Timelapse of modeling some sci-fi helmet and bust. About 25h of work captured and squeezed into a little bit more than hour timelapse. www.firebat.pl
Пікірлер: 133
@masterxXx773 жыл бұрын
Some of the techniques used here are so helpful.
@markimarks98265 жыл бұрын
This right here inspires me so much. Thank you for sharing.
@wonder28737 жыл бұрын
I love the art work.
@swipyduck6 жыл бұрын
That's a really impressive work, I have no words for that render haha! I'm really into sci fi designs and your personal design choices are exactly what I'm found of! Really inspiring :)
@Fataho6 жыл бұрын
The most bad ass helmet I have ever seen. Nice work!
@thisGuy4817 жыл бұрын
Suprisingly, this was informative. Also, great work!
@koraysatiroglu19387 жыл бұрын
thank you.
@RedBattalion90006 жыл бұрын
Ah! This is good demonstration. I got some kind of hint from this. Thanks!
@vamshivams50295 жыл бұрын
this is what i have been waiting to see ,
@MayorFI Жыл бұрын
Amazing work!
@katatonix4 жыл бұрын
Thank you !
@ASKALAPHUS7 жыл бұрын
Haha I love how at 18:50 you were like "no wait, that's a penis"
@terokmaximus68417 жыл бұрын
Alpha lmao
@juancarlosgzrz7 жыл бұрын
omg
@alpernatif355 жыл бұрын
Hahaha.Easter egg.
@phoenixcraft99403 жыл бұрын
@Diamond Neiman Woah, I haven't seen comment bots in a very long time.
@Korwies3 жыл бұрын
wait, why is there a comment bot here lmao
@KUNIVideo7 жыл бұрын
Oh... My.. awesome!
@hadeseye22977 жыл бұрын
Cholernie dobry kawał roboty.
@DROMVS3 жыл бұрын
*"Is it possible to learn this power?"*
@sridharan5172 Жыл бұрын
Experience only
@3dniator74 жыл бұрын
Awesome workFlow
@Adrian-uc4ox6 жыл бұрын
I want to learn how this do this, its amazing.
@cyrielkilller5 жыл бұрын
Nice work !
@jordanmusleh63057 жыл бұрын
😲😲😢😢she's beautiful..!!
@ismyalak14195 жыл бұрын
watchin it looks easy, but doing it requires to work your ass off. Amazing work
@RH3D3 жыл бұрын
i know this was 4 years ago but please god do some more...
@georgecruzalonso299 Жыл бұрын
i love it
@MANIAKRA4 жыл бұрын
cool as hell
@nekov445 жыл бұрын
Wow!
@merveozturk98037 жыл бұрын
Awesome cool
@arthurlefevre77066 жыл бұрын
I love the monster skull technique to make helmet, that is VERY cool... One more sub for your channel broooooo!
@burakcandan46615 жыл бұрын
this is insane...
@mrsnoop18207 жыл бұрын
how do you jump from 3ds max to zbrush, I noticed it's a great way to arrange base meshes and makes it more efficient
@00levandi4 жыл бұрын
Jakie to piękne O_O
@TheGreatArlei2 жыл бұрын
May I ask how do you approach integrating the sub-d modelled parts you make in 3DS MAX into your Sculpt? Is it just trial and error or do you actually have something in mind and then you just make it?
@m1988916 жыл бұрын
Szacun :)
@TheSatzy66992 жыл бұрын
Wonderful
@CrayVee6 жыл бұрын
With these many parts and such complex design, how the heck do you unwrap this and how do you retopologize this?
@JOHNZNKCZ2 жыл бұрын
i hope this is gonna exist like in 2035 or 2040
@edmundzhong61785 жыл бұрын
it's awosome!
@votatora2886 жыл бұрын
Однако.Спасибо за пример.
@reffgen3 жыл бұрын
where can I learn stuff like that??? THATS AMAZING 🔥🔥🔥🔥
@misterdrum7 жыл бұрын
Its fckn brilliant. One of the best helmet design I've ever seen. Where can I see the render?
@element11115 жыл бұрын
Found it through reverse image searching on yandex: polycount.com/discussion/180845/sci-fi-pilot-timelapse
@danielzamorano51084 жыл бұрын
Awesome!!
@albanjmt76027 жыл бұрын
Hey there, awesome model ! Thanks for the video ! Quick question. How do you do after Zremeshing a part to push through matters (via masks) a lot without having any aliasing on pieces? Is it just a lot of subdiv or there is any tip to apply to have this result?
@andrzejmarszalek1037 жыл бұрын
Hi It's just a lot of subdivs. 500k to 2 mln tri per element. If polycount getting to big, or edges getting rugged I just zRemeshing that part again.
@albanjmt76027 жыл бұрын
Thank you very much for your answer ! ;) Your video is really helpful =)
@nicholasbowden59867 жыл бұрын
Did you make the assets you used for kit bashing from scratch or did you download them. Please share if you did download looks really cool!
@lianinholiano7 жыл бұрын
what program you used for make its project?
@carloslee83477 жыл бұрын
Hey Andrzej how did you come up with all the details?
@FormJune6 жыл бұрын
I can't even imagine how to retop and uv this!
@austin53214 жыл бұрын
You know, alot of crying. Since he didnt do it for a game im sure he cheated quite abit in that area. I know I would :P
@neoqueto4 жыл бұрын
Bit by bit over many days I think. I can't imagine how to nicely bake normal maps for a low poly version of this! So much detail!
@quocbauphan37813 жыл бұрын
i think he don"t retopo , import file in Keysot and render
@neatpolygons85003 жыл бұрын
@@neoqueto yeah baking tricky and intricate shapes is what took me the longest to learn in 3D because there isn't much resources out there on the subject. I currently use blender with cages for it. I separate the parts of the hi-res by known increments so i can easily put it together later, create cages for each part, bake, then put together the low res. it works with the most complicated models
@neoqueto3 жыл бұрын
@@neatpolygons8500 sounds like a good workflow, thankfully I don't do game models. And by separating the parts do you mean splitting a single mesh into multiple meshes or if a model consists of multiple meshes you just bake each piece?
@karinesilva4078 Жыл бұрын
God
@shlomamelah35267 жыл бұрын
awesome tthank you, it will be cool if make video how u did makethis awasome finalrender !
@andrzejmarszalek1037 жыл бұрын
Keyshot and standard materials. Nothing fancy.
@StgKross6 жыл бұрын
Need more KitBash
@tempalar75307 жыл бұрын
is this possible to make this with 3ds max ? wich is easier ? zbrish or maya/3dsmax ?
@yozoolo7 жыл бұрын
how long does it take for such lvl of detail...8-10 hours? cuz in the video looks so easy and fast :p
@Microphunktv-jb3kj6 жыл бұрын
the answer is in the description -> Timelapse of modeling some sci-fi helmet and bust. About 25h of work captured and squeezed into a little bit more than hour timelapse.
@gyurics.balazs.workflows18465 жыл бұрын
25h + a lot more if you wanna do all the small preset tech objects that he used by your self (it could be that he pre modeled them all) Brilliant work! Hats off without doubt by the way! Just it's a bit missleading to say, that something like that can be made in 25 hours from zero to render without days of heavy preparation (imo)
@SkyyWalkerr286 жыл бұрын
Did you work from a concept piece or did you design it yourself? Or did you just start dynameshing stuff around and seeing how it looked? Either way it looks great!
@andrzejmarszalek1035 жыл бұрын
I've designed this in fly, without concept....or even idea at beggining :D
@CzlowiekBezPowiek13 жыл бұрын
Andrzej, kocham cie i szanuje. Któregoś dnia zrobie to w blenderze
@fadis82677 жыл бұрын
You're amazing with your work and imagination, How do you build your visual library, lots of beautiful details that you add and add, and you have also the concept and the big parts is very nice is it just form and shapes? or you support by details from a real pilot helmets? Thanks
@andrzejmarszalek1037 жыл бұрын
Some parts are from real pilot's helmets. There was no concept involved in this project. Everything was designed in fly.
@fadis82677 жыл бұрын
your answer amazes me just like your work, wish you all the best
@EthanFilms4 жыл бұрын
what is this technique you're using at 5:00?? So youre cutting the mesh along edges, then remeshing using zremesher? Is that it? Is there a video on this method?
@cc0cg3 жыл бұрын
He's using TrimCurve brush with auto-polygroup on (ctrl+right click with this brush on your model and enable the polygroup from curve/clip or whatever it says). It basically creates a new polygroup on each cut you make with a clip/curve brush. He starts on "solo" so only that subtool is visible, cuts a whole bunch of small polygroups, then uses Split/Delete some groups, ZRemesher, and then "Append" polygrouped pieces to the main helmet mesh. Then in EdgeLoops he adjusts some settings like thickness and bevel, creates several series of PanelLoops on that piece, createing support loops to make cleaner better shaped beveled edges with more polys on those edge areas. I'm really not too used to doing the edgeloops and stuff in Zbrush. I do that stuff usually in my main modeling program, and use Zbrush for the organic sculpting but I need to get better with Zmodeler and similar tool operations to fully open up my workflow better. The newest quick and easy way to get totally clean flat edges when you trim/cut the mesh (without all the jagged edges) and retopo automatically is this (SUPER CHEAP PLUGIN): www.artstation.com/marketplace/p/2kAb/eazyremesh-tool-a-retopology-plugin-for-zbrush
@EthanFilms3 жыл бұрын
@@cc0cg ah wow thank you for sharing!! I'll check it out!!
@BMJMediaLLC5 жыл бұрын
what was used to render the final product? keyshot+photoshop?
@andrzejmarszalek1035 жыл бұрын
Yes
@m1988916 жыл бұрын
hej, każdy ma inne predyspozycje do nauki i warunki, ale ile Ci zajęło dojście do takiego kosmicznego poziomu ?? O_0
@vengadorsky6 жыл бұрын
You do any tutorials?!
@yahia13553 жыл бұрын
what do you eat to have imagination of the shape of a sci fi helmet and then model it , IM DYING TO THIS PROBLEM ( I dont want to copy others ideas)
@hassamahmad99167 жыл бұрын
Did you use a skull for a basemesh to sculpt the helmet?
@andrzejmarszalek1037 жыл бұрын
yes
@hassamahmad99167 жыл бұрын
How long did this project take you create?
@andrzejmarszalek1037 жыл бұрын
25h, About week after hours.
@cellacyben101 Жыл бұрын
Where can we find the IMM brushes you used?
@qnaman7 жыл бұрын
25h In blender it would took months, and is probably impossible to get this amount of details, without lags, or hiding many of parts. I need to learn zbrush.
@christian.k27884 жыл бұрын
How dirty is it?! WOW N1
@7silverbird7 жыл бұрын
where did you get the insert brushes?
@andrzejmarszalek1037 жыл бұрын
I made it. Here You go that IMM brush for free: www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&p=1195890&viewfull=1#post1195890
@zhangzhe50437 жыл бұрын
this site helps a lot,thx
@livelife11976 жыл бұрын
um I'm late but what software is that
@yoda-ho2vz5 жыл бұрын
Zbrush
@YojTROCHILdae4 жыл бұрын
which programm are you using?
@cc0cg3 жыл бұрын
It's Zbrush.
@kertoipcrass4 жыл бұрын
Masz w planach tutek po Polsku w klimacie?Pzdr.
@peritajesavaluos48306 жыл бұрын
the setup of ur pc??
@higorss3 жыл бұрын
i7-3820 CPU. 40 GB Ram. GTX 1080.
@oswaldcobblepot7644 жыл бұрын
Came here to see how you clean up a blockout into good looking surfaces in zbrush... "Few hours of cleaning later..." :/
@ferget91115 жыл бұрын
If you guys wondering base off on the comments he using zbrush and 3dmax and for the final work... keyshot and photoshop I think I got everything
@andrzejmarszalek1035 жыл бұрын
Yup. 3dsmax for polymodeling. Sculpting in Zbrush. Render in Keyshot and post in PS.
@ferget91115 жыл бұрын
@@andrzejmarszalek103 thank you
@bobbyweber97797 жыл бұрын
why did you switched between two different software ?
@andrzejmarszalek1037 жыл бұрын
Hi Bobby It's just easier to do polymodeling in 3dsmax/maya/paint/msWord....just everything that is not zBrush :D
@bobbyweber97797 жыл бұрын
Andrzej Marszalek ohh okay, would u prefer to learn this programms as well? because i just comming into Zbrush and its still difficult to handle
@andrzejmarszalek1037 жыл бұрын
Yea. As cg artist You absolutely have to know one of the programs like 3dsmax/maya/modo etc.
@bobbyweber97797 жыл бұрын
Andrzej Marszalek Alright, thank you very much for this information, i think at first i will stick on zbrush and become bit more confident with it, for the future i make me familar with these programms. thanks alot
@bobbyweber97797 жыл бұрын
i also think that you need polymodelling only for hard surface models.. if you have some organic models, zbrush would be recommendet?! whats your opinion?
@Anubone7 жыл бұрын
really amazing work For my part, I work with 16 giga of memory bar. Has 15,000 million total points my computer starts suffering. Your total points reach almost 50,000 million :D Would it be possible to know the configuration of your computer. Especially at the level of the ram recommended for more flexibility of work. I find that your computer is stable at the memory level.
@andrzejmarszalek1037 жыл бұрын
Thnx! i7-3820 CPU. 40 GB Ram. GTX 1080.
@Anubone7 жыл бұрын
thx for your answer
@ASKALAPHUS7 жыл бұрын
Anubis hoth - Zbrush has an easier time handling multiple smaller subtools instead of just 1 with a super high polycount. It also helps if you use subdivisions levels instead of just cranking the dynamism higher and higher. Make sure you are using the 64 bit version of zbrush as well. A better graphics card will have No effect on zbrush.
@kphototembisa6089 Жыл бұрын
My GMS (app) softs different. Why?
@velequest5 жыл бұрын
Zbrush is basically helmets and monsters.
@albertpxl5 жыл бұрын
nah, human sculpts, military vehicles, guns - whatever you can imagine, I've seen tones of different sculpts and it's fascinating! :3
@higorss3 жыл бұрын
@@albertpxl vehicles?
@paulatreides67113 жыл бұрын
@@higorss yes i've seen people doing vehicles only with zbrush
@higorss3 жыл бұрын
@@paulatreides6711 sculpting?
@iberiuspred49067 жыл бұрын
I know what this is. This is work for CD Project Red's upcoming Sci Fi game; Cyberpunk 2077.
@andrzejmarszalek1037 жыл бұрын
Nop
@iberiuspred49067 жыл бұрын
Well, if you are Polish and are working with gaming art, I find it hard to believe you wouldn't be working for CD Project :)
@andrzejmarszalek1037 жыл бұрын
Hehe. True. Actually I've been working for CD Project, but this particular model has nothing common with Cyberpunk 2077 :D
@iberiuspred49067 жыл бұрын
Nice work btw, but I guess you hear that a million times. I enjoyed the Wiedzmin series. The political correctness in parts of the story they could be without, especially when considering all the craziness that is going on in the western world today. But it really showed a great craftsmanship. A lot of modeling work must have been put into the series.
@alpernatif355 жыл бұрын
In 3d industry hot girls wear the best helmets.
@marrius37366 жыл бұрын
Dude, are you human? =)
@2592raul7 жыл бұрын
file download please
@GEORGE.M.M7 жыл бұрын
Hey, great tut I am new to zbrush and was wondering how would I create the following model? Thank you for your time. instagram.com/p/BN1wfZQD0al/?taken-by=roobbr
@golus001 Жыл бұрын
Zapraszam na mój kanał, polecam moje tutoriale efektywnej gry w CS'a.