You should be able to do all ultra except textures, and if you don't have anything open in the background (like browser eating some vram) high textures will be just near the limit with DLSS enabled (7.8 - 7.9Gb used). I can't find any difference between low and high texture pool tho, visually. Game does seems to use more vram when changing textures medium or high, but it seems what is really happening is hi-res textures pop-in happens further away from the player...
@zzsmooth6 күн бұрын
Interesting I would’ve tried ultra but when I tried the medium even with low textures I couldn’t launch the game after restarting the game and had to run the game in safe mode to fix it
@xerxeslv5 күн бұрын
@zzsmooth Yep, that happened to me first time launching with high textures, but after enabling dlss vram usage drops a bit and it should be possible to run with high settings. You can also edit TheGreatCircleConfig.local file (search for it in the user folder) and add the line -> is_poolSize "2048" that should give you texture size above medium settings, tho in game menu it will show medium. (High textures is 3072, supreme 4608 if I remember correctly, but for low/medium game deletes that line from config file). Thing is, game can change texture suze on the fly, you can see it in afterburner OSD even tho it says it needs restat, and I can't find difference between low and high...