Amazing work! Any chance we could have more in-depth breakdown regarding the compositing part?
@galravid-tal85175 ай бұрын
Thank you so much! Maybe I will start to make some in depth breakdown for some of my projects
@NestGFX_Ай бұрын
This is on another level, awesome job
@galravid-tal8517Ай бұрын
Thank you so much!
@Triathlon721 күн бұрын
Wie heißt das Programm gibt es auf Handy oder PC?
@EMNM665 ай бұрын
Hey nice work, is the displacement to mesh being done in UE? Or another software?
@galravid-tal85175 ай бұрын
Thank you! Yes, I'm using the modeling tab in UE to bake the displacement map into a flat plane
@Spect0rs4 ай бұрын
how did you make this? i'm wanting to do something similar myself. Thanks
@galravid-tal85174 ай бұрын
So it was spitted for few sections as you can see in the Making Of Modeling: Using JSplacment software to generate height maps and placed them on a plane in UE5 (baking it) Texturing: Using layer material system I was textured them (with Tri-planar setup) since their UV was really bad because of the displacement, Layering different textures and masking them both with object data such as Vertex normals / height and some noise masks Layout: Placing the planes in the scene to create some sort of city landscape Lighting: With directional light and HDRI I was setting the mood of the shot, having in mind that I want it to look "Cold" with this Sci-Fi color theme Volumetric and fog: Using Height fog and some fog card to give the sense of scale, depth and to art direct the viewer eye to some specific places Compositing: With some Depth / Haze push, some bloom, glow and color corrections I was pushing the render to its final stage Hope it helps :)
@stevecorkin9 ай бұрын
What is the software that generates the material at the beginning?