Very helpful information on ratings. I will still look for more information on battle events, like how to have multiple battle events. And, of course, I will experiment and see what happens. Thanks!
@SleepDepJoel153 жыл бұрын
0:42 When your random encounter is also adorable.
@rpggamemaker66843 жыл бұрын
I'm not sure adorable is the word I would go for x)
@kieulinhphan81563 жыл бұрын
so touching for an excellent video
@Learnjapanesefromsomeguy20 күн бұрын
If one attack's rating were 5, and another attack's rating were 10, wouldn't that just mean that the second attack is simply twice as likely to happen as the other? In your example, you had two attacks with a rating of 5 and 9, but made it seem like the attack with a rating of 5 would essentially never happen. What is the math behind the rating? It seems my understanding of how the rating works is fundamentally flawed.
@SleepDepJoel13 жыл бұрын
How can I make sure the enemy positions in the troop placement window and the battle screen are exactly the same? The positions of my enemies during a battle test are different from their positions in the troop placement window. I suspect it's because I changed the game screen's width and height in the System 2 tab. I can't seem to be able to move the enemies outside of a pre-set invisible border. Will they only stay aligned if the game screen's width and height are kept at default values?
@rpggamemaker66843 жыл бұрын
Great question, unfortunately, there's no way to bypass that invisible window by default, this is how RPG Maker MZ engine handles things. It might be possible though to override the position of the monsters with a plugin call you would do at the beginning of combat. But I am not aware if such a plugin exists yet.
@SleepDepJoel13 жыл бұрын
@@rpggamemaker6684 I think this might do it. "Reposition Enemies: - Update the position of enemies in battle if the screen resolution has changed to become larger than 816x624." www.yanfly.moe/wiki/Core_Engine_VisuStella_MZ
@rivalsecretkaneki9038 ай бұрын
is there a way to use created characters as enemy’s