Your videos on this are the best I've seen yet bud. 👍
@F4Phantom5657 Жыл бұрын
Thank you. Great work 👍 I didn't grok PCG until i watched your two episodes. Now I have a much better starting point.
@alienrendersАй бұрын
Where did the Actor pin come from @2:28? I only have one pin even if I expand the Input node.
@alienrendersАй бұрын
I just manually added an actor pin with a type of spline and it just worked. I don't know how though. Who is providing the input pin?
@alienrendersАй бұрын
The actor input is deprecated. You're supposed to use the Get Spline Data node now. You can specify what actor it comes from in the properties.
@WWatson99 Жыл бұрын
What if you wanted to make a path that changes the geometry of the land when you set the spline location?
@meskalation Жыл бұрын
There is a node "projectpointsonlandscape" which will do that.
@GES1985 Жыл бұрын
Can you show the pcg splines being used as a base-building tool to make it more organic? Most games base-building looks too tiled from cube foundations and square walls.
@dmitriyalmazov8613 Жыл бұрын
Very helpfull! Thank you!
@asm0diel Жыл бұрын
Great video, thank you :) Could you show how to use PCG splines to influence navigation? I tried using NavMesh Modifiers, but they are only rectangular and don't follow the irregular spline shapes. This would be great to make NPCs follow paths through the world by making the paths have a smaller navigation weight than the rest of the world.
@taylors1545 Жыл бұрын
these splines work at runtime?
@MrPangahas Жыл бұрын
Will you be showing how to generate the meshes at runtime?like randomize the generation everytime you start the game
@ModelWhatYouSee8 ай бұрын
Hey Ryan do you have a tutorial on anything like this - kzbin.info/www/bejne/kHuykKapbMqqi6Msi=rsWT8QcbAFgd5BUP - I've tried it and can't figure out how to tag multiple assets because it seems this was changed in 5.3?
@WalterRDK Жыл бұрын
Install the plugins "Procedural content generation framework"