DON'T MAKE MY MISTAKE: Remember to add navmesh to your level.
@waltoncharles89725 жыл бұрын
great advice
@oleh34154 жыл бұрын
Should i add navmesh in 2,5d platformě?
@julientavernier11744 жыл бұрын
Oh damn ! You save me bro :D
@julientavernier11744 жыл бұрын
Oh.. finally at 13:07 i can't see the green ball on me :(
@ChaojianZhang3 жыл бұрын
As of UE4.26, can't find EQS option in Editor Preferences - but the Environment Query object seems available out of the box.
@KazimHasan3215 жыл бұрын
Finally! Can't wait to follow this today. Hope you dive deeper into eqs and explain the query options as there's near to none information on those :/ Thanks!
@felipemauricio34165 жыл бұрын
Nice tutorial! I really wanted to know more about this feature! One question/request, do you plan to make an AI series about enemies that shoot the player and look for cover? I've been looking online, there are some interesting tutorials out there, but I find the way you explain and organize your videos way better. Thanks for the awesome work!
@RyanLaley5 жыл бұрын
Thanks for the comment. Yes we are working our way to behaviour such as that.
@truthspeaker82435 жыл бұрын
This AI EQS tutorial series looks epic hope to see more soon Ryan awesome.
@0range1804 жыл бұрын
Hey was wondering if anyone could help, ive enabled eqs but dont have the option to acess the tree in artificial intelligence its just not there
@cyberrb255 жыл бұрын
I think in my case the debug data (what you open with the apostrophe key) stopped working. Is there some way to check that data via printstrings? Just so I can confirm everything works.
@RyanLaley5 жыл бұрын
Make sure you are looking at the AI when you press the apostrophe key
@ARSHGameDevelopmen-h2o16 күн бұрын
Bro can you make a tutorial about an AI that can teach what i have to do or guid to di something
@Paul-hw7kc4 жыл бұрын
Ryan, can the query system be used with the player and not AI? For example, I have a player which falls into a procedurally generated river. I need the system to be able to do a depth query around the player determining the deepest points and form a route of deepest points. The route would progressively get deeper until it reaches the deepest points out at sea. My land is a procedurally generated island. With these navigation points, I could then guide the player along the path simulating a water current pushing the player. Do you think a query could work for something like this? What do you recommend? Thanks you've been very helpful for me in the past!
@vivegamespk3 жыл бұрын
can eqs will be good choice for android? or it will be costly??
@julientavernier11744 жыл бұрын
I NEED HELP ! At 13:07, i can't see the green ball. For me, when i'm in debug mode, i see "0" query in green on my left screen. :(
@CoolMachination4 жыл бұрын
make sure to look at the npc character and toggle the debug
@azizkurtariciniz4 жыл бұрын
If you can't see anything when you drop your EQS Pawn and you are %100 sure that you did the same thing, then open a new project and do the same thing there. It worked on me. So it was a project related problem. I removed "saved", "Intermediate" files, re-activated eqs and it worked. Unreal Engine sometimes become pain-in-the-ass.
@CoolMachination5 жыл бұрын
will you be covering EQS for a dark souls action type system?
@Justicefu3 жыл бұрын
I like your tutorials cause you sound like James Acaster lol (also you make good content :P)
@ruanxun94545 жыл бұрын
When I am debugging my character, after pressing the key and use numpad to switch between options, I still can't see a green ball on my character. I am using the latest version of Unreal. Any ideas?
@warnpeace20085 жыл бұрын
You gotta toggle the debug options on the number pad: 3 brought up the pineapple thing.
@rowel97854 жыл бұрын
Hi, I got a question. The trace is happening from the start location and the actor's location right. Can we specify to trace at a certain socket of the Mesh? I haven't tried it yet but I speculated that when the character exposes 1/4 of its body trying to peek at the wall for example. The trace result would be false.
@canisterbottournament3 жыл бұрын
hm... you might have to create an actor that casts to ThirdPersonBP and gets the socket from there, and then in your BT you would need to say something like if ai sees this actor, to move to it, but the character controller should be more dominant than that actor
@rowel97853 жыл бұрын
@@canisterbottournament Hi thanks for the reply, I did something similar to that to solve the problem, I overrided some function for the AI Sight component. I forgot what function it is. then I began checking for the sockets. I mainly use EQS now for analyzing the environment.
@canisterbottournament3 жыл бұрын
@@rowel9785 woah, that was 9 months ago when you had just heard of it, you must be really good now 🤔
@rowel97853 жыл бұрын
@@canisterbottournament I wouldn't say really good. hehe. but I did pick up alot of techniques along the way.
@canisterbottournament3 жыл бұрын
@@rowel9785 Hey nice! We should collab together sometime if you are down for it? I know pretty much majority of animations, gameplay, AI, and I am planning to learn multiplayer now
@daveski0844 жыл бұрын
Question, is anyone getting "DEPRECATED" around their EQS when trying to select it in the behavior tree? I don't understand what that means and it won't allow me to choose an EQS query.
@shimmentakezo11964 жыл бұрын
Yes, the correct place is in the "EQS" tab, not "Node" tab ;)
@christianbell27564 жыл бұрын
@@shimmentakezo1196 Thanks mate!
@MassiveKrull3 жыл бұрын
Finally found out why i didn't get the green winnerbox on my player. In Findplayer, I selected "ActorsOfClass" and in details panel i selected my CustomPlayerCharacter that i am using instead of ThirdPersonCharacter. Great content as usual Ryan.
@jeshiabood67523 жыл бұрын
So do we need to select our custom character or the third person character
@MassiveKrull3 жыл бұрын
@@jeshiabood6752 If you are using a custom character you need to select your custom character. If you are using thirdpersoncharacter (ue4 template) like ryan, you need to select your thirdpersoncharacter.
@jeshiabood67523 жыл бұрын
@@MassiveKrull thank bro♥️
@MassiveKrull3 жыл бұрын
@@jeshiabood6752 No problem!
@Yasuke-Prime5 жыл бұрын
Manbi love your video dude
@patrickwilliamson295 жыл бұрын
Hey man awesome video, been following you for a few weeks and so glad to see a video showing how this works properly without a bunch of mumbling from the developers tutorials. I'm having an issue though, for some reason the run EQS query node does not allow me to input FindPlayer. I've tried restarting the sofware and computer and followed the instructions to the T. I am using an AI from your previous tutorials, which may affect it?
@speicalkeek45793 жыл бұрын
who else needs to put this on 2X speed damn
@creeperboyt_b_p5 жыл бұрын
Продолжай! На русскоязычном EQS ещё никто не разбирал!
@skilatgamedev33534 жыл бұрын
Hello, it's too late to look the video but do you thing that I can use EQS for my AI if I want that he don't stay near to the other AI ?
@olikyuz23895 жыл бұрын
Thanks
@nisargpatel89744 жыл бұрын
sometimes its hard to understand what u say u know because of accent
@Joviex2 жыл бұрын
3 years later and the docs are the same. ggs.
@moluvkbalalala88784 жыл бұрын
Debug By Pushing What F kEY? And Thanks For The Video^^ :3
@RyanLaley4 жыл бұрын
Apostrophe
@moluvkbalalala88784 жыл бұрын
@@RyanLaley Thank You I found that Out But I Still Have No Debug Mode i will Find It Out Somehow And Again Thank You For Your Videos, They Help Alot!
@RyanLaley4 жыл бұрын
@@moluvkbalalala8878 make sure you are looking towards the ai when you push it
@moluvkbalalala88784 жыл бұрын
@@RyanLaley I Know :D But It Dont Work I Checked The Shortcuts And They Dont The Problem...
@djgentertainment36753 жыл бұрын
lol The documentation around it is kind of crap...