RivalAI - Defense Against Tool Users

  Рет қаралды 784

Meridius_IX / Lucas

Meridius_IX / Lucas

Күн бұрын

An optional defense mechanism that can send a jolt of electricity up through a character's hand-tool, causing damage or immediate death. Electrical effects (sound/visual) coming soon.

Пікірлер: 20
@w4stedspace
@w4stedspace 4 жыл бұрын
lol, perhaps a little brutal but ppl would learn fast I guess :) Evil as always Lucas, gg
@pauldrive7243
@pauldrive7243 4 жыл бұрын
That includes you as well Jon
@LucasMassey
@LucasMassey 4 жыл бұрын
Only getting started ;)
@rishoh
@rishoh 4 жыл бұрын
Splitsie's doomed, now he actually has to disable the ships he wants to board, with guns!
@pauldrive7243
@pauldrive7243 4 жыл бұрын
Looks like all of us will....
@rorynorris4248
@rorynorris4248 4 жыл бұрын
Dang it, now how am I supposed to steal all those passing ships... I blame pilfit for this! D=
@EveryoneWhoUsesThisTV
@EveryoneWhoUsesThisTV 3 жыл бұрын
Sweetness!! Much better than the goofy ' jetpack dampner' which is famous for the 'ship flies past my base and kills me with my own jetpack while I'm building rovers' manoeuvre!! :D
@Zerovanii_
@Zerovanii_ 4 жыл бұрын
This was sorely needed as a way to prevent the cheesiness that I see most players revert to and i'm happy to see it. Can the damage done be scaled depending on the size of the craft?
@LucasMassey
@LucasMassey 4 жыл бұрын
It doesnt scale dynamically, but the damage can be adjusted (eg, 10 points every second, etc) per grid/behavior.
@Zerovanii_
@Zerovanii_ 4 жыл бұрын
​@@LucasMassey Interesting, but to what extent would a grid need to be damaged to be considered 'disabled' and that function be shut off?
@LucasMassey
@LucasMassey 4 жыл бұрын
@@Zerovanii_ 2 conditions will surely stop it: no power and remote control neutralization. Mod authors can setup behaviors to stop/start it with other context events as well.
@capacamaru
@capacamaru 4 жыл бұрын
@@LucasMassey it would be cool to have it tied to a 'defensive systems' block, so that it could be specifically targeted to make the target vulnerable
@LucasMassey
@LucasMassey 4 жыл бұрын
@@capacamaru Could be possible down the road, I hope to add more Trigger types. If I added one that watches for custom block types that disappear, it could be done!
@NuclearBumpkin
@NuclearBumpkin 4 жыл бұрын
Cheese is cancelled.
@puddingofdoom
@puddingofdoom 4 жыл бұрын
Seriously, what is wrong with you that you hate players so much?!
@LucasMassey
@LucasMassey 4 жыл бұрын
Y'all had it too easy for too long ;)
@BBDoesTheThing
@BBDoesTheThing 4 жыл бұрын
sweet
@shookistheblaine8521
@shookistheblaine8521 4 жыл бұрын
Oof
@scandor8599
@scandor8599 4 жыл бұрын
Would this apply to all the grids in the world? If not, can you easily identify when it is "safe" to grind before doing so?
@Tilion462
@Tilion462 4 жыл бұрын
That is epic.
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