I cannot put into words how helpful this was. I came into this video wondering if it was going to work in my case (one object with multiple materials) and immediately in the beginning you list every scenario in where this works and my question is answered. You explain every step in detail very well but also not exaggeratedly slow. You're one of the best tutorial channels on this site. Great stuff man.
@RyanKingArt Жыл бұрын
glad it helped! thanks for watching.
@KaTeNizola Жыл бұрын
Ryan has the best tutorials ever! Very clear and easy to understand. Thank you a lot
@RyanKingArt Жыл бұрын
Glad you like it!
@lazaruslong3D Жыл бұрын
Thanks for posting this. Baking multiple materials to a single map is one I've struggled with over and over.
@RyanKingArt Жыл бұрын
hope the video helps!
@DerekElliott Жыл бұрын
Always have to come back to tuts for this. This one's gold! P.S. I have also experienced issues with SHEEN values causing bad bakes. Disable that similar to what you did with metals.
@RyanKingArt Жыл бұрын
Hello Derek. Thanks for watching. Glad the video is helpful! Yeah, I've also found that if the Subsurface is turned up it can mess up baking the color map too.
@TheWeirdSide15 ай бұрын
We all know who the real guru is. Thank you!
@RyanKingArt5 ай бұрын
thanks!
@nightmarexcvm4 ай бұрын
Dudeeee. I am quite new to blender. I spent 2 days for baking. I had a problem. After watching this video I solved it. Thank you so much
@RyanKingArt4 ай бұрын
glad it helped!
@Jimothy0395 ай бұрын
you have literally never failed me with a tutorial. you always amaze me man, appreciate it
@RyanKingArt5 ай бұрын
glad the videos help!
@archangel938210 күн бұрын
absolute legendary tutorial
@RyanKingArt9 күн бұрын
thanks!
@user-hd2ft2br9c6 ай бұрын
Namaste! from India. thats what i have been looking for. Thanx Ryan.....Next = I am gonna watch your baking playlist to learn more and both tutorials of 1hr on Procedural Nodes for beginners. you have covered everything on your channel regarding blender.
@RyanKingArt6 ай бұрын
thanks, hope you like the videos!
@user-hd2ft2br9c6 ай бұрын
@@RyanKingArt HI! its a request, kindly make tutorial on upholstered & Boucle Fabric Texture for couch/Sofa - furniture advance level. pls try to make it asap. i know u have busy schedule, but pls try. Thnx
@XenX13 Жыл бұрын
One of the best texture tutorials out there. Thank you!
@RyanKingArt Жыл бұрын
Glad it was helpful!
@ExtremeAwesome810103 ай бұрын
thank you so much! i couldnt figure out for the life of me how to bake textures, but this video solved everything!
@RyanKingArt3 ай бұрын
glad it helped!
@riotechmod Жыл бұрын
Great, I always find something new when I watch your video ♥️.. thanks so much 😋
@RyanKingArt Жыл бұрын
thanks for watching!
@riotechmod Жыл бұрын
@@RyanKingArt ❤️🙌
@hotcrossbun26 Жыл бұрын
dude absolute hero. i was sitting there being a total fucking noob completely stumped as to why my materials had no colour in godot. such a great and clear tutorial
@RyanKingArt Жыл бұрын
glad the video helped.
@Konpochiro4 ай бұрын
One of the best channel for blender stuff! I am so lucky I found this channel it's fking gold mine of content
@zurri24682 ай бұрын
I was literally searching tutorial like this for weeks, its so helpful! Thank you very much, keep going❤
@arshiadehghan583 Жыл бұрын
thank God I found you channel, I was publishing a model and it had multiple materials I needed to do it fast this video helped me a lot I wish every tutorial were just explained concepts simple and informative as you.
@RyanKingArt Жыл бұрын
glad it helped!
@hermano816010 ай бұрын
It is beyond me why baking in Blender is so damn user unfriendly. It is such an essential thing in 3D graphics and should be top of the list making Blender more accessible, most of all for cross-software usability. Baking needs it's own workspace with things like a material list overview, a queue and it's own cycles settings so you don't have to dial in 1 sample manually. Or why not use another nodes-workspace (like shading, compositing & geometry nodes) to have a 'bakery' where the 'oven' can simply be plugged by the different object/UV/material combos, texture types and final image files. I imagine it would make a lot of sense to not lose it totally in a big project with hundrets of texture sets. Why isn't the whole 'deactivate metallic thing' / manual metallic texture map baking just done by the selection in the drop-down menu? I mean, what are the different baking types good for if not for that? And don't tell me that there is a plugin for it. It would be like saying that Word won't need to have a printing menu, look for third party solutions.
@PoggersFloppa4 ай бұрын
i have done like everything trying to bake this and i had seen multiple tutorials and this is the one that worked thank you so so so so much
@setscet6 ай бұрын
Wow thansk! I did this and then I decided to try just baking the metallic part last with the full lighting allowed (I can't use shininess for what I'm using it for) and it worked great!
@RyanKingArt6 ай бұрын
glad the video helped!
@murilomucci29302 ай бұрын
Saved my computer science project! Thank you!
@1upvscpu646 ай бұрын
Thanks for this, Ryan. I used this to make a material ID map for Quixel Mixer because the Textools addon wasn't baking. 👍
@RyanKingArt6 ай бұрын
cool thanks for watching!
@nupezes5640 Жыл бұрын
Ryan`s tutorials are really awesome and helpful. Thank you bro for your effort ! Appreciate it a lot
@RyanKingArt Жыл бұрын
Glad you like them!
@trinitrotoluene3D6 ай бұрын
You’re a great teacher. 1.25x speed is all I needed
@RyanKingArt6 ай бұрын
thanks!
@TheZack74668 ай бұрын
Ryan truly is the KING
@RyanKingArt8 ай бұрын
thanks : )
@kodlamavetasarım Жыл бұрын
Thank you too much, this is very detailed, easy to follow, step by step tutorial. I appreciate your effort. Great job.
@RyanKingArt Жыл бұрын
glad it helped! thanks for watching. 😃
@hartianx1698 Жыл бұрын
Gotta love those moments where the tutorial finally just makes fucking sense and everything falls into place lol. Thank you for this video.
@RyanKingArt Жыл бұрын
glad it helped 👍
@andrewphoto4750 Жыл бұрын
Legend happy early Christmas
@RyanKingArt Жыл бұрын
Merry Christmas!
@WSDLKY Жыл бұрын
Love your tutorial, its so helpful and detailed for newbies! Thanks so much!
@RyanKingArt Жыл бұрын
glad its helpful. thanks for watching!
@jaypo7 Жыл бұрын
Made it to 12:41 then my head exploded :) - Great tutorial Ryan, clear and precise step-by-step guide. Thank you!
@RyanKingArt Жыл бұрын
Thank you for watching!
@corsair-chimera Жыл бұрын
Exactly what I'm looking for!
@RyanKingArt Жыл бұрын
hope its helpful!!
@wen-yuchien20885 ай бұрын
For anyone whos stuggling with bake time, set the tile size under Render/Performance to the same as your texture image size couple save you a lot of time ;)
@RyanKingArt5 ай бұрын
👍
@oneodido1207 Жыл бұрын
Merry Christmas my digital friend Hope you well
@RyanKingArt Жыл бұрын
Thank you, Merry Christmas! 🎄 🎄
@Pruegelkram6 ай бұрын
Thank you so much. I'd never guessed my textures turn out so dark, because of the metallic value 😅
@RyanKingArt6 ай бұрын
hope it helped!
@lassekalhauge4801 Жыл бұрын
Spot on, Maestro👍 Awesome work ❤️
@RyanKingArt Жыл бұрын
thanks!
@ltraltier6009 Жыл бұрын
Thanks ryan! I was finally able to texture my models now when exporting them.
@RyanKingArt Жыл бұрын
glad it helped!
@sirborkyes6 ай бұрын
I was able to bake the textures, but when I try to join a specific mesh with any of the others, that specific mesh just turns black. That specific mesh was also the only one to originally have multiple materials, before I joined those meshes to make that specific mesh. What do I do?
@AngelAgudoGuerrero Жыл бұрын
Cool tutorial! Thanks, Máster!
@RyanKingArt Жыл бұрын
thanks 👍
@AngelAgudoGuerrero Жыл бұрын
@@RyanKingArt The Next.... Baking hi to low...? ;)
@RyanKingArt Жыл бұрын
@@AngelAgudoGuerrero Yeah I'd like to make a video on that sometime.
@katanamaru12 ай бұрын
Note to self: This works for Elden Ring modelling. I have to uv map manually because my smart uv project doesn't always work correctly. Trust this process!
@user-fx5us9td1z4 ай бұрын
here's the thing, i've a problem with roughness map, it's turning in pure black square, and in a bottom of a screen, it say's: "baking map saved to iternal image" How to solve that?
@CoolRubiksCube Жыл бұрын
I needed this!
@RyanKingArt Жыл бұрын
hope you find it helpful!
@NightIntruderPL6 ай бұрын
Great tutorial, thanks! One thing bothers me in particular - how to keep proportions in UV? For example, I am working on a car which has a large caroserie (body) and many small parts. During smart UV or any other "auto" UV technic, those large areas loose their size comparing to those small parts. How to prevent that from happening? (I know, seams and manual editing - any easy, fast solution?)
@predesign5109 Жыл бұрын
Thx !! love it
@RyanKingArt Жыл бұрын
glad you like it!
@lembarkii8669 Жыл бұрын
Incredibly comprehensible tutorial! I'm one step closer to being able to modify my favorite game with things I've always wanted in it. Btw, what kind of music do you like listening to? :D
@RyanKingArt Жыл бұрын
Thanks for watching! I mostly like to listen to Lofi, Chillhop, and Filmscores. 😀
@CheeseMan3611 ай бұрын
It only renders on of the materials, the rest (for example the place where wood is supose to be) is transparent on the baked image, there are also some black spots.
@Levi-samaa4 ай бұрын
thank you so much for sharing that! i got a quest so if i buy the addon quick baker would it be possible to bake multipule objects into 1 image like you showed up in this video?
@nirgoeta3 ай бұрын
realy nice thanks just one question whats happen when i change the scale in the mapping , and when i baked its baking with the original size scale and not the one i want ?
@marinabed9190 Жыл бұрын
YESSS! Thank u so much! Your tutorial was spot on!!
@RyanKingArt Жыл бұрын
glad you found it useful!
@vikaskumar-lr4cn Жыл бұрын
All time favorite Ryan king
@RyanKingArt Жыл бұрын
thanks!
@Pax_the_Casual Жыл бұрын
Why does my end result appear to have a lower resolution and makes everything appear metallic? The entire room I've made has this solid sheen just over everything. I had no metalness in any of the materials and Metal is at 0.
@samcrabtree-sl1sh4 ай бұрын
Thankyou!Thankyou!Thankyou!Thankyou!Thankyou!THANKYOUSOMUCH THIS WAS SO HELLPFUL THANK YOU
@samcrabtree-sl1sh4 ай бұрын
THIS TUTORIAL IS THE BEST THING SINCE LUNAR MISSIONS AND PITA BREAD
@DJ_NarcanАй бұрын
You love pita? You look like a pita puffa
@S-I-T Жыл бұрын
Another great tutorial 👌
@RyanKingArt Жыл бұрын
glad you like it!
@PixelForgeLab8 ай бұрын
Hey Ryan, I'm pretty sure I'm missing something or can't find it... But... I have one object with many materials, would like to bake all those materials/textures, to a duplicate of that object to one material/texture only... do you have a video about it ? thanks in advance
@madisonschmid53274 ай бұрын
Thank you for this video! I have a question though and cannot seem to find the answer anywhere. I've combined everything into one material like shown in the video but now I'm needing to export the texture on my model to use in Roblox studio. Would you be able to explain how you can bake all of the images onto one for export or what is needed to be done? Thanks so much!!
@DuhKoreGames2 ай бұрын
for anyone having issues with it starting the bake and then instantly stopping it, check to see if "Selected to Active" is turned on, if it is, turn it off and try again, this is the problem I had so I'm sharing!
@RyanKingArt2 ай бұрын
👍
@TimTangents Жыл бұрын
Thank you for making this video. I somehow face the issue of the FBX model not being unwrapped like how I've placed it when making the textures...
@wethekidsz Жыл бұрын
dijja find any way out for such scenario? I'm facing the same issue - multiple materials for one character (torso, eyes, arms, legs, mouth, whatnot, etc, etc) but when I UV unwrap, it all goes haywire and then upon baking, it's a big flop - not to mention my PC ain't powerful enough for 16K pixels or above so just going with 8K pixels which takes about 3-5 mins to bake but the end result is just awful (cause the UV unwrap was pathetic ofcourse ***facepalm***) PS: I'm trying to bake using me CPU although me GPU is 6GB but I heard someone say in their tuts to use CPU so maybe that's why it's taking so long to bake but that UV unwrap though ***sigh***
@adilkalaidji7232 Жыл бұрын
Great tuto, thanks. But Ctrl+Shift+T doesn't work for me. I tried all leters haha. Need help please
@RyanKingArt Жыл бұрын
did you make sure to turn on the node wrangler addon?
@sayanpandey1767 Жыл бұрын
Bro you are blender guru 2.0 ❤❤
@RyanKingArt Жыл бұрын
wow thank you. 🙂
@slash.m.b Жыл бұрын
Thanks
@RyanKingArt Жыл бұрын
thanks for watching! 👍
@sathishc11953 ай бұрын
this is good but how can i do this with UDIMS like 4k 2k all together?
@blenderstuffs Жыл бұрын
Amazing 🤩🤩
@RyanKingArt Жыл бұрын
Thanks : )
@yanyanyan25Ай бұрын
is there a way for me to do this without changing the uv map? Cant i use the existing UV instead?
@Pavetl11 күн бұрын
Please help! I followed everystep in the tutorial but I get all my UV baked textures black. I just want to bake color, nothing fancy (i.e. roughness, metallic, etc.) I have selected all my objects and textures and also Direct and Indirect contributions are not checked. I am using blender 3.1.2. Anyone with this issue? how can I fix it?
@sarcasme-_-6549 Жыл бұрын
I followed everything you did. yet when I put the new textures that I made it just wont show up where it is supposed to....
@chriisduran3 ай бұрын
So is necessary bake the materials type by one, is not possible bake everything in one like use "combined"
@NicCrimson Жыл бұрын
Bro how do have you a video for every problem I encountered
@RyanKingArt Жыл бұрын
Glad my videos can help!
@albertojesusalvaradogarza100910 ай бұрын
Thank you so much
@RyanKingArt10 ай бұрын
you're welcome!
@bertrandzhu9439 Жыл бұрын
Amazing tutorial!! Thank you so much!
@RyanKingArt Жыл бұрын
You're very welcome!
@Tepoxy4 ай бұрын
this videos really helpful, but im a little stuck, on the principled bsdf applyinh textures part, CTRL + SHIFT + T Doesn't do anything while I have principled bsdf selected.
@RyanKingArt4 ай бұрын
did you enable the node wrangler addon?
@Tepoxy4 ай бұрын
@@RyanKingArt ah that fixed it, tysm
@g0bo_4typ1c3 Жыл бұрын
hello there it doesn't work for me. i'm trying to bake multiple materials with one object, i do everything you say. yet, either it bake one material, or an other, but not all at once. then i get the image with just one island baked
@CivicYt9 ай бұрын
I'm running into an issue where only 4 of 7 texture sets get rendered in the bake. Idk why?
@markmodeller2837 Жыл бұрын
Tack!
@RyanKingArt Жыл бұрын
Thank you for your support!
@cezito68313 ай бұрын
Dude thank you!
@RyanKingArt3 ай бұрын
welcome!
@amirmohyeldin2255 Жыл бұрын
thank you for the great work. really appreciated
@RyanKingArt Жыл бұрын
you're welcome!
@funofyou3210 Жыл бұрын
Hi bro thank you so much. I was looking for how to bake all textures into one to my clients and you saved me But i have a question. What if i joined all the 3d my mesh firat then unwrap it the bake . Is it also going to work ? Thanks
@Robby.J3 ай бұрын
How come when I ctrl + shift + t and select the 4 new maps for the new single material, I can never get the metallic to show up? It only wrangles up the color roughness and normal....
@Robby.J3 ай бұрын
Also, When creating a brushed metal procedural texture where you crank up the scale so the lines get tighter together to make it look like brushed metal, the baking always scales it down so they are fat stripes, how do I fix this?
@kakarotleo.3D Жыл бұрын
what if I got some non metallic moss on some parts on top of that axe?
@NicCrimson11 ай бұрын
I'm having the problem where UV textures are overlapping when baking, how do I fix that? Is there a way to asjust the boundaries of the bake like you can with the island margins?
@RyanKingArt11 ай бұрын
Yes, there is a setting to change that. Go to the bake settings on the right side panel. Then go to Margin, and change the size pixels.
@sammedia3d10 ай бұрын
Great Vid as always! My main concern using this would be if it would improve rendering time / rendering recources? I mean will this help to render more complex Models that has a lot of different materialed applied and make it faster?
@nightmarexcvm4 ай бұрын
I got a problem on unwrapping object. I imported an object first which has initial texture map. I divided it two selectors. I made one wood material, and when I using unwrap or smart project uv initial texture map changing. It is different now. I mean parts of the object being placed differently. Can I do unwrap keeping all shapes in their initial places and how?
@nightmarexcvm4 ай бұрын
Maybe I couldnt explain my problem properly but thank you beforehand
@funnycrappycomics23144 ай бұрын
Hello ryan big fan!!!, i have followed the instructions but it only bakes one map, i am not sure why... could you lend me a hand
@RabbiAdolfShayevich9 ай бұрын
I have made a new image texture and added it in the UV Editor, but when I go and bake then Blender automatically replaces that and writes on one of the textures which I am using for the materials, I dont get it.
@RabbiAdolfShayevich9 ай бұрын
Okay I obviously have circular dependencies.
@mr.lunatic3157 Жыл бұрын
Nice 🤩
@RyanKingArt Жыл бұрын
thanks!
@MT-jt5uo Жыл бұрын
I'm having trouble with my latest one first time doing a mesh with 4 materials but instead of coming out in the right sections. It ends up using the whole UV map on the mesh. Instead of the original assigned material spaces really confusing. Tried baking multi different ways but keeps doing the same thing.
@Pakqota Жыл бұрын
I need some help with it, I did everything exactly as in the video, but nothing happens when the color is baked, and only writes "Baking map saved to internal image, save it externally or pack it" Instead of a texture, a transparent mosaic
@Ladner128 Жыл бұрын
This is very informative.
@RyanKingArt Жыл бұрын
Glad it was helpful!
@pentateucoaventuras Жыл бұрын
ok, and is possible to get this map and expand them? for exemple, you have a avatar with one texture map, but you need the arms, legs, head and body in differents parts. thanks in advance
@tomu.3285 Жыл бұрын
so im following along, trying to bake the texture of my own weapon, but my final yield has almost no color to it at all, only a few pieces of the mesh do. is this a common, easy fix problem?
@mehmet3046 Жыл бұрын
Thanks for the tutorial!
@RyanKingArt Жыл бұрын
thank you for watching! 🙂
@Jonesman64 Жыл бұрын
Hmm is there a way to bake asset library materials? Or would you just have to append them to the project instead of linking them?
@duudaw704411 ай бұрын
thank you! it helped me a lot
@RyanKingArt11 ай бұрын
Glad it helped!
@pUteRIsms_ Жыл бұрын
would i also need to do the metallic and roughness maps despite not being used in my model?
@danielakachi3666 Жыл бұрын
Awesome tutorial, one question though, why did you turn off the metallic value when baking the base color but for the others you left the metallic value as 1?
@bodhitv2523 Жыл бұрын
So I'm trying to do this with one object but different sections I want different textures/materials. Is there a way to separate the one object into 2 and then do this?
@arseny8455 Жыл бұрын
Thank you, You are the best🤩🤩🤩
@RyanKingArt Жыл бұрын
glad you like it!
@DanteCarino-hs3iu6 ай бұрын
when I save the roughness map it becomes darker than the original, you know what could it be?
@RyanKingArt6 ай бұрын
make sure you set the base texture map that your baking to, to non color, before baking. watch part 11:20 in this video
@Hanter22 Жыл бұрын
Useful video teacher
@RyanKingArt Жыл бұрын
glad its useful!
@solidvault3698 Жыл бұрын
Hey what if the UVs and materials are in a UDIM style rows? any help with that? because the single image is out of range of the UV
@Wojciechazik Жыл бұрын
I have two objects that have the same material. If I bake them separately there is no problem, if I select two then only one is baked. What is the problem?
@Shadowthevampire12 күн бұрын
ok but how do i adter this make em all stick to a texture map
@ivytechengineer10 ай бұрын
Hello, thank you for your video. I was wondering how you would apply multiple textures if you had a single mesh model? I import STL files into Blender and they are a single mesh.
@1onus7 ай бұрын
select faces you want to have specific materials, and assign it. Then same for other mats