I like that you included something about work efficiency and using multiple sims 👍
@diyz3n2 жыл бұрын
Yeah that’s so important in simulation Houdini and thank you my pleasure
@axe_fx2 жыл бұрын
This is exactly what I was looking for some time and there was zero tutorials on merging 2 FLIPs. Thanks for the tutorial
@diyz3n2 жыл бұрын
yeah my pleasure, honestly I was wondering how we can merge two flips as they showed us in the launch event so I figured it out
@OnkAnCa642 жыл бұрын
Nice, clearly explain, thanks
@diyz3n2 жыл бұрын
My pleasure dude
@hamidthephysicist6376 Жыл бұрын
Thank you very much. I love your tutorials.
@diyz3n Жыл бұрын
Yeah man happy to hear that. I always trying to keep it simple and yet clever and so handy so welcome to the family.
@raimuhammaduzairfareed76282 жыл бұрын
this is awesome
@diyz3n2 жыл бұрын
Yeah it is , have fun with it
@Kmankeg2 жыл бұрын
Very efficient and concise! Great! :)
@diyz3n2 жыл бұрын
Thanks , Yeah it is, my pleasure
@HoudinifxAlfredosanmartin2 жыл бұрын
thanks !
@diyz3n2 жыл бұрын
My pleasure
@Bachosokhadze2 жыл бұрын
thanks for the understandable tutorial. Can you make a short tutorial about how to add WhiteWater for this one ???
@diyz3n2 жыл бұрын
Thanks for your kind words, in my opinion white water now is have hard approach to get so I will wait for Houdini 20 (as folks at sidefx siad will add into sop) and I will make tutorial for that because I always trying to offering simple stuff yet handy to an artist, White water now in dop level so in my opinion that’s so complex to artist
@Bachosokhadze2 жыл бұрын
@@diyz3n I also know that. they are going to add it to the 20 version. but in presentation video igor zanic add white water for this one. i think need ''surface'' and ''VEL'' attribute to source white water. anyway i try this and send you feedback. P.S sorry for my bad english )))
@diyz3n2 жыл бұрын
Yeah I heard that in presentation those guys said you can add traditional white water to this simulation, but unfortunately current white water use DOP level network, yeah man try this and send me the feedback if the Whitewater have a easy approach I will do tutorial for that, by the way your English is fine and good
@GG-gr2px2 жыл бұрын
How do you mesh both the low and the high rez particles as one and how do you deal with the difference in resolution/particle quantity in their overlapping edges?
@diyz3n2 жыл бұрын
For the first question you can merge the particles together then apply VDB from particle
@diyz3n2 жыл бұрын
For the second question as folks at side effects said: “ yeah we know it’s not perfect but at least you have some data to share with the solvers “ so honestly I am working on that
@LukeMagdaP2 жыл бұрын
Do you by any chance have links to the geometry and character files you have used?