved from the base Wonder with that pully moving the poison at the top and bottom. You're really getting good at this! Edit: After looking through the comments I'm realizing I'm not the only one who thought this. You really have gotten good at making an experience like the original, in a good way.
@Manu77__023 күн бұрын
This is so creative! 😭 One nitpick is that the wonder effect makes you stay crouched basically the whole time almost being as if it wasn't even there.
@chucrutedip603423 күн бұрын
I don't think that's necessarily a problem tbh. Having the Wonder Effect get in the way of player feels kinda interesting
@TheUberAdventurer0223 күн бұрын
Your levels just keep getting better and better! This has to be your most creative Wonder level yet...and probably your hardest. It almost feels like you're giving Wonder the NSMBU difficulty curve!
@Jethcon23 күн бұрын
I think this is my favourite of the levels you've made so far. The poison moving with the camera, the subtle foreshadowing of the wonder effect, it's incredible
@luceibits1798Ай бұрын
The way I gasped for the entire level, like starting from the point where you could just change the level of the entire Toxic fluid felt like a Wonder effect on itself but the level just kept on going… I have no words I’m just happy i’m able to support channels like this.
@Kalus_Heart60723 күн бұрын
Holy stars that level caught me off guard. I saw some comments saying the poisons moves, but I thought it was gonna be like the rising sand from that one previous level of yours, not the entire stage poison moving! A very creative idea though all together, and a very well put together mix of puzzling and straightforwardness for a level!
@ratcatcher204823 күн бұрын
There are more creative risks taken in this level than there are in the entirety of mario wonder, what an excellently designed course
@LouisMakerJaponaisАй бұрын
Clearly your ideas are still as well constructed and excellent.
@perrytheplatypus462023 күн бұрын
moving the poison with the pulley lowkey left me in awe, absolute W level
@TheCrazyEight823 күн бұрын
The moving mushroom sound is extremely satisfying and I need it as a mp3 file to play
@randomguyontheinternet794023 күн бұрын
These levels are getting... just wow, they're unbelievable. I loved Wonder, but if they offered a challenge like this, even if in optional stages, I would've gone mad.
@randomguyontheinternet794023 күн бұрын
This level really has that "Alright, were getting closer" vibe to it that I can't explain. It's that point where you're so deep in a game that you embrace the challenge and start to dig deeper.
@DragonDePlatino23 күн бұрын
This one really evokes SMW for me, the long sections with the sliding poison layer remind me a lot of Valley of Bowser 2!
@PawprintsMaker23 күн бұрын
Awesome design! Seeing some course parts move with the screen while others stay in their scrolling positions was cool to see! And having the dry piranhas trigger the mushroom platforms was a very clever design! I love seeing your custom levels! They never stop blowing my mind, tbh!
@Lupg13_BS23 күн бұрын
Rimea... NEVER STOP COOKING BRO! Im foaming at the mouth at these levels, I need to play them! That pully section with the poison was 🤯🤯
@jalanbatey834021 күн бұрын
I think this is the best level design you've made so far. Theme, gameplay, vibe, and wonder effect choice, all come together as a singular cohesive experience. Very charming. 10/10
@DonavinDraws23 күн бұрын
I was speechless seeing that pulley move the poison and camera. AMAZING LEVEL you are one of the best wonder creators out there
@mostafabalboul396623 күн бұрын
I knew the poison was going to move with the level because I read the comments first, but even with spoiling the surprise I still gasped actually watching it happen and how the level moved with it. Masterclass level design as always.
@NOSRNAMARA2 күн бұрын
Ah! The I see what you did there with the foreshadowing, that’s a lovely touch! It really does make the level feel even more like something that could’ve been in the game proper!
@SendoDX23 күн бұрын
You’re like one of the 2 people I trust to make consistently good Mario levels Like holy shit this is so good
@denischen819623 күн бұрын
1:45 The lava suddenly moving vertically was cooler than the Wonder Flower effect. Maybe make that the Wonder effect instead, where it becomes a vertical autoscroller with both horizontal and vertical lava walls.
@Rimea23 күн бұрын
I don't think moving walls of liquid are interesting enough to be a wonder effect on their own, and sadly it's impossible to link multiple pulleys to the same object, so that section was always intended to be a one-off.
@RHVGamer23 күн бұрын
Your levels just keep getting better
@Meta_knight_201223 күн бұрын
All level elements work so well together it’s incredible
@randomness309423 күн бұрын
This is unbelievable. This is WONDERFUL!
@uiinpui23 күн бұрын
This level has an insane amount of creative ideas and I love it
@captainkawaii66622 күн бұрын
This might be your best custom level so far!
@PRODBYZART77723 күн бұрын
The level design in this level might be some of the best you have ever done. I have always thought that some of your levels had a bit to much going on, but not this one. It’s unique, it looks good, and it was really thought out. Good level 🎉
@thebigtvs23 күн бұрын
man the wubby sounds i love this
@thefountaincafe3 күн бұрын
seeing all your custom levels makes me SUPER excited for the possibility of a wonder mode in mario maker 3. keep it up, these are so cool!!!!!
@ChegadaAoCosmos23 күн бұрын
This is definitely some unconventional fit for late game level design, and i'm all here for it!
@Thunderclouwd23 күн бұрын
The best custom level ever. Like, this is AWESOME
@hicalebih890223 күн бұрын
This is absolutely amazing!!!
@Mr.TitiYoshi23 күн бұрын
1:45 You did WHAT to the level?!
@austinfletchermusic23 күн бұрын
Insanely cool. However, I think most people wpuld expect the platform at 1:06 to ... not kill them, then step on it and die.
@Rimea23 күн бұрын
Yeah you might be right. Every upside-down mushroom in the level moves down, and every normal mushroom moves up, so that was included assuming players would notice that, but it might be a bit too cruel to assume everyone is paying attention to details like that.
@austinfletchermusic23 күн бұрын
@Rimea My problem is moreso that other downshrooms didn't kill them. No reason to assume this one would, outside of a coin trail that's probably not enough for a casual.
@Rimea23 күн бұрын
That makes sense, though I also don't really see what players would expect to happen in that section except to be killed, considering how close the mushroom is to the poison.
@SiczakHT23 күн бұрын
@@Rimea A mushroom closed to the poison (touching the surface) maybe fix that problem. A green mushroom touching the surface is a clear sign of "sink to death"
@LuigiXHero23 күн бұрын
The issue is that it's insta-kill and not a single other mushroom in the entire level does it. Feels more like a troll than a proper level design feature. I think it'd work better if you saw a piranha plant do it first earlier in the level.
@jakko_23 күн бұрын
This looks like it was really difficult to make work! This is super epic!
@doubleboneinporkchop23 күн бұрын
This is your best work yet Rimea, absolutely incredible!
@Mattened23 күн бұрын
May be the best level you've made
@kubam720123 күн бұрын
you just keep suprising with your amazing ideas
@1Fubukki23 күн бұрын
Excellent, continue this activity
@pickletickle840722 күн бұрын
I don't know if somebody already mentioned this but I like how the green mushrooms have arrows indicating the direction in which they move
@SandmanURL22 күн бұрын
Wow the poison mechanics in this level are really cool! idk if I like the wonder effect however it might be different compared to watching it than playing it. Love your levels!
@greysenmachan292823 күн бұрын
Rimea always cooks
@micahheyward534222 күн бұрын
Yellow Toad probably was the only guy having fun in this swamp (🥁🥁🥁)
@bruhdotwmv23 күн бұрын
Just got back from awesome town, everyone knew about this level.
@WaddleMoogle23 күн бұрын
I'm continuously amazed by how much variety and innovation you are able to pull off with simply the base game's modifiers and interactions. The depths of this game's mechanics alone easily rival Mario Maker.
@SPW200823 күн бұрын
Now this is the difficulty from Mario wonder I was expecting
@MemeMonkey_Games23 күн бұрын
Wake up. Rimea posted another masterpiece.
@genossejannikov821923 күн бұрын
wow, you're suddenly cooking so hard (and so frequently) the kitchen has caught on fire
@nathansos848023 күн бұрын
in this metaphor, the game is crashing
@thegold70723 күн бұрын
This level is FIRE
@UphillBridge23 күн бұрын
Okay I know I said Sugar Mill Salvo was your best wonder level but this just took the cake
@freb-23 күн бұрын
surely the next video won't be Making a Custom Mario Wonder Level - "Flooded Fungi"
@Rimea23 күн бұрын
don't be ridiculous
@Mr.Ezequiel-z4c23 күн бұрын
Fungi mines need more levels like this!!! Your levels sooo coooollll!!!😝🤩😎😎🥺😳😫🤨
@SergioRamos-iv6qw23 күн бұрын
this feels like a level that could've been in the game
@awesomeman235ify421 күн бұрын
The fact that Mario Wonder has all of these features and interactions and they all go unused is so wild to me.
@krinkles29Ай бұрын
my goat!!!
@reubenb508823 күн бұрын
The poison moving should have been the whole level gimmick!! Something straight out of Mario maker
@capriaustin836523 күн бұрын
Cool Idea!
@ImdefinitelyafishАй бұрын
Yoo I’m finally membership with rimea
@RimeaАй бұрын
Welcome, thanks for joining!
@BR0SK1X22 күн бұрын
Fungi Amongi
@nickymator22 күн бұрын
2:45 I’ve always wondered what a level would be like with this type of mechanic done with the camera and deadly liquids
@luuc4sflp22 күн бұрын
Peak level design
@professorxgaming207023 күн бұрын
Awesomeness
@tylerdindinger604323 күн бұрын
I honestly feel like that gimmick with the pull lines moving the level should've been the Wonder Effect rather than quick one-off puzzle in the main level.
@gaimerI1723 күн бұрын
At 1:54, was the level moving, or were the poison water and camera the ones moving? It looked so cool!
@Rimea23 күн бұрын
It's only the poison and the camera moving, though I like the illusion it creates of the entire level moving upwards as well.
@Mr.Ezequiel-z4c23 күн бұрын
This level i'ts sooo COOL!!! 😮😮😮😎😝😝😎🤩😎🤩😎🤩😎
@bobcake890423 күн бұрын
BRO THAT LOOKS SO DIFFICULT I WANT TO TRY
@edpocalyps23 күн бұрын
FIRRE🔥🔥🔥
@wurtknurte728323 күн бұрын
Taking a wild guess and saying that this is probably a Halloween level that was heavily delayed by something.
@Rimea23 күн бұрын
Although I do make my levels weeks before I showcase them usually, this one was made in late November. I mostly don't really try to make my levels fit with the time of year.
@nathansos848023 күн бұрын
If it was, it was repurposed into the greatest late chrismas gift EVER.
@pengil323 күн бұрын
What would have happened if you skipped the bonus room?
@Rimea23 күн бұрын
There's another pipe to the right of the bonus room entrance pipe that leads directly to the second area with the checkpoint.
@tehquiper679623 күн бұрын
0:43 I would've stepped onto that platform there right away, ngl
@CircusRope00123 күн бұрын
I’ll I be hearing is: “wow, wow, wow. wowowowowowow.”
@GrilledPancake23 күн бұрын
I dont remember there being purple pipes... im going crazy trying to remember 😵💫
@Rimea23 күн бұрын
There are only a few of them in the game, the world 5 KO arena has them at the start.
@SQDYGMR23 күн бұрын
2:36 do you use AI to make the talking flower say the custom phrase? it sounds kinda robotic
@Rimea23 күн бұрын
Nope, I've only used voice lines from the original game so far, and I wouldn't use AI if I wanted to add new phrases.
@SQDYGMR21 күн бұрын
@@Rimea I never I heard the the phrase before in game
@ItstoadXD16 күн бұрын
@@SQDYGMRI think it’s from a break time level
@maacha28623 күн бұрын
Bro outdid mario wonder level designers
@tis3000_16 күн бұрын
I loved your High Tide Hoppos level, are you willing to make another Hoppo based level? It’d be awesome
@Embrusp23 күн бұрын
This level looks amazing! Speaking off, do the walking bone piranhas ever interact outside of the wonder flower in Fluff puff palace?
@bruhher433623 күн бұрын
I’m crying myself to sleep tonight
@BFDIFinalistsfan276323 күн бұрын
I love the wonder effect
@mzmizz822623 күн бұрын
Would have been cool if it was possible that when you crouch the green mushrooms also lower
@its_mertue8923 күн бұрын
Man I love your levels, are you making a mod for those right now?
@Rimea23 күн бұрын
Yeah I'll be releasing all the Wonder levels I've made as one big mod down the line.
@its_mertue8921 күн бұрын
@@Rimeanice
@theopoldthegamer428423 күн бұрын
I feel like you could have made the Talking Flowers more interesting
@Rimea23 күн бұрын
All the talking flowers voice lines in my levels so far were taken from the original game, but the plan is to eventually replace all of them with original dialogue.
@umbreonturtle838223 күн бұрын
This level is awesome! Only things that bothered me is the red and green mushrooms look very similar with colorblindness, idk if one of them could be changed to blue or something.
@Rimea23 күн бұрын
Thanks! As I'm sure you know, there's different types of colourblindness that each affect a different selection of colours, so making the mushrooms blue wouldn't be a universal fix. Still, the green mushrooms do have a subtly different design from the red ones even ignoring colour, since the green mushrooms have arrow-shaped dots.
@umbreonturtle838223 күн бұрын
@ oh I actually didn’t notice the dots, thanks
@hoverman22923 күн бұрын
Comment
@Kaftuning22 күн бұрын
Your levels are great but they feel like they aren’t like regular mario levels because some parts can be very complex or unpredictable like when the skull piranha plant walked over the green mushrooms under the poison, and after all, Mario is meant to be a simple and fun game for kids, that shouldn’t be to complicated
@nathansos848023 күн бұрын
why am I about to cry
@Rimea23 күн бұрын
lol what
@Devoid001022 күн бұрын
Do you ever put star ratings on your levels? (dont think ive seen one so far) This one looks HARD, love a challenge :)
@Rimea20 күн бұрын
You can get a glimpse at my levels' star ratings at the very beginning of each showcase video with the loading screen that slides away. However, in most cases I just rated the level 3 stars without putting much thought into it, because judging a level's difficulty without doing extensive playtesting is... well, difficult.
@Spec_Draws21 күн бұрын
One of my favourites , though the music in the wonder transformation isn’t that fitting
@KalaniBrookins23 күн бұрын
can you make a haunted house level with pumpkins pls?
@calvinhalwani94222 күн бұрын
Fungi Mines
@Its_A.Secret61823 күн бұрын
You have probably answered this already somewhere, but are you planning to make your wonder levels a mod later on, or are you just making them for fun and then showcasing them? Also amazing level, I thought world 5 of wonder was a pretty unique theme :)
@Rimea23 күн бұрын
I have, but it's fine. Yes, I am planning on releasing all these levels as a mod, though my plans for that aren't super concrete yet, I'm just making levels until I don't want to anymore.
@Its_A.Secret61823 күн бұрын
@@Rimea ok thanks :)
@GettiTheClamble23 күн бұрын
Since it appears in this original world, I'm gonna talk about it, why do the rifts not one-shot you? It would make logical sense, and they say "beware of the rifts" like they're a massive threat, but then they deal 1 hit of damage??? Just had to talk about it, am I wrong for thinking that? Yes, completely random, I know Also amazing level design🎉🎉🎉
@Rimea23 күн бұрын
I sort of agree, though making a mechanic that one-shots the player a central gimmick in a level ups the difficult to an extent that the designers may not have wanted.