SciFi Pilot. Modeling timelapse

  Рет қаралды 158,887

Andrzej Marszalek

7 жыл бұрын

Timelapse of modeling some sci-fi helmet and bust.
About 25h of work captured and squeezed into a little bit more than hour timelapse.
www.firebat.pl

Пікірлер: 133
@masterxXx77
@masterxXx77 3 жыл бұрын
Some of the techniques used here are so helpful.
@markimarks9826
@markimarks9826 5 жыл бұрын
This right here inspires me so much. Thank you for sharing.
@wonder2873
@wonder2873 7 жыл бұрын
I love the art work.
@swipyduck
@swipyduck 6 жыл бұрын
That's a really impressive work, I have no words for that render haha! I'm really into sci fi designs and your personal design choices are exactly what I'm found of! Really inspiring :)
@Fataho
@Fataho 6 жыл бұрын
The most bad ass helmet I have ever seen. Nice work!
@thisGuy481
@thisGuy481 7 жыл бұрын
Suprisingly, this was informative. Also, great work!
@koraysatiroglu1938
@koraysatiroglu1938 7 жыл бұрын
thank you.
@RedBattalion9000
@RedBattalion9000 6 жыл бұрын
Ah! This is good demonstration. I got some kind of hint from this. Thanks!
@vamshivams5029
@vamshivams5029 5 жыл бұрын
this is what i have been waiting to see ,
@MayorFI
@MayorFI Жыл бұрын
Amazing work!
@katatonix
@katatonix 4 жыл бұрын
Thank you !
@ASKALAPHUS
@ASKALAPHUS 7 жыл бұрын
Haha I love how at 18:50 you were like "no wait, that's a penis"
@terokmaximus6841
@terokmaximus6841 7 жыл бұрын
Alpha lmao
@juancarlosgzrz
@juancarlosgzrz 7 жыл бұрын
omg
@alpernatif35
@alpernatif35 5 жыл бұрын
Hahaha.Easter egg.
@phoenixcraft9940
@phoenixcraft9940 3 жыл бұрын
@Diamond Neiman Woah, I haven't seen comment bots in a very long time.
@Korwies
@Korwies 3 жыл бұрын
wait, why is there a comment bot here lmao
@KUNIVideo
@KUNIVideo 7 жыл бұрын
Oh... My.. awesome!
@hadeseye2297
@hadeseye2297 7 жыл бұрын
Cholernie dobry kawał roboty.
@DROMVS
@DROMVS 3 жыл бұрын
*"Is it possible to learn this power?"*
@sridharan5172
@sridharan5172 Жыл бұрын
Experience only
@3dniator7
@3dniator7 4 жыл бұрын
Awesome workFlow
@Adrian-uc4ox
@Adrian-uc4ox 6 жыл бұрын
I want to learn how this do this, its amazing.
@cyrielkilller
@cyrielkilller 5 жыл бұрын
Nice work !
@jordanmusleh6305
@jordanmusleh6305 7 жыл бұрын
😲😲😢😢she's beautiful..!!
@ismyalak1419
@ismyalak1419 5 жыл бұрын
watchin it looks easy, but doing it requires to work your ass off. Amazing work
@RH3D
@RH3D 3 жыл бұрын
i know this was 4 years ago but please god do some more...
@georgecruzalonso299
@georgecruzalonso299 Жыл бұрын
i love it
@MANIAKRA
@MANIAKRA 4 жыл бұрын
cool as hell
@nekov44
@nekov44 5 жыл бұрын
Wow!
@merveozturk9803
@merveozturk9803 7 жыл бұрын
Awesome cool
@arthurlefevre7706
@arthurlefevre7706 6 жыл бұрын
I love the monster skull technique to make helmet, that is VERY cool... One more sub for your channel broooooo!
@burakcandan4661
@burakcandan4661 5 жыл бұрын
this is insane...
@mrsnoop1820
@mrsnoop1820 7 жыл бұрын
how do you jump from 3ds max to zbrush, I noticed it's a great way to arrange base meshes and makes it more efficient
@00levandi
@00levandi 4 жыл бұрын
Jakie to piękne O_O
@TheGreatArlei
@TheGreatArlei 2 жыл бұрын
May I ask how do you approach integrating the sub-d modelled parts you make in 3DS MAX into your Sculpt? Is it just trial and error or do you actually have something in mind and then you just make it?
@m198891
@m198891 6 жыл бұрын
Szacun :)
@TheSatzy6699
@TheSatzy6699 2 жыл бұрын
Wonderful
@CrayVee
@CrayVee 6 жыл бұрын
With these many parts and such complex design, how the heck do you unwrap this and how do you retopologize this?
@JOHNZNKCZ
@JOHNZNKCZ 2 жыл бұрын
i hope this is gonna exist like in 2035 or 2040
@edmundzhong6178
@edmundzhong6178 5 жыл бұрын
it's awosome!
@votatora288
@votatora288 6 жыл бұрын
Однако.Спасибо за пример.
@reffgen
@reffgen 3 жыл бұрын
where can I learn stuff like that??? THATS AMAZING 🔥🔥🔥🔥
@misterdrum
@misterdrum 7 жыл бұрын
Its fckn brilliant. One of the best helmet design I've ever seen. Where can I see the render?
@element1111
@element1111 5 жыл бұрын
Found it through reverse image searching on yandex: polycount.com/discussion/180845/sci-fi-pilot-timelapse
@danielzamorano5108
@danielzamorano5108 4 жыл бұрын
Awesome!!
@albanjmt7602
@albanjmt7602 7 жыл бұрын
Hey there, awesome model ! Thanks for the video ! Quick question. How do you do after Zremeshing a part to push through matters (via masks) a lot without having any aliasing on pieces? Is it just a lot of subdiv or there is any tip to apply to have this result?
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
Hi It's just a lot of subdivs. 500k to 2 mln tri per element. If polycount getting to big, or edges getting rugged I just zRemeshing that part again.
@albanjmt7602
@albanjmt7602 7 жыл бұрын
Thank you very much for your answer ! ;) Your video is really helpful =)
@nicholasbowden5986
@nicholasbowden5986 7 жыл бұрын
Did you make the assets you used for kit bashing from scratch or did you download them. Please share if you did download looks really cool!
@lianinholiano
@lianinholiano 7 жыл бұрын
what program you used for make its project?
@carloslee8347
@carloslee8347 7 жыл бұрын
Hey Andrzej how did you come up with all the details?
@FormJune
@FormJune 6 жыл бұрын
I can't even imagine how to retop and uv this!
@austin5321
@austin5321 4 жыл бұрын
You know, alot of crying. Since he didnt do it for a game im sure he cheated quite abit in that area. I know I would :P
@neoqueto
@neoqueto 4 жыл бұрын
Bit by bit over many days I think. I can't imagine how to nicely bake normal maps for a low poly version of this! So much detail!
@quocbauphan3781
@quocbauphan3781 3 жыл бұрын
i think he don"t retopo , import file in Keysot and render
@neatpolygons8500
@neatpolygons8500 3 жыл бұрын
@@neoqueto yeah baking tricky and intricate shapes is what took me the longest to learn in 3D because there isn't much resources out there on the subject. I currently use blender with cages for it. I separate the parts of the hi-res by known increments so i can easily put it together later, create cages for each part, bake, then put together the low res. it works with the most complicated models
@neoqueto
@neoqueto 3 жыл бұрын
@@neatpolygons8500 sounds like a good workflow, thankfully I don't do game models. And by separating the parts do you mean splitting a single mesh into multiple meshes or if a model consists of multiple meshes you just bake each piece?
@karinesilva4078
@karinesilva4078 Жыл бұрын
God
@shlomamelah3526
@shlomamelah3526 7 жыл бұрын
awesome tthank you, it will be cool if make video how u did makethis awasome finalrender !
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
Keyshot and standard materials. Nothing fancy.
@StgKross
@StgKross 6 жыл бұрын
Need more KitBash
@tempalar7530
@tempalar7530 7 жыл бұрын
is this possible to make this with 3ds max ? wich is easier ? zbrish or maya/3dsmax ?
@yozoolo
@yozoolo 7 жыл бұрын
how long does it take for such lvl of detail...8-10 hours? cuz in the video looks so easy and fast :p
@Microphunktv-jb3kj
@Microphunktv-jb3kj 6 жыл бұрын
the answer is in the description -> Timelapse of modeling some sci-fi helmet and bust. About 25h of work captured and squeezed into a little bit more than hour timelapse.
@gyurics.balazs.workflows1846
@gyurics.balazs.workflows1846 5 жыл бұрын
25h + a lot more if you wanna do all the small preset tech objects that he used by your self (it could be that he pre modeled them all) Brilliant work! Hats off without doubt by the way! Just it's a bit missleading to say, that something like that can be made in 25 hours from zero to render without days of heavy preparation (imo)
@SkyyWalkerr28
@SkyyWalkerr28 6 жыл бұрын
Did you work from a concept piece or did you design it yourself? Or did you just start dynameshing stuff around and seeing how it looked? Either way it looks great!
@andrzejmarszalek103
@andrzejmarszalek103 5 жыл бұрын
I've designed this in fly, without concept....or even idea at beggining :D
@CzlowiekBezPowiek1
@CzlowiekBezPowiek1 3 жыл бұрын
Andrzej, kocham cie i szanuje. Któregoś dnia zrobie to w blenderze
@fadis8267
@fadis8267 7 жыл бұрын
You're amazing with your work and imagination, How do you build your visual library, lots of beautiful details that you add and add, and you have also the concept and the big parts is very nice is it just form and shapes? or you support by details from a real pilot helmets? Thanks
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
Some parts are from real pilot's helmets. There was no concept involved in this project. Everything was designed in fly.
@fadis8267
@fadis8267 7 жыл бұрын
your answer amazes me just like your work, wish you all the best
@EthanFilms
@EthanFilms 4 жыл бұрын
what is this technique you're using at 5:00?? So youre cutting the mesh along edges, then remeshing using zremesher? Is that it? Is there a video on this method?
@cc0cg
@cc0cg 3 жыл бұрын
He's using TrimCurve brush with auto-polygroup on (ctrl+right click with this brush on your model and enable the polygroup from curve/clip or whatever it says). It basically creates a new polygroup on each cut you make with a clip/curve brush. He starts on "solo" so only that subtool is visible, cuts a whole bunch of small polygroups, then uses Split/Delete some groups, ZRemesher, and then "Append" polygrouped pieces to the main helmet mesh. Then in EdgeLoops he adjusts some settings like thickness and bevel, creates several series of PanelLoops on that piece, createing support loops to make cleaner better shaped beveled edges with more polys on those edge areas. I'm really not too used to doing the edgeloops and stuff in Zbrush. I do that stuff usually in my main modeling program, and use Zbrush for the organic sculpting but I need to get better with Zmodeler and similar tool operations to fully open up my workflow better. The newest quick and easy way to get totally clean flat edges when you trim/cut the mesh (without all the jagged edges) and retopo automatically is this (SUPER CHEAP PLUGIN): www.artstation.com/marketplace/p/2kAb/eazyremesh-tool-a-retopology-plugin-for-zbrush
@EthanFilms
@EthanFilms 3 жыл бұрын
@@cc0cg ah wow thank you for sharing!! I'll check it out!!
@BMJMediaLLC
@BMJMediaLLC 5 жыл бұрын
what was used to render the final product? keyshot+photoshop?
@andrzejmarszalek103
@andrzejmarszalek103 5 жыл бұрын
Yes
@m198891
@m198891 6 жыл бұрын
hej, każdy ma inne predyspozycje do nauki i warunki, ale ile Ci zajęło dojście do takiego kosmicznego poziomu ?? O_0
@vengadorsky
@vengadorsky 6 жыл бұрын
You do any tutorials?!
@yahia1355
@yahia1355 3 жыл бұрын
what do you eat to have imagination of the shape of a sci fi helmet and then model it , IM DYING TO THIS PROBLEM ( I dont want to copy others ideas)
@hassamahmad9916
@hassamahmad9916 7 жыл бұрын
Did you use a skull for a basemesh to sculpt the helmet?
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
yes
@hassamahmad9916
@hassamahmad9916 7 жыл бұрын
How long did this project take you create?
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
25h, About week after hours.
@cellacyben101
@cellacyben101 Жыл бұрын
Where can we find the IMM brushes you used?
@qnaman
@qnaman 7 жыл бұрын
25h In blender it would took months, and is probably impossible to get this amount of details, without lags, or hiding many of parts. I need to learn zbrush.
@christian.k2788
@christian.k2788 4 жыл бұрын
How dirty is it?! WOW N1
@7silverbird
@7silverbird 7 жыл бұрын
where did you get the insert brushes?
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
I made it. Here You go that IMM brush for free: www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&p=1195890&viewfull=1#post1195890
@zhangzhe5043
@zhangzhe5043 7 жыл бұрын
this site helps a lot,thx
@livelife1197
@livelife1197 6 жыл бұрын
um I'm late but what software is that
@yoda-ho2vz
@yoda-ho2vz 5 жыл бұрын
Zbrush
@YojTROCHILdae
@YojTROCHILdae 4 жыл бұрын
which programm are you using?
@cc0cg
@cc0cg 3 жыл бұрын
It's Zbrush.
@kertoipcrass
@kertoipcrass 4 жыл бұрын
Masz w planach tutek po Polsku w klimacie?Pzdr.
@peritajesavaluos4830
@peritajesavaluos4830 6 жыл бұрын
the setup of ur pc??
@higorss
@higorss 3 жыл бұрын
i7-3820 CPU. 40 GB Ram. GTX 1080.
@oswaldcobblepot764
@oswaldcobblepot764 4 жыл бұрын
Came here to see how you clean up a blockout into good looking surfaces in zbrush... "Few hours of cleaning later..." :/
@ferget9111
@ferget9111 5 жыл бұрын
If you guys wondering base off on the comments he using zbrush and 3dmax and for the final work... keyshot and photoshop I think I got everything
@andrzejmarszalek103
@andrzejmarszalek103 5 жыл бұрын
Yup. 3dsmax for polymodeling. Sculpting in Zbrush. Render in Keyshot and post in PS.
@ferget9111
@ferget9111 5 жыл бұрын
@@andrzejmarszalek103 thank you
@bobbyweber9779
@bobbyweber9779 7 жыл бұрын
why did you switched between two different software ?
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
Hi Bobby It's just easier to do polymodeling in 3dsmax/maya/paint/msWord....just everything that is not zBrush :D
@bobbyweber9779
@bobbyweber9779 7 жыл бұрын
Andrzej Marszalek ohh okay, would u prefer to learn this programms as well? because i just comming into Zbrush and its still difficult to handle
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
Yea. As cg artist You absolutely have to know one of the programs like 3dsmax/maya/modo etc.
@bobbyweber9779
@bobbyweber9779 7 жыл бұрын
Andrzej Marszalek Alright, thank you very much for this information, i think at first i will stick on zbrush and become bit more confident with it, for the future i make me familar with these programms. thanks alot
@bobbyweber9779
@bobbyweber9779 7 жыл бұрын
i also think that you need polymodelling only for hard surface models.. if you have some organic models, zbrush would be recommendet?! whats your opinion?
@Anubone
@Anubone 7 жыл бұрын
really amazing work For my part, I work with 16 giga of memory bar. Has 15,000 million total points my computer starts suffering. Your total points reach almost 50,000 million :D Would it be possible to know the configuration of your computer. Especially at the level of the ram recommended for more flexibility of work. I find that your computer is stable at the memory level.
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
Thnx! i7-3820 CPU. 40 GB Ram. GTX 1080.
@Anubone
@Anubone 7 жыл бұрын
thx for your answer
@ASKALAPHUS
@ASKALAPHUS 7 жыл бұрын
Anubis hoth - Zbrush has an easier time handling multiple smaller subtools instead of just 1 with a super high polycount. It also helps if you use subdivisions levels instead of just cranking the dynamism higher and higher. Make sure you are using the 64 bit version of zbrush as well. A better graphics card will have No effect on zbrush.
@kphototembisa6089
@kphototembisa6089 Жыл бұрын
My GMS (app) softs different. Why?
@velequest
@velequest 5 жыл бұрын
Zbrush is basically helmets and monsters.
@albertpxl
@albertpxl 5 жыл бұрын
nah, human sculpts, military vehicles, guns - whatever you can imagine, I've seen tones of different sculpts and it's fascinating! :3
@higorss
@higorss 3 жыл бұрын
@@albertpxl vehicles?
@paulatreides6711
@paulatreides6711 3 жыл бұрын
@@higorss yes i've seen people doing vehicles only with zbrush
@higorss
@higorss 3 жыл бұрын
@@paulatreides6711 sculpting?
@iberiuspred4906
@iberiuspred4906 7 жыл бұрын
I know what this is. This is work for CD Project Red's upcoming Sci Fi game; Cyberpunk 2077.
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
Nop
@iberiuspred4906
@iberiuspred4906 7 жыл бұрын
Well, if you are Polish and are working with gaming art, I find it hard to believe you wouldn't be working for CD Project :)
@andrzejmarszalek103
@andrzejmarszalek103 7 жыл бұрын
Hehe. True. Actually I've been working for CD Project, but this particular model has nothing common with Cyberpunk 2077 :D
@iberiuspred4906
@iberiuspred4906 7 жыл бұрын
Nice work btw, but I guess you hear that a million times. I enjoyed the Wiedzmin series. The political correctness in parts of the story they could be without, especially when considering all the craziness that is going on in the western world today. But it really showed a great craftsmanship. A lot of modeling work must have been put into the series.
@alpernatif35
@alpernatif35 5 жыл бұрын
In 3d industry hot girls wear the best helmets.
@marrius3736
@marrius3736 6 жыл бұрын
Dude, are you human? =)
@2592raul
@2592raul 7 жыл бұрын
file download please
@GEORGE.M.M
@GEORGE.M.M 7 жыл бұрын
Hey, great tut I am new to zbrush and was wondering how would I create the following model? Thank you for your time. instagram.com/p/BN1wfZQD0al/?taken-by=roobbr
@golus001
@golus001 Жыл бұрын
Zapraszam na mój kanał, polecam moje tutoriale efektywnej gry w CS'a.
🌊Насколько Глубокий Океан ? #shorts
00:42
когда повзрослела // EVA mash
00:40
EVA mash
Рет қаралды 4,1 МЛН
Я нашел кто меня пранкует!
00:51
Аришнев
Рет қаралды 4 МЛН
Русалка
01:00
История одного вокалиста
Рет қаралды 2,5 МЛН
DORITOS TA FUGINDO DO MIRANHA😆
0:31
Ruy Cardozo
Рет қаралды 1,5 МЛН
My MOM will HATE me FOR THIS 😂 #shorts
0:22
WigoFellas
Рет қаралды 31 МЛН