Excellent! Countless hours of Wolf:ET strafejumping and I could never understand why certain angles seemed harder to hold than others. I used to swear there was some kind of bug resulting in drag force at high speeds and wondered if it was some floating point shenanigans or something to do with the timestep. This whole time it was these snapzones, fascinating!
@josephcooperiii1336 Жыл бұрын
I fall asleep to this every night
@Labergemusic3 жыл бұрын
Awesome video, though I feel people should start watching at 1:33. Otherwise, I've understood how it works somewhat but your way of explaining it is definitely the best one by far. I've always enjoyed that Takyon video lol Thank you for making more Defrag content. The internet needs it.
@dannybwai11363 жыл бұрын
sick knowlage, respect
@ChadiHD1123 жыл бұрын
Maybe explaining why holding the jump button has an effect over acceleration would be nice and haste physics no one talks about it, but very good and informative video
@bunny.bunbob3 жыл бұрын
Good ideas for another video
@VAN17INO6 Жыл бұрын
bunny team clap clap
@SentinelB3 жыл бұрын
nice explanation!
@TribeWars12 жыл бұрын
Huh, so the physics aren't isotropic. Would this mean that a straight strafe map would play completely differently (at a high level) if somebody built the map diagonally with respect to the engine coordinates?
@bunny.bunbob2 жыл бұрын
Yes. Look for the map palmspain. I think the zones appear shifted by 30 degrees and I had to come up with a new straight strafe technique for it.
@DSSmemberBGhitman3 жыл бұрын
whats the name of the map in the beginning ? I always wanted to play strafe version of cityrocket
@bunny.bunbob3 жыл бұрын
"cktelejump" + "fu" at the start
@DSSmemberBGhitman3 жыл бұрын
@@bunny.bunbob tnx
@MrOtisotis3 жыл бұрын
great vid
@attractivegd9531 Жыл бұрын
Awesome vid!!! snapzones should be removed, fight me
@PhooeysClips Жыл бұрын
w/out snapzones how much slower would a perfect circle jump be? not worth