Roadscape V2.0 UPDATE! Geonode Road Generator for Blender (Main Tutorial)

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Bapt M

Bapt M

Күн бұрын

Пікірлер: 15
@mpix2000
@mpix2000 3 ай бұрын
Hi there. I luv the addon. Thanks a lot. Unfortunately I cannot find the V2 in Blendermarket. Isn't it released yet? Merci.
@billobama6018
@billobama6018 3 ай бұрын
I can only find the v1.3 in the market, no v2 yet maybe
@mpix2000
@mpix2000 3 ай бұрын
@@billobama6018 yeah I got it wrong. The V2 is the legacy version. The new numeration starts with V1.2 (or so) so the latest version is the one in the market v1.4.1
@petneb
@petneb 8 ай бұрын
Looks great and I just bought it. Thanks for going through all the stuff you did.
@petneb
@petneb 7 ай бұрын
Hi. I would really like to get some optimization tricks because I working on a 8 million vertices mesh and it's really slow. I would also like to know how to make the horizontal support mesh under the road to be not so wide but still keep the subdivisions. I hope you understand what I am talking about :)
@baptm727
@baptm727 7 ай бұрын
I'm replying to you in the #help channel of the discord server, check your discord notification I've just sent you a message in there!
@Leukick
@Leukick 9 ай бұрын
Start the video with a beautifully rendered shot of a project using this addon. So we can see what it is and get excited about it.
@bendazzarius8359
@bendazzarius8359 9 ай бұрын
Hello and congratulations on your work. I have no regrets about investing in your geometry nodes Roadscape, which completes my workflow. to create a map for a car simulator. I thought I recognised a French accent in your explanation. Or am I mistaken? Anyway very good continuation and I wish you a very happy new year
@baptm727
@baptm727 9 ай бұрын
Thank you very much for the kind words, I'm glad that you find this tool useful, I also do use it a lot! Indeed, I have a French accent ahaha, thank you for your kind words again. Happy new year!
@bendazzarius8359
@bendazzarius8359 9 ай бұрын
@@baptm727 I live in Nice Côte d'Azur, I'm French I'm currently working on the development of 2 plugins one for the Beamng drive simulator and one to improve osm maps but can be useful for other tasks beamNG magic tools box and Alpha Sculpt I would like you to deal with the subject of tunnels as this is an important point for my maps in development as the Monaco region has a lot of them.
@baptm727
@baptm727 9 ай бұрын
@@bendazzarius8359 I'm noting your suggestion for further versions, thank you again and salutations de la France cher ami!
@paulcavawingfield
@paulcavawingfield 6 ай бұрын
Hey, i do love you flexability of this addon as have been trying for a while to get a GN option for adapting terrain. Only problem i have is when i turn on terrain smoothing it breaks the entire terrain just leaving the road. Not sure why but it means the raycast is too sharp on where it cuts into the landscape. So without the smooth terrain it cant ease the cutting. Any ideas?
@baptm727
@baptm727 6 ай бұрын
Hi Paul, I invite you to join the discord server so that it's easier for us to communicate and resolve the problem based on your screenshot and informations! Here is the invite link: discord.gg/pJXffQ43zp
@giuseppeconsiglio5167
@giuseppeconsiglio5167 8 ай бұрын
Come faccio a tracciare un percorso su un overlay del terreno preso da OSM.grazie
@giuseppeconsiglio5167
@giuseppeconsiglio5167 9 ай бұрын
ciao sei fantastico quanto spieghi, per me che sono principiante su blender sarà complicatissimo riuscire a fare una strada. ho preso il pacchetto da blender market ci provo, speriamo che me la cavo ,ciao grazie
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