Sound Gun Series Ep #3: SOUND DESIGN

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RocketJump Film School

RocketJump Film School

Күн бұрын

Пікірлер: 32
@MeMyselfAndPi
@MeMyselfAndPi 9 жыл бұрын
Very clever on the sound design you did for that short film.
@pbandjalapenos6569
@pbandjalapenos6569 6 жыл бұрын
MeMyselfAndPi wow when you coming back
@Gambie.
@Gambie. 9 жыл бұрын
Didn't expect the narrating of walking! Haha! "Walk, walk, walk! Walk!"
@AshleyHarris197
@AshleyHarris197 9 жыл бұрын
I'm finding these so helpful! Kevin you're good at explaining and justifying what you do, I look forward to seeing more! This channel is amazing
@pamelaarriera3161
@pamelaarriera3161 7 жыл бұрын
Love this series, thanks so much Kevin! Appreciate how you break things down in such a visual way with clear examples.
@raylai328
@raylai328 9 жыл бұрын
Hey Kevin! Great so see an old student of mine putting their education to great use. Keep up the awesome and informative videos man. Take care!
@KevinSenzaki
@KevinSenzaki 9 жыл бұрын
+ConstantFriendlyImages Hey, great hearing from you, and thanks! Was just talking about you the other week with another alumnus, actually!
@raylai328
@raylai328 9 жыл бұрын
+Kevin Senzaki all terrible things I assume.
@LiIBrehBreh
@LiIBrehBreh 9 жыл бұрын
The vocal sound design was probably fun to record haha
@JoshPaice
@JoshPaice 9 жыл бұрын
This is such a helpful channel!
@MonoLucas123
@MonoLucas123 9 жыл бұрын
Cool stuff, i'm mainly a recording sound engineer for music. However i did a foley project once too and really loved it. Try recording simple things like footsteps in stereo xy it will gave more spatial natural sound more realistic.
@salexmatei
@salexmatei 5 жыл бұрын
Great sound design on the gun man
@xnekonekoo3594
@xnekonekoo3594 9 жыл бұрын
Thanks for the Great Advice!
@CineFlavor
@CineFlavor 8 жыл бұрын
This is fantastic stuff! I hope you guys do a video on scoring because I think music is one of the most challenging resources indie filmmakers can get or create. Do you guys use instrument libraries and midi keyboards or do you use royalty free music?
@KevinSenzaki
@KevinSenzaki 8 жыл бұрын
It varies project to project; sometimes we'll use music from a library, and other times we'll work with a composer, who typically delivers us material done via instrument libraries/MIDI, and/or with the additions of some basic band elements, like guitar and vocals. In a few instances when budget has allowed, we've done "proper" orchestral recordings, like with some of VGHS.
@2close4missiles88
@2close4missiles88 9 жыл бұрын
Kevin is the bee's knees.
@FrankyEames
@FrankyEames 9 жыл бұрын
Great series!
@PogieJoe
@PogieJoe 9 жыл бұрын
Wow this was pretty damn clever!
@AcoskyFilms
@AcoskyFilms 9 жыл бұрын
I like how they used some clips of Plan 9 from Outer Space.
@JEdit23
@JEdit23 9 жыл бұрын
How long have we got on the sound gun entries?
@thefrikanih7390
@thefrikanih7390 5 жыл бұрын
2:48 does anyone know what kind of effects should I use for getting this effect? EQ, reverb...?
@slices7960
@slices7960 5 жыл бұрын
eq reverb ott delay filter
@noreaction1
@noreaction1 8 жыл бұрын
You didn't mention where you got or how you made the sounds that are louder/better on a subwoofer
@KevinSenzaki
@KevinSenzaki 8 жыл бұрын
+noreaction A subwoofer in a home speaker setup will just naturally play the lower frequencies. There isn't an explicit or specific process like you have with surround sound mixing (anything like 5.1 or 7.1 etc.; the number after the decimal refers to subwoofer channels). In a surround environment, you directly control signal send to the subwoofer channel, but for stereo mixes, it's just a decision to include lower frequencies or not. I typically try to put some in for in for big moments, but it can start taking away from the clarity of everything else if it gets pushed too much.
@noreaction1
@noreaction1 8 жыл бұрын
+Kevin Senzaki let me rephrase: where do you get/how do you synthesize the sounds you later into the mix that are most prominent below 250-300 hz
@KevinSenzaki
@KevinSenzaki 8 жыл бұрын
Depends on the situation. Bass-heavy rumbles, etc. in samples can be augmented and cleaned up with pitch shifting and EQ, while a pure tone or other synthesized wave form can be created with a basic tone/signal generator, and then processed as necessary (like if you want the tone to pitch-bend down, etc.) I personally use a lot of the Pro Tools default signal generator and Abysnth by Native Instruments for synthesizing, but I'll more often just take a real-world sample and EQ the higher frequencies out of it (things like impacts, rumbles, explosions, thunder, etc.)
@lopeti
@lopeti 9 жыл бұрын
this go
@8xav
@8xav 9 жыл бұрын
The for advise
@micha-qg7bo
@micha-qg7bo 8 жыл бұрын
Hard drive should not sound like that.
@MageAtYou
@MageAtYou 9 жыл бұрын
The thing is, your sound is way to heavy for that gun. Too much done here!! Typical amateur-design
@TheOriginalGayman
@TheOriginalGayman 9 жыл бұрын
Clint! He is the greatest!
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