Rome in a Day - GameNight! Se12 Ep14 - How to Play and Playthrough

  Рет қаралды 7,909

BoardGameGeek

BoardGameGeek

Күн бұрын

Пікірлер: 20
@venomkohl
@venomkohl 3 ай бұрын
Great little game. Thanks for teaching it guys.
@crosscutgames
@crosscutgames 3 ай бұрын
I never liked the "I split, you choose" mechanism. But here, it seems really clever! There's something about the clearness of it? Or maybe the hidden selection that's simultaneous? Or maybe forcing that crystal to the small set? Just lots of good thoughts here.
@thestorythusfar911
@thestorythusfar911 3 ай бұрын
So excited to see this! 😮
@darrenbelcher6121
@darrenbelcher6121 3 ай бұрын
my family also loves TeeTurtle shirts :) This looks fun - hadn't heard of it before.
@duaneleavesley3778
@duaneleavesley3778 3 ай бұрын
Dave is such a fun guy
@Big_Dai
@Big_Dai 3 ай бұрын
The length and simplicity is a strength and a detriment. As well as the lack of control. But the "Fact or Fiction" mechanic popularized by MtG is always fun.
@luigiscazzari4724
@luigiscazzari4724 3 ай бұрын
19:50 Nice Dépêche Mode référence, Lincoln 😊
@jakubaipldauer2786
@jakubaipldauer2786 3 ай бұрын
Why is this the only video on YT I am able to minimise a still have it play on my phone? :D
@wengchiang9216
@wengchiang9216 3 ай бұрын
👍
@CharlestonAES
@CharlestonAES 3 ай бұрын
When Dave said he needed a white building, he should have known he wouldn't get one since he could see all the upcoming buildings for Lincoln and Nikki. It stinks that both still had white, but neither on the rounds Dave would be able to pull from.
@Spanner1971B
@Spanner1971B 3 ай бұрын
I'm not sure stinks is the word. It's actually part of the game (albeit not an obvious one in your first game) to look at the buildings before even splitting or taking turn one - you need to know what buildings you CAN be offered potentially. EDIT - but yeah, it probably does feel unfair, and is one of those "harsh lessons".
@improg
@improg 3 ай бұрын
I came here to say this.
@davidarnott6085
@davidarnott6085 3 ай бұрын
@@Spanner1971B Doesn't feel unfair to me, at all! I shoulda seen that and didn't. FWIW, *I* had a white building that I could have tried to keep via my own splitting, but it was turn one of my very first game of this, so I didn't really have any idea yet what I was doing :)
@Spanner1971B
@Spanner1971B 3 ай бұрын
@@davidarnott6085 Exactly, all part of the learning curve! FWIW It's very easy to think this is almost a childlike game, but it really isn't. Suprisingly deep for such few decision points.
@SmoothGummi
@SmoothGummi 3 ай бұрын
I’m guessing Nikki should’ve only had 2 points for gray instead of 4? One of her buildings is adjacent to two gray tiles, but the other one is not.
@Bunny2086
@Bunny2086 3 ай бұрын
Her 3rd gray building gave her +2 points, the 4 points total is accurate.
@SmoothGummi
@SmoothGummi 3 ай бұрын
@@Bunny2086ahhhhh, I didn’t even see the other gray building. Whew!
@damaddestgamer
@damaddestgamer 3 ай бұрын
What's the point of the screens when you end up revealing your groupings before the other person selects it anyway?
@Spanner1971B
@Spanner1971B 3 ай бұрын
To prevent people splitting based on what they see other people splitting... tbh it's not really necessary IMO, as most people will be focused on there splitting decisions.
@DekuLord
@DekuLord 3 ай бұрын
@@Spanner1971B I think it's one of those things that isn't necessary until it is. Most games you could do without it, but when playing with a player that will try and game the system, you'll really wish you had those screens.
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