Rotation is a simple form of movement! However, that simplicity means we have to be careful that things don't end up looking too mechanical. By the way, this is the final video in the Animation category!
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@ShinoSarna16 күн бұрын
In case someone wants to do more research on this, in animation in general this is called a principle of arcs - basically that human bodies generally move in complex arcs, rather than simple lines.
@juanjesusligero39116 күн бұрын
Yeah. The 12 principles of animation (animate using arcs is one of them) is what any animator should study and know by heart. Also, there are very good videos about them in KZbin :)
@theresnothinghere174516 күн бұрын
Yeah I was gonna say just saying "2 axes rotation" isn't really enough as a simple 2 axes rotation in 3d space can be described by a rotation along some single axe. The real principle here isn't that there are 2 axes involved in the rotation but that the rotation is not along a single set plane (aka rotating along curves not straight lines).
@BronzeAgePepper16 күн бұрын
I think of how both in Smash and practically any fighting game, those attack trails that are added as both visual flair and a readability aid tend to be arc-shaped a lot more than a straight line. one of the few exceptions is quick jab (and a few tilt) attacks, because the startup of those attacks is too fast. The character is still winding up very quickly to strike, technically still making an "arc" with the body, but the full animation is short enough to to have a trail be communicated with a straight line. You might also see a more straight attack line on a very slow and forceful attack like a down-air meteor attack. It's the other extreme case of this where the character needs a lot of time to build up power, using a way of working around the body's natural arc-shaped movement to deliver a big hit that will send its target in a more linear direction than usual.
@whitecrow20XX16 күн бұрын
Expert like Sakurai make things easier, while layman make it seems complex.
@joelruys960416 күн бұрын
Now I know how to turn my head, thanks Sakurai
@shawnheatherly16 күн бұрын
Got to remember how the body all flows together as it moves, and how someone moves tells you about their character.
@FloatingSunfish16 күн бұрын
Sakurai is a cyborg confirmed. But seriously, another very useful video! Animators do this all the time. Things move in arcs rather than straight lines.
@vonvirgo16 күн бұрын
He explained xyz-axis better than any math teacher I’ve had.
@LiamWins16 күн бұрын
Sakurai is a robot confirmed Also so many categories are being finished... is this really the end?
@seekertosecrets16 күн бұрын
Well, he did state that this is the last year of making these videos.
@saphcal16 күн бұрын
yeah :(
@ajpink588016 күн бұрын
@@seekertosecretsSource please?
@FennecFoxLabs16 күн бұрын
was not expecting to see shadow of the collosus in a sakurai video
@Edagui9716 күн бұрын
I don't know, from what I have seen, you should probably expect every game in existence to appear in these videos at some point.
@BJGvideos16 күн бұрын
I swear he's used it before...
@MartKart816 күн бұрын
The mechanical movement , felt like Pokémon, how those NPC move around.
@MidoseitoAkage16 күн бұрын
Like Game Freak get stuck in 2D mind. They're never good with 3D to begin with and show how they don't undersand it. They should return with 2d sprites.
@Morphinegaming_16 күн бұрын
NO FUCKING WAY THEY GOT SHADOW OF THE COLOSSUS LOOK WT MY PFP I LOVE SHADOW OF THE COLOSSUS
@LuigiTheMetal6416 күн бұрын
Bodies do change when doing different moves. That is why 3D characters today have no personality since it is reusing the same models. 2D characters have multiple frames that show their scripted personality.
@zarfa-de126616 күн бұрын
Samurai is rob in disguise confirmed
@Aperez16 күн бұрын
I thought Sakurai became an AI robot for a moment 😅
@WoahCuber16 күн бұрын
I can't believe Sakurai would actually reveal his true robot identity
@Chris_Thorndyke16 күн бұрын
Me too
@orbrat21216 күн бұрын
explains why he doesn't age
@GerardMenvussa16 күн бұрын
He'll be back 👍 .... next week with another fascinating video.
@Shayma9816 күн бұрын
Sakurai = Transformer Pretender confirmed? 😂
@whitecrow20XX16 күн бұрын
@@GerardMenvussa Yeah but this is his final video in Animation category.
@DPedroBoh16 күн бұрын
Reminded me of how much personality Tanks have of all things in the metal slug series, mostly because the movement is not on 1 axis, even though they use 2d sprite animations there.
@GenericSoda16 күн бұрын
Metal Slug's animations are so good
@VRNGGF216 күн бұрын
your videos have inspired me to make my own video games, while keeping your advice in mind! Thank you!
@CatsLilaSalem16 күн бұрын
Those mechanical sounds are really funny to me and fit so well
@RingTeam16 күн бұрын
Thanks for this advice! When I studied 3D production, I always had a hard time animating by rotation because some examples I got from my teacher were not particularly straightfoward. As a result of that, some of my best works according to him were furnitures like tables and chairs, because I was able to make them as quick as possible.
@DarkBloodbane16 күн бұрын
Another attention to detail again! thanks for sharing this Mr Sakurai!
@michipeka997316 күн бұрын
0:25 Depending on your 3D software or game engine, the Y axis might not be the up axis as there is no standard for this. The axes configuration Sakurai San describes here (Y up, Z front) is consistent with Maya, Houdini and Unity, however Blender and also typically CAD or 3D printing software are Z up for example.
@michipeka997316 күн бұрын
Moreover, in animation jargon, we call what Sakurai refers to as a "breakdown". In a general way, it is an intermediary pose which will give some intent or character to go from a pose to another pose. A well known master animator (Richard Williams of "Roger Rabbit" fame) has built a career on this - and also wrote (and drawn) a book where he teaches about this extensively.
@jasonshere15 күн бұрын
That seems weird. When working on a 2D plane, y is vertical and x is horizontal; z for depth in 3D makes more sense to me. (I guess for 3D printing it does make sense for Z to be the vertical, since that does represent the depth.)
@tcg271715 күн бұрын
Yes, and why does it matter? If I teach you not to walk into a wall, do you go "oh actually you might not be walking, you might be on a motorbike"? You learn the point of the lesson, and not what labels are used in the lesson, lol. X, Y, Z, U, MNLOP, it doesn't matter in the least what they're called. The point of the lesson is about moving in 2 axes. Those 2 axes can be called John and Sarah and the point doesn't change in the least.
@michipeka997314 күн бұрын
@@tcg2717 It matters because conventions and habits. If every time we used our tools the naming convention changed at whim, it would drive us insane. Also, it gives some hint at which software Sakurai San might be using. But you do call them John, Sarah or Kyle if you wish... but don't be surprised people look at you weird 🙃
@quelkun14 күн бұрын
@@jasonshere or X is sideway, Y is forward and Z is height (top down view). In most 3D games you mostly move horizontally and it seems more natural to me to work with X and Y rather than work with X and Z
@NovaTedd16 күн бұрын
if you wanna get a little sad, check the description of this video...
@HarryLLC16 күн бұрын
NOOOOOOOOOOOOOOOOOOOO
@Evilriku1314 күн бұрын
I feel an omen coming up, and I'm not ready for it yet! D:
@GTAGAMER22216 күн бұрын
Five Nights at Sakurai.
@jimbob333216 күн бұрын
One underappreciated element of human movement is overshooting, people aren't robots who can judge distance with 100% precision, there's going to be some error when moving an arm up or whatever it is you're doing.
@hemangchauhan286416 күн бұрын
SHADOW OF THE COLOSSUS MENTIONED! 🗣🗣🗣🗣🔥🔥🔥🔥🔥
@qrowing2 күн бұрын
Tell us about the final secret, Sakurai!
@jr01theweeb16 күн бұрын
Sakurai confirms that Y is up!
@pkmntrainermark888116 күн бұрын
I mean, they teach you in like fifth grade that the Y-axis is vertical.
@GANONdork12316 күн бұрын
@@pkmntrainermark8881 That's true in 2D, but in 3D, it becomes far more debatable. Many pieces of 3D software, such as Blender, SketchUp, 3DS Max, and the Source Engine, use a Z-Up orientation, while others like Maya, Unity, and ZBrush use a Y-Up orientation. To add further to the confusion, some software uses Left as it's positive X-Axis, while others use Right as the positive X-Axis. As a result, you end up with weird situations like with Unreal Engine, which is the only 3D software that I'm aware of that uses both Z-Up, and X-Left Positive orientations.
@xerveeon16 күн бұрын
For screen space, yes, Y is up/down. For world space, it makes sense for the primary axes (X/Y) to be those you use *most often.* For sidescrollers that makes Y up, for topdown and first/third person views that means Z is up. Or whatever >90% of your tools are already using.
@implosive477815 күн бұрын
@@pkmntrainermark8881 in 2D space yes. In 3D space y and z are often interchangeable for the vertical axis
@Ninja_Reborn16 күн бұрын
And here I thought this was a guide for dps rotation on Fury Warriors in World of Warcraft. xD
@SobmicSSBB16 күн бұрын
Sakurai is a terminator, I knew it! This is why you put your characters in a rig, so the other axes are already moving together with the one you wanted to move by default. Rigging a model takes a lot of time and work, but key-framing every single thing is even more exhausting. It is work that you don't want to start, but once you do, the end result is worth it. This lesson equals with the "secondary action" animation principle.
@HarryLLC16 күн бұрын
I was just listening to Arin Hanson talk about that the other day. Secondary animation is the stuff that moves WITH you, right? Like a flowing cape? Usually offset a bit time-wise because that's how real physics work?
@LakituAl16 күн бұрын
He's the furniture of law enforcement, with an exciting movie look.
@thecunninlynguist16 күн бұрын
Sakurai mathematics
@TheHylianBatman16 күн бұрын
It's always a commitment to the human-ness that animators need.
@JTCGameAn1En782316 күн бұрын
Rotating axis? Interesting. I think I'm taking notes on the animation as I was taking notes on coding and planning on my own game projects. Oh, he’s uploading his last videos for those categories already? Oh wow, looks like I better hurry, but I don’t wanna rush, because a rushed game might be pretty bad. I just wanted to put my time and effort into it. 😅
@JTCGameAn1En782316 күн бұрын
Thank you. 👍
@GamerFunOriginallyAarush16 күн бұрын
Rotation time!
@CyberDragon10K16 күн бұрын
Tangent, but I'm reminded of the granular nuances of simply standing, such that a human standing on both legs will tend to rest the majority of their weight on _one leg,_ making it stock straight/rigid while the off-leg is bent slightly. I've _always_ posed my figures with this in mind (even the robots!). Wish double ball pegs were used more commonly as neck-to-head joints, so much better than hinges.
@ArcaJ16 күн бұрын
I knew it! You can't spell Sakurai without A.I.😮😮😮😮
@Poyostar15 күн бұрын
''SQUIDWARD! The robots have taken control of Masahiro Sakurai!'' ''NOT MASAHIRO SAKURAI!'' ...hey, someone had to. =P
@ojhat16 күн бұрын
someone on Sakurai's editing team had fun going through a whole slew of mechanical sfx for this episode! that last line about over-rotation of head movement when combined with eye movement is REALLY important, and if not done right can easily break the immersion of the illusion of life, or, animation, in a human character.
@ArcRay2015 күн бұрын
"keep their eye movement in mind as well" the SHEER number of games ive seen with a bog focus on character faces and then the eyes almost NEVER move. seen it in many games regardless of region or company and its always confusing to me.
@connordarvall848216 күн бұрын
I only realised that rotations do most of the heavy lifting in 3D animation, so it makes sense to have an entire video just on rotating things.
@FrnzFrdnnd16 күн бұрын
All the categories are ending. What's Sakurai-san's next adventure?
@herobrinesbestminion676616 күн бұрын
basicly: don't do what shadow did to knuckles in the sonic 3 trailer. that only worked because he broke his hand. look at the dances in splatoon instead. full blown choreografie to analize.
@Mautar5516 күн бұрын
Y up, Z backwards... Godot coordinates right there
@NameNotNeeded16 күн бұрын
God doesn't paint in straight lines, as they say. Similarly, you'll notice a lot of animators have a character blink as they turn the head.
@MasterLYT16 күн бұрын
I kinda hate that theres meme potential of just sakurai looking to his right in several different ways
@denischen819616 күн бұрын
When should you to use inverse kinematics when animating to handle the two axis rotation on multiple joints automatically?
@elmagogog419012 күн бұрын
Thank you master Sakurai. Send you a hug from Mexico
@SonicTheCutehog16 күн бұрын
I always knew Sakurai was a robot
@Brods1116 күн бұрын
Excellent info!👍
@SkyArcherDev16 күн бұрын
Not mentioning gimbal lock was funnily evil 😂
@ToddBlackToddTalk16 күн бұрын
Robo Sakurai!!! No wonder he looks so young! lol
@K3Vz015 күн бұрын
This explains how he made ultimate so quick
@thrillhouse_vanhouten16 күн бұрын
Thank you for sharing your wisdom with us
@yannatoko989810 күн бұрын
This video makes me shake my head in agreement.
@benpilotti9 күн бұрын
Xenoblade 2 and 3 should take notes.
@GraceofGod24716 күн бұрын
🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻🕺🏻
@Spamkromite16 күн бұрын
I'm applying this to my future 3D animations. Thanks for the advices!
@chiptuni14 күн бұрын
It is amazing how kind and supportive the comments on sakurais videos are. What an amazing man.
@unrezonable10 күн бұрын
quaternions not mentioned 🥲
@kiwi__101116 күн бұрын
robo-sakurai
@Antasma116 күн бұрын
Sakurai’s a robot!
@TheGreenManThom16 күн бұрын
his body is a machine
@DestinySeeks16 күн бұрын
Gimbal lock
@chum901716 күн бұрын
all games will now spin
@ExploDjinn16 күн бұрын
I swear, one of the few, single axis movements I do is turning my head. Guess I'll be self conscious about this for a while.
@dajaca258616 күн бұрын
This came at the right time! I just started animating my character and I was thinking it looked pretty robotic.
@RebelliousTreecko16 күн бұрын
In Blender, the Z axis is up instead..a rather unique thing for that program for some reason.
@lamarhoward847816 күн бұрын
Yes!
@jedisquidward13 күн бұрын
Perfect video as always. This also reminds me of how Disney costume characters tend to tilt their head a little bit when posing for photos, as this "feels more natural". Additionally, these small movements before the final pose occurs says a lot about the animation - in Smash Bros, moves that some people would call "the same" are actually very different because this gives them a different feel.
@tehbeernerd16 күн бұрын
Good timing with the Shadow of the Colossus thumbnail. I watched “Reign Over Me” the other day where there was a montage of Don Cheadle playing it. Terrible movie, though.
@PhilipMurphy816 күн бұрын
Always lovely when Sakurai uploads a video
@luckykaaby162916 күн бұрын
💖
@RealTal.16 күн бұрын
That is some very precise control of your neck sakurai san!
@Morgil2716 күн бұрын
I friggin' knew it! Sakurai was actually a robot this whole time!
@drkmethos16 күн бұрын
Sakurai giving the yakuza glare in three different ways to somebody off camera
@kipper166816 күн бұрын
Austin: 0:30 Sakurai reeling up for the whip
@Gammaplex16 күн бұрын
Tilting when the head turns is something I realized while doing drawing studies. Still images also look far more natural when you keep the axes in mind
@DylanKatt16 күн бұрын
0:07 This explains everything! How he never ages, and how he's able to do so much work! 😆
@DGFTardin16 күн бұрын
0:50 Sakurai likes dual wielding barbarians when he plays RPGs
@TramiNguyen-oi3kp16 күн бұрын
Good morning!
@sonicfanbelike16 күн бұрын
hello
@Trickbot700016 күн бұрын
Hold on, he speaking the truth with this one
@fernandobignardi671616 күн бұрын
THAT IS WHY SAKURAI IS THE GOAT THE GOAT
@The_Markimator16 күн бұрын
It's spelled Axis in America
@svenfletcher532216 күн бұрын
The plural of 'axis' is 'axes', pronounced 'ack-sees'
@WoahCuber16 күн бұрын
svenfletcher is right
@The_Markimator16 күн бұрын
@@svenfletcher5322 no way
@HappyYummmy16 күн бұрын
@@The_MarkimatorCommon Mr. Sakurai W and common cringe L from mark
@WoahCuber16 күн бұрын
@@The_Markimatorthen why are you feeding people false info
@The_Markimator16 күн бұрын
"Axis" is spelled right sometimes but not in the title or in the top right corner
@WoahCuber16 күн бұрын
multiple axis is axes
@The_Markimator16 күн бұрын
@@WoahCuber This WAS educational
@WoahCuber16 күн бұрын
@@The_Markimatorwdym??
@Leopez0216 күн бұрын
Ooh it's so interesting to see games like Shadow of the Colossus, Death Stranding and Final Fantasy VII Remake what would be the perfect Nintendo Switch 2 games and about of the axes no one can beat God of War Kratos axes! 🌌🏞❄️🪓🫅🏻🪓