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An EASY, FOOLPROOF method:
Freehanded shooting floor peekdowns, requiring no doors.
They connect aesthetically and cheaply to any base (none of that hideous widegap-buildback), though can also be used with external TCs.
This video shows only the basic offset method which provides, mostly, for off-center peeks.
The goal was to present the basic method, and show what you can do using only that method.
In the next videos of the series I'll show more footprint-specific solutions.
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CREDIT to @skr_t for pioneering these techniques,
/ @skr_t
And Patricko, who's gorgeous marvels you can find at:
/ @patrickorust
It does seem that I was the first to come up with the square-insert method, but who knows.
TIME STAMPS
1:49 - (Triangle Corners)
4:40 - (Square/Triangle Corner)
6:09 - (Square Corner)
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* Business Email: GameLightzMusic@gmail.com
* The music in this video is my own original composition, and is copyrighted.
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IF THIS DOESN'T WORK FOR YOU:
1) If you can't place the corner square (my first example) try doing the same except turning right, instead of left, from the freehanded square.
2) UNEVEN TERRAIN:
This method will work great if terrain is even, or if your buildout goes towards lower terrain.
IF, however, you have to place the freehanded square on a large upwards slope or significantly higher terrain than the rest of the base, sometimes it'll be a bit too close to the base to work, and you'll have to actually take a little step forward instead of a tiny step back.
I'm sure you'll figure it out.
Much Love!