I cannot put into words how helpful this was. I came into this video wondering if it was going to work in my case (one object with multiple materials) and immediately in the beginning you list every scenario in where this works and my question is answered. You explain every step in detail very well but also not exaggeratedly slow. You're one of the best tutorial channels on this site. Great stuff man.
@RyanKingArt2 жыл бұрын
glad it helped! thanks for watching.
@sols-it13 күн бұрын
I love your channel, there are no interruptions, you never beg for money and sponsors and you actually always make it to the point by slow explanation in a monotonic learning friendly way of presenting things. I guess you take a lot of pills every time you dull people around you. 👺
@Jimothy03911 ай бұрын
you have literally never failed me with a tutorial. you always amaze me man, appreciate it
@RyanKingArt11 ай бұрын
glad the videos help!
@lazaruslong3D2 жыл бұрын
Thanks for posting this. Baking multiple materials to a single map is one I've struggled with over and over.
@RyanKingArt2 жыл бұрын
hope the video helps!
@TheWeirdSide110 ай бұрын
We all know who the real guru is. Thank you!
@RyanKingArt10 ай бұрын
thanks!
@KsNs-t3q2 жыл бұрын
Ryan has the best tutorials ever! Very clear and easy to understand. Thank you a lot
@RyanKingArt2 жыл бұрын
Glad you like it!
@jokosalsa3 ай бұрын
@Ryan King Art - Your are the best tutor for texturing and baking - bar none!
@RyanKingArt3 ай бұрын
thanks
@setscet Жыл бұрын
Wow thansk! I did this and then I decided to try just baking the metallic part last with the full lighting allowed (I can't use shininess for what I'm using it for) and it worked great!
@RyanKingArt Жыл бұрын
glad the video helped!
@nightmarexcvm9 ай бұрын
Dudeeee. I am quite new to blender. I spent 2 days for baking. I had a problem. After watching this video I solved it. Thank you so much
@RyanKingArt9 ай бұрын
glad it helped!
@markmodeller2837 Жыл бұрын
Tack!
@RyanKingArt Жыл бұрын
Thank you for your support!
@XenX132 жыл бұрын
One of the best texture tutorials out there. Thank you!
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@HarshJadon-p6d11 ай бұрын
Namaste! from India. thats what i have been looking for. Thanx Ryan.....Next = I am gonna watch your baking playlist to learn more and both tutorials of 1hr on Procedural Nodes for beginners. you have covered everything on your channel regarding blender.
@RyanKingArt11 ай бұрын
thanks, hope you like the videos!
@HarshJadon-p6d11 ай бұрын
@@RyanKingArt HI! its a request, kindly make tutorial on upholstered & Boucle Fabric Texture for couch/Sofa - furniture advance level. pls try to make it asap. i know u have busy schedule, but pls try. Thnx
@arshiadehghan583 Жыл бұрын
thank God I found you channel, I was publishing a model and it had multiple materials I needed to do it fast this video helped me a lot I wish every tutorial were just explained concepts simple and informative as you.
@RyanKingArt Жыл бұрын
glad it helped!
@DerekElliott Жыл бұрын
Always have to come back to tuts for this. This one's gold! P.S. I have also experienced issues with SHEEN values causing bad bakes. Disable that similar to what you did with metals.
@RyanKingArt Жыл бұрын
Hello Derek. Thanks for watching. Glad the video is helpful! Yeah, I've also found that if the Subsurface is turned up it can mess up baking the color map too.
@dolfomigo11515 ай бұрын
Baking multiple materials was driving me crazy until I found your tutorial. I can only say thank you dude
@RyanKingArt5 ай бұрын
glad it helps!
@riotechmod2 жыл бұрын
Great, I always find something new when I watch your video ♥️.. thanks so much 😋
@RyanKingArt2 жыл бұрын
thanks for watching!
@riotechmod2 жыл бұрын
@@RyanKingArt ❤️🙌
@hotcrossbun26 Жыл бұрын
dude absolute hero. i was sitting there being a total fucking noob completely stumped as to why my materials had no colour in godot. such a great and clear tutorial
@RyanKingArt Жыл бұрын
glad the video helped.
@jaypo7 Жыл бұрын
Made it to 12:41 then my head exploded :) - Great tutorial Ryan, clear and precise step-by-step guide. Thank you!
@RyanKingArt Жыл бұрын
Thank you for watching!
@3.Goats.In.A.Trenchcoat3 ай бұрын
One thing i keep avoiding but desperately need, thank you so much !
@LumzX9 ай бұрын
One of the best channel for blender stuff! I am so lucky I found this channel it's fking gold mine of content
@ExtremeAwesome810109 ай бұрын
thank you so much! i couldnt figure out for the life of me how to bake textures, but this video solved everything!
@RyanKingArt9 ай бұрын
glad it helped!
@zurri24688 ай бұрын
I was literally searching tutorial like this for weeks, its so helpful! Thank you very much, keep going❤
@nupezes5640 Жыл бұрын
Ryan`s tutorials are really awesome and helpful. Thank you bro for your effort ! Appreciate it a lot
@RyanKingArt Жыл бұрын
Glad you like them!
@TihocanRiley4 ай бұрын
Hello, thank you so much for this video, it was incredibly useful and I succeeded in baking my first texture! Also, you explain it very well, the video is well paced and easy to follow for non-English speakers. So thank you very very much! 💙
@andrewphoto47502 жыл бұрын
Legend happy early Christmas
@RyanKingArt2 жыл бұрын
Merry Christmas!
@TheZack7466 Жыл бұрын
Ryan truly is the KING
@RyanKingArt Жыл бұрын
thanks : )
@trinitrotoluene3D11 ай бұрын
You’re a great teacher. 1.25x speed is all I needed
@RyanKingArt11 ай бұрын
thanks!
@hartianx1698 Жыл бұрын
Gotta love those moments where the tutorial finally just makes fucking sense and everything falls into place lol. Thank you for this video.
@RyanKingArt Жыл бұрын
glad it helped 👍
@PoggersFloppa9 ай бұрын
i have done like everything trying to bake this and i had seen multiple tutorials and this is the one that worked thank you so so so so much
@online.python.dersim Жыл бұрын
Thank you too much, this is very detailed, easy to follow, step by step tutorial. I appreciate your effort. Great job.
@RyanKingArt Жыл бұрын
glad it helped! thanks for watching. 😃
@lassekalhauge48012 жыл бұрын
Spot on, Maestro👍 Awesome work ❤️
@RyanKingArt2 жыл бұрын
thanks!
@sillyoldbear537921 күн бұрын
Amazing tutorial!
@corsair-chimera Жыл бұрын
Exactly what I'm looking for!
@RyanKingArt Жыл бұрын
hope its helpful!!
@WSDLKY Жыл бұрын
Love your tutorial, its so helpful and detailed for newbies! Thanks so much!
@RyanKingArt Жыл бұрын
glad its helpful. thanks for watching!
@archangel93825 ай бұрын
absolute legendary tutorial
@RyanKingArt5 ай бұрын
thanks!
@murilomucci29307 ай бұрын
Saved my computer science project! Thank you!
@minotaursgamezone3 ай бұрын
omg i thought it wouldnt work but it did thank you so much
@1upvscpu6411 ай бұрын
Thanks for this, Ryan. I used this to make a material ID map for Quixel Mixer because the Textools addon wasn't baking. 👍
@RyanKingArt11 ай бұрын
cool thanks for watching!
@marinabed91902 жыл бұрын
YESSS! Thank u so much! Your tutorial was spot on!!
@RyanKingArt2 жыл бұрын
glad you found it useful!
@AngelAgudoGuerrero2 жыл бұрын
Cool tutorial! Thanks, Máster!
@RyanKingArt2 жыл бұрын
thanks 👍
@AngelAgudoGuerrero2 жыл бұрын
@@RyanKingArt The Next.... Baking hi to low...? ;)
@RyanKingArt2 жыл бұрын
@@AngelAgudoGuerrero Yeah I'd like to make a video on that sometime.
@oneodido12072 жыл бұрын
Merry Christmas my digital friend Hope you well
@RyanKingArt2 жыл бұрын
Thank you, Merry Christmas! 🎄 🎄
@ltraltier60092 жыл бұрын
Thanks ryan! I was finally able to texture my models now when exporting them.
@RyanKingArt2 жыл бұрын
glad it helped!
@vikaskumar-lr4cn2 жыл бұрын
All time favorite Ryan king
@RyanKingArt2 жыл бұрын
thanks!
@S-I-T2 жыл бұрын
Another great tutorial 👌
@RyanKingArt2 жыл бұрын
glad you like it!
@CoolRubiksCube2 жыл бұрын
I needed this!
@RyanKingArt2 жыл бұрын
hope you find it helpful!
@bertrandzhu9439 Жыл бұрын
Amazing tutorial!! Thank you so much!
@RyanKingArt Жыл бұрын
You're very welcome!
@sayanpandey1767 Жыл бұрын
Bro you are blender guru 2.0 ❤❤
@RyanKingArt Жыл бұрын
wow thank you. 🙂
@amixofgeekcontent11 күн бұрын
Thanks! Baking metals is not intuitive! Ugh! Glad you explained it.
@RyanKingArt10 күн бұрын
Yeah, the process of baking in Blender is not very good. I hope its improved in future updates. That's why I use Baking addons like Oven Bake, and Auto Bake, to make baking easier.
@predesign51092 жыл бұрын
Thx !! love it
@RyanKingArt2 жыл бұрын
glad you like it!
@samcrabtree-sl1sh9 ай бұрын
Thankyou!Thankyou!Thankyou!Thankyou!Thankyou!THANKYOUSOMUCH THIS WAS SO HELLPFUL THANK YOU
@samcrabtree-sl1sh9 ай бұрын
THIS TUTORIAL IS THE BEST THING SINCE LUNAR MISSIONS AND PITA BREAD
@DJ_Narcan6 ай бұрын
You love pita? You look like a pita puffa
@mehmet3046 Жыл бұрын
Thanks for the tutorial!
@RyanKingArt Жыл бұрын
thank you for watching! 🙂
@Pentium44444 ай бұрын
Damn dude you are the best!
@RyanKingArt4 ай бұрын
thanks
@blenderstuffs2 жыл бұрын
Amazing 🤩🤩
@RyanKingArt2 жыл бұрын
Thanks : )
@albertojesusalvaradogarza1009 Жыл бұрын
Thank you so much
@RyanKingArt Жыл бұрын
you're welcome!
@amirmohyeldin2255 Жыл бұрын
thank you for the great work. really appreciated
@RyanKingArt Жыл бұрын
you're welcome!
@duudaw7044 Жыл бұрын
thank you! it helped me a lot
@RyanKingArt Жыл бұрын
Glad it helped!
@cezito68318 ай бұрын
Dude thank you!
@RyanKingArt8 ай бұрын
welcome!
@Ladner1282 жыл бұрын
This is very informative.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@Pruegelkram Жыл бұрын
Thank you so much. I'd never guessed my textures turn out so dark, because of the metallic value 😅
@RyanKingArt Жыл бұрын
hope it helped!
@pentateucoaventuras Жыл бұрын
ok, and is possible to get this map and expand them? for exemple, you have a avatar with one texture map, but you need the arms, legs, head and body in differents parts. thanks in advance
@arseny84552 жыл бұрын
Thank you, You are the best🤩🤩🤩
@RyanKingArt2 жыл бұрын
glad you like it!
@jesusdanielmateuspino99152 ай бұрын
Thanks!
@slash.m.b2 жыл бұрын
Thanks
@RyanKingArt2 жыл бұрын
thanks for watching! 👍
@Hanter222 жыл бұрын
Useful video teacher
@RyanKingArt2 жыл бұрын
glad its useful!
@NicCrimson Жыл бұрын
Bro how do have you a video for every problem I encountered
@RyanKingArt Жыл бұрын
Glad my videos can help!
@mr.lunatic31572 жыл бұрын
Nice 🤩
@RyanKingArt2 жыл бұрын
thanks!
@lembarkii8669 Жыл бұрын
Incredibly comprehensible tutorial! I'm one step closer to being able to modify my favorite game with things I've always wanted in it. Btw, what kind of music do you like listening to? :D
@RyanKingArt Жыл бұрын
Thanks for watching! I mostly like to listen to Lofi, Chillhop, and Filmscores. 😀
@nirgoeta8 ай бұрын
realy nice thanks just one question whats happen when i change the scale in the mapping , and when i baked its baking with the original size scale and not the one i want ?
@Levi-samaa10 ай бұрын
thank you so much for sharing that! i got a quest so if i buy the addon quick baker would it be possible to bake multipule objects into 1 image like you showed up in this video?
@er4lp2 ай бұрын
thanks a lot!
@RyanKingArt2 ай бұрын
you're welcome!
@wen-yuchien208810 ай бұрын
For anyone whos stuggling with bake time, set the tile size under Render/Performance to the same as your texture image size couple save you a lot of time ;)
@RyanKingArt10 ай бұрын
👍
@PixelForgeLab Жыл бұрын
Hey Ryan, I'm pretty sure I'm missing something or can't find it... But... I have one object with many materials, would like to bake all those materials/textures, to a duplicate of that object to one material/texture only... do you have a video about it ? thanks in advance
@NightIntruderPL Жыл бұрын
Great tutorial, thanks! One thing bothers me in particular - how to keep proportions in UV? For example, I am working on a car which has a large caroserie (body) and many small parts. During smart UV or any other "auto" UV technic, those large areas loose their size comparing to those small parts. How to prevent that from happening? (I know, seams and manual editing - any easy, fast solution?)
@tomu.32852 жыл бұрын
so im following along, trying to bake the texture of my own weapon, but my final yield has almost no color to it at all, only a few pieces of the mesh do. is this a common, easy fix problem?
@Tepoxy10 ай бұрын
this videos really helpful, but im a little stuck, on the principled bsdf applyinh textures part, CTRL + SHIFT + T Doesn't do anything while I have principled bsdf selected.
@RyanKingArt10 ай бұрын
did you enable the node wrangler addon?
@Tepoxy10 ай бұрын
@@RyanKingArt ah that fixed it, tysm
@3D_Media_Planet Жыл бұрын
Hi bro thank you so much. I was looking for how to bake all textures into one to my clients and you saved me But i have a question. What if i joined all the 3d my mesh firat then unwrap it the bake . Is it also going to work ? Thanks
@LezbiNerdy Жыл бұрын
Hello, I apologize in advance for this long comment but I have a question regarding this and I'm not knowledgeable enough about blender to ask it more succintly. I am wanting to make a background for use with realtime motion capture (ie: vtubing). In the program that I use for this right now (Animaze), you need to turn the ability to receive and cast shadows on with every single mesh in the background. The more meshes there are, the more draining it is on the GPU. My ideal background would have lots of books in it. Books that I have actually read, meaning they would all have their own textures. When I have made this and then put it in Animaze, there are way too many meshes to be rendering shadows for. I have tried so many things to join the meshes together, but then, when I take them into animaze, they end up being split. I have finally managed to get someone to explain to me that it is because everything has a separate texture. What I am wanting to do ideally, is to create a row of books that I customize with covers that I have chosen, then join them together into one mesh, where none of the internal surfaces that aren't visable are a part of the mesh any more AND where this is now only one texture that has been created from only the visible parts of the new object. Is the method you are describing in this video able to do this -- able to take multiple separate objects, with separate textures and create one single texture out of them and therefore be able to be read as a single mesh by a rendering program? Thank you very much!
@nightmarexcvm9 ай бұрын
I got a problem on unwrapping object. I imported an object first which has initial texture map. I divided it two selectors. I made one wood material, and when I using unwrap or smart project uv initial texture map changing. It is different now. I mean parts of the object being placed differently. Can I do unwrap keeping all shapes in their initial places and how?
@nightmarexcvm9 ай бұрын
Maybe I couldnt explain my problem properly but thank you beforehand
@yanyanyan256 ай бұрын
is there a way for me to do this without changing the uv map? Cant i use the existing UV instead?
@madisonschmid53279 ай бұрын
Thank you for this video! I have a question though and cannot seem to find the answer anywhere. I've combined everything into one material like shown in the video but now I'm needing to export the texture on my model to use in Roblox studio. Would you be able to explain how you can bake all of the images onto one for export or what is needed to be done? Thanks so much!!
@NicCrimson Жыл бұрын
I'm having the problem where UV textures are overlapping when baking, how do I fix that? Is there a way to asjust the boundaries of the bake like you can with the island margins?
@RyanKingArt Жыл бұрын
Yes, there is a setting to change that. Go to the bake settings on the right side panel. Then go to Margin, and change the size pixels.
@AzureSpike3 ай бұрын
you showed us how to know that there is no overlapping, but what to do IF you have overlapping? rearranging by hand is the wildest hell on earth
@TimTangents Жыл бұрын
Thank you for making this video. I somehow face the issue of the FBX model not being unwrapped like how I've placed it when making the textures...
@wethekidsz Жыл бұрын
dijja find any way out for such scenario? I'm facing the same issue - multiple materials for one character (torso, eyes, arms, legs, mouth, whatnot, etc, etc) but when I UV unwrap, it all goes haywire and then upon baking, it's a big flop - not to mention my PC ain't powerful enough for 16K pixels or above so just going with 8K pixels which takes about 3-5 mins to bake but the end result is just awful (cause the UV unwrap was pathetic ofcourse ***facepalm***) PS: I'm trying to bake using me CPU although me GPU is 6GB but I heard someone say in their tuts to use CPU so maybe that's why it's taking so long to bake but that UV unwrap though ***sigh***
@pUteRIsms_ Жыл бұрын
would i also need to do the metallic and roughness maps despite not being used in my model?
@sarcasme-_-6549 Жыл бұрын
I followed everything you did. yet when I put the new textures that I made it just wont show up where it is supposed to....
@adilkalaidji72322 жыл бұрын
Great tuto, thanks. But Ctrl+Shift+T doesn't work for me. I tried all leters haha. Need help please
@RyanKingArt2 жыл бұрын
did you make sure to turn on the node wrangler addon?
@Robby.J9 ай бұрын
How come when I ctrl + shift + t and select the 4 new maps for the new single material, I can never get the metallic to show up? It only wrangles up the color roughness and normal....
@Robby.J9 ай бұрын
Also, When creating a brushed metal procedural texture where you crank up the scale so the lines get tighter together to make it look like brushed metal, the baking always scales it down so they are fat stripes, how do I fix this?
@ivytechengineer Жыл бұрын
Hello, thank you for your video. I was wondering how you would apply multiple textures if you had a single mesh model? I import STL files into Blender and they are a single mesh.
@1onus Жыл бұрын
select faces you want to have specific materials, and assign it. Then same for other mats
@Romhdh9 ай бұрын
here's the thing, i've a problem with roughness map, it's turning in pure black square, and in a bottom of a screen, it say's: "baking map saved to iternal image" How to solve that?
@solidvault36982 жыл бұрын
Hey what if the UVs and materials are in a UDIM style rows? any help with that? because the single image is out of range of the UV
@Pax_the_Casual2 жыл бұрын
Why does my end result appear to have a lower resolution and makes everything appear metallic? The entire room I've made has this solid sheen just over everything. I had no metalness in any of the materials and Metal is at 0.
@Jonesman64 Жыл бұрын
Hmm is there a way to bake asset library materials? Or would you just have to append them to the project instead of linking them?
@danielakachi36662 жыл бұрын
Awesome tutorial, one question though, why did you turn off the metallic value when baking the base color but for the others you left the metallic value as 1?
@Pakqota Жыл бұрын
I need some help with it, I did everything exactly as in the video, but nothing happens when the color is baked, and only writes "Baking map saved to internal image, save it externally or pack it" Instead of a texture, a transparent mosaic
@bodhitv2523 Жыл бұрын
So I'm trying to do this with one object but different sections I want different textures/materials. Is there a way to separate the one object into 2 and then do this?
@KionLionGuardOfficial2 жыл бұрын
Cool!
@RyanKingArt2 жыл бұрын
thanks!
@vikaskumar-lr4cn2 жыл бұрын
I have crrated a glass shader with imperfection and i wont to extort it for unity but i have no idea that how can i bake glass texture in to a image so that i can use that in unity. Please if you know about this help me
@RyanKingArt2 жыл бұрын
sometime I'd like to make a video on how to bake glass.
@vikaskumar-lr4cn2 жыл бұрын
@@RyanKingArt thank you so much please. Make a video .
@Darth_Melvis2 жыл бұрын
I'm having trouble with my latest one first time doing a mesh with 4 materials but instead of coming out in the right sections. It ends up using the whole UV map on the mesh. Instead of the original assigned material spaces really confusing. Tried baking multi different ways but keeps doing the same thing.
@g0bo_4typ1c3 Жыл бұрын
hello there it doesn't work for me. i'm trying to bake multiple materials with one object, i do everything you say. yet, either it bake one material, or an other, but not all at once. then i get the image with just one island baked
@katanamaru17 ай бұрын
Note to self: This works for Elden Ring modelling. I have to uv map manually because my smart uv project doesn't always work correctly. Trust this process!