Bake Multiple Materials/Objects to One Texture Map (Blender Tutorial)

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Ryan King Art

Ryan King Art

Күн бұрын

Пікірлер: 273
@anepicjourney
@anepicjourney 2 жыл бұрын
I cannot put into words how helpful this was. I came into this video wondering if it was going to work in my case (one object with multiple materials) and immediately in the beginning you list every scenario in where this works and my question is answered. You explain every step in detail very well but also not exaggeratedly slow. You're one of the best tutorial channels on this site. Great stuff man.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad it helped! thanks for watching.
@sols-it
@sols-it 13 күн бұрын
I love your channel, there are no interruptions, you never beg for money and sponsors and you actually always make it to the point by slow explanation in a monotonic learning friendly way of presenting things. I guess you take a lot of pills every time you dull people around you. 👺
@Jimothy039
@Jimothy039 11 ай бұрын
you have literally never failed me with a tutorial. you always amaze me man, appreciate it
@RyanKingArt
@RyanKingArt 11 ай бұрын
glad the videos help!
@lazaruslong3D
@lazaruslong3D 2 жыл бұрын
Thanks for posting this. Baking multiple materials to a single map is one I've struggled with over and over.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
hope the video helps!
@TheWeirdSide1
@TheWeirdSide1 10 ай бұрын
We all know who the real guru is. Thank you!
@RyanKingArt
@RyanKingArt 10 ай бұрын
thanks!
@KsNs-t3q
@KsNs-t3q 2 жыл бұрын
Ryan has the best tutorials ever! Very clear and easy to understand. Thank you a lot
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad you like it!
@jokosalsa
@jokosalsa 3 ай бұрын
@Ryan King Art - Your are the best tutor for texturing and baking - bar none!
@RyanKingArt
@RyanKingArt 3 ай бұрын
thanks
@setscet
@setscet Жыл бұрын
Wow thansk! I did this and then I decided to try just baking the metallic part last with the full lighting allowed (I can't use shininess for what I'm using it for) and it worked great!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad the video helped!
@nightmarexcvm
@nightmarexcvm 9 ай бұрын
Dudeeee. I am quite new to blender. I spent 2 days for baking. I had a problem. After watching this video I solved it. Thank you so much
@RyanKingArt
@RyanKingArt 9 ай бұрын
glad it helped!
@markmodeller2837
@markmodeller2837 Жыл бұрын
Tack!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thank you for your support!
@XenX13
@XenX13 2 жыл бұрын
One of the best texture tutorials out there. Thank you!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@HarshJadon-p6d
@HarshJadon-p6d 11 ай бұрын
Namaste! from India. thats what i have been looking for. Thanx Ryan.....Next = I am gonna watch your baking playlist to learn more and both tutorials of 1hr on Procedural Nodes for beginners. you have covered everything on your channel regarding blender.
@RyanKingArt
@RyanKingArt 11 ай бұрын
thanks, hope you like the videos!
@HarshJadon-p6d
@HarshJadon-p6d 11 ай бұрын
@@RyanKingArt HI! its a request, kindly make tutorial on upholstered & Boucle Fabric Texture for couch/Sofa - furniture advance level. pls try to make it asap. i know u have busy schedule, but pls try. Thnx
@arshiadehghan583
@arshiadehghan583 Жыл бұрын
thank God I found you channel, I was publishing a model and it had multiple materials I needed to do it fast this video helped me a lot I wish every tutorial were just explained concepts simple and informative as you.
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped!
@DerekElliott
@DerekElliott Жыл бұрын
Always have to come back to tuts for this. This one's gold! P.S. I have also experienced issues with SHEEN values causing bad bakes. Disable that similar to what you did with metals.
@RyanKingArt
@RyanKingArt Жыл бұрын
Hello Derek. Thanks for watching. Glad the video is helpful! Yeah, I've also found that if the Subsurface is turned up it can mess up baking the color map too.
@dolfomigo1151
@dolfomigo1151 5 ай бұрын
Baking multiple materials was driving me crazy until I found your tutorial. I can only say thank you dude
@RyanKingArt
@RyanKingArt 5 ай бұрын
glad it helps!
@riotechmod
@riotechmod 2 жыл бұрын
Great, I always find something new when I watch your video ♥️.. thanks so much 😋
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks for watching!
@riotechmod
@riotechmod 2 жыл бұрын
@@RyanKingArt ❤️🙌
@hotcrossbun26
@hotcrossbun26 Жыл бұрын
dude absolute hero. i was sitting there being a total fucking noob completely stumped as to why my materials had no colour in godot. such a great and clear tutorial
@RyanKingArt
@RyanKingArt Жыл бұрын
glad the video helped.
@jaypo7
@jaypo7 Жыл бұрын
Made it to 12:41 then my head exploded :) - Great tutorial Ryan, clear and precise step-by-step guide. Thank you!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thank you for watching!
@3.Goats.In.A.Trenchcoat
@3.Goats.In.A.Trenchcoat 3 ай бұрын
One thing i keep avoiding but desperately need, thank you so much !
@LumzX
@LumzX 9 ай бұрын
One of the best channel for blender stuff! I am so lucky I found this channel it's fking gold mine of content
@ExtremeAwesome81010
@ExtremeAwesome81010 9 ай бұрын
thank you so much! i couldnt figure out for the life of me how to bake textures, but this video solved everything!
@RyanKingArt
@RyanKingArt 9 ай бұрын
glad it helped!
@zurri2468
@zurri2468 8 ай бұрын
I was literally searching tutorial like this for weeks, its so helpful! Thank you very much, keep going❤
@nupezes5640
@nupezes5640 Жыл бұрын
Ryan`s tutorials are really awesome and helpful. Thank you bro for your effort ! Appreciate it a lot
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like them!
@TihocanRiley
@TihocanRiley 4 ай бұрын
Hello, thank you so much for this video, it was incredibly useful and I succeeded in baking my first texture! Also, you explain it very well, the video is well paced and easy to follow for non-English speakers. So thank you very very much! 💙
@andrewphoto4750
@andrewphoto4750 2 жыл бұрын
Legend happy early Christmas
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Merry Christmas!
@TheZack7466
@TheZack7466 Жыл бұрын
Ryan truly is the KING
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks : )
@trinitrotoluene3D
@trinitrotoluene3D 11 ай бұрын
You’re a great teacher. 1.25x speed is all I needed
@RyanKingArt
@RyanKingArt 11 ай бұрын
thanks!
@hartianx1698
@hartianx1698 Жыл бұрын
Gotta love those moments where the tutorial finally just makes fucking sense and everything falls into place lol. Thank you for this video.
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped 👍‍
@PoggersFloppa
@PoggersFloppa 9 ай бұрын
i have done like everything trying to bake this and i had seen multiple tutorials and this is the one that worked thank you so so so so much
@online.python.dersim
@online.python.dersim Жыл бұрын
Thank you too much, this is very detailed, easy to follow, step by step tutorial. I appreciate your effort. Great job.
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped! thanks for watching. 😃
@lassekalhauge4801
@lassekalhauge4801 2 жыл бұрын
Spot on, Maestro👍 Awesome work ❤️
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks!
@sillyoldbear5379
@sillyoldbear5379 21 күн бұрын
Amazing tutorial!
@corsair-chimera
@corsair-chimera Жыл бұрын
Exactly what I'm looking for!
@RyanKingArt
@RyanKingArt Жыл бұрын
hope its helpful!!
@WSDLKY
@WSDLKY Жыл бұрын
Love your tutorial, its so helpful and detailed for newbies! Thanks so much!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad its helpful. thanks for watching!
@archangel9382
@archangel9382 5 ай бұрын
absolute legendary tutorial
@RyanKingArt
@RyanKingArt 5 ай бұрын
thanks!
@murilomucci2930
@murilomucci2930 7 ай бұрын
Saved my computer science project! Thank you!
@minotaursgamezone
@minotaursgamezone 3 ай бұрын
omg i thought it wouldnt work but it did thank you so much
@1upvscpu64
@1upvscpu64 11 ай бұрын
Thanks for this, Ryan. I used this to make a material ID map for Quixel Mixer because the Textools addon wasn't baking. 👍
@RyanKingArt
@RyanKingArt 11 ай бұрын
cool thanks for watching!
@marinabed9190
@marinabed9190 2 жыл бұрын
YESSS! Thank u so much! Your tutorial was spot on!!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad you found it useful!
@AngelAgudoGuerrero
@AngelAgudoGuerrero 2 жыл бұрын
Cool tutorial! Thanks, Máster!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks 👍‍
@AngelAgudoGuerrero
@AngelAgudoGuerrero 2 жыл бұрын
@@RyanKingArt The Next.... Baking hi to low...? ;)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@AngelAgudoGuerrero Yeah I'd like to make a video on that sometime.
@oneodido1207
@oneodido1207 2 жыл бұрын
Merry Christmas my digital friend Hope you well
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you, Merry Christmas! 🎄 🎄
@ltraltier6009
@ltraltier6009 2 жыл бұрын
Thanks ryan! I was finally able to texture my models now when exporting them.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad it helped!
@vikaskumar-lr4cn
@vikaskumar-lr4cn 2 жыл бұрын
All time favorite Ryan king
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks!
@S-I-T
@S-I-T 2 жыл бұрын
Another great tutorial 👌
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad you like it!
@CoolRubiksCube
@CoolRubiksCube 2 жыл бұрын
I needed this!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
hope you find it helpful!
@bertrandzhu9439
@bertrandzhu9439 Жыл бұрын
Amazing tutorial!! Thank you so much!
@RyanKingArt
@RyanKingArt Жыл бұрын
You're very welcome!
@sayanpandey1767
@sayanpandey1767 Жыл бұрын
Bro you are blender guru 2.0 ❤❤
@RyanKingArt
@RyanKingArt Жыл бұрын
wow thank you. 🙂
@amixofgeekcontent
@amixofgeekcontent 11 күн бұрын
Thanks! Baking metals is not intuitive! Ugh! Glad you explained it.
@RyanKingArt
@RyanKingArt 10 күн бұрын
Yeah, the process of baking in Blender is not very good. I hope its improved in future updates. That's why I use Baking addons like Oven Bake, and Auto Bake, to make baking easier.
@predesign5109
@predesign5109 2 жыл бұрын
Thx !! love it
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad you like it!
@samcrabtree-sl1sh
@samcrabtree-sl1sh 9 ай бұрын
Thankyou!Thankyou!Thankyou!Thankyou!Thankyou!THANKYOUSOMUCH THIS WAS SO HELLPFUL THANK YOU
@samcrabtree-sl1sh
@samcrabtree-sl1sh 9 ай бұрын
THIS TUTORIAL IS THE BEST THING SINCE LUNAR MISSIONS AND PITA BREAD
@DJ_Narcan
@DJ_Narcan 6 ай бұрын
You love pita? You look like a pita puffa
@mehmet3046
@mehmet3046 Жыл бұрын
Thanks for the tutorial!
@RyanKingArt
@RyanKingArt Жыл бұрын
thank you for watching! 🙂
@Pentium4444
@Pentium4444 4 ай бұрын
Damn dude you are the best!
@RyanKingArt
@RyanKingArt 4 ай бұрын
thanks
@blenderstuffs
@blenderstuffs 2 жыл бұрын
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks : )
@albertojesusalvaradogarza1009
@albertojesusalvaradogarza1009 Жыл бұрын
Thank you so much
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@amirmohyeldin2255
@amirmohyeldin2255 Жыл бұрын
thank you for the great work. really appreciated
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@duudaw7044
@duudaw7044 Жыл бұрын
thank you! it helped me a lot
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad it helped!
@cezito6831
@cezito6831 8 ай бұрын
Dude thank you!
@RyanKingArt
@RyanKingArt 8 ай бұрын
welcome!
@Ladner128
@Ladner128 2 жыл бұрын
This is very informative.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@Pruegelkram
@Pruegelkram Жыл бұрын
Thank you so much. I'd never guessed my textures turn out so dark, because of the metallic value 😅
@RyanKingArt
@RyanKingArt Жыл бұрын
hope it helped!
@pentateucoaventuras
@pentateucoaventuras Жыл бұрын
ok, and is possible to get this map and expand them? for exemple, you have a avatar with one texture map, but you need the arms, legs, head and body in differents parts. thanks in advance
@arseny8455
@arseny8455 2 жыл бұрын
Thank you, You are the best🤩🤩🤩
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad you like it!
@jesusdanielmateuspino9915
@jesusdanielmateuspino9915 2 ай бұрын
Thanks!
@slash.m.b
@slash.m.b 2 жыл бұрын
Thanks
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks for watching! 👍‍
@Hanter22
@Hanter22 2 жыл бұрын
Useful video teacher
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad its useful!
@NicCrimson
@NicCrimson Жыл бұрын
Bro how do have you a video for every problem I encountered
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad my videos can help!
@mr.lunatic3157
@mr.lunatic3157 2 жыл бұрын
Nice 🤩
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks!
@lembarkii8669
@lembarkii8669 Жыл бұрын
Incredibly comprehensible tutorial! I'm one step closer to being able to modify my favorite game with things I've always wanted in it. Btw, what kind of music do you like listening to? :D
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for watching! I mostly like to listen to Lofi, Chillhop, and Filmscores. 😀
@nirgoeta
@nirgoeta 8 ай бұрын
realy nice thanks just one question whats happen when i change the scale in the mapping , and when i baked its baking with the original size scale and not the one i want ?
@Levi-samaa
@Levi-samaa 10 ай бұрын
thank you so much for sharing that! i got a quest so if i buy the addon quick baker would it be possible to bake multipule objects into 1 image like you showed up in this video?
@er4lp
@er4lp 2 ай бұрын
thanks a lot!
@RyanKingArt
@RyanKingArt 2 ай бұрын
you're welcome!
@wen-yuchien2088
@wen-yuchien2088 10 ай бұрын
For anyone whos stuggling with bake time, set the tile size under Render/Performance to the same as your texture image size couple save you a lot of time ;)
@RyanKingArt
@RyanKingArt 10 ай бұрын
👍‍
@PixelForgeLab
@PixelForgeLab Жыл бұрын
Hey Ryan, I'm pretty sure I'm missing something or can't find it... But... I have one object with many materials, would like to bake all those materials/textures, to a duplicate of that object to one material/texture only... do you have a video about it ? thanks in advance
@NightIntruderPL
@NightIntruderPL Жыл бұрын
Great tutorial, thanks! One thing bothers me in particular - how to keep proportions in UV? For example, I am working on a car which has a large caroserie (body) and many small parts. During smart UV or any other "auto" UV technic, those large areas loose their size comparing to those small parts. How to prevent that from happening? (I know, seams and manual editing - any easy, fast solution?)
@tomu.3285
@tomu.3285 2 жыл бұрын
so im following along, trying to bake the texture of my own weapon, but my final yield has almost no color to it at all, only a few pieces of the mesh do. is this a common, easy fix problem?
@Tepoxy
@Tepoxy 10 ай бұрын
this videos really helpful, but im a little stuck, on the principled bsdf applyinh textures part, CTRL + SHIFT + T Doesn't do anything while I have principled bsdf selected.
@RyanKingArt
@RyanKingArt 10 ай бұрын
did you enable the node wrangler addon?
@Tepoxy
@Tepoxy 10 ай бұрын
@@RyanKingArt ah that fixed it, tysm
@3D_Media_Planet
@3D_Media_Planet Жыл бұрын
Hi bro thank you so much. I was looking for how to bake all textures into one to my clients and you saved me But i have a question. What if i joined all the 3d my mesh firat then unwrap it the bake . Is it also going to work ? Thanks
@LezbiNerdy
@LezbiNerdy Жыл бұрын
Hello, I apologize in advance for this long comment but I have a question regarding this and I'm not knowledgeable enough about blender to ask it more succintly. I am wanting to make a background for use with realtime motion capture (ie: vtubing). In the program that I use for this right now (Animaze), you need to turn the ability to receive and cast shadows on with every single mesh in the background. The more meshes there are, the more draining it is on the GPU. My ideal background would have lots of books in it. Books that I have actually read, meaning they would all have their own textures. When I have made this and then put it in Animaze, there are way too many meshes to be rendering shadows for. I have tried so many things to join the meshes together, but then, when I take them into animaze, they end up being split. I have finally managed to get someone to explain to me that it is because everything has a separate texture. What I am wanting to do ideally, is to create a row of books that I customize with covers that I have chosen, then join them together into one mesh, where none of the internal surfaces that aren't visable are a part of the mesh any more AND where this is now only one texture that has been created from only the visible parts of the new object. Is the method you are describing in this video able to do this -- able to take multiple separate objects, with separate textures and create one single texture out of them and therefore be able to be read as a single mesh by a rendering program? Thank you very much!
@nightmarexcvm
@nightmarexcvm 9 ай бұрын
I got a problem on unwrapping object. I imported an object first which has initial texture map. I divided it two selectors. I made one wood material, and when I using unwrap or smart project uv initial texture map changing. It is different now. I mean parts of the object being placed differently. Can I do unwrap keeping all shapes in their initial places and how?
@nightmarexcvm
@nightmarexcvm 9 ай бұрын
Maybe I couldnt explain my problem properly but thank you beforehand
@yanyanyan25
@yanyanyan25 6 ай бұрын
is there a way for me to do this without changing the uv map? Cant i use the existing UV instead?
@madisonschmid5327
@madisonschmid5327 9 ай бұрын
Thank you for this video! I have a question though and cannot seem to find the answer anywhere. I've combined everything into one material like shown in the video but now I'm needing to export the texture on my model to use in Roblox studio. Would you be able to explain how you can bake all of the images onto one for export or what is needed to be done? Thanks so much!!
@NicCrimson
@NicCrimson Жыл бұрын
I'm having the problem where UV textures are overlapping when baking, how do I fix that? Is there a way to asjust the boundaries of the bake like you can with the island margins?
@RyanKingArt
@RyanKingArt Жыл бұрын
Yes, there is a setting to change that. Go to the bake settings on the right side panel. Then go to Margin, and change the size pixels.
@AzureSpike
@AzureSpike 3 ай бұрын
you showed us how to know that there is no overlapping, but what to do IF you have overlapping? rearranging by hand is the wildest hell on earth
@TimTangents
@TimTangents Жыл бұрын
Thank you for making this video. I somehow face the issue of the FBX model not being unwrapped like how I've placed it when making the textures...
@wethekidsz
@wethekidsz Жыл бұрын
dijja find any way out for such scenario? I'm facing the same issue - multiple materials for one character (torso, eyes, arms, legs, mouth, whatnot, etc, etc) but when I UV unwrap, it all goes haywire and then upon baking, it's a big flop - not to mention my PC ain't powerful enough for 16K pixels or above so just going with 8K pixels which takes about 3-5 mins to bake but the end result is just awful (cause the UV unwrap was pathetic ofcourse ***facepalm***) PS: I'm trying to bake using me CPU although me GPU is 6GB but I heard someone say in their tuts to use CPU so maybe that's why it's taking so long to bake but that UV unwrap though ***sigh***
@pUteRIsms_
@pUteRIsms_ Жыл бұрын
would i also need to do the metallic and roughness maps despite not being used in my model?
@sarcasme-_-6549
@sarcasme-_-6549 Жыл бұрын
I followed everything you did. yet when I put the new textures that I made it just wont show up where it is supposed to....
@adilkalaidji7232
@adilkalaidji7232 2 жыл бұрын
Great tuto, thanks. But Ctrl+Shift+T doesn't work for me. I tried all leters haha. Need help please
@RyanKingArt
@RyanKingArt 2 жыл бұрын
did you make sure to turn on the node wrangler addon?
@Robby.J
@Robby.J 9 ай бұрын
How come when I ctrl + shift + t and select the 4 new maps for the new single material, I can never get the metallic to show up? It only wrangles up the color roughness and normal....
@Robby.J
@Robby.J 9 ай бұрын
Also, When creating a brushed metal procedural texture where you crank up the scale so the lines get tighter together to make it look like brushed metal, the baking always scales it down so they are fat stripes, how do I fix this?
@ivytechengineer
@ivytechengineer Жыл бұрын
Hello, thank you for your video. I was wondering how you would apply multiple textures if you had a single mesh model? I import STL files into Blender and they are a single mesh.
@1onus
@1onus Жыл бұрын
select faces you want to have specific materials, and assign it. Then same for other mats
@Romhdh
@Romhdh 9 ай бұрын
here's the thing, i've a problem with roughness map, it's turning in pure black square, and in a bottom of a screen, it say's: "baking map saved to iternal image" How to solve that?
@solidvault3698
@solidvault3698 2 жыл бұрын
Hey what if the UVs and materials are in a UDIM style rows? any help with that? because the single image is out of range of the UV
@Pax_the_Casual
@Pax_the_Casual 2 жыл бұрын
Why does my end result appear to have a lower resolution and makes everything appear metallic? The entire room I've made has this solid sheen just over everything. I had no metalness in any of the materials and Metal is at 0.
@Jonesman64
@Jonesman64 Жыл бұрын
Hmm is there a way to bake asset library materials? Or would you just have to append them to the project instead of linking them?
@danielakachi3666
@danielakachi3666 2 жыл бұрын
Awesome tutorial, one question though, why did you turn off the metallic value when baking the base color but for the others you left the metallic value as 1?
@Pakqota
@Pakqota Жыл бұрын
I need some help with it, I did everything exactly as in the video, but nothing happens when the color is baked, and only writes "Baking map saved to internal image, save it externally or pack it" Instead of a texture, a transparent mosaic
@bodhitv2523
@bodhitv2523 Жыл бұрын
So I'm trying to do this with one object but different sections I want different textures/materials. Is there a way to separate the one object into 2 and then do this?
@KionLionGuardOfficial
@KionLionGuardOfficial 2 жыл бұрын
Cool!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks!
@vikaskumar-lr4cn
@vikaskumar-lr4cn 2 жыл бұрын
I have crrated a glass shader with imperfection and i wont to extort it for unity but i have no idea that how can i bake glass texture in to a image so that i can use that in unity. Please if you know about this help me
@RyanKingArt
@RyanKingArt 2 жыл бұрын
sometime I'd like to make a video on how to bake glass.
@vikaskumar-lr4cn
@vikaskumar-lr4cn 2 жыл бұрын
@@RyanKingArt thank you so much please. Make a video .
@Darth_Melvis
@Darth_Melvis 2 жыл бұрын
I'm having trouble with my latest one first time doing a mesh with 4 materials but instead of coming out in the right sections. It ends up using the whole UV map on the mesh. Instead of the original assigned material spaces really confusing. Tried baking multi different ways but keeps doing the same thing.
@g0bo_4typ1c3
@g0bo_4typ1c3 Жыл бұрын
hello there it doesn't work for me. i'm trying to bake multiple materials with one object, i do everything you say. yet, either it bake one material, or an other, but not all at once. then i get the image with just one island baked
@katanamaru1
@katanamaru1 7 ай бұрын
Note to self: This works for Elden Ring modelling. I have to uv map manually because my smart uv project doesn't always work correctly. Trust this process!
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