You're doing the lawds work with all these videos. Please, don't burn out, they're so nice to have.
@lewiskelly142 ай бұрын
There is no lawd
@dandrethegiantАй бұрын
Ran across your CE mod breakdown and it inspired me to try the mod. Keep up the lords work these are incredibly helpful and entertaining videos!
@ViatorsPath2 ай бұрын
I just wanted to personally thank you for introducing me to some of my favorite rimworld mods (and helping me understand what mods i already had..) I always hated it when mods never explained what they did, so this channel fills in the gap amazingly
@charlesslaton59242 ай бұрын
These videos are extremely helpful. Thank you for making them!
@rodrigobentancourt2 ай бұрын
i was looking for a creator that review mods from rimworld, thx for the content m8, new subscriber.
@keeganbate89352 ай бұрын
I used to not even consider Ogrestack due to its game-breaky potential. When i did try it, i was so happy with the amount of options you have! Stack sizes can be anything you want, you can even make it harder if you want! The help with performance is definitely great with larger stacks though. I just try not to abuse it.
@Break-Fire2 ай бұрын
Rimworld Mod Essentials recommendations: 1. Power Alerts 2. Extra Alerts 3. Unarmed Alert 4. Red's Performance Fixes 5. Vanilla Fix: Haul After Slaughter 6. No Default Gather Spot 7. Save and Load Ideoligion Hair 8. HowMuchTimeItLeft 9. Hunters Use Melee! (Continued) 10. Oops All Gene Banks (between qol and content) 11. [Sir Rolin] Questing Gives Goodwill 12. Learning Threshold for Learning Job Fix (works in 1.5) 13. Just Ignore Me Passing 14. Keep Bed Ownership 15. Quest Expiration Critical Alert 16. One Big Family 17. Trait and Backstory Icons 18. EndlessGrowth 19. Prepare Moderately 20. Stack gap 21. Show Weapon Tallies 22. DragSelect 23. Level Up! 24. TradeHelper 25. RimSaves 26. Mark For Destruction Rimworld Mod Showcase recommendations: 1. Limited Area 2. 边缘仙路-羽化登仙 RimImmortal-Core[1.5] and other mods from the series. 3. Enhanced Vat Learning 4. Random Start I have compared all mods with CTRL + F with your patreon list, and from what i saw none of the above are on there.
@ArsenalHail86882 ай бұрын
Power Alert feels almost necessary for mechanitor runs
@overdramaticpan2 ай бұрын
Some very nice mods. I keep a good chunk of these in my modlist, thanks for reviewing them!
@noelka81342 ай бұрын
De core is also a pretty cool mod. It mostly changes some material stats. For example, wood is now slightly worse for building workbenches (95% work speed), so making them out of steel actually makes sense.
@PureArchon2 ай бұрын
Another great video from the goat.
@twystd79522 ай бұрын
One criminally underrated mod I don't see covered often is Storage Refill Hysteresis; it allows you more control over when your pawns decide to refill storages Hysteresis is a fancy science word that boils down to a lag or delay between a cause and effect; in this context it'll be a delay between a stockpile being partially full and a stockpile being refilled If you have a single-tile medicine shelf inside of a hospital far away from your main storage, vanilla rimworld haulers will always keep it full; if you're missing 1 piece of medicine inside of a shelf, haulers will immediately pick up one medicine, walk the entire way, drop it off, and walk back each and every time at least a single piece of medicine is missing With SRH, you can set a minimum supply and a refill value for specific stockpiles: The minimum supply is saying "if the total amount of stuff stored in the stockpile is below , allow haulers to refill it" The refill value allows you to tweak how much you want your haulers to refill the stockpile to; I normally leave this at 95% which I think is the default anyway If you set the distant medicine shelf values to 10% and 95%, then your pawns will refill the medicine shelf if there's 3 or less medicine remaining in it, and they'll aim to leave 27-28 medicine inside of it by the time they're done
@jojoscats2 ай бұрын
I. I think I love you. I keep the literal medicine shelf far away in your example.
@daral92172 ай бұрын
I've found Quarry both very useful and pretty nicely balanceable even at infinite use. I've had a lot of fun adding a whole slew of mod brought materials that you could mine, particularly the scads of material types you get from a gemstone mod, and adding them at low values to the quarry. Lower the success chance and the chunk on failure chance and then you have a spare job that might net you a bit of interesting stuff but often not enough of any one thing in quantities that fully replaces other options.
@freshgandalf89462 ай бұрын
Pick up and haul and common sense are like luciferium in the way that once those are on the list, they NEVER leave. Great video again! I am really curious what your thoughts are on Combat Extended. It is a mod that took me some time to get used to and after the second try it has been an almost permanent stay in my mod list. Combat, especially with guns is extremely lethal and it forces you to be strategic, even with heavy late game armor. Especially against mechanoids. Turrets on the other hand are super strong because ammo for them is very cheap instead of the steep vanilla rearm cost.
@MysteriousFawx2 ай бұрын
@freshgandalf8946 As a preview to what the CE rundown is going to inevitably become, it's me slowly coming around on the changes to combat and appreciating what it does... via multiple colony deaths and game over screens.
@safior4202 ай бұрын
Ah, damage threshold explains why acid fangs keep killing downed raiders despite not destroying or even damaging any vitals
@pendantblade63612 ай бұрын
Now I need a mod called Fists Are Made of Steel so I can run a fantasy monk colony.
@gazzman65472 ай бұрын
The most essential is removing all Vanilla Bloat Expanded then install harmony and allow tool.
@giosuepolatod.8662Ай бұрын
I'm searching a mod to simplifay the icons whith plant and appeal bit I see everione have ot but nobody say the name can somebody help😢
@giosuepolatod.8662Ай бұрын
I writhe this post here because in the past video I see the mod but the name isn't there, it appear in the video QOF. If I remember correctly but the name isn't say or I don't understand how to apply
@darknightcry13332 ай бұрын
Please review "The liberator" mod it adds a faction that attacks u with tanks !!!!!!
@krlllx2 ай бұрын
royal days is so good
@lolka_bamАй бұрын
Also Niilo's QoL great mod
@eeuusi7792 ай бұрын
Hey, would be cool to get a rimworld mod breakdown for rimsenal
@DarkXelNaga2 ай бұрын
Its crazy vanilla doesnt have something like quarry. Like, they could add some sort of drill that digs deep into the ground. Maybe have some kind of scanner that can 'find' ore veins underground.
@MysteriousFawx2 ай бұрын
@DarkXelNaga yeah... Crazy that you need to research electricity and microelectronics to swing a pick at the ground rather than at a mountainside right? Almost like players might want options for tribal or medieval colonies.
@DarkXelNaga2 ай бұрын
@@MysteriousFawx You can dig in the ground all you like, ore veins are rare and DEEP irl. a people with with shovels and axes arnt going to find shit.
@MysteriousFawx2 ай бұрын
@@DarkXelNaga But, as I mention in the video, it gives access to chunks for crafting if you're settling in an area that is usually flat and sparse. The game has a lot of mechanics that feature a basic and advanced approach, manual vs powered benches for instance. I get the argument you're trying to make, it's not the reason I recommended this mod though so it's misplaced... you're also bringing IRL logic of ore/materials into a game that features compacted machinery components just chilling in mountainsides...
@Mr_Maiq_The_LiarАй бұрын
what are some good examples of mods to help counteract player power mods?
@MysteriousFawxАй бұрын
@Mr_Maiq_The_Liar More active/aggressive storytellers are a good starting point. If you're cutting down a lot of work for your colonists by automating their tasks or allowing them to carry more/combine tasks, standard timings won't present much of a challenge to you. ULTIMATE is really good if you like Randy but find him a little sleepy at times. There are a lot of small mods that make your map more active too in terms of hostile activity. SR Raid Extension and Factional War, Alpha Animals adds *many* more natural threats, some of Dubs mods can add a lot more needs to take care of which balances out the extra time and possible additional resources you'll now have. I try not to recommend balancing the game back out by using specific races/factions as it tends to lead to very 'heavy' eras in the game at times, like all content leaning towards using spacer tech, which completely flatlines everything below charge weaponry in terms of effectiveness. If you're aiming to do a high tech run, it's great, but for a more 'permanent' balance fix it tends to cause problems with tribal runs and such, especially if you get your hands on some bonkers powerful gun in the first year.
@quetzal81002 ай бұрын
How do you avoid the rimworld burnout man all i can do is stare at the title screen and then turn it off
@MysteriousFawx2 ай бұрын
@quetzal8100 I just play to play, not to win with Rimworld these days. Difficulty doesn't bother me, 'beating' the game isn't the goal any more. I just want to basically dice roll a bunch of conditions with a semi-set theme and see what happens. Usually (especially since playing around with CE) my ideas go down in flames within the first couple of years. I think a lot of people get burnout because they know what the best thing to do is and repeat it across *every* colony they make, which yanks out a huge part of what makes Rimworld different from other games, the potential variety.
@covilderagnaros10282 ай бұрын
What is a good medieval modpack?
@DSlyde2 ай бұрын
14:05 Quarry isn't vanilla because infinite resources and stone are already offered by the deep drill.
@MysteriousFawx2 ай бұрын
@DSlyde most vanilla things have a tribal/industrial counterpart to help players do a run at lower tech. So whilst the deep drill does the job, there's very little reason tribes couldn't just go digging with tools for a less specific result.
@PlushBansheeАй бұрын
PLEASE REVIEW GLITTERTECH! no one on youtube has done a review on the main one or the classic one and i have no clue if i should add it into my gameplay please review it
@yanlucasdf2 ай бұрын
i have a question for storyteller suggestions, like i sometimes playing with hospitality and really really dont wanna have my guesses hearing me slatering 300 tribal neandertals at 3am, or i want to make a merc camp and work for the shatered empire or agaisnt it aaaaand , its been 3 years and the only thing cassandra send me was a pack of manhunting platupus and no quests, i wanna quest god dammit ive played a lot with phoebe and shes good for the first case, not the second case and franly, cassandra dissapoint me, o heres a manhunter pack of rats, a manhunter pack of squirrels, a raid, a manhunter pack of lion, o gettin boldy e cassie, my last colonie died cause phoebe send me a unnatural darkness agaisnt a colony of bug people on a montain, are you sure she is the "chillax" cassie?
@MysteriousFawx2 ай бұрын
@yanlucasdf 'Chillax' is a trap because of her low event rate. With Cassandra or Randy you have a rough idea of how threatening the game thinks you are. With Phoebe because you only get a few events a year it can be entire quadrums before something else shows up, by which point you've gained an extra 50k of wealth and not really added anything extra defensive to compensate. Chillax in name only basically, in practice she's savage.
@yanlucasdf2 ай бұрын
@@MysteriousFawx yeah that allings with my understanding of her, she will hold her punches, but when she does it hurts
@JveehooАй бұрын
Yay another reason to overmod My game
@wolfofnowhereАй бұрын
Buuuut weapons that delete entire settlements are so fun