An easy explanation of strafejumping physics

  Рет қаралды 3,620

:bunny:bunbob

:bunny:bunbob

Күн бұрын

Пікірлер: 19
@Krunklehorn
@Krunklehorn Жыл бұрын
Excellent! Countless hours of Wolf:ET strafejumping and I could never understand why certain angles seemed harder to hold than others. I used to swear there was some kind of bug resulting in drag force at high speeds and wondered if it was some floating point shenanigans or something to do with the timestep. This whole time it was these snapzones, fascinating!
@josephcooperiii1336
@josephcooperiii1336 Жыл бұрын
I fall asleep to this every night
@Labergemusic
@Labergemusic 3 жыл бұрын
Awesome video, though I feel people should start watching at 1:33. Otherwise, I've understood how it works somewhat but your way of explaining it is definitely the best one by far. I've always enjoyed that Takyon video lol Thank you for making more Defrag content. The internet needs it.
@dannybwai1136
@dannybwai1136 3 жыл бұрын
sick knowlage, respect
@ChadiHD112
@ChadiHD112 3 жыл бұрын
Maybe explaining why holding the jump button has an effect over acceleration would be nice and haste physics no one talks about it, but very good and informative video
@bunny.bunbob
@bunny.bunbob 3 жыл бұрын
Good ideas for another video
@VAN17INO6
@VAN17INO6 Жыл бұрын
bunny team clap clap
@SentinelB
@SentinelB 3 жыл бұрын
nice explanation!
@TribeWars1
@TribeWars1 2 жыл бұрын
Huh, so the physics aren't isotropic. Would this mean that a straight strafe map would play completely differently (at a high level) if somebody built the map diagonally with respect to the engine coordinates?
@bunny.bunbob
@bunny.bunbob 2 жыл бұрын
Yes. Look for the map palmspain. I think the zones appear shifted by 30 degrees and I had to come up with a new straight strafe technique for it.
@DSSmemberBGhitman
@DSSmemberBGhitman 3 жыл бұрын
whats the name of the map in the beginning ? I always wanted to play strafe version of cityrocket
@bunny.bunbob
@bunny.bunbob 3 жыл бұрын
"cktelejump" + "fu" at the start
@DSSmemberBGhitman
@DSSmemberBGhitman 3 жыл бұрын
@@bunny.bunbob tnx
@MrOtisotis
@MrOtisotis 3 жыл бұрын
great vid
@attractivegd9531
@attractivegd9531 Жыл бұрын
Awesome vid!!! snapzones should be removed, fight me
@PhooeysClips
@PhooeysClips Жыл бұрын
w/out snapzones how much slower would a perfect circle jump be? not worth
@onebelarusianguy
@onebelarusianguy 3 жыл бұрын
your bunny wrote!
@Sang1337
@Sang1337 3 жыл бұрын
ey
Strafe-jumping physics explained
4:21
Matt's Ramblings
Рет қаралды 192 М.
Strafing Mechanics in Exquisite Detail
10:20
Firestabber
Рет қаралды 11 М.
Thank you mommy 😊💝 #shorts
0:24
5-Minute Crafts HOUSE
Рет қаралды 33 МЛН
UFC 287 : Перейра VS Адесанья 2
6:02
Setanta Sports UFC
Рет қаралды 486 М.
I Sent a Subscriber to Disneyland
0:27
MrBeast
Рет қаралды 104 МЛН
What Gear Shape Meshes With a Square?
31:17
Morphocular
Рет қаралды 750 М.
The Most Dangerous Rock in the World
13:11
Welch Labs
Рет қаралды 2,9 МЛН
The secret behind constants
18:04
MAKiT
Рет қаралды 93 М.
I Beat Minecraft From One Grass Block
35:27
Beppo
Рет қаралды 7 МЛН
I made maps that show time instead of space
10:44
Václav Volhejn
Рет қаралды 1,4 МЛН
How do non-euclidean games work? | Bitwise
14:19
DigiDigger
Рет қаралды 2,5 МЛН
Inside the V3 Nazi Super Gun
19:52
Blue Paw Print
Рет қаралды 2,9 МЛН