I love how pathfinder puffin is a flumpf instead of the standard human character for D&D
@TheShadowChesireCat Жыл бұрын
Clearly Puffin Found the Path to have Character Evolution. And evolved into a Flump. Though, flumps are not native to Golarion 🤔
@researcherchameleon4602 Жыл бұрын
@@TheShadowChesireCat after flump, will he evolve to crab, or skip human entirely and go straight back to monkey
@vutruong41 Жыл бұрын
Huh, I barely noticed. Maybe because his height and width are still proportionally the same.
@js-pg2hc Жыл бұрын
Flump… intresting, how did that happen?
@Tasarran Жыл бұрын
*flumpF
@ProtagInist Жыл бұрын
My favorite part of Pathfinder 2e is how each class can be built in very personalized ways. The fact that a party can roll up 5 Rogue characters and have a tank, ranged dps, close range dps, magic caster, and a support. Not for everyone but it's absolutely worth a try.
@MonkeyChessify Жыл бұрын
For sure, but the effectiveness of each build (not that particular example) may vary. While PF2E has LOTS of options, a good chunk are simply not good and result in your character being underpowered. In a system where every +1 to your attack/damage is a huge impact, that's kind of crappy to navigate as a newbie to the system
@TriptuneRadio Жыл бұрын
I once made a rogue who could crit for 30+ damage with her fists by conplete accident. One of the most fun builds I have ever played
@Pogopuschel2345 Жыл бұрын
@@MonkeyChessify i dunno i think all you really need to tell them is keep your classes key stat as high as possible and if they follow that they should be fine also retraining feats is a core game mechanic
@JKSSubstandard Жыл бұрын
As someone who has looked at pathfinder, ill also say that this is its greatest weakness. My group has thought of going to pathfinder2, so we did some tinkering around in the character builder and the amount of customization is frankly dizzying. Not nowing what all those abilities are really doing as a new player feels like climbing everest to make a character since you are basically throwing darts at a wall and hoping to come out with what you want. Thats why 5e is as big as it is. You pick a race, the race does x. You pick a class, the class does y, then you pick a subclass and the subclass does z. Its so unbelieveably easy to start and you can reflavor xyz any number of ways just by explaining it different.
@Regfife Жыл бұрын
@@TriptuneRadio So, you made Sanosuke?
@clintonbehrends4659 Жыл бұрын
one thing I like about pathfinder is that the monsters actually feel unique from each other and actually incorporate weaknesses and streangths from the monsters source material combine that with the sometimes weird as heck enviromental hazards encounters can be extremelly out there
@davidfeldman4571 Жыл бұрын
I think it's interesting that you point out fights taking longer in P2 than in 5e because my group definitely had the opposite, what used to be long sloggy grind fests turned into snappy quick turns where everyone was clear on what they could do with 3 actions and how they wanted to use them. Things sped up so much for my group compared to what we saw in 5e.
@MrRJPE Жыл бұрын
For my table, 5e had faster, less enjoyable combat turns. A lot of turns were "I attack. Oh, it missed? Okay, that's my turn." It went quicker but wasn't fun.
@art7259 Жыл бұрын
The 3 action economy is truly great
@Wizard_Level_1 Жыл бұрын
That's been my experience for many fights as well. It seems that PF2 kind of swings one way or the other. Quick snappy fights, or longer more drawn out ones. Rarely boring though.
@dramotarker1352 Жыл бұрын
@@MrRJPE Yeah, pf2e being slower is the GOOD part. The less time someone needs to think over their actions, the less strategizing they're doing.
@gordonbailey9897 Жыл бұрын
Same. Fights for my pf2 group are almost half as long as when we played 5e
@PurpleCyanideTube Жыл бұрын
4:44 “I would describe it as a lower power fantasy” my man… you can jump into the sky, kill someone non magically with a stare, survive any fall, and be such a good contortionist you are able to functionally phase through walls. I think it’s just more likely you haven’t gotten to the “power” yet and I can’t wait until you do.
@darthfodder Жыл бұрын
Yes, but enemies keep pace with you, unlike in 5e where eventually any enemy up to 5 CRs above you will be obliterated by a party that's even *trying* to be strong.
@9652769 Жыл бұрын
And that level 15th!
@PurpleCyanideTube Жыл бұрын
@@darthfodder I mean I don’t know if it is THAT easy to win in 5e. Could have players who are actively making wrong decisions and building their character wrong on a fundamental level, but I see your point. That being said, CR in 5e is a joke especially compared to pf2e. And if you are looking for a power fantasy in pf2e just have your players fight a bunch of enemies 3 levels lower than them. Difference being, you KNOW it will be a stomp simply based on how the system balances challenges.
@richarddarma1452 Жыл бұрын
The enemies also scale as you level up, like even if you have ‘scare to death’ it’s not likely to work because you need a crit and the incap effect.
@Audentior_Ito Жыл бұрын
He means lower than 5e, which was explicitly designed to give the "superhero" feeling to players. Hence plowing through hordes vs fighting a few bigger enemies & short explosive fights vs longer slugfests.
@arbiterally101 Жыл бұрын
Here's the thing: Pathfinder is a system that is all about incremental power and fighting smart. You can't abuse individual incredible power effects like 5e. One ability or spell isn't going to solve every situation. In a way, it's settled the Martial v Caster divide of 5e, and simultaneously created a new instance of that same situation. Simply put, not all classes are created equal. Yet at the same time, if you know how a creature works, or spend the resources to acquire power: you will absolutely have the power to wreck problems. Similarly, the way Resistance and Weakness work is just a hell of a lot more valuable in PF than in 5e. If you get a weakness off, even on a boss creature, that's a massive damage boost. Compared to 5e, where I've generally found most monsters don't have weaknesses, or if they do, they're not particularly applicable. Types are everything in PF, and certain creatures need to be feared purely on type alone. Golems are actually one of the best examples. They're incredibly dangerous because of their golem immunities. It means you really need to go into a fight scrounging for every scrap of knowledge about them to learn what weaknesses they have and how to exploit them. Does Fire damage slow them? Do they have massive resistance on non-adamantine damage? Do they force a Save-or-Die effect on critical hits? (Yes, this golem exists!) Incorporeal creatures are exactly the same, and they're the reasons you really want to keep on top of your equipment and follow the item levels pretty closely. If you ever run an AP, they wholly expect you to do that. It is lower fantasy, lower power, but at the same time the investment means you really do earn the crazy abilities that change the game. Such as hitting high level and unlocking things like Final Form on a Tiefling. It's a huge power and one that has so much story opportunity and works regardless of role. That's a lot more interesting as I've seen than the upper levels of 5e where it's sorta modest gains as a non-caster or world-shaping ridiculous power as a mage.
@admiraltonydawning3847 Жыл бұрын
"AP" is Adventure Path?
@legojedimasterplokoon2173 Жыл бұрын
@@admiraltonydawning3847 Yes
@nikidelvalle Жыл бұрын
I don't agree that class's aren't created equal in 2E actually. All classes in 2E are actually equal, but different. They have unique strengths both based on their general playstyle (martial, caster, gish), but they all excel in different areas and have completely different capabilities and roles during combat. Martials are the kings of single-target damage and reusuable control, while casters rule in terms of flexibility, utility, and group combat. And between class's with similar playstyles, you still have unique strengths. Fighters are excellent at accuracy, but they can't do as much raw damage as Barbarians, nor do they have the flexibility of a Rogue. The capabilities of all of the characters are different, but all of them are essential for the party to function.
@Nidrog Жыл бұрын
@@nikidelvalle I mean a good example of classes not being created equal in 2E that is being addressed in the upcoming remaster. Witches. Oh, you're supposed to be familiar focused? Well, a Wizard got all of that on lockdown with the Familiar thesis and it is a better caster. Focus cantrips? The bard does that sort of thing way better with better options for support. In the grand scheme of things yes there is so much balance in 2E compared to some other systems like 5e for classes. But man, we do have some places where some classes are very much not created equally.
@RvEijndhoven Жыл бұрын
You might want to add a '2E' there... Because PF1e is *definitely* extremely permissive of building a single ability or spell out to be some ridiculous kill-everything combo. It inherited that from D&D 3.5 which had that same problem.
@enochofmi Жыл бұрын
I like the pf2 3 action system. My character has a lot of stuff to do in a fight, and strategizing when i can fit them in is fun for me. That being said, i can get how having to view the battle through the lense of the 3 action system might pull someone out of the narrative.
@chaosspork Жыл бұрын
I actually started my tabletop career playing Pathfinder 1e. It's still my favorite system. I just love the number of options it gives you in character building and how each choice feels meaningful. The combat can be really intense too. It's absolutely worth a play, for anyone who hasn't tried it.
@Maladjester Жыл бұрын
Pathfinder Downside: You WILL want a spreadsheet. I had one for my alchemist where I could turn any of his buffs on or off and all the stats would adjust. Saved so much math and prevented what I'm sure would have been a ridiculous number of "forgot to apply bonus from X." Pathfinder Upside: Any vision you have for what your guy should be able to do, there's a way to make it happen.
@yuin3320 Жыл бұрын
@@MaladjesterI would say it's only needed if someone in the party has a bunch of different bonuses they can give out. Last group I ran for (the first I ran for in ages) only had a few that they could easily keep track of.
@Das_Mexikaner Жыл бұрын
I had to build a custom sheet to help newbies get used to all the moving parts. To make it all even more confusing and customizable, I homebrew Gestalt options that require tracking averaged fractional bonuses, so it was a worthwhile investment of my time. I even opened up the choice of using the 3PP content Spheres of Power. A lot to learn, but once it clicks in the players' heads, they get really invested.
@dontyodelsohard2456 Жыл бұрын
Pathfinder 1st edition is my go to system as well... And I even got my nephew who is 11 years old into it. Which I kind of feel bad for because he really likes the game now... But he is only 11. Most kids his age don't like tons of rules in their games or are just oblivious to the concept of a TTRPG. And then my brothers all hate the game with a passion enough that they won't even stomach it for their nephew (although that does make it more fun to lord over them that he finally likes one of my interests).
@ShadowAraun Жыл бұрын
@@Maladjester if you play online, the pathfinder community sheet on roll 20 has loads of premade buffs you can set up, you can make custom ones as well and you can set your limited resources (bombs, arcane pool, rounds of rage). the sheet does take some learning, but makes playing the game a breeze when you are good at it.
@taxman3749 Жыл бұрын
I'm always jealous of my mans Puffin for how much d&d and stuff he gets to do.
@Japhox45 Жыл бұрын
Agreed 😂
@mr.cuddlesworth3144 Жыл бұрын
Never did DND, always wanted to at least try 1 session. Though, I doubt I can be evil in DnD.
@Japhox45 Жыл бұрын
@@mr.cuddlesworth3144 i find its really easy to play your poler oppusite. Its a lot of fun. Defintly should try it! Maybe you start as an evil rogue, meet a god and become a paladin! Its about the story! Lots of people online play, and if your in a city i bet youll find a locals group near you!
@cheepcheep4499 Жыл бұрын
@@mr.cuddlesworth3144 I definitely think you can find someone running a campaign for evil characters, or characters who might just have to work with each other because their goals align
@heartysquid Жыл бұрын
@@mr.cuddlesworth3144Evi characters can work with neutral parties...as long as they have dark goals and see the party as adventuring tools of a sort...or as useful allies. Let's say you want to be a dark lord of magick...having morally dubious but completely reliable party members to back you up is VERY fun.
@liamcage7208 Жыл бұрын
I really like Pathfinder 2e. I have a war gaming background and strategic battle is something I enjoy. It seems to me that D&D 5e has PCs standing still and rolling d20 until someone drops. I feel that P2e encourages more strategy and resource management. I also appreciate that not everyone likes that. P2e's strength is also its weakness. I have one player who just wants a cookie cutter character and doesn't enjoy allocating his skill points and deciding on feats. He just likes being told "You're level 5 now, your Ranger gets this...". Everyone has their style of game.
@lordbuss Жыл бұрын
GURPS is arguably better at it than Pathfinder 2E.
@liamcage7208 Жыл бұрын
@@lordbuss I've tried GURPS many years ago, although I liked it I found it lacking in some areas. There was a new release just yesterday so I should give it another chance.
@queenvagabond8787 Жыл бұрын
I prefer Savage Pathfinder, Savage Worlds manages a much better mix of fiction first with tactical RPG elements. It allows you to focus on whats important, while still giving room for people who like tacticality. Savage Worlds also rewards careful team-work, but you don't get caught up in micro-managing powers and class builds.
@Lycaon1765 Жыл бұрын
Eh, both are a very "stand still and d20 until something dies" kind of game. Cuz I mean, once you're next to an enemy there's not much of a reason to move away from them and waste an action to move. This obviously if you WANT to be next to them, duh. At least in lower level fights, the enemies drop really quickly so it feels like you are moving around everywhere because you have to move to the next enemy.
@nikidelvalle Жыл бұрын
There are character options in 2E that would be a great fit for your friend though, Flurry Ranger was basically made for him.
@AndrewGreene0 Жыл бұрын
+1 for Pathbuilder. I feel like I’ve tried a few other digital tools and none of them comes close from a character sheet standpoint. Hopefully the space continues to improve on the tools.
@yaronsinger7271 Жыл бұрын
Hope it's a pf2e +1 and not a dnd5e +1, one is significantly more valuable than the other.
@keithwinget3450 Жыл бұрын
Foundry is roughly on par (arguably better in some ways) and is an entire VTT, plus there are plugins for importing Pathbuilder characters into it.
@zolgathor Жыл бұрын
@@keithwinget3450 i thought they got rid of the pathbuilder to foundry import capability?
@rynowatcher Жыл бұрын
Yeah, the tools made the difference in the play experiance he had between his first review and now. It is a definite improvement. Is that a good thing that you need an app to run a game, though? I kind of feel there is a lot of bloat in there that kind of was put in there pointlessly. Ie if your ac goes up at the same rate to hit modifiers go up, we are just giving +1 to all rolls so the +1 does not matter outside of saying "I rolled a 43!" Do not get me wrong; I like the brand, but Savage Worlds Pathfinder is the most accessible form of pathfinder because they did away with the pointless number inflation. You can have a much cleaner system.
@keithwinget3450 Жыл бұрын
@@zolgathor Did they, bc I swear people in my group were actually using it last night. Maybe I'm remembering wrong. They certainly mentioned using it at some point, I'm sure of that.
@typhfab Жыл бұрын
i'm def glad that you're enjoying it this second go around! it's been my favorite system for a while now since it just feels so much more freeing as a player and more guided/easier to run/more fun to run as a dm, at least in our experience
@MrUnimportant Жыл бұрын
Glad you're having fun! Pathfinder 1e is my favourite system and I'm hoping to have a chance to play 2e sometime soon. The lore in Pathfinder and Starfinder is absolutely bonkers, and I highly recommend reading it for inspiration if nothing else. Things like a guy getting drunk, completing an impossible challenge to become a god, and forgetting how he did it once he woke up.
@Arcon1ous Жыл бұрын
and doing it in the middle of the night so there are no witnesses, all because of a stupid bar bet, just guy wakes up in the morning and finds out the guy he was an asshole to the night before is a new god.
@kiearawagner79019 ай бұрын
That is really funny to think... but it's also possible that never actually happened now with updates to the lore. Apparently, in the Godstrain Prophecies, which he had an entry for, it is suggested that instead of him doing all that, ascending after being black-out drunk... he just kinda told everyone he did and they believed him. So with enough faith he just ascended, and the Starstone, having enough of his lies, just smited him out of existence. Now, if this is true (minus the smiting) that is an interesting revelation to make about one of the more popular carefree deities of this universe. Especially since it's hinted at that he doesn't really know if he did or not. All he remembered was getting drunk, going into the Cathedral on a dare, and then woke up back outside which many took as proof that he succeeded since going in there is supposed to be akin to a trap save for a few.
@Skippydogo Жыл бұрын
Its wild how different of an experience that we can have with these same cool mechanics. I like pf2e cause I feel like you end up with a wider variety of plays styles compared to 5e.
@chadburnside6333 Жыл бұрын
I've made the switch to PF2e and Foundry VTT has been a huge help. It take so much of the math out of the game and really lets you play.
@trevorp8124 Жыл бұрын
1e's my jam. There're some issues that a bit of homebrew can work out, but in all honesty, it's got a nice effect where the first few levels (As long as you don't play a Druid or Summoner) are pretty simplistic and manageable, and it scales up from there in complexity. Mythic is for bosses only, though. They say it's for players, but it absolutely is not.
@Maladjester Жыл бұрын
Yeah, mythic powers get stupid quick. And I'm saying that about a game where characters blow up fortresses, slay demigods, return from the dead mid-combat, turn into dragons, and all the other stuff. Without trying to min-max in the slightest, I was able to have my barbarian do a double Champion Strike that was potentially 400-some-odd points of damage per round as long as she had myth pool to spend. And don't get me started on Display of Strength. She once lifted a stone giant over her head and threw, literally THREW A GIANT off a cliff. And I don't mean she out-wrestled it or something, because a high-level barb can potentially already do that. I mean threw a giant the way you skip a pebble on a lake. Didn't even have to, but the giants were talking trash and she decided to flex on them. Another time she smashed a hole in a castle wall. That was made to withstand siege artillery. WITH HER FISTS. Fun stories, but I'd have to say it's just too much power.
@SockisS Жыл бұрын
@@Maladjester I'm hosting a playthrough of the Wrath of the Righteous AP with three players and they wreck any and all encounter if I don't increase the difficulty, it's kinda hilarious in some ways.
@Arcon1ous Жыл бұрын
@@Maladjester you should look into a mythic vital strike cavalier. "I take all of my damage and quadruple it because mythic vital strike also boosts my bonuses not just the weapon die, and then I multiply the result by 3 because I'm charging with a lance, that'll be 1000 damage"
@williampearce5757 Жыл бұрын
Hard disagree on that last idea. Mythic is fun *as hell* as a player. I've been Playing/GMing PF1e ever since the system first came out, and ever since I discovered Mythic existed, I refuse to play without it. And it's lead to so many incredible stories! Like how in one of my campaigns, the BBEG forcefully teleported the party's archer to the Moon, and rather than teleport back, the archer decided to instead *fire back on that BBEG from the moon.* They won that fight, and it never could've happened without him having Mythic Far Shot and Limitless Range. Literally not possible. Mythic is incredible, and I completely disagree that it should be for bosses only.
@webbowser8834Ай бұрын
Playing through a campaign as wild shape druid and my word you weren't kidding. The character is fun as #%$@ out of combat (and the party desperately needed someone that can do things out of combat), but trying to sort through all the different mechanics in combat is incredibly challenging.
@BongRipBing Жыл бұрын
I really liked the "Fists of the Ruby Phoenix" module. It's RP lite and accessible, and it gets you a lvl 12-20 experience.
@louisst-amand9207 Жыл бұрын
11-20*
@trise2033 Жыл бұрын
Yeah, because it's super fun to have marginally cool once per day abilities in a campaign that takes place over the course of three days so you'll only get to use it maybe once.
@rynowatcher Жыл бұрын
The pathfinder modules are all top notch. I do not think anyone would dispute that, and they got a lot of them.
@louisst-amand9207 Жыл бұрын
@@trise2033 I'm pretty sure it takes course over more than three days. Edit: In fact, only the first two chapters take place over the course of three days. So you were severely mistaken it looks like.
@deepdickpizza777 Жыл бұрын
@@trise2033 That's only the first book. The rest of the module predominately consists of 1 encounter per day.
@djm.o.d.1 Жыл бұрын
man so much love goes out to your friend that sticks around and plays whatever because he loves being with ya
@DaveTpletsch Жыл бұрын
I mostly play Pathfinder 2e now, and I 100% agree with this sentiment. It's a great game if you enjoy resource management and super nuanced game play. It's functional if you don't. I LOVE it, but it's not a perfect game just like every other game out there, and it's DEFINITELY not a game for everyone, though I've found using Foundry or some other online game board that can keep track of all those active effects and conditions helps it go much faster and play more like a harder, grittier 5e.
@yuvalgabay1023 Жыл бұрын
Hoo my god a path 2e that doesnt suck the system toes
@gadzooks2763 Жыл бұрын
This is such a strange takeaway to me, because I've been DMing 5th edition for 5 years. And for the first time ever, combat finally feels quick and punchy. In 5e it was always a slog and balancing encounters was tricky and fights felt mechanical. I've cut combat time down by 20% thanks to PF2E, and now my fights all feel more cinematic
@KajtekBeary Жыл бұрын
I think… it depends on playstyle a lot. In my second campaign with pf2e it was far better and faster, because I had better grasp on both rules and possibilities. And my players decided to be far more tactical.
@gadzooks2763 Жыл бұрын
@@KajtekBeary I can see that. Since I posted this comment, we've had a new player join our campaign and she is greeeeeeeen to the system. I'm gradually learning how to hurry her turns along, cuz so far every round of combat lasts 15-20 minutes now, with New Player spending much of the time going over options, having us look up her spells, etc. And if the whole crew is doing that, or feels like they have to just rinse and repeat their turns to avoid that, then I can see it being a torturous experience
@KajtekBeary Жыл бұрын
@@gadzooks2763 ngl, casters, specifically prepared ones, for first-time players doesn’t really seem like a good idea with pathfinder, looking at HOW MANY THINGS THEY CAN DO. Aside of spells there are like 20 basic actions. When it comes to them I found it easier to teach new players via giving those abilities to humanoid/intelligent/semi-intelligent creatures. Like, two kobolds aiding each other or goblin reading unarm action. This way new players can see them in practice. Yes, it’s not exactly RAW, but it makes both learning process and fights more enjoyable. And usually it doesn’t throw balance out of the water at all. I treat those creatures as trained in respective skills.
@WarbossFraka Жыл бұрын
Has a mainly PF1E player PF2E combat feels like a massive slog, like basic combats last 5-10 rounds and its mostly just relying on the D20 to do most of the lifting for a character.The only upset is since its such a simple and straight forward system its really quick 5-10 rounds.
@jimjimmy8900 Жыл бұрын
@@WarbossFrakayour DM is fucking something up, combat should last 3-4 rounds at most
@raymondmacdonald2464 Жыл бұрын
Glad to see you're back, missed your videos.
@EnderQuils Жыл бұрын
As someone who doesn't like PF2e very much, i think this video really describes the experience well. Pf2e clearly satisfies different needs in the TTRPG experience compared to Dnd 5e. As a player, i enjoy the faster, more explosive combat encounters of 5e, compared to the tactical, meticulous and precise combat of pf2e. Pf2e has some great stuff that id like to steal and add as homebrew rules for my 5e game, but its clear that it's not a system made for players and DMs like myself, and thats okay.
@zachgibbs9823 Жыл бұрын
As a player, the customization is insane. Playing as a goblin bard archetype arrow song minstrel , or an orc barbarian/alchemist who takes mutagen steroids so he can hit 30+ str bonus when he uses his orcish hornbow, or a wizard who invests into sin magic, adding additional spells from select schools, while preventing casting others- it's absolutely a treat that 5e cannot compete with. As a GM, it's comforting knowing that there is a specific set of rules regardless what your players want to do. Open a dog grooming service after a tiresome adventure? There's rules for it. The fact many 1e books still work in 2e is also such a good vibe as well.
@whiterabbit75 Жыл бұрын
I am honestly confused when people say they are confused by the mechanics of Pathfinder. I mean, my group has played 5e; we played it for several months to give it a fair shake, before deciding it's not for us, but Pathfinder doesn't seem that much more complicated. Like, seriously, where is this confusion coming from? And needing a character builder for it? Why? That just sounds like they've become overly dependant on their devices if they can't keep up with a character sheet.
@Irsheito Жыл бұрын
Glad to see another puffin forrest video! Would love to hear about the game!
@Sensorium19 Жыл бұрын
It's a great feeling to come back to your channel and realize you have 10 new videos up since I last checked. Going to settle in for a while and enjoy.
@Dragonewt-dv6dj Жыл бұрын
If you don't like the diagonal movement, use a hexagon map, makes many things much easier
@wyattjackson5185 Жыл бұрын
The, 5 first 10 second for diagonal movement, is the same rules for D&D. It's in all editions!
@Dragonewt-dv6dj Жыл бұрын
@@wyattjackson5185 with a map separated into hexagon fields it's just 5ft in very direction
@wyattjackson5185 Жыл бұрын
@@Dragonewt-dv6dj I agree with the hexes. Yours was the first comment to address the movement "issue" he had in the video with a tag. I just wanted to clarify that the movement rules are the same in pathfinder and d&d.
@coryjorgensen4648 Жыл бұрын
I do prefer hex maps for that very reason. However, when I'm using a pre-prepared map with squares, and don't have the option to use hexes, I think the 5/10 movement rule is a simple but effective way to mitigate the absurd distances you can travel diagonally.
@Lycaon1765 Жыл бұрын
@@wyattjackson5185 no in 5e you don't do that dumb pathfinder way. It's 5ft for every square no matter what.
@helarki4309 Жыл бұрын
Thank you very much for the awesome videos you've made for some time. I've been watching your content since my freshman year in college, when I was first introduced to D&D. Your videos popped up and they are incredible - the first one we ever watched was the Darkness video! Thank you so much again!
@sauce1101 Жыл бұрын
Foundry runs so much of the combat for me, I've forgotten to consider what it's like in person. I really don't think I'll play it in person without at least one computer
@BlueSapphyre Жыл бұрын
Big agree. If I’m playing in person, I’ll gravitate to DnD and use theatre of the mind, because the combat, frankly, sucks. But with combat so crunchy in pf2e, I much rather play on a vtt.
@willot4237 Жыл бұрын
Yeah Foundry VTT makes your life so much easier in PF2e
@ob_werm-YT Жыл бұрын
I'm a new PF2e GM, been running one game in Foundry and one in person, and I gotta say, playing in person is not that scary. Overall, Foundry is definitely a super awesome tool, but I haven't had too much trouble tracking the little number adjustments myself. Might change once they get to higher level, though.
@LevattWolfheart Жыл бұрын
Foundry is so awesome for Pathfinder. And customizable, my friend made a dancing lights I can just place on the field that automatically lights with cool effects. Only downside is that Foundry uses the host's internet to run the game rather than a server. Not usually a problem but my group has 3 DM's, myself, and 2 of my friends, one of whom lives on a farm in the country with the shittiest internet and can barely host games. But as long as your own internet is good it's the best system.
@BlueSapphyre Жыл бұрын
@@LevattWolfheart big agree. Running foundry on your pc is a memory hog. Highly recommend using a server like Forge.
@DaKirbinator Жыл бұрын
It's great that I've been running Pathfinder1 and enjoying Pathfinder2 and watching youtubers get into either one and feel the harsh differences between 5e and each other. I'm happy you're enjoying it, too
@R3d-F3ar-86 Жыл бұрын
Thanks for your videos! I always look forward for them!!!
@lzrdkng Жыл бұрын
i started GMing it about 3 months ago and this story is basically what happened to me. I wanted something light, and the players didnt, and 2e has started to really grow on me as I start to internalize how things interact with eachother, the Circumstance, Status and Item bonuses for example, or how to add runes to a weapon... as these lego bricks start to snap into place in my mind the intricate nature of the system is STARTING to prove interesting... possibly, if im lucky, even -entertaining- one day...
@miguelperez9906 Жыл бұрын
More puffin more puffin yes yes yes
@Usernamesdontmatter1 Жыл бұрын
I am a kindred spirit with the player who plays the game because he loves his friends. Thats me every NEW dnd campaign my group does. I swear to god if i get bumped down to level 1-3 again because we are starting a new campaign after getting to level 5-6 again because theres a new player im going to just not play anymore. I literally have no more low level character concepts for dnd. I have no interesting backstories anymore because i know they wont matter in a couple months. Its really frustrating.
@MonkeyChessify Жыл бұрын
Your adventures only go to 5-6? I feel like 10ish is the sweetspot in 5e, 6 is pretty damn low
@juliannim6843 Жыл бұрын
Do you start new campaigns because new players join the group? Why not just let them join the campaign?
@Usernamesdontmatter1 Жыл бұрын
@@MonkeyChessifyit's been this way for 8 years
@Usernamesdontmatter1 Жыл бұрын
@@juliannim6843because they never know how to play and it also coincides with half the group dropping out because of work shedules
@juliannim6843 Жыл бұрын
@@Usernamesdontmatter1 damn, that sucks. Don't think I'd stick around for 8 years in a group like that. Atleast not for the game, but if they company's good, that's alright.
@TriptuneRadio Жыл бұрын
One of my big memories in playing 2e was mapping out how my rogue was gonna get stronger and stronger in hand to hand combat. I was both and excited and disappointed bc my ideal goal had me getting little bits and pieces until I had everything I wanted in like 4 levels. Progression is very slow but still fun
@LightningRaven42 Жыл бұрын
That's because there's no level range that "works best". PF2e is designed to work from 1 to 20, so your character will always be progressing. However, as a good rule of thumb, you don't want to specialize everything into a single gimmick (most of the times you can't), so picking new choices and character avenues every level is a good option, because you won't need to wait until your build "comes online" and after several levels, you can even retrain earlier choices and make your final build (For example, Canny Acumen is the perfect feat for Retraining, since it improves your weakest saving throw and once your normal upgrade kicks in, you can retrain into something else like Fleet, Toughness or even a skill feat).
@timon6427 Жыл бұрын
Patfinder 2e is like a competeive sport. It's fair play all around. It has clear guidelines for the GM that are not very mysterious. It needs team play. And as you become stronger, the enemies will scale with you - like leagues in sport. But it's all packaged in a adventuring fantasy game shell. And if you want that, it works really well.
@ejirokirishima4604 Жыл бұрын
What I love most ablut pf2e is the variety it gives ypu in builds, thanks to the feat system rarely feel 2 characters alike even if you play the same class
@ArchArrow1 Жыл бұрын
Love your videos. I've been subscribed since early on and still get so happy to see a new release. I know they're a lot of work but know they ,and you, are appreciated.
@craigjones7343 Жыл бұрын
Definitely a much more balanced and thoughtful review this time compared to your previous review. If people like crunchy balanced system I highly recommend PF2. If they don’t like crunchy they should stay away from PF2
@demonlordwrath171811 ай бұрын
You were the first dnd youtuber I ever watched glad to see your still around
@GravytheKlawf Жыл бұрын
I started using Pathbuilder in prep for my group's upcoming Kingmaker campaign. It made making my Abberrant Sorceror (My first caster) really easy. Before that in our current campaing we had to use a Google doc. It was not fun but it was doable. Also, Pathfinder 2E was my frist ttrpg so I don't really have anything else to compare it to. I'm just glad my gm was willing to take a chance and let some acquaintance of a friend of their's join in.
@overlordmaddness4781 Жыл бұрын
you need to do a live stream game of any of these systems. I always love watching your animations of these stories. Your live game would be super successful with how amazing these stories always come out to be
@l0stndamned Жыл бұрын
Good to see your stuff again. Interesting to hear how its grown on you. As someone who's never really used character tools I hadn't thought about how that could affect things. Still has too many things that drive me away (such as adding level to rolls) for my group to get into it. Whenever my group gets to a good break in a game we swap to a different system for a bit. I find that prevents boredom or burnout. I call these pallet-cleanser games. Just finished an interlude of Only War before returning to d&d.
@zel-mb4dw Жыл бұрын
For what it's worth, if having level added to your rolls & having +1/2/3 (Greater/Major) Striking weapons be core to the balance turns you off of the system, there are official variant rules for Proficiency Without Level and Automatic Bonus Progression that remove these quirks. I've barely run any PWL or ABP myself, but apparently the only major downside is it's a bit harder to make bosses feel like bosses since everything's on a more or less even playing field with PWL. ABP-wise, I haven't heard much on it, but I've been wanting to run it just for the reason that it's a bit annoying having to think "hm, so the party is X level, so I'm going to need to hand out at least a couple striking runes this dungeon" and have them inflate the dungeon's loot pool.
@LithmusEarth6 ай бұрын
You are describing Pathfinder 2, as my ideal 5e, what i strive to make 5e feel like, coming from 4e prior to. It's wild to listen to this. How I want combats to generally feel, How I want magic to be handled, delicious. Perhaps If I wasn't so married to fifth edition, I'd be playing second edition happily.
@felipercalvo Жыл бұрын
"i moved from 5e to PF2 and i hated how diagonal movement works" Proceeds to describe a rule that is exactly equal in both games
@quasimofo6811 Жыл бұрын
Probably he just never saw that variant rule in 5e.
@Nathan-ti9pm Жыл бұрын
Yeah that was def a lil hand moment if you know what I mean
@Lycaon1765 Жыл бұрын
My apologies for thread necromancy, but he said he changed PF2e's diagonals to be 5e's diagonals. You can see on the screen what the PF2 rule is. In 5e all squares are 5 ft no matter what, in PF2 the first diagonal is 5ft and the 2nd is 10 ft and it alternates back and forth.
@quasimofo6811 Жыл бұрын
@@Lycaon1765 The 5e variant rule I referred to works in that exact same way, presumably OP is used to playing with that.
@cryptocorner2253 Жыл бұрын
My 10-year-old son has finally gotten to D&D and I've been watching your videos for years. We are having such a great time watching them together. We also like to talk about the epic adventurer Chadwick Strongpants.
@derpbeholder1905 Жыл бұрын
When I first started DMing I was using 3.5 and then I moved to Pathfinder. Pathfinder is by far my favorite. First edition Pathfinder. I have DMed 5th edition as well and I'm not going to hate on it. I think that is absolutely great for people who are being introduced into d&d. But a lot of the mechanics if they removed from the game just made it seem less fun to me. Now yes when running Pathfinder if you use a 3.5 monster manual the game kind of now liens in the benefit of your players. The bestiary is terrifying. My first time using it I ran a standard orc encounter. Two archers two fighters and a chieftain. I almost caused a tpk. But to me Pathfinder will always reign supreme
@dommurphy3667 Жыл бұрын
I wish I could join in one of your D&D sessions your one of the main people who got me back into it
@Darke_Exelbirth Жыл бұрын
I'm glad Puffin is enjoying the system more after giving it some time. I'm curious what he'll make of the remaster, if/when he tries that out.
@BotheredMe Жыл бұрын
I have had the benefit of running Pathfinder 2e campaigns through FoundryVTT and the Pathfinder 2e module, which is arguably the most intuitive platform I have run a TTRPG on. Attacks automatically keep track of the traits of weapons equipped, effects of your class or status effects placed on your character, basically everything I wanted from platforms like Roll20 excluding all the quality of life modules you can install. If I had to play PF2e on paper, I could easily see how all these nuances could be overwhelming but I am grateful for the opportunity I have to play it online with relative ease.
@nicholasvandonkersgoed3758 Жыл бұрын
PF1e/3.5 is my absolute favorite, but it really really needs a GM who knows the system well, in order to make the characters and encounters balanced and fun. Fortunately, I am that GM.
@qwopiretyu Жыл бұрын
You manage to make it both balanced AND fun? Yikes on bikes, share your wisdom. I either lean into the fun factor or we argue about rules and balance all night.
@nemtudom5074 Жыл бұрын
Weird flex but ok lol
@thejudge4421 Жыл бұрын
my man is T posing on us plebs
@feritperliare2890 Жыл бұрын
@qwopiretyu have a computer on hand believe me a good internat connection would fix most rules arguments because there's raw or rai to solve the questions almost always
@vyran7044 Жыл бұрын
@@qwopiretyu a few tips/notes: 1) Most of the rule questions tend to go away after a session or so (getting used to it) 2) do not try grappeling. 3) Do yourself a favor and start out with SOME limits. (no custom race, no prestigue classes, no thrid party stuff, etc) 4) DO NOT GRAPPEL! 5) make sure your players sit down and know the basics of how their chars work BEFORE the first session AND make sure the DM has a basic grasp of what each char is supposed to do. (ESPECIALLY if the char is build around some odd mechanic like targetet weapon breaking... yes i had someone like that in one of my games ^^) 5) If someone INSISTS on grappeling find the flowchart. it makes it bearable. ^^ (again speaking from experiance) As for balance... its mostly an experiance thing i guess? getting used to how strong/tactial your party is and what different monsters can do. But thats kinda the same for every system. ^^
@RydraMMO Жыл бұрын
I feel like its been so long since i got to watch a Puff vid...made my day!
@Rikmach Жыл бұрын
Pathfinder 1e *is* a bit overwhelming to try and deal with if you don't have someone knowledgeable about the system. The upside is there is *so many* options you can build nearly any character concept you want, and still have it be useful and effective.
@lordinquisitor6233 Жыл бұрын
I started as a pathfinder dm and hated it because of that reason
@gazelle_diamond9768 Жыл бұрын
No, not really. If you don't choose the meta-feats in PF1, your character is basically irrelevant in fights.
@Rikmach Жыл бұрын
@@JuddX Enh, I'm going to have to say that's a skill issue. I've managed to put together some *really* wacky builds and have them function very effectively. But you're *partly* right, if you don't have a *lot* of system knowledge and aren't willing to research, it's easy to build nonfunctional characters. That is sort of 2e's grace: even though you don't have as many options, it's harder to build a nonfunctional character.
@Rikmach Жыл бұрын
@@gazelle_diamond9768 Eh, depends on what you're building. Sometimes, yes, you have to purchase meta-defining feats for a build to work- usually for martial, because they don't function without them (That's why the 'Elephant in the Room' optional rules were invented, after all), but sometimes there's alternatives (the Dirty Fighting feat covers a lot of sins, for example), but once you get past the required feats, there's usually a large amount of flexibility to customize your characters. The downside is sometimes characters take annoyingly long to "come online", but that's sort of the cost of having a flexible system. *that said*, third party options, like Spheres of Might can often get your character functioning at startlingly low levels.
@jtruler Жыл бұрын
@@gazelle_diamond9768 Depends on the party and depends on what you're building. RPGbot has a list of potential nerfs and buffs to every class if it's THAT big of an issue that you have to work it out with your GM. Regardless, if your build just doesn't work then it doesn't work, you run into the same problem in plenty of systems.
@TheBlacknight122 Жыл бұрын
Always a delight to see a new release from you. Thank you!
@spartanhawk7637 Жыл бұрын
My group started Kingmaker for PF2E a few months back (no spoilers here, just a couple observations) The rules for character creation are just *cool.* Say you want to play a half race (half elves, dhampirs, that sort of thing.) What you have instead of that is you create a human *variant.* Sounds basic on the surface, but what's neat about it is it allows you to customize based not only on race (ancestry in this system), but on what culture your character grew up in. So you can be more or less a full blooded human like three generations down from a half orc and still grow up raised as an orc. It allows for a lot of really in depth customization really early on, so my dwarf for example is a surfacer...but he was raised on old Dwarven culture. There's also been some videogames released between 1e and 2e where it's clear Paizo liked some of the ideas and lifted them, polished em up, and made them work, which is fantastic if you're like me where that was your first intro to Golarion. Game's also been streamlined in such a way that even with my party running with seven people (yeah I have no idea how the hell we all manage to make it weekly) the game runs REALLY smoothly without a lot of pauses between turns. Really helps keep combat flowing like a river instead of a stop and start process. Also as a final note, the game lets you play a halfling dual wielding frying pans which add fatal damage on a critical hit and it's caused an entire joke character to rise out of it named "Samwise the Grave" at my table. This really isn't anything for or against the idea, I just died laughing when my friend put him on the board.
@Bloodfencer1990 Жыл бұрын
Little nitpick: it doesn't have to be a HUMAN variant, versatile heritages can be applied to any ancestry. I know technically half-elf and half-orc are human-specific, but the core rules had an optional rule for making it available to other ancestries. And the proper versatile heritage rules came out later, so I think of those two as "beta" versatiles which should be updated to the full rules that got implemented later.
@spartanhawk7637 Жыл бұрын
@@Bloodfencer1990 Oooh! Wasn't aware of that. Cool!
@Bloodfencer1990 Жыл бұрын
@@spartanhawk7637 It's a really cool system. One of my players is a catfolk tiefling and while it doesn't come up a lot, the image of him being a literal devil cat as he tries to pick people's pockets is very amusing.
@spartanhawk7637 Жыл бұрын
@@Bloodfencer1990 Just wait till he knocks a glass off a table while staring another party member dead in the eye.
@nicklucas-g2h Жыл бұрын
Ahh! Welcome back! I was wondering where you went! And hooray for pf2!
@telemarkaeology Жыл бұрын
3 years deep into my 2e campaign. Freaking love this system.
@xXIxidor92Xx Жыл бұрын
I wouldn't say Pathfinder is necessarily a lower power system. What I would say is it's not as explosive as d&d. In 5e, your character progression is marked by big milestones with one or two major abilities that can define your playstyle. This means a dm almost always has to customize encounters and such around said abilities (as you said). Pathfinder 2e is far more about incremental power increases. There isn't going to be that one level with a major ability that changes how you play the chatlracter entirely, but with every level you add 2-3 additional abilities or buffs. So by the time you've hit say 8th level, your character probably plays similarly to how they did at level 1, but they are far better at it and have more options. For munchkins like myself who love coming up with character builds, it's a joy
@ninjaman0003 Жыл бұрын
I haven’t gotten to try a long term role playing game yet but I did play a pathfinder game for about 5 weeks before the group just couldn’t get together anymore. It was hilarious because we had a buckler with a dolphin on it. That buckler ended up being our namesake as we called ourselves the shield of shamu!
@emeraldstag Жыл бұрын
great video! I hope your friend can find fun even if he doesn't like the system. what a great friend we need more people like them in the world
@BewareOfTom Жыл бұрын
Just hearing the small snippets from your group's problems with 1e it did sound like you didn't know what to allow or not, and the PC's over reliance on tools (and not a huge amount of common sense when not using them/when using not well made ones) like allowing the race builder is a big no-no, but heck a huge amount of pf1e should be avoided. I'm not saying this as in "blargh, you're playing wrong", more "I wish I could have been there to help" but it's nice you guys found fun in pf2e
@sovietterran Жыл бұрын
Idk. Pathfinder 1e is a little up there in crunch, and tools are nice, but not being willing to understand starting wealth or basic rules enough to know that you can just add legendary artifacts because the tools didn't say no is.... Well it's frankly just bad player etiquette. I can add legendary items in D&D beyond first level. If you want a system with rule, classes, and abilities with a firm outline and you can't be bothered to learn the basics, any system will suck and sometimes that's on you.
@hauk119 Жыл бұрын
As a big fan of pf2, I appreciate you giving it another shot, and am glad you liked it better the second time around!
@davidspring4003 Жыл бұрын
As a PLAYER in PF2e, I can absolutely recommend it. Sure, you don't get as much cool stuff per level as in 5e, but it feels SO GOOD when you get cool stuff done, and also easier to do the cool stuff usually
@octavianpedigree5866 Жыл бұрын
I think the main difference between them is that pf2e is designed around the players learning the system, which is more in-depth and "crunchy," and having classes that build off of the system. As opposed to 5e where the players focys more in learning their character, as classes introduce whole new systems on top of relatively simple core one. Once you learn the core system of 2e, which takes some time, it (mostly) universally applies to all classes. Whereas in 5e you have stuff like wild shape. A good example of this would be to compare the pf2e fighter feat Knockdown and the 5e Battlemaster Fighter's Trip Manuever. Both allow you to Trip an enemy while also attacking with your weapon. The difference is that in 5e all the rules are self contained to the Battlemaster, whereas pf2e is referencing existing rules and giving them modifications. Understanding what makes Knockdown work, and why it's good, first requires understanding the core system. I think this is, as you said, the systems greatest strength and weakness. In essence, pathfinder 2e has a higher skill floor for the game.
@theforkedman3030 Жыл бұрын
I started on pathfinder and I like the customization of it. The tools for you to make pretty much whatever you want are there. I haven't played any other system but the most I hear is that 5E is simpler but has less options and Pathfinder is harder but you can make anything.
@Wizard_Level_1 Жыл бұрын
Glad to see you've gotten a more nuanced opinion of the system. It's nice that you posted another video about this instead of that take down video you made of PF2 some time ago. I don't agree in principle with a number of the 'issues' you point out about the system, but I'm not going to get into it a lot of this stuff is due to trying to bring in experience from other systems. Some suggestions for players that struggle with combat: * Use recall knowledge. You should be getting information you want when you succeed, so make sure when you use it your asking the DM about saves, AC, strong abilities, weakness, immunities, and resistances. Recall knowledge absolutely allows you to know things about it's stat block. * Make sure you stack debilitation. dazzled, sick, fear, clumsy etc. A lot of penalties don't stack because they are status bonuses, but having multiple debilitations keeps enemies stats down when one wears off, and some only effect certain stats. * +1's and -1's are a really big deal in PF2. More importantly than effecting chance to hit something (or nor be hit by something) it effects the chance to crit something (or not be crit). * Kind of part of the previous point, unlike any other system you have a great deal of control over your chance to crit though a combination of buffing, rebuffing, positioning, and using certain abilities. When players start thinking in terms of triggering crits (or a fumble on an enemies saving throw), instead of just trying to hit, combat starts making more sense I think. * Use skill actions, they are very strong. Bon mot, trip, shove, feint, tumble through, demoralize etc. G'luck, and have fun!
@Ubernerd3000 Жыл бұрын
I appreciate how even-handed Ben Is about Pathfinder; he’s acknowledges that he likes it, and that even so, it’s not for everybody, because very, very crunchy…my experience with other KZbinrs have been similar to, ‘no, it’s easy, you just have to ___…”; THANKS, BEN…! 👍🏽👍🏽👍🏽
@sebastiancoar1991 Жыл бұрын
Happy New Year and looking forward to the next tabletop rpg animation!
@haywirewindgod Жыл бұрын
I really like 2nd ed. Its a lot of fun because of the deeply customizable experience.
@ASquared544 Жыл бұрын
I’m just gonna put it out there: if you want a Rules Light game and your players want powers and abilities… like I’m sure there are plenty of games out there that do that. Like just putting out some games I’m aware of (with different settings granted), there’s Forged in the Dark and Powered by the Apocalypse games. They have abilities, they’re rules light, they seem fun (I’ll be honest I haven’t played any RPG other than DND). If you wanted a Fantasy equivalent of that, you could probably search for Fantasy RPGs using those systems. And if you want something that’s not 5E but still has the same sort of focus (Combat Heavy rules with a light focus on everything else but still relatively simple), there’s Lancer, which does so many things I wish 5E did, like adding examples and guidelines for downtime activities.
@xenosmoke8915 Жыл бұрын
“Bring the Obelisk down!” Always good to see another PF vid 😂
@qwertsgamingchannel7504Ай бұрын
It took a while, but I eventually fell in love with PF2 also
@ofnir123 Жыл бұрын
Having DMed for both 5e and Pf2e, and played 5e extensively, I can say I absolutely love both systems, but for very different reasons
@gmchris4113 Жыл бұрын
Same here. My main campaign is a Pf2 campaign. The balance of the game helps run super long epic stuff that doesn't fall apart. For one-shot, short adventures, or newbies, I prefer DnD; I find it's easier to digest for none "gamer" oriented minds.
@Introverted_goblin_ Жыл бұрын
I'm glad every time I see one of your videos pop up. ❤
@Brenilla Жыл бұрын
I’m glad that you stated some of the potentially negative (or positive to some) aspect to the system, cause I always hear it’s “just better than dnd”.
@Coconut-219 Жыл бұрын
Well it's a pill that will probably need swallowing sooner or later given the current rapidly-terminating trajectory of D&D. (or the community will become like something akin to a speakeasy during prohibition, distributing and playing the game still behind WotC's back and keeping the community alive.)
@LightningRaven42 Жыл бұрын
It's not so much "Better", than it actually already "solves" a lot of issues veteran D&D5e players end up having to homebrew overtime. More player choices that are mechanically meaningful, more interesting combat, subsystems that help the DM, reliable challenge rating system, interesting monsters, more balance between martial and caster characters, etc. Also, above all, GMs have a much, much easier time preparing the game and having more time to enjoy along with the players. Basically, all the issues and gripes that veteran players end up having with DnD5e aren't even an issue in PF2e. It may be a system harder to learn (as if DnD5e didn't need a while to sink in as well), but it's far easier to run. In less than 10 sessions and the GM will have the important aspects of the system as second nature (even faster and easier if they're using FoundryVTT, which has extensive, and free, support for PF2e).
@Brenilla Жыл бұрын
@@LightningRaven42 Thanks for the run down, didn’t expect to actually get an explanation response XD. I was well aware their is actually plenty of benefits (due to the sheer ammount of pathfinder players/fans their is of corse truth to the “it’s better” idea) I just way to common see no explanation further or elaborating on it, Just the short statement.
@Brenilla Жыл бұрын
@@Coconut-219 I’ve always pirated almost everything with dnd, for a long time I thought that was everyone’s usual but I’m not Shure on actual numbers XD. I’m just glad that more systems are cropping up and given actual well rounded short explanations/what their about instead of, just pathfinder being the alternative towards the typical fantasy genera.
@natekite7532 Жыл бұрын
There's definitely a reason that people say it is "better" than D&D - Pathfinder is a much more intentionally designed game. They knew what they wanted, put it together, and it works quite well. 5e is much sloppier - no sense of balance, glaring power creep, major flaws in the class system, lack of GM tools, inconsistent design philosophy, bad bestiary, ridiculous rules jank, and lots of historical baggage. A lot of the stuff that frustrates experienced DMs the most is just due to not thinking stuff through, or an unwillingness to address the fundamental flaws of the system. In this respect, pf2e is a clear winner, and I'd definitely argue that it's better designed than 5e. However, pf2e does make decisions that some people will be unhappy with, so even if it's a "better game" that is more intentionally designed, you still might end up preferring 5e despite its overwhelming list of flaws. For me personally, I prefer 5e's paladin and warlock (vs champion and witch), its selection of races, its setting-agnostic philosophy, and its more traditional fantasy aesthetic. But I've also seen people be frustrated by vancian spellcasting, large numbers, crunch, alignment-based mechanics (although they're going away soon), and its general complexity. However, if these things _aren't_ dealbreakers for you, I really see little reason not to switch to pf2e. And since that list is ultimately pretty minor (and because most of it can be resolved with a bit of clever homebrew), I feel like for many players, pf2e really is just a better system. So like, it's not _exactly_ a better system because everyone wants different things. But it is better designed, and unless you really hate some specific aspect of pf2e, it's probably a better game for you as well. So people just kinda shortcut to "it's a better game."
@tamaspapp225 Жыл бұрын
Hello, nice to see you back. Can't wait for fun campaigns.
@TheRulesLawyerRPG Жыл бұрын
I'm a PF2 creator and just watched your new video on PF2. Glad you're having fun with it despite some issues that have come up! I thought it might be fun and a good idea to have a talk/stream where I can answer questions you have about the system, provide tips, etc. I'm one of the larger PF2 creators and actually had a couple of critiques of your 1st PF2 vid. I think this might be a great opportunity and would generate great interest - my passion is teaching btw and I taught 5e and PF2 to students pre-COVID. Let me know if you'd be interested!
@kathyevans3251 Жыл бұрын
Our group is going to try the 2nd edition soon .This was helpful.
@knightcaelum968 Жыл бұрын
How lovely, started my own Pathfinder 2e not too long ago too.
@kaylaa2204 Жыл бұрын
My group is getting into AD&D 1e actually, and I had the same problem with character sheets... so what I did right... was I made my own in Google Sheets. And the great part about that is I could have everyone's files in a shared google drive folder, which allows my players to share things with eachother and for me to share resources with my players. It's actually a really versatile tool for online play. Also it makes the sheet fully customizable. We can make whatever changes we want as needed. Like I recently decided I want my players to know their THAC0 which isn't technnically btb, but it speeds up play, so I just made a spot on their sheets for it. It's great. Probably helps that character sheets this early were very minimalist, there was not much on your sheet.Basically their sheet is 3 tabs. Ability Scores and Saves, Combat statistics, and Inventory. Thats it. I also gave them a part for spells and notes, and one for niche abilities that a few characters don't even use.
@boomerkobold3943 Жыл бұрын
I did the same for the Frankenstein’d OSRIC game my players and I are doing. Being able to just make up and modify character sheets as needed is great.
@SuperBossGiovanni Жыл бұрын
I have been running Pf2e for my group for a few months, and had a few sessions as a player with another group, and I got to say, I enjoy the system. I feel it gives me and the players a little bit more creativity to run with things and make more unique characters than 5e
@benjaminmatheny6683 Жыл бұрын
My group played 3.5E. I remember the level-ups being very Hit and Miss on whether you got anything good for your build. Casters had it best, where every other level got you into a new level of spells, but melee focused characters could go quite a while before something impactful was available. 3.5 was the "golden age" for expansion content and the more books your group had access to, the more options players had for building characters. It led to some very wild builds. One of my favorite low-level builds was the belly flop. A character that was massively heavy who had several ways to get above and then fall on his enemies, dealing damage with the generic blunt impact damage chart in one of those expansion books.
@GuitarRocker2008 Жыл бұрын
Pathfinder 1e was my FIRST roleplaying system so whilst I recognise it’s rules heavy I guess having that as my only outlet for a period motivated me enough to push through and make it work. Also my group had a switching GM system so the same characters would be on multiple campaigns at any one time by linking each adventure to a set place for every quest to start (An adventure guild) and each of us having three characters each to help with chronological issues. So getting GM experience helped with learning the system too. On top of all that we were pretty lenient on rules and used GM discretion a lot at the start until we slowly learned the actual rules for what we wanted to do and it was a great way to learn flexibility and story focus as a GM over rules strict GMing which can be boring. Final guy did mostly drow stuff.
@ExoticOnTheBeat Жыл бұрын
Yes! Finally another video. Love your content.
@zavexcapricious2519 Жыл бұрын
I still will always prefer Pathfinder 1e, as its not nearly as complicated as people make it out to be. But i can always appreciate how 2e made every class feel more unique compared to how some other systems do it. For 1e tho it functions way easier online on things like Foundry or Fantasy Grounds
@nickzhaosun Жыл бұрын
Thanks for the upload Ben. It made my morning.
@darkowl9 Жыл бұрын
I switched from 5e to PF2e and I've been having a blast. As a GM, things are just so much better balanced in general. Where 5e and its modules often throw up their arms and go "well *you* go figure it out, GM", PF2e usually has a solution or system. I love the Wounded condition meaning that 5e's tubthumping (I get knocked down, I get up again) combat isn't a thing. I love that multiclassing isn't completely and utterly broken. I love that you have to move and think strategically (flat-footed flanking! actual useful stealth!). I love that attacks of opportunity are rarer, meaning approaching, attacking and retreating and *moving around the battlefield* are encouraged whereas in 5e it's just "stand next to baddie, hit until dead because AoO and muh action economee". Also, Wizards and Hasbro with the OGL bs can get in the biggest bin they can find.
@lvl3-wizard81 Жыл бұрын
Glad to hear you gave it another try. I really love pathfinder. I almost wanted to recommend cypher system as well since during your opening you mentioned you wanting something light while your players wanted a bit more crunch than that. I feel like cypher system does very well at compromising those ideas, but then you said your players "need" a digitized character manager and as far as I know there really isn't one for that game.
@rafaelcalmon2858 Жыл бұрын
Frankly, I have 2 reasons why I want to play it over playing another DnD5e campaign for our next one, neither of which were mentioned kk 😅 > First, you get to customize your character a lot more than 5e. There are feats for your class, race and even skills. If you want to be really good at Acrobatics, for example, you can not only increase you skill mods, but you can also take feats that require you to have a certain amount of Acrobatics that further enhance what you can mechanically do with it. > Second, 3 actions. *GOD, give me 3 actions in DnD!* Instead of having an action and a bonus action, you have 3 actions and most abilities have an action cost from 1 to 3. That makes you so much more versatile when it comes to the actions you take. You could take the equivalent of 2 bonus actions in a turn, which would be 2 actions in PF2e. You can forgo movement to instead use the action to do more stuff. There's a lot less actions going unused because of that compared to 5e.
@TaismoFanBoy Жыл бұрын
5e was built around 1 extremely powerful Action, where bonus actions are moreso "this isn't strong enough to merit taking up the turn", hence why they're kinda not necessary and some 5e classes don't really use them. PF2e is definitely more diverse and customizable due to its far higher complexity. 5e still has a lot of customization in multiclassing and subclasses, as well as feats, but it's slower and kept to a minimum due to being a simpler system. I'm happy 5e doesn't have 3 actions because the system isn't built around that (imagine how quickly the whole game would fall apart if you could take two full actions in exchange for not moving and not taking a bonus action, OR how much less fun 5e would be if you could only "2 action"/bonus action OR "2 action"/movement.). And I'm happy that PF2e does, because that's what the system was built around. It was designed for movement to be far more important, designed for less power and more strategy. I like both systems a whole lot, for different reasons. I want to play a whole lot more of both, honestly ^_^
@Thyfob Жыл бұрын
Always happy to see a new video from you. I never played pathfinder but I am curious. On the topic of complicated games, people always could try "the dark eye"
@CommodoreBluth Жыл бұрын
I've been playing and running PF2 since around the beginning of the year. I do feel like it's better designed than 5E but we play in FoundryVTT that automates a lot of bonuses and status effects. If I was playing in person I would probably prefer to play 5e.
@ShadyDoorags Жыл бұрын
5e is a more casual experience, which is probably why it became so popular. Pathfinder (my preference) is all about specialization and customization. There are so many details to keep track of, but no character ever comes even close to feeling like a copy of another. I don't know about 2e specifically, but there's no way I'd describe Pathfinder in general as "lower power fantasy", it's just that the scaling is very different. In 5e, the leveling hits harder and the feats do way more but you don't get a whole lot of them, whereas in Pathfinder, leveling is a lot more gradual and a feat does one specific thing, but you get a ton of them. When you know a good chunk of the rules and how sheets work, you can easily find yourself doing way more than the CR wants you to.
@dmeep Жыл бұрын
DnD beyond has honestly the same effect as pathbuilder on our 5e games. since everyone uses dnd beyond there has never been a question about 3rd party classes races or spells. I have been looking at the Taldorei setting book classes and also held the kobold press book of heroes in my hand a few times but so far i havent gotten to the point where i try to make non supported things happen in our games. Ive made exactly one char in pathbuilder so far and it made things a lot simpler then i imagine i would have found doing one with pen and paper
@sealeddragon6251 Жыл бұрын
A neat thing with pathbuilder is that it can allow for custom packs that some 3rd parties do create stuff for, so you can get battlezoo or classes+ stuff on pathbuilder.
@zel-mb4dw Жыл бұрын
@@sealeddragon6251 Thanks for this comment, I didn't realize pathbuilder finally implemented custom classes! I checked just a couple months ago, so it's cool to see they're making so much progress on the app
@Neon_Travesty Жыл бұрын
Always happy when puffin posts a new upload
@marioaf27 Жыл бұрын
Your original PF2e video made me delay trying the game for YEARS, I regret not giving it a try. Glad to see you're enjoying it!
@vestofholding Жыл бұрын
This is really a shame, and I wish he put out a correction video for all the things he got wrong in his last video.
@xtrem5428 Жыл бұрын
That ending feels a lot like me and my father when playing co-op board games, looking at combos to min-max outcomes. We're doing it a lot in our current campaign of Tanares Adventure.
@thygamerguy Жыл бұрын
Aha! Yes Puffin Forest is running pathfinder 2e now! 3:) I'm slowly grabbing some friends that have been wanting more out of DnD and did the beginners box for PF2 and they loved it. I can't wait to run Abomination vaults for them (just like everyone else is right now xP) also puffin! Are you running a module or doing a Homebrew for your games?
@Ins4n1ty_ Жыл бұрын
I absolutely LOVE pathfinder 2e but I agree with the "too many active effects" going on at the same turn. Which is why I cannot recommend enough using the Foundry VTT for ANY campaign, even in person. Foundry VTT has official support for PF2e, maintained by paizo. The system just works. It just does. There are a couple modules that make the experience much better, but running it clean with no modules already simply WORKS. It keeps track of all active effects, reminds you of stuff you can do as reactions, it keeps track of sheathed/drawn weapons, auto-consumes rations, it just does so much to make DMing it much more palatable.
@nickmanzo8459 Жыл бұрын
Recently started playing Warhammer Fantasy Roleplay, and it’s a great game. Crunchy as hell in the right places, but I like the way it handles combat better than PF 2E and the way your characters feel compared to 5E
@jambo1815 Жыл бұрын
Yeah but fuck games workshop :)
@MalzraAirwynn Жыл бұрын
If you want a system that is rules light compared to D&D5E but that still has defined powers/spells etc, I'd recommend Fabula Ultima. It's a JRPG inspired system. It has four attributes, represented by dice size. A character can start with d8s in all four, or trade one or two stats down to a d6 in order to buff another to a d10. You're always rolling two dice, sometimes from the same stat like if you're using a big weapon that uses MIght + Might for the role. Or a bow might use Dexterity + Insight etc. Might is like strength and constitution combined. Higher might increases your HP and is used for a lot of melee weapons, especially heavier ones. Dexterity is dexterity, and increases your physical defense (basically AC) unless you're in martial armor which gives a flat bonus. Used for a good deal of lighter melee weapons and ranged weapons. . Insight is intelligence and wisdom combined, and determines your Magic Defense. (AC against spells etc.) It's sometimes used for weapons with more finesses or ranged weapons, but is also one of the main spell casting stats. Willpower is charisma, and also determines your MP. The main spell casting stat every caster uses and used on some magic weapons. You start at level 5, split between two or three classes. Leveling is pretty simple. Each class has a list of abilities for that class, and each time you invest a level into that class, you pick one skill. Some are one offs, others get more powerful or give you more options when you invest more points into that skill. Once you put 10 levels into a class, you Master it and can pick a Heroic Skill as a sort of milestone and then cannot invest into that class any more. You can have up to three unmastered classes at a time. At level 20 and 40, you pick one of your four stats and increase the die size by one, up to d12 max, which is sort of like your 'ability score increase' level. The system doesn't really use battle maps. You don't have things like ranges on weapons or spells. The only thing that really matters is if a creature is flying in that regard, as a creature on the ground cannot hit a flying creature with a melee attack. There are a good amount of spells, but their effects are simple. Conditions are very simple and involve lowering a die size by one, to a minimum of d6. Slow reduces Dexterity. Weak reduces MIght. Shaken reduces Willpower. Dazed reduces Insight. Poison reduces MIght and Willpower. Berserk reduces Dexterity and Insight. The system isn't for everyone, but it might strike a balance between you wanting a rules light system and your players still wanting more defined powers etc. .