28:28 The hot drop. So epic. What a beautiful game SC is when Zerg isn't OP like previous years :D The back and forth in this game just showcases how well it's balanced now.
@Qichar3 жыл бұрын
I'm very happy about the game balance now. It's the best it has ever been in my opinion.
@calebpotts86483 жыл бұрын
That infestor under Bunny's tank before the last fight of game one.
@demonkoryu3 жыл бұрын
Such as sick game. Bunny's coming up.
@jellyorwhat33433 жыл бұрын
20:37 resources lost close? Come on, there is a 4k difference in gas which is actually huge!
@MrGouldilocks3 жыл бұрын
Bunny is very good at microing the terran bio army, and I like his aggression. But if he doesn't win or seize a big advantage within 10 or 15 minutes he starts to struggle with decision-making, unit compositions, and unit counters.
@Qichar3 жыл бұрын
I have to agree. What separates Bunny from the very top Terrans (TY, Maru, Clem) in my opinion is the ability to sense when he should keep pushing and when he should pull back. He basically had Game 2 won when he broke Dark's army but instead of pressing his advantage when he had more than double Dark's army supply, he pulled back and allowed Dark to transition to higher tech. Bunny needs to learn how to estimate the enemy's remaining strength and keep pressing when he has that kind of advantage.
@VadimOm3 жыл бұрын
some super epic games ❤️
@magnusiocus28283 жыл бұрын
I’ve been away since WoL but does Zerg not use macro hatches anymore??
@Samantis453 жыл бұрын
Good announcers, love them both, but they kept suggesting that Dark was in trouble many times and respectfully I don't think he ever was. He still had tons of bases and creep in all those occasions. He has shown before in other games that you can throw everything at him and he is very good at holding somehow. He has also always had that playstyle where he makes 70 banelings or 100 lings... Dark really does do this all the time. So to see his supply go down suddenly, I mean, he's not in trouble, he planned it that way and he recovers fast. He held off his opponent and macroed at his own pace, then hit big with wild attacks that were difficult to foresee by his opponent. Dark knows many of those will fail. He knows he can hold. (Also Bunny seems indecisive, I suspect Dark knows that this playstyle throws him off). Just my two cents, respectfully sirs, love your work. Also Bunny: well played sir, no shame when playing someone like Dark. You are both incredible.
@TheDuffman863 жыл бұрын
I hate how people say ghost supposed counter ht or infester but you miss one you lose even though you land ten emp
@Qichar3 жыл бұрын
At least the option exists to counter enemy spell casters. Also, you don't just get ghosts for EMP. You can also nuke and snipe. The fact that they can cloak isn't too shabby, either. People tend to forget that overlords morphed into overseers cost resources and are not free. If Bunny wanted to win the last engagement, I think he should have made at least 2 Ravens to launch anti-armor missiles. Even in the last engagement of Game 1, Bunny had a significant number of marines on the ground. If you want to use marines late game you should have anti-armor missiles, which adds 3 damage to every stimmed marine attack. It's insane how much more damage that is, because stim does not increase damage per attack but rather rate of fire (+50%). Therefore, the effects of stim and anti-armor missile stack multiplicatively, unlike most effects which are additive in StarCraft II. This is particularly true late game where units typically have more armor and armor upgrades.
@just-some-menace61383 жыл бұрын
Someone tell Bunny how to make Ravens.
@Qichar3 жыл бұрын
@@yes_its_mee I actually think Bunny lost game 1 because he didn't have enough spell casters. The ghosts were great but he lost them too easily. Ravens would have provided anti-armor missiles that would have been critical during the big engagements. The parasitic bombs in the last big engage won the game for Dark, wiping away the vipers quickly. EMP is great, but if you don't get every single infestor we see what happens, and it is nearly impossible to get every last infestor if Zerg separates them a little.